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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: mr Wipe on January 19, 2012, 03:11:58 am
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Wipe changed many things including Tc system, we can like it or not but tc system is not olny for me weakest part of this wipe...we have to stand in city for few h to gain influence, and every time 1 guy can buy every 10min 20milisians and rush with them...this is never ending story...same with adding mercs to militia...for example 20 players and in bh taking town and 3 guys who owned city adden on south 18 300hp mele mercs with rocket launchers and in milita they have +500hp and ma mk2 armors...even if they defeted 18militians and 3 mercs leaders they looses tons of drugs amo and they lost few players...and gang Y who owned town can do this every 10min until they lost city but in real time it takes few hours..
my solution remove or nerf militia (strenght or number) or cancel option buying/adding militia when "multiple fraction is in the town"...other way it is almost imposible to tc town with out advantage 2:1 - 3:1
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Judging from this alone (haven't participated in tc this era yet) it does sound... extremely retarded. ;)
It is one of those things, that should've been thought of and precautions made with no problem. ( I Know it's beta but this was seriously in your face obvious imo :P)
Hope tc gets fixed, though I doubt it'll make much a difference, the first to control have gone above and beyond every other entity in the wasteland with next to no effort. And that's normal, except it appears it's next to impossible to take it away from them, so they, along with the militia, practically stand un-contested raking in shit-tons of caps with little effort.
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[vent]The TC system is not the only issue though; how one Russian player can easily close-hex 3 US/Canadian players and kill them all without taking any hits himself is too. How he even has an Avenger yet is too. How his movements were faster than i can ever move is too, as if his computer is on speed. How my weapon can break on first try [again just like last season's TC] even though i have not had any such weapon failures in the wasteland is too. Too many unexplained things here. I want to yell "foul". I would say "back to crafting" but that's been effectively removed from the game along with 99/100 caps.[/vent]
*whew that felt good. I'm all better now*
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use 1 shoot 1 hex SD bursters to get rid of militia :]
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What this tread about ? About that you not able to TC cities ?
First of all 3 guys will newer able to buy militia if 20 guys stay inside.
2nd. It was be possible to buy militia in all sessions wasn't it ?
3rd. militia have about 300 hp
So stop crying if you have some problems with playing.
About TC on this session.
It have some bugs but main idea are interesting. Normal stuff in lockers and necessity to stay inside make TC more interesting.
If will be fix of "directions for militia" and "TC timer" that would be really perfect.
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Yea, only ones who can be happy from TC are SoT, with infinite supply of money and later with shitload of mercenaries, for many months to the next wipe. Good job devs, keep your work more funnier. Btw, the new TC also support creating of new allies/swarm. Only one chance to have normal fights are in Hinkey, I prefer Hinkley, TC is dead ahead.
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last TC System is very batter than new... but need to wait for the new wipa or to another server, as you do not like this server ...
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Nice butthurt McBorn ;D
Yeah go Hinkey to hill pain in your ass by killing noobs.
"SoT cheeters are killing all aaaa aaaa aaa"
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And you enjoy boring, poor fights.
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For now we can't give an opinion about new TC system because we are testing it. In fact we are all testing the new features.
SoT prefer to test TC system but other gangs prefer to discover this era step by step.
Even if SoT got a high amount of stuff and caps the main goal of this game is having fights (and fun). And be sure that soon they won't be able to keep all the towns they have now because a lot of gangs want their piece of cake :) So they'll have to choose a single town to defend.
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Yea, only ones who can be happy from TC are SoT, with infinite supply of money and later with shitload of mercenaries, for many months to the next wipe. Good job devs, keep your work more funnier. Btw, the new TC also support creating of new allies/swarm. Only one chance to have normal fights are in Hinkey, I prefer Hinkley, TC is dead ahead.
No idea why people talking about they dont know.
Who already captured towns know that TC giving not more than 1-2k caps in hour it is near 25-50k in day. Some people without TC farming more than 50k in day.
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There are not enough gausses in the whole server that we couldn't buy , so keep on coming we appreciate good business. :)
Ehm, 4 cities, its cca 150k caps per day, bank account, in result cca 7 milion caps for first month since Wipe. Nobody want to spent the time by earn money each day.
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Ehm, 4 cities, its cca 150k caps per day, bank account, in result cca 7 milion caps for first month since Wipe. Nobody want to spent the time by earn money each day.
Wtf is that ?
Man that's paranoia maybe... You need some psychology help in hospital? Or just delete FOnline: that's easier way ;)
ps. We have 500K cups per day ;)
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Wtf is that ?
Man that's paranoia maybe... You need some psychology help in hospital? Or just delete FOnline: that's easier way ;)
ps. We have 500K cups per day ;)
500000000000000000000000000000000000000000k caps
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flame topic, again? really?
as im said before in some other topic - new system definitely have really big potencial but need some work on it.
milita was always a problem. 20 of them is way to much, some gangs r using them as a shiled that they can safely hide. the biggest issues in this season is a "influence broadcast" message - we need to scout all cities 24/7 to be sure nobody is actuaally taking them. some gang can just hide somewhere on edge of map and stay there forever and we never notice that. another thing is even if we really want to catpure modoc form vsb ( for example ) we have no idea how long we need to stay there to obtain control. that can be 20minutes or 5 hours. there should be some command to check influence point of other gangs or gang which is currently controling the city ..mabye in pipboy?
pozzo who siad we are not testing other features? we doing everyhing in same times - is way much easier to do this when you have constant income of money ;) ofcourse will be nice to have more actions then 1-2 per day ..but what to do? exploiting bugs, preparing gang for incoming, neverending circle of swarm, shooting bluesuits togheter on teamspeak is still funny ;)
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someone know how much is max capacity for influence in town? Because this game has really poor wiki.
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I don't think there is a max.
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the main goal of this game is having fights (and fun).
Is it? Never heard that one. ;)
I honestly think the new TC system is a great idea; much better one that there was before - though its still just one of these things, things that reduce this game to "PEW PEW GOT YA IMMA UBERPWNA" penis size compensator. And that aint right.
For starters, getting insane ammounts of moneys aint right. Not for standing around. You guys are concerned by how to move caps away from players, you reduce quest rewards, trader caps and make it as impossible to trade as possible. And thats right thing to do, but not this way. Not if it means disadvantaging small groups and loners. All those big gangs have to do is stand around. I work real hard few hours a day as a loner just to get me 50k. And i still think im in a good spot here amongst others.
So, there is a box of items. People fighting over it. A little better, than it was before, but it still sucks. That box comes too cheap. I propose steps should be made to encourage something other than turning towns into warzones. Player run justice, maybe? What if influence didnt automaticaly give you items, but represented percentage of town traffic, given to the gang? All the caps spawned in the city, through quests or traders, transmuted into what it is now by this given percentage? What if killing anyone that isnt draining influence struck down this number?
And later, what if those caps could be used to purchase the actual guard scripts for the militia? (its a joke anyways, all those uberguys standing there for the single purpose of getting pwned by exploits) What if you can support local traders, buying them better merchandise tiers, to kickstart local economy?
Let the players actually work for it is all that im saying here.
And btw, now that TC takes days instead of minutes, why not cancel TC zones, making the whole city one big one?
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What this tread about ? About that you not able to TC cities ?
First of all 3 guys will newer able to buy militia if 20 guys stay inside.
2nd. It was be possible to buy militia in all sessions wasn't it ?
3rd. militia have about 300 hp
So stop crying if you have some problems with playing.
About TC on this session.
It have some bugs but main idea are interesting. Normal stuff in lockers and necessity to stay inside make TC more interesting.
If will be fix of "directions for militia" and "TC timer" that would be really perfect.
i am not crying. sot are good players and they took all towns...we had bh but we lost it to sot. i dont have problem with milita in town but i dont want to get swarmed by them every 10-15min because sot got infl over 50-100, there should be max lvl for influence and it should go down like rep to basic 15* if there is no players in town. 2nd when some gang is taking city now gang who have the town can easly rush with full militia over and over or add mercs militia so they will have 500+ hp, i am not saying sot is a cheater cause they got avengers and gatlings...we have it to but this tc system is only for swarm wars
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i am not crying. sot are good players and they took all towns...we had bh but we lost it to sot. i dont have problem with milita in town but i dont want to get swarmed by them every 10-15min because sot got infl over 50-100, there should be max lvl for influence and it should go down like rep to basic 15* if there is no players in town. 2nd when some gang is taking city now gang who have the town can easly rush with full militia over and over or add mercs militia so they will have 500+ hp,
Haven't tried tc yet but this militia thing totally sounds awful. Last wipe we had enough militia shenanigans for tenthousand ragequits
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right now tc is waiting simulator...
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we have it to but this tc system is only for swarm wars
Indeed, more people means faster takeover city. Infinity story about swarm
right now tc is waiting simulator...
Same as finding of blueprints...
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we have it to but this tc system is only for swarm wars
i realize its a computer game, but try to imagine such situation in post-apo world. who will control the towns? people who unite in the same big common goal or small unorganised groups? where poeple will be seek for material goods like not in the cities? number = strenght. tc was alwas a place for the biggest and strongest. if you dont like - you still can go to hinkley to have some boring, alone/small group pvp.
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i am not crying. sot are good players and they took all towns...we had bh but we lost it to sot. i dont have problem with milita in town but i dont want to get swarmed by them every 10-15min because sot got infl over 50-100, there should be max lvl for influence and it should go down like rep to basic 15* if there is no players in town. 2nd when some gang is taking city now gang who have the town can easly rush with full militia over and over or add mercs militia so they will have 500+ hp, i am not saying sot is a cheater cause they got avengers and gatlings...we have it to but this tc system is only for swarm wars
First of all I told about McBorn :)
And about influence: We have influence because we taking cities by real players and waste our time and ammo for it. And nobody from us don't crying about HAWKS(for example) who staying in hotel by 4+ people all the time and getting really great influence by it...
And sorry but frome each session to each session this crying guys on forum newer changes...
in previous time thay made some allyes with epic swarms of people but now they only crying about Hinkley etc... So ok, join it ;)
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i realize its a computer game, but try to imagine such situation in post-apo world. who will control the towns? people who unite in the same big common goal or small unorganised groups? where poeple will be seek for material goods like not in the cities? number = strenght. tc was alwas a place for the biggest and strongest. if you dont like - you still can go to hinkley to have some boring, alone/small group pvp.
Why you dont like swarms then? the biggest = strongest = best. I knew you like swamr faction :-*
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but dear sot...you forget about one thing...you looted from tc chcest 10k 2mm ammo...and few k of 4.7 ammo...same milions of amo from whole world in one of the town...stop being such a pricks when you heve tons of hq stuff from "bugs"
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but dear sot...you forget about one thing...you looted from tc chcest 10k 2mm ammo..
It's a mistake! we loot 2000K ammo 2mm ;D
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Peacefull Rogues,
will cry for the swarm when their start to play another server, as is typical for them, their epical rage quit and never more 2238 with the third announcement on the ofic. forum. :)
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Peacefull Rogues,
will cry for the swarm when their start to play another server, as is typical for them, their epical rage quit and never more 2238 with the third announcement on the ofic. forum. :)
Thats true actually. I personally expect another "We are leaving due to no enemies, our e penines are too long, noone can fight us. Goodbye we are leaving!!!!!!! blablabla" really soon ;)
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the new tc system is a shit, small gangs like us cant do tc! i think, the tc system need a change
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a lot of people here (not SoT members) are telling ridiculous stories... You cleary dont have a clue about many facts like how much caps/ammo etc. we gaind from locker but You ofcourse claim stupidly You know all what we have in our base..... involve here some logic please.
from my point of view "new TC" needs very serious fixes to be lets say... reasonable.
Ill try to point only new things that wasnt posted already:
1. If some faction is attacking others faction city - the influence points of defenders should decrease. Now its not chaging at all. Its very heavy issue.
2. There should be limit of influence points (maybe 50-60?). Now Its possible to "grind" them to some cosmic level.
3. Remove necessity to stay in town to obtain any loot from locker. Its working really bad. It leads only to leaving some idle, minimized 640x480 windows with bluesuits hidden in the edge of the map for all the night/work. Its stupid. There is no reason to camp cities (the only exception is defedning them from some expected attack) so dont force that unnatural situation.
4. Increase the pace of getting influence points. Last session was simulator of waiting but now.... its just hit the roof. Noone likes to just sit and wait on their ass few hours in 1 place... its not playing the game its.. some weird sick sadists dream.
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thousands of 2mm ammo, milions of caps! - poor guy, you reall belive that.. dont you ? really sad - you have my compassion.
all what we trying to do is encourage you to leave caves most of you are not a crafters. i thought you guys like rivaly i tc. crafting, running on bluesuits with smg ? comeon ;>
lack of understanding.. so please tell me what is that mean:
will cry for the swarm when their start to play another server, as is typical for them, their epical rage quit and never more 2238 with the third announcement on the ofic. forum.
that suppose to hurt me/sot in some way? if yes thats not even funny to me - its really sad - building ego on internet in so pathetic way. more hate, more anger!
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that suppose to hurt me/sot in some way? if yes thats not even funny to me - its really sad - building ego on internet in so pathetic way. more hate, more anger!
Sure, everything in this game and the universe how we know it, is associated with you Mushroom. Sry, if i hurt you, i just talking about what happened in the past and you do not have a problem talk about shit like strong factions, power = number, TC is only for strong and no for the weak unnumbered faction.
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Small gangs are not supposed to hold towns. Sadly for those, domination is not implanted yet.
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thousands of 2mm ammo, milions of caps! - poor guy, you reall belive that.. dont you ? really sad - you have my compassion.
all what we trying to do is encourage you to leave caves most of you are not a crafters. i thought you guys like rivaly i tc. crafting, running on bluesuits with smg ? comeon ;>
lack of understanding.. so please tell me what is that mean:
that suppose to hurt me/sot in some way? if yes thats not even funny to me - its really sad - building ego on internet in so pathetic way. more hate, more anger!
First of all, i dont e-penising on forum ;)
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yea.. ok we had fantastic chat here but maybe its time to back to the topic. i refer all to the rascals post
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Quit whining. The TC system is the same for everybody. Each faction had an equal chance to gain control over the towns after the wipe, at least in theory.
To change it now, during the session, would be unfair towards the factions that have spent a considerable amount of time gaining control over the towns.
I am not denying the fact that the system is flawed, in the ways that many people have already pointed out, and I strongly agree with the statement that a new one should be developed and implemented after another wipe.
For now, however, as it is obvious that none of the factions controlling the towns will change, I suggest forgetting about TC and focusing on other things, or simply quitting the game up until the next session.
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Or we can just wait for incoming antichrist, throughout his life.
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hahaha dont be liers sots...we took gecko and bh and every time we got 400 2mm ammo. 200 4.7 shells and tons of drugs and other ammo. but it was strange as soon we took 2 cities from you after first uber loot we found only onrmal stuff from town lockers...satrange v strange...same i am wondering why all caps form fo is respawning in redding locker? another bug...bug over bug...poor sot you didnt want to use it but "some strange power" just put "bugs and exploits" over your nose every time...:(
and good job tttla...you allways wanted no life system..;D so now you got it but now you cant take any city until sot is in game hehehehe
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Heh we really kicked their asses as I see :D
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1. If some faction is attacking others faction city - the influence points of defenders should decrease. Now its not chaging at all. Its very heavy issue.
Wow... I think this is indeed big issue. And i think that making the decrease at least if the defending faction has 10 influence points or above, faster when another faction is attacking would solve a lot of problems. ;)
Also, limit of maximum influence is most reasonable to have, i suggest 100 to start with :)
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hahaha dont be liers sots...we took gecko and bh and every time we got 400 2mm ammo. 200 4.7 shells and tons of drugs and other ammo. but it was strange as soon we took 2 cities from you after first uber loot we found only onrmal stuff from town lockers...satrange v strange...same i am wondering why all caps form fo is respawning in redding locker? another bug...bug over bug...poor sot you didnt want to use it but "some strange power" just put "bugs and exploits" over your nose every time...:(
and good job tttla...you allways wanted no life system..;D so now you got it but now you cant take any city until sot is in game hehehehe
Finally... famous thief and liar RES has pain in his ass *))))
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1. Limit of influence points, good point
2. First gang, which has less people X, has Y/X greater influence than a larger number of people of gang Y (antiswarm idea). Will be hard to recorgnize if gang Y has only members, or guys which arent members or faction.
3. Influence will be changed according to alive people from both, more gangs during battle
4. Will be useful to have only a certain zone in the city, you do not have a long search of one man
5. In case that gang X die, then stops increase influence.
6. Maybe TC create only for 2 or 3 or 4 gangs for easier script, for other gangs, city is locked.
7. Influence will start grow only for 4 guys which will have equipment on 2th level of crafting.
So if nobody come inside city, influence will be set to standard constant for take city to 15mins (more, less?) or city will be not taken?
Nevermind, i see its impossible to realize.
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Thats true actually. I personally expect another "We are leaving due to no enemies, our e penines are too long, noone can fight us. Goodbye we are leaving!!!!!!! blablabla" really soon ;)
It's a possibility that we haven't considered yet , but tell us who can match us in combat , you want to make some swarm because you can't even fight in equal numbers ? Go ahead we shall see , it's typical for other gangs to unite against the dominant. No guts , no glory.
the new tc system is a shit, small gangs like us cant do tc! i think, the tc system need a change
It's irrelevant , new system or the old one. Small gangs have no chance in the long run.
like strong factions, power = number, TC is only for strong and no for the weak unnumbered faction.
I don't care if you know how to comprehend this or not , but that makes sense. Larger factions have more players , less time spent to achieve more , is it taking a city , fighting or gathering resources and supplies to fight. Under appropriate leadership and cooperation between members who constantly builds consensus about their actions therefore being more efficient , faster , smarter that way improving , learning from mistakes and experiencing things that without , you won't ever have clear picture what a strong team means.
Quit whining. The TC system is the same for everybody. Each faction had an equal chance to gain control over the towns after the wipe, at least in theory.
That's the point , this and this ten times more.
SOT earned those cities , we fought and defended them many times now and each time we were successful , makes sense if we can keep those cities right ? Instead of trolling , some of you better shape up and try taking down some of our cities IF you can.
Furthermore about TC lockers , they are as far as i know fixed , there is no gauss ammo spawning or something like that.
What i agree on is , bugs fixed in TC. Limit for the influence and increased speed of influence gain , that should be enough for now , as well some influence zones could be quite handy so toilet control with proxies isn't common
1. If some faction is attacking others faction city - the influence points of defenders should decrease. Now its not chaging at all. Its very heavy issue.
2. There should be limit of influence points (maybe 50-60?). Now Its possible to "grind" them to some cosmic level.
3. Remove necessity to stay in town to obtain any loot from locker. Its working really bad. It leads only to leaving some idle, minimized 640x480 windows with bluesuits hidden in the edge of the map for all the night/work. Its stupid. There is no reason to camp cities (the only exception is defedning them from some expected attack) so dont force that unnatural situation.
4. Increase the pace of getting influence points. Last session was simulator of waiting but now.... its just hit the roof. Noone likes to just sit and wait on their ass few hours in 1 place... its not playing the game its.. some weird sick sadists dream.
I approve everything that is written there.
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3. Influence will be changed according to alive people from both, more gangs during battle < it is allready in game
4. Will be useful to have only a certain zone in the city, you do not have a long search of one man < no, this is stupid
5. In case that gang X die, then stops increase influence.
6. Maybe TC create only for 2 or 3 or 4 gangs for easier script, for other gangs, city is locked. < stupid, i will make tons of alts and i will close tc for other ;]
7. Influence will start grow only for 4 guys which will have equipment on 2th level of crafting.
So if nobody come inside city, influence will be set to standard constant for take city to 15mins (more, less?) or city will be not taken? <<stupid again. influence shold be lowered but not to zero,
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Am i alone, who miss the working TC windows system? We knew when to join game to PvP. No retarded militia was disbalancing team proportion. What is wrong on "planning" PvP at certain hours. Every complains about windows TC could be fixed somehow (variable window time, better reward).
Q1: Supports current TC roleplay in cities?
A1: Only victims for PKs.
Q2: Supports current TC organized PvP?
A2: No, it does not. (Almost zero fights)
Q3: Offers current TC fair reward for invested time and stuff?
A3: No. (AFK leather jacket builds in hotel rooms at real night=> for caps, expensive or rare ammo)
So my question is: Do we need to continue balancing current TC mechanism or should devs implement something different?
Where is beacon? Players go home after work, school, and they need to search for any stupid PvP again. Lol, we talked about this problem year ago and it is back!
Militia, same problem. Militia eliminate fair PvP combat, but it is useless now, because best protection of city is high influence value.
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i find last era's tc was fine. just lower millita to max 10 and would be fine.
this influence shit takes forever to fully take a town from a factions who's influence is at max.
people come home from work , want pvp or to play game and instead find them self sitting in some town for hours. :-\
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Most problems is this when we start TC as Hawks noone other start tc too :D guys why you sleeping and shitshoveling all the time? Guys dont give up and take some cities. Everyday stay in city for 4-5 hours ye its shit but if you do everyday enemies cant go sleep, cant go on wc and you can get some town. Stuff is thing which you can obtain really cheap.
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Question is why to change good playable TC system to new (D)ucking influence system. Cool .... this game has one big (D)ucking bug ... TIME. Well Pre-Wipe TC was fine only problem was grid jumping with mercenaries. TC timer 15 minutes was relatively good but militia was (D)ucking strong. But now you must stay in (D)ucking town for 1-3 hours maybe more .... noone knows what the (D)uck is (D)ucking influence limit. I hope I will start Fonline with new update which delete influence and make TC playable. TC was main part of PvP now its totaly (D)UCKED. So only way is dont waste time on TC and go to Hinkley ...
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Looks like people who not have cities cry that "TC is bad" who have : "Nice TC"...
Anyway that's system or TC are better but of course needs some fixes and upgrades
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Q1: Supports current TC roleplay in cities?
A1: Only victims for PKs.
Not really. The main point of the roleplay in the unguarded town or run a town project such as Wasteland Wildlife Protectors or the Sarmatians in the last periods of the previous session, requires attention of the faction on the target place. This new system "forcing" such group to focus on town even more and to do more than leaving one bot-alike guy who says "Hello, Wastelander" to everyone who comes and eventually uses 700hp plasma rifle militants to wipe out enemy factions who attepts to recap the town.
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Actually new TC system with enforcing laws in towns can be good opportunity for RP, by laws you can prohibit pking in town, stealing, and welding weapons but it is bugged for now.
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But remember: what's it worth to the controllers to enforce those laws if they get enough stuff by just standing there and taking the townrewards. Rp is cool and all but it must go hand in hand with powergaming.
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If devs fix this laws i think peace will come back in redding and bh uder SoT support.
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Why not implement time window for taking town like few sessions before? Only in this time influence will be gained, after window closes winning gang will be able to take reward from locker. Rewards from rest of the day will depend on other players activities like crafting, mining trading in town. Good sides:
1. Players know when and where fight will took place.
2. No more endless camping in town to get influence.
3. Possibility to populate towns by players after time window ends.
When time window opens influence of gangs will be set to 0 (maybe present owner will gain some bonus on start). If TC is long term deal defenders should have some adventage like militia but with respawn time atleast 1 hour so it helps only at the beginning. Additional income of town owners depends on their attitude towards other players if they are not interested in develop the town it is their loss.
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Looks like people who not have cities cry that "TC is bad" who have : "Nice TC"...
Anyway that's system or TC are better but of course needs some fixes and upgrades
Who cries ?? I dont care about city I am talking about TC system not about what I have.
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Exactly, Pti4ka please stop crying, adults trying to solve something.
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hehehe another topic about how TC is good or not, this system was always about numbers if you guys really want to play PvP better go Hinkley at least you dont need to wait 4hours to play 2mins action where you can be swarmed :)
Small gangs are not supposed to hold towns. Sadly for those, domination is not implanted yet.
+1 but we both know it never happen...
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Yours pain has no limits...*heh nice pleasure :)*
:D :D :D
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re: up
Nobody gives a shit about your pleasures, kid.
It would be better for you to spend some time on learning English instead of posting crap on forum and making fool out of yourself.
TC is totally broken and unplayable at the moment, so let the serious people discuss the issue and find some reasonable solution.
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Well before I get trolled and before somebody says they're ruining my game, I well say this thread is to voice your opinion and constructive criticism of the TC system.
I personally do not find this new town control system fun, what made it fun last season was having your faction name on top of the screen for the whole server to see in hopes another faction would show up to fight you, or vice versa. I am a PvP player I enjoy pvp the most in this game and have found this new system is not fun for pvp.
Right now its basically a race to get the most influence points, and to get these influence points it takes HOURS if not DAYS to get any with a small number of people. Before a 5 person faction could attempt to take the town and capture get a few rewards before it was lost. Now you need a swarm and to stand in a town for an hour or over 9,000 hours to get anywhere.
My experience so far with the TC system was standing in town and boring my faction members to tears and most just went afk with the computer on while sleeping in a place to hide. And that is what you basically have to do now to hold a town now, all people have to do is hide characters with half decent gear to take the town. Its completely boring there is no PvP involved, and not like it was last wipe 15 minutes of not getting killed by another faction.
So here is my suggestions:
Make influence points go up faster so casual players stand a chance.
When another faction stands in town the current faction holding town influences points go down in equal number.
For example for this suggestion is to make 50 influence points the max to obtain, if a faction has 50 influence points it well take 26 points minimum to capture the town and then the faction can decides to leave it at 26 make it easy to take the town get back or spend more time in town.
I think gaining influence points faster, and a more balanced system would make the game more fun and give a chance for multiple factions to hold a town and get rewards.
I mean right now the current system is so boring and so slow its not even worth the hours spent trying to capture the town. Its basically a competition who can bore the other factions to tears holding the town by getting massive influence points and making it take hours to take a town.
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honestly, the biggest problem with new system is a human factor. there is no big waiting for action, really. try take one of sot towns - you will have fight in few minutes. ofcourse tc system needs somerework but seems there is no one to work on it (ghosthack is missing?) so only solution is - be patient and stop blaming, whining about new tc - start actually playing.
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If you're just standing there and get bored, that's the problem. Influence should be received from doing something meaningful in the town or allowing players to come there and do something and protecting them.
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honestly, the biggest problem with new system is a human factor. there is no big waiting for action, really. try take one of sot towns - you will have fight in few minutes. ofcourse tc system needs somerework but seems there is no one to work on it (ghosthack is missing?) so only solution is - be patient and stop blaming, whining about new tc - start actually playing.
I wasn't whining I was writing my opinion, experience and a few suggestions. Maybe because the only people who like and defend the town control system is the faction who controls all the towns? Which is your faction, if you would have done TC from my experience its boring as hell and its easily exploitable.
I wasn't blaming anybody I already know there is a lot of bugs and a lot of work around, and I give a suggestions as I think the TC system takes forever to get anywhere.
But of course SoT doesn't want any changes I mean after all soldiers of thunderstorm written under your name makes me wonder as to why you defend it.
And yes we get it you own all the towns you love it you're getting tons of loot from it and getting rich, but not everybody has it super easy and exploited the game to get everything in 1 day.
I do not take anything a SoT person has to say seriously about the TC system and defending it because you guys would be whining if something went against your favor.
The time well come when you guys lose your towns and start losing fights when people work their way up playing the game normal without exploiting it with 15 people in the first 2 days of the wipe :)
If you're just standing there and get bored, that's the problem. Influence should be received from doing something meaningful in the town or allowing players to come there and do something and protecting them.
Nah the problem is the influence points is way too slow, and if you're not standing in the town you don't lose or gain anything. I think the way its suppose to work is the owning faction loses points while others take it but they don't lose the points when they are not in town. And attacking factions are suppose to PK people gathering to make the other team lose points in mining towns is the inpression I got.
Well also sure if you take an SoT town there is pvp, but this system is easily exploitable you could just hide characters and go afk anywhere in town for an entire day and get an ungodly amount of influence points and never enter the town again and make it impossible to take the town for others by boring them to tears having to stand in town for a long extensive periods of time. The issue is not PvP its the slow game mechanic which doesn't make it fun.
I mean this new system isn't small casual faction friendly, which was nice about the TC last wipe it only took 15 minutes to take a town if you could defend, and small factions could stand a chance and at least take the town for a small time period, get a few rewards, if a faction in bigger number didn't show up to kill them in the process.
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nice butthurt xD
if u would understand "the written words" from topics about TC then u gonna know that SoT doesnt like current system and we pointed out I think every possible bug/possible improvement to be done in order to make it playable and good.
So my tip for u -> read that topic before posting any more nonsense like u did above.
http://fodev.net/forum/index.php?topic=20785.0
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I didn't know there was that topic? If that is the case then maybe we all agree it sucks and should suggest improvements?
Seriously though, can I say 1 fucking thing I don't like about the game and give a suggestion which I think would make the game more fun for other people without some troll telling me I'm burthurt or crying and whining for fuck sakes.
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But of course SoT doesn't want any changes I mean after all soldiers of thunderstorm written under your name makes me wonder as to why you defend it.
who said we dont want to change anything? we really want - check other topic about towncontrol/influence. im defending new concept of tc becuse on paper - is way more intresting then previous one, hah actually last system was the worst this far. im playing pvp 2,5 year and its my option - yes tc system form last season was worst then ever for pvp.
And yes we get it you own all the towns you love it you're getting tons of loot from it and getting rich, but not everybody has it super easy and exploited the game to get everything in 1 day.
like in real life - make your life easier, simpler. you wont - its not my problem. why you calling this exploit?
The time well come when you guys lose your towns and start losing fights when people work their way up playing the game normal without exploiting it with 15 people in the first 2 days of the wipe :)
fuck yeah.. its our dream! we really want to be kicked - that will motivate us for playing and be stronger and better then before. if we gonna loss battles - thats mean we are not good enough. again, why you calling it exploiting? i rather call is this - playing tc.
Well also sure if you take an SoT town there is pvp, but this system is easily exploitable you could just hide characters and go afk anywhere in town for an entire day and get an ungodly amount of influence points and never enter the town again and make it impossible to take the town for others by boring them to tears having to stand in town for a long extensive periods of time. The issue is not PvP its the slow game mechanic which doesn't make it fun.
what a bullshit. if you really want to capture city you need to come with more then 6 players with metalarmors and smg's. come with more people with better equipment - im pretty sure you be able to capture city really fast. once you spend this hour by staying in some strategical place, you will be able to take city everyday. like hawks in den and cs in bh.. btw - 4 gangs was controling klamath yesterday, you dont need to have a lot influence there..
I mean this new system isn't small casual faction friendly, which was nice about the TC last wipe it only took 15 minutes to take a town if you could defend, and small factions could stand a chance and at least take the town for a small time period, get a few rewards, if a faction in bigger number didn't show up to kill them in the process.
TC IS NOT FOR SMALL FACTIONS, NEVER WAS. TRY TO GET USE TO IT.
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Before we can have all full levels on fight characters with good stuff and try to finally a normal TC with a good chance to winning, at the time you will have an unlimited source of money that you use to buy mercenaries (this thing has become), infinite PVE fights against supermutants.
Instead of Devs offer all players the same chance to start (freezing profit items from TC), instead of using exploits, they restrict money from each quest, to be game much more harder, meanwhile money from TC increasing. Money means control, big step foward in and saving time to another things and I dont talking about your swarm, which is impossible defeat.
Lets take example from BH, where you have a full militia from muties or that you can buy all from other players like blueprints, armors, weapons, because it saves time.
So dont be surprised why people are angry and flustrated, because currently TC is bad.
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We used combat armors sniper rifles, and only 1 guy with tier2 a laser rifle. Everything had high deterioration, was at least 75% deterioration maxed armor and weapons. I know how town control works and what builds work best for PvP. We didn't go to TC with Metal armors and SMGs and suggesting everybody to do so in my faction would be ludicrous.
Sure tc is easily done with a small number of people. This new system is easily done with 4-5 people all you have to do is scatter and hide and sit in the town afk for like 6-12 hours to take a town, no big faction needed. And once you have the town you can do the same thing to get an ugodly amount of TC points to make it take forever for other factions to take the town. That is If you are lucky some random guy doesn't go explore every inch of the town and kills the afks.
Oh I also forgot you SoT guys didn't show up until 6 hours later to slaughter 2 guys and 4 afks :) During those 6 hours all we did was shoot blue suits and random people and killed NPCs which is not fun. 6 hours for another major faction to show up is not exactly fun and exciting because there is no message only to the faction holding the town which I think its bugged as well.
I mean of course a big faction is going to thrive over the smaller ones take the towns, hold them majority of the times, I was just stating last session a small faction could take a town get rewards by only staying in it for 15 minutes (OLD TC SYSTEM) not 15 hours (NEW TC SYSTEM).
I guess if SoT hates the new system then great we agree nothing to argue about, but its kind of frustrating to say we are whiners and complainers when you sit on a pile of gold while while most are trying to work their way up slowly.
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trust me - you can capture city in one hour, ok maybe a little bit longer, but once you spend one hour with full armed group - you will be able to take city over almost everyday.. do some math and check by yourself.
thats the reason why i dont understand this complaints.
btw. you are pvp player? ..
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Too nice that this theme now is clear but some people starting cry about "hard life" again...heh, not important :)
Real system of TC are pretty better BUT:
If seriously there is 3 big points in TC that need to be be FIXed (and I think most of normal players will agreed with that points):
(1) "TC message" don't work now so there are no information about TC situation in wasteland. And of course PvP players have no idea what is going on exactly.
(2) About influence:
That rise fast enough...at more it can rise some slowly BUT there must be some limit of influence (100 for example...) and if another fraction are taking city influence of previous fractions must decrease in some proportion.
(3) Militia disappearing after each restart of server.
It's 3 the most actual suggestions from many players in different places of forum...
And some another small bugs and suggestions:
1) Directions for militia not working now... So (for example) militia don't killing sneakers and 3 sneakers can kill all militia in few minutes.
2) That would be very usefull if will be possiple to see for example Top-5 fractions(in current city) and their influence in city if point (5) will be realized.
(For stop spamming and crying frome some persons: All (including "terrible cheaters SoT") waiting for some fixes in TC system)
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trust me - you can capture city in one hour, ok maybe a little bit longer, but once you spend one hour with full armed group - you will be able to take city over almost everyday.. do some math and check by yourself.
thats the reason why i dont understand this complaints.
btw. you are pvp player? ..
You guys took the towns like in the first few days of the game when there was maybe very few influence points have you tried to take a town starting from a faction with 50+ influence points?
Yes I am PvP player.
Too nice that this theme now is clear but some people starting cry about "hard life" again...heh, not important :)
When things get tough and too hard its rage that keeps me going and makes me want to try harder :)
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Maszrum, with full respect, nobody wants to be toy of SOT or any other huge gang. If small gangs has cca 5-6 players, their chance to kill gang like SOT (more than 17 active PvP players) are zero. Even you have less active players, your gang wealth (best possible armors, weapons, drugs, muties, muties militia,..) and your experiences gives you a huge advantage.
Again, with full respect, you achieved a domination over TC cities. Result is, that if one team dominates in current TC system, organized PvP actions among smaller gangs, NOT between you and other gangs, are eliminated. Why? Because PvP battlegrounds = TC cities are controled and protected by your milita, mercs, scouts and sneekers.
Other fact. Absence of Name Colorizing (again) eliminates chance of creating temporary wars and conglicts among small gangs. One day you are my ally, another day you are my enemy. NC allowed you to colour and distinguish gangs. So yellow color is enemy at one day, friendly another day. Now if you tag someone green and next day wants to fight with him, his coulour is confusing only. Talking about that you can put some names or factions into your computer that does not work is nonsense. And the work with computer is pain in the ass, so experience of my gang.. rather stay in alliance (if any exist) than make nonsenses with computers. Again, huge Kill Everyone on sight gangs dont need NC, they shoots everyone who is not blue.
Absence of the Beacon. Before wipe, if someone started beacon, it showed to all wasteland, that he wants to fight. At this moment, there is not chance to do it. Of course, MSZ can told us, that they can alway fight (you are right, with full respect), but what about fights among smaller gangs. 6x6? Before wipe, they were possible even with Beacons. When? Before the (PvP) player peak and after the peak. (afternoon, early evening, and at night) there was fights during TC bewteen smaller gangs.
As a proof that i am not talking bulls...ts, count numbers of equal (4x4, 5x5) or bigger fights since wipe and compare it with last wipe. Fact that players dont have stuff is lie, because you can loot some staff on encounters.
Result: if small gang wants to fight against other with gang of similar strenght, it cannot (one gang dominates, no beacon, no inteligent distinguis of players and their factions).
So what will come next? SOT vs. VSB? No, VSB dont have enough players. SOT vs. TTTLA? No, they are not numerous too. SOT vs. C88? No,.. SOT vs. TTTLA, VSB, C88 alliance? Hmm, only way. So result of implementing this TC system with absence of Name Colourizing is Huge Aliance war again. Again! But with little modification, because of absence of Beacon => less fights.
I.e. at saturday afternoon, when i talked with you MSZ and rest of SOT, you had 17 players, VSB had cca 5 ready at that moment. =>. I tried to manage temporary alliance, but no chance to get even 10 players. => Result: no pvp at that afternoon (and maybe a day), although only i had counted cca 25 players who wanted PvP (and of course, there could be double of players who wants to fight, but they cant).
So this is my review of current TC. And again. I miss the time when i came home and i knew that at 8PM will every day! (EVERY DAY!!!!) start battle in Broken Hills or Redding or... . For me, no need to waste my time at this moment, until someone responsible for TC will understand that this game wants to play even "real lifers".
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Nope alliance TC not possible now because if 2 allied factions stand in town it screws up getting influence points unless everybody added to the same base. And trust me I have been in nothing but alliance fights and its not easy to get everybody to agree to be added to the same base.
Look the main thing is I don't really care if SoT is wealthy has the biggest faction at the moment. The main thing is I don't like how the influence point system work and it takes way too long to town control for it to be any fun. It needs to be faster paced. And there needs to be a chance of multiple factions holding towns and always changing instead of 1 faction having a billion influence points making it difficult to take.
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Vsb and TTTLA have same number of players with SoT but looks like not possible to talk with this PvP-players who strong enough for Hincley but can't do something in real wasteland...and then they going to forum... ::)
ps. Join VSB or TTTLA if you want TC cause 5-players gang newer gathering cities in all FO sessions.
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ps. Join VSB or TTTLA if you want TC cause 5-players gang newer gathering cities in all FO sessions.
That's simply wrong, in pre-wipe I remember good fights 5 vs. 5 in Klamath, Redding, Modoc and other towns while SoT were on another server and you were shooting 30 hp bluesuits at Reno. So yes, it was definitely possible to take almost any town with 5 players (naturally not in prime time hours) and have entertaining PvP. Not sure if it's possible now, though.
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It seems that we will have 5 huge different alliance factions with around 120ppl in the game as:
SoT
CoA (TTTLA + C88 + Guardians + friends and added VSB)
Hawks + TSAR
Chosen Soldier in party with someone (maybe with S8)
Grims reapers + BHH + Madhorsemen (one of possible variant)
This age will be pretty interesting.
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Vsb and TTTLA have same number of players with SoT but looks like not possible to talk with this PvP-players who strong enough for Hincley but can't do something in real wasteland...and then they going to forum... ::)
ps. Join VSB or TTTLA if you want TC cause 5-players gang newer gathering cities in all FO sessions.
I am happy running the faction I am and have about 10 and it well grow, and I can easily do anything in the wasteland maybe you should try the TC system and take a town and see if you like it before you say nobody can do anything in the real wasteland :) I'm perfectly happy with the gang I'm with.
Its not the gang size that is the issue I mention one thing that it was easier for smaller gangs last wipe to town control based on TIME not SIZE and then people take it as I am complaining about being in a small gang which is not the case. My main complaint is the way influence mechanics work and how time consuming it is to town control. People work go to school have better things to do than spend 6 hours to capture a town.
Go try to take klamath see how much fun you have trying to get 50+ influence points my gang gathered 51 and still didn't take it from the current faction see how much fun you have trying to take klamath and you well see what I am talking about. By now the fists probably have some ridiculous amount, and congrats to the fists you won the town by boring us to tears trying to get more influence points.
Influence points never go down when the faction isn't in the town, both factions have to be in town to be able to lower eachothers influence points which is why I write on forum and suggest a change to this system.
So showing up slaughtering everybody makes no difference, all it does is help their faction by allowing them to keep their influence points if they don't enter the town again. Its stupid system basically it rewards shitty factions who can't defend themselves pvp wise to keep the town. So pking and slaughtering the faction holding the town is pointless. Its just a flawed system of how this works.
Its basically a fight who has better gear and who can stand in town longer wins. You don't want influence to go down you don't enter wait for the other guys to leave and gain more, I do not see how this is fun. There needs to be a limit and there needs to be some balance.
It seems that we will have 5 huge different alliance factions with around 120ppl in the game as:
SoT
CoA (TTTLA + C88 + Guardians + friends and added VSB)
Hawks + TSAR
Chosen Soldier in party with someone (maybe with S8)
Grims reapers + BHH + Madhorseman (one of possible variant)
This age will be pretty interesting.
Alliances are not possible to take towns unless everybody is added same base and that is pre-wipe alliances, mad-horsemen were never allied with BHH.
Grim reapers + BHH + San Francisco Foolers was The Panzers last wipe. And we are still allied this wipe, except now we got a new faction in the mix The Toxic Avengers, which is my faction.
Section 8 has no interests in town control and they are casual players who just like to do organized PK and stuff for LoLz. Section8 plays with C88 at times, I do not see them going with Chosen Soldiers who is a polish speaking only faction.
Alliance town control doesn't work with this system it well cause 2 allied factions to lose influence points or make it where nobody gains influence points if they are both in town.
Unless the system changes the days of faction allying where people can show up to do TC added to different bases is not going to work and is pretty much dead.
This also gives me new suggestion, I think influence point should go down if a holding faction member gets killed by another faction member in the town, not stop them from gaining influence/losing influence by not being in the town
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Yes, thats what Iam talking about, every small gang could incorporate into the TC will have to be a member of alliance base. TC system, which support swarm.
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Yes, thats what Iam talking about, every small gang could incorporate into the TC will have to be a member of alliance base. TC system, which support swarm.
Which does not make it easy for players who do not want to or can't leave their bases. Which is why the older system was better because all it needed was at least 4-5 players to start the timer and people who had characters added to other bases could come along and help fight and not get in the way by lower influence or stopping influence from being gained with the current system.
This new system also makes it troll friendly if you want to troll town control just go afk and hide and nobody can gain influence if you get enough people to do it.
I just don't understand what was wrong with the old tc system it was more fun and exciting not slow and boring and makes things more complicated and exploitable than they need to be.
I can already think of ways to exploit this system, go farm some combat armor and tier 3 gear and hide and go AFK for 6+ hours. You could also exploit this even more with dual logging. Sure if somebody finds the AFK characters and kills them it does nothing other than lose some gear if you kill all these characters you basically help them by allowing them to keep their influence points and not lose them.
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That's simply wrong, in pre-wipe I remember good fights 5 vs. 5 in Klamath, Redding, Modoc and other towns while SoT were on another server and you were shooting 30 hp bluesuits at Reno. So yes, it was definitely possible to take almost any town with 5 players (naturally not in prime time hours) and have entertaining PvP. Not sure if it's possible now, though.
"pre-wipe" - You found answer on your question
Now all crying about "TC too bad" ... "Dewelopers don't know about" ... "SoT cheaters" ... "Pti4ka bastard" and same shit...so can you suggest any TC system where 5-players gang will be able to defend some city? just interesting to imagine... ;)
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lordus: i really missing NameColorsing, trust me. that was one of most useful tool in fonline history. organising temporary alliances is a really pain in the ass. when we are playing with old RDA is really confusing when someone is asking the same question every 10 secounds - "who is this guy, who is tha guy? should i shoot him?" yea - my gang dont need NC that much like smaller gangs or "antipk coalitions" becouse we shooting eveyrone who is not added to our base ;) but i miss NC a lot to reconize peope and their factions and building alliances - our enemies can be much stronger and that can provide us some action, not only at 2am moscow time - so im for NC! :>
we know your gang is forced to be a part of alliance, its OK. even if you can gather 3x times more players then we can have. we are preparing for this "war" with your alliance since begining of season. thats why we dont care about small gangs and their crying on irc/forum - their are not our main enemy ( sorry we need your loot :))
see you guys in game.
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What alliance war? This TC system isn't even alliance war friendly. Showing up to slaughter small gangs in a town does nothing in the least bit. This system doesn't rewards being a big huge swarm faction who can slaughter everybody. Your success is only based on exploiting the game. And luck that the TC system is total shit, other wise you wouldn't have all the towns. There is nothing based on skill on how you guys hold the towns. You just got there first with exploits, maybe your members shouldn't have bragged in IRC about how they exploited to get up so fast? Time well come when you're egos well be slain and you well be back to rage quitting back to requiem and tla like before. And it well be 95% of this community who well be calling you a complainer and not you calling us complainers :) So please do continue let your ego shine I do not really give a shit.
I am more concerned and annoyed with the games mechanics than you guys owning all the towns and your ability to exploit the game and slaughter everybody when they were in noob gear and not fully leveled on the 2nd day of the wipe. Congrats good job who gives a flying fuck about your success in a video game.
Maybe I write this in simplier terms English and people well get point I'm making when I was talking about small gangs.
Town control system mechanic bad takes too much time slow boring. Old system fast more fun 5-6 person gang take town 15 minutes not 15 hours. Me not complaining about swarm me complain about bad town control in video game.
If SoT is so pro and good at this game go take klamath and tell me how much fun you have town controlling, and prove how great and notorious your faction is and then post on this thread how much fun you had and what you think of town control when you have to take it from a faction with over 50 influence points. And not on day 1/2 of the wipe when you could take a town with 0.00001 influence points, or when the other factions had maybe only around 10 tops.
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bla bla bla bla bla talk in circles bla bla bla bla
It's like everything you write is some pain in the ass . We went to modoc once , sit there for a while , got 50 points if we continue the city will be ours sooner or later , so again stop whining about your small gangs , how many times we have to tell you TC isn't meant for small gangs. Jesus ...
We need Namecolorizing , everyone who doesn't want it back , can just not use it when it does come back. Few " smart ass individuals " can theorize about how bad it is forever , shit given from me is zero percent because it's fun and entertaining to play with old NC , furthermore i'm sure majority of players wants it back due to recent suggestion where just 10 players gave a green light for this without any poll.
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Opinion: TC IS BORING AND NOT FUN TIME CONUMSING
Suggestion: Change the Influence mechanics
What does anything I have written have to do with complaining about being in a small gangs? But sure lets talk about small gangs, Last wipe it was at least possible to be a small gang and hold a town for small amount of time sure, and yes big gangs strive I get SoT is doing the best right now congratulations *clap clap*. You make your mothers proud.
But you know what in all honesty I want this big alliance war you prepared for because that it was more fun to take towns last session than just standing in towns for a couple of hours a day or all day. Trying to get a bigger decimal number than the other faction isn't my idea of fun. I mean seriously by the time an alliance gets together, gets like 30 people added to a base other factions well probably have 100+ influence points the way the current system works and they wouldn't be able to take a town and catch up influence points anyways so either way BIG OR SMALL FACTION it does not matter the TC system should be changed to be more enjoyable so we can engage in giant PvP alliance wars again. That is what we all want right?
So what big alliance faction war? I guess we well just have to go to new reno commercial for pvp. I do not know how anybody is going to get excited over a giant alliance and to convince 30? people to just stand in a town for an hour. A big 30 person alliance vs SoT in reno commercial? In Hinkly? 30 people stand in town to wait for you guys to show up in a town you own? I really hate to say you guys kind of prepared for nothing...
I mean seriously... there is nothing exciting about "time" control. That is what it should be called now a waste of time control.
So yup... you couldn't convince me to ally to just stand in a town with more people than I have currently. I want the old system back it was more fun.
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We already gave suggestions to improve the current TC , so maybe you should start reading and less raging , all your posts are just so damn pointless because your the one who doesn't read. Whine more.
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We already gave suggestions to improve the current TC , so maybe you should start reading and less raging , all your posts are just so damn pointless because your the one who doesn't read. Whine more.
Your life is pointless, we all just die anyways right? The whole wide universe is just pointless.
This is the sad part about your faction you think you are the best because you have majority of the towns and come out victorious in some PvP fights. But you know what our faction lost klamath not because the Fist did better in pvp, we basically owned them when they tried to fight us, they won because they bored us to tears and stand in the town longer. They aren't even good at PvP and are easily killed.
But yes I admit I didn't read this thread and I started my own and it got merged so I well read it and see what great suggestion you made.
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Your life is pointless, we all just die anyways right? The whole wide universe is just pointless.
This is the sad part about your faction you think you are the best because you have majority of the towns and come out victorious in some PvP fights. But you know what our faction lost klamath not because the Fist did better in pvp, we basically owned them when they tried to fight us, they won because they bored us to tears and stand in the town longer. They aren't even good at PvP and are easily killed.
But yes I admit I didn't read this thread and I started my own and it got merged so I well read it and see what great suggestion you made.
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I HAVE FUCKING STATED THE ISSUE IS THE TC SYSTEM NOT THE GOD DAMN GANG SIZE
''Trolololo! NCR cheater! swarmming everyone in Wasteland Control! They have more people than other faction! And have secured mine! n00b TeddyBear! Figth fair!''
Gang, NCR, and like IRL war are the same, why would you figth with the same number of men, when you have muchos more men in your camp? Sacrebleu! Cela n'a pas de sens! I hate those ''swarm noob! Swarm noob!'', geez.
For me, it's simple: You are a gang of 5/10 guy? At best, you can guard toilet, or a bar, but not a town of 50 more people.
But a gang of more than 30 people, can keep a town, why? Because it's called logic.
And there is a little thing muchos better in this actual version of TC, to keep the town, you have to be inside for hours, ( well, if it could be without using Alt, or room, it would be perfect ) not few minutes like before, just to show the name of your team in statistics for proving you exist.
Wasteland is harsh, and whatever version of TC exist, 5 men would never be strong as 30 peoples, you take a town? 5 minutes after, they'll come, and you'll just have fail, stou.
(http://img813.imageshack.us/img813/632/funnypicturesicanbeasna.jpg)
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Seriously though, can I say 1 fucking thing I don't like about the game and give a suggestion which I think would make the game more fun for other people without some troll telling me I'm burthurt or crying and whining for fuck sakes.
It's Fonline2238 forum 8)
fuck yeah.. its our dream! we really want to be kicked - that will motivate us for playing and be stronger and better then before. if we gonna loss battles - thats mean we are not good enough. again, why you calling it exploiting? i rather call is this - playing tc.
Yes and after few losses than again you will start era of mutants am I right ?
TC IS NOT FOR SMALL FACTIONS, NEVER WAS. TRY TO GET USE TO IT.
So try get used to have not too much enemies. You need wait for new tttla alliance.
So what will come next? SOT vs. VSB? No, VSB dont have enough players.
When I talked with you MSZ and rest of SOT, you had 17 players, VSB had cca 5 ready at that moment.
CS same situation, at this moment we don't have more than 8 active players :-\
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It's Fonline2238 forum
Only the strong survive. :)
Wipe happens and chosen soldiers have 8 active members , what ?
CS same situation, at this moment we don't have more than 8 active players :-\
I don't understand , what is this kind of situation ?
So try get used to have not too much enemies. You need wait for new tttla alliance.
They already do , if not 25~ in mumble they don't even show up :) they actually pulled out one victory but again vanished somewhere , they needed like 2 hours for us to make mistake so they can attack (http://clip2net.com/s/1vM0J) ... i guess it's even hard for them to gather that amount of people from what 4 teams ? It was more interesting before wipe.
I really don't understand anything what is going on , i thought wipe will be fights , fun , PvP. Now its 1 fight per day IF 1 fight at all the same happens in 15 minutes , some team dies and all vanish. I can say this , want PvP don't make it in late hours or no fun.
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T-888 about CS - We always want go TC, I ment at this moment like VSB no active people, as I said about max 8 people ready to go on action right now ::) but its not enough against you. I hope soon it gonna change and I wish this server no more alliances or gangs more than 18players.
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I hope soon it gonna change and I wish this server no more alliances or gangs more than 18players.
I'm fine that enemy makes alliances. The problem is someone always over exaggerates , guess who ... I don't know CS relationship with BBS , but it doesn't matter it's only an example , if an alliance be made between these two groups , you would have quite precisely equal numbers to fight with us. Everyone could understand that.
Let's hope people wake up and devs fix TC , so we can finally enjoy this game at full potential.
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The real problem is that TC now serves as both Town Control and Instant PvP Beacon. People, who just want to have some PvP and are not interested in controlling a city or getting wealth, are not satisfied. Its been more than a year when we heard first time about faction scenarios and domination that were to substitute our lust for instant pvp action. We need to have that fast.
Nevertheless, TC works fine, we just need to limit max players that can cap and max influence. Furthermore, influence check needs to be tweaked.
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lordus:
we know your gang is forced to be a part of alliance, its OK. even if you can gather 3x times more players then we can have. we are preparing for this "war" with your alliance since begining of season. thats why we dont care about small gangs and their crying on irc/forum - their are not our main enemy ( sorry we need your loot :))
yea...buy 100ts of muties and 100ts of mercs...wave after wave :) -like-pve-Rusty`s event with tons of muties-
and finally
"sorry we couldnt find any enemy, we are leaving"
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seems, you dont need to be a fortune-teller to predict upcoming future..
"game over" ?
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CS...BBS...alliance
(http://pictures.funnyforum.org/wp-content/uploads/2011/02/its-time-to-stop-posting.jpg)
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Its been more than a year when we heard first time about faction scenarios and domination that were to substitute our lust for instant pvp action.
Hm, sounds interesting. What did you hear about it exactly?
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Hm, sounds interesting. What did you hear about it exactly?
It's supposed to be some-what like forced maximums of players or set counts and two teams from two different factions (NPC only afaik) and they'll duke it out for faction points which they can turn in for rewards.
That's what I got out of it anyways, but it has been a long time, and I didn't arse myself to look for it.
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trust me - you can capture city in one hour, ok maybe a little bit longer, but once you spend one hour with full armed group - you will be able to take city over almost everyday.. do some math and check by yourself.
thats the reason why i dont understand this complaints.
btw. you are pvp player? ..
False, last week end we camp Redding for more than 2 hours with 20-30 players, at the end we didnt get town or any action. Waiting 15 minutes without action whas boring, but waiting 2 hours make no sens at all. Lets wait and hope correction to this system ASAP.
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... with 20-30 players...
hm, nice alliance
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False, last week end we camp Redding for more than 2 hours with 20-30 players, at the end we didnt get town or any action. Waiting 15 minutes without action whas boring, but waiting 2 hours make no sens at all. Lets wait and hope correction to this system ASAP.
Try 6.
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False, last week end we camp Redding for more than 2 hours with 20-30 players, at the end we didnt get town or any action. Waiting 15 minutes without action whas boring, but waiting 2 hours make no sens at all. Lets wait and hope correction to this system ASAP.
You mean Modoc.
ps. Waiting for TC and militia fixes...
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I don't know CS relationship with BBS...
We have average 6 active players, builds, stuff and no TC pressure. Few days ago they asked for alliance against SoT but its really hard to be indifferent to their 'well known' attitude ;) The answer was obvious.
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(http://img830.imageshack.us/img830/2346/youngbg.jpg) (http://imageshack.us/photo/my-images/830/youngbg.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
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Hm, sounds interesting. What did you hear about it exactly?
http://fodev.net/forum/index.php?topic=13496.0 (http://fodev.net/forum/index.php?topic=13496.0)
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I'm not sure where we are up to with the maps, but as far as I know its mostly done apart from those ... though I'm a little cut off from progress since I only have infrequent access to the internet at the moment :(
"Mostly done" in february 2011 ;D
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TC goes like this
(http://www.upnito.sk/0/99q4hhcfsgbhkvdxm62h5wehwyb3v82t.gif)
Made by Vaultman
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nice :D i lold a lot :D
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Ahah, not bad not bad ;D
ps. Pain should be beautiful :)
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I think if they are going to keep the current system they should reset the influence points once a week, preferably the weekend then we can all rush to take towns and have fun. 5 way faction war when influence points reset would be fun :D
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Should just have a cap at how much flu you could gain at all.
Now we see proxy campers in hotels to gain flu, wich will be fixed as well.
As for system itself quite bugged now, but give it time and it will be fixed.
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"Mostly done" in february 2011 ;D
This is still the case, everything needed exists in various places. Getting sufficient maps is more of the problem (it needs lots of new maps).
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so you already have some final concept ?
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Ok here come few words from me. Current TC system is ridiculous. Why?
(http://img708.imageshack.us/img708/3696/screen31012012232735.jpg) (http://imageshack.us/photo/my-images/708/screen31012012232735.jpg/)
After 1 hour of boredom 7 well armored(combat armors, avangers, gatlings, plasmas) guys gathered 10(!!!) influence points. I heard we had to get at least 50 to take Gecko... I can't imagine how long we would have to stay in other towns like Broken Hills or Redding.
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First thing we need limit , second thing ... ah come on we already know what this TC needs , now need to wait for devs to act.
I heard we had to get at least 50 to take Gecko... I can't imagine how long we would have to stay in other towns like Broken Hills or Redding.
50 nope twice as more and even more than that :) Hawks took gecko by gaining influence in night when we sleep.
All this was already predicted.
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Need influence limit and correctly working militia...
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First thing we need limit , second thing ... ah come on we already know what this TC needs , now need to wait for devs to act.
They well "fix" this and give us a fun tc system soon... most likely never.
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My experiences are about waiting too. We wait and influence crawls. Okay I get it we have to stay in to get the influence. It's better than standing 15 mins and then going to worldmap.
But we deserve some more than just the influence points for standing there. Like a set of drugs from the local bar or something. You know, a mini tc inside the actual tc. There's not really point to enter at all if you can't get the town in near future.
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Most of the TC experience I had wasn't wait 15 minutes go world map it would be about around 5-10 minutes is when the enemies would show up to fight. Its still same deal now its gain influence go world map so we don't lose points when the bigger number faction comes in :)
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So, the system which everyone knows isn't working that well is still not working that well, even though there's been no time to do anything to it yet? :P
To add something which isn't just repeating what we all know, can anyone convince me that Militia, as they are now, aren't completely pointless?
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I have an idea, which can help small faction. Idea which can bring more action in to TC...
After all bugs related with the milita get fixed, there could be an Influence Points System based on number of characters assigned to one Faction. This system should be related with faction base terminal.
In this way we would bring some chances to small factions, with low numbers of alts - they will gain IP faster.
Bigger faction with swarm of alts would get IP slower. (Slower mean that BIG fations will have to bring lets say 25% of their members, counted as alts assigned to faction terminal, to get IP as fast as Small Faction)**
Who will get benefits, i think all:
- small factions will be able to take cites, buy milita etc.
- big faction will get some pvp, they will get more options to retake cites.
What else:
- system should limit number of alts.
**
Small Faction - up to 10 players, lets count 4 alts per person so in Terminal there would be 40 alts.
Big Faction - more then 10 players, lets count 20 players with 4 alts so their Terminal would have 80 alts.
ie.: 7 guys from small gang is getting 0.1IP every 10sec, while in same situation big gang will need 20 (25% from 80) guys to get same speed. If they will have less, they will get less IP/10sec or something similar. If they will be able to bring more (proxy, etc.) they wont be able to increase their IP/sec above the speed for small factions.
I dont know if i explained it correctly but, maybe someone will get the point of my idea.
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Then small factions will come to city at nights, take it fast, loot and leave again...
Just put Influence limit on some real value(70-100) and fix server message about TC. It will be really nice for PvP and guarding cities..
Anyway that sings like some propaganda - because All fractions can come in the city now and get their PvP...but they not coming... Of course they can tell about SoT_Swarm but yesterday when we entered by 10 players in Gecko same number of Hawks(for example) with militia running away immidietly.
And there some screenshots with good swarm of small organisations...Where they all ? o_O
So TC is not a reason why there is no PvP on TC. (But of course now that not work as it want to be)
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Maybe something like this: one faction is taking the town, while town is under control only another faction may enter the city.
After appearing only one member of any faction, only another members of this faction may enter. No one else, any player, any faction.
And some other details: to set town contrl you need 5 people at least, maximum number is 15. While leader starts town control system is counting members of the faction. And this is the number of players of another faction who may enter the city.
There will be no mercenaries allowed. Only real players.
When the last member of one faction dies. Another faction is the winner and get the reward.
If this is shitty then sorry.
Of course there must be some option against cheaters like one faction creates another faction just to start fake battle.
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Yesterday i take a part in Current TC, we wasted 1hour and we gain almost 10IP, 7 players in top stuff.
At least we had some PvP with Hawks, after an hour we left the Town with loot. I heard that we would have to stay there for another 10+ hours to caputure the City.
Thats why i made suggestion above.
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You didnt change militia at all. Still OP feature which is used only for PKing random people in towns. For me? Useless feature for it start
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To add something which isn't just repeating what we all know, can anyone convince me that Militia, as they are now, aren't completely pointless?
Militia = useless => Remove it!
Its simple as that. Really. I dont even think any possibility how to make militia usefull.
Everytime it can be killed with only a bunch of players, cause they are stupid. They are usefull only as meatshield in some TC, when one gang are always buying them to support defenders. That is only iritating and it doesnt help to have fun in TC or PvP.
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I think militia is needed but it need some changes.
Max ammount of it should be 8 not 20.
Other faction cannot starting getting influence if they didnt kill militia. This is huge issue, very important for all TC.
It gona prevent current sick situation where gangs are using rats tactics.
They put 5 chars closed inside BoS bunker in den idling for all night gaining influence, covering behind Beckys guards idling, hidden at the edge of the map or just staying near grid and as soon we enter to kill them they run away like pussies. If they need to kill those 8 militia before they could start getting influence then wont be able to do such pussy tactics, they would need to gather some force in order to kill it and then we could kill them.
But ofcooz they are crying that there is no pvp xD no wonder if they runaway or dont try to fight.
Moreover militia is usefull for holding city faction to not get killed by suicide attack from enemies sneakers (not in TC) or just to trade safely in my own city.
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I have most awesome suggestion for tc, I tried it once, it was just waiting in town killing npcs for hours. Don't waste your time, its just ghey....
Oh wait! I bet you will enjoy it!
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Militia = useless => Remove it!
Its simple as that. Really. I dont even think any possibility how to make militia usefull.
Everytime it can be killed with only a bunch of players, cause they are stupid. They are usefull only as meatshield in some TC, when one gang are always buying them to support defenders. That is only iritating and it doesnt help to have fun in TC or PvP.
It helped people to stay inside cities and get some life there. Nobody will not stay inside without some cower by Armed character.
If all militia will be deleted it will be a ghost-cities full of sneakers...
Yesterday i take a part in Current TC, we wasted 1hour and we gain almost 10IP, 7 players in top stuff.
At least we had some PvP with Hawks, after an hour we left the Town with loot. I heard that we would have to stay there for another 10+ hours to caputure the City.
Thats why i made suggestion above.
Ok, for example I can get you free information: Gatlig-lasers dont getting influence points. And I hope Developers will fit it.
There should be a compromise: It should be not possible to get City in one night (if there are 4-5 people who camping some store) but in 2 nights - yes (if TC-organisation will not take it back)
The way: 80-100 influence limit with correctly working militia and TC-messages would be enough...
If you want TC - I agreed it need to camping for fer days now...rat tactic etc. But if you really want PvP - just come is some city and start some action. And you will get it. But half of organisation leaving map want they have same or bigger number... So this "no-pvp" on forum just a propaganda.
Agreed with Rascal but need to fix Militia-directions for militia before because now sneakers coming armed and 1hexing militia. When militia command to shoot armed people will work it will be possible to make just 10 militia...
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So TC is not a reason why there is no PvP on TC. (But of course now that not work as it want to be)
The reason why is no PvE on TC is about big last exploits, bugs on server making game for someone vs others even more than harsh(as always).
- Numbers vs numbers during fight.
- Also whole mercs system making TC - PvE fights( I dont see any fun going with other 7 players in full stuff to some city and fight with 15 npcs and than fight against 20 mercs and 15players...)
Militia = useless => Remove it!
Its simple as that. Really. I dont even think any possibility how to make militia usefull.
Everytime it can be killed with only a bunch of players, cause they are stupid. They are usefull only as meatshield in some TC, when one gang are always buying them to support defenders. That is only iritating and it doesnt help to have fun in TC or PvP.
+100
Adding militia into game mechanics definitely was one of the biggest mistake ever made for TC system 2 sessions ago(as I remember "great" nice boat suggestion...) From the beginning there are only problems, exploits connecting with militia and kills PvP fun.
About influence system, idea is good but it take too much time for gang to take control of the city. The most I like that there is no world clock message and there are less chances that some gang are camping on world map when you are fighting with another one inside.
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20 mercs and 15players
have u seen single merc used in tc in this wipe ? couse i didnt
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+100
Adding militia into game mechanics definitely was one of the biggest mistake ever made for TC system 2 sessions ago(as I remember "great" nice boat suggestion...) From the beginning there are only problems, exploits connecting with militia and kills PvP fun.
Man try to understand this: militia is there to encourage players to stay inside town when they are like 1-3. When you stay inside for extended periods of time, your alertness level drops and attackers have a big advantage. Militia is there to allow players to exist in towns without constant fear of being swarmed or ambushed.
Militia's problem is that it can be too strong and numerous. It's role should be only to delay an organized attack so that the ones inside can escape and do a proper regroup.
Rascal's ideas are good.
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very good point avv
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have u seen single merc used in tc in this wipe ? couse i didnt
??? I dont understand your sentance in respond to mine. You asking me have i seen single merc commander or what ? I saw 20mercs one after another swarming sheriff room and 14 other players waiting outside building on street, is it enough ? Everyday you can go to city like Broken hills and saw army of muties added to milita. You both really think that militia system is good ? I thought we all players have enough of fight against mutants spawning on grids all that PvE shit in city and you still try to say that it is good ? Even more stupid is possibility to bring 18 militians where city is in your control and enemy is taking city. I can bet that devs for next months wont fix this and you will be able to bring 500hps mercs into militia like it is from long time. Another great thing is that now whole city attacking you when you shoot to some random guy added to faction controlling town :o
Man try to understand this: militia is there to encourage players to stay inside town when they are like 1-3. When you stay inside for extended periods of time, your alertness level drops and attackers have a big advantage. Militia is there to allow players to exist in towns without constant fear of being swarmed or ambushed.
Militia's problem is that it can be too strong and numerous. It's role should be only to delay an organized attack so that the ones inside can escape and do a proper regroup.
When you are 1-3 and you just want to stay in city and militia will encourage you, belive me If i will enter with 14 other armed guys militia won't help you. Of course if it is default militia not added mercs v 400hp's. So If your point is to stay in city only for lulz and only if someone will came than try to run away and regroup, so what's the point of staying there ? Controling the town should means that you ve got a good amount of well equiped players who can really defend that city. Not some bluesuit sneaker added to faction base standing with assault rifle and shooting everyone using militians or you and your 3 other friends want to chat in city It s TC not NCR...
And if your suggestion is to make militia less stronger it wont' change nothing. Some other 3 guys if they will try hurt your 3 friends standing with 20militians, still they have no chance when its 10 militians => swarm gang will come still no difference between 10 or 20 npcs. Problem is with miltia's exploits and possibility to adding them when other same powerfull gang is gaining influence in town in same time.
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No i dont think militia system is good i wrote precisly how i imagine to fix it perfectly to prevnt any abuses.
And yes mercs never been used in town control... couse u really cant excpect me to call a town control u camping a sheriff house xD U suppose we should suicide 1by1 run inside and die like idiots? We just countered ur abuse couse in the definition of current town cotnrol system, buildings were supposed to be out of town control influence zone to prevent such abuses, but ofcooz its broken featue so...
mercs are nerfed in many ways now and im very happy about it
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No i dont think militia system is good i wrote precisly how i imagine to fix it perfectly to prevnt any abuses.
And yes mercs never been used in town control... couse u really cant excpect me to call a town control u camping a sheriff house xD U suppose we should suicide 1by1 run inside and die like idiots? We just countered ur abuse couse in the definition of current town cotnrol system, buildings were supposed to be out of town control influence zone to prevent such abuses, but ofcooz its broken featue so...
mercs are nerfed in many ways now and im very happy about it
Your idea even does not prevent most of abuses or exploits connected with milita. Its mostly only about make 8 instead of 20 npcs. Other part of your post is good but its more not about militia only influence system. Im not talking about 1 action which was made only because of twice less numbers when fight in open space would be total defeat but finally you did 20mercs didnt you ?, only about last 10months of hundreds of TC actions.
It doesnt matter if someone is camping building or standing behind or under it. Anyway actually TC is like 1gang still can enter 16 players on south, add 10 mercs with bazookas with 500hps to milita on another grid and respawn another 10mercs on main entrance when you take city. Do you see here any sense ? And from where you know that building were supposed to be out of TC influence ? So what only open spaces like crossroads and a few fields in redding city center? It will be almost like PIT instead of warzone on hinkley...
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Influence of gangs in town should decrease after killing their mercs or militia. It should prevent from abuse and add some extra strategy.
in the definition of current town cotnrol system, buildings were supposed to be out of town control influence zone
Not all buildings should be out. I remember using buildings like FLC in BH to take control in town 2 wipes ago and it was quite fun.
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ye adding mercs to militia should be canceled. In this wipe mercs are really nerfed, they cost caps where caps are really hard to get (no imba dozen millions bank accounts), they need to be paid constantly, u can carry less of them on ur merc leader, they atack after delay- equipping weapon in hand slot - so its not insta shot after they appear. So they ae less effective its really good. Buildings were sopposed to be out of influence zone - that was the concept of new tc system. Read posts about it dig the forum and ye it makes perfect sense to prevent rat camping buioldins strategy. If u wanna TC PvP stop hdding in buildins its simple as that. Camping building is abuse couse even if u have a lot less numbers ur enemies cant attack u (unless mercs spawning - which is caps wasting btw...) and ur just hidding inside like a rat.... There is no single reasonable argument for keeping buildins in influence zone.
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I think max influence should be 50, and once 1 faction reaches 50 the current town holder gets reset to zero along with every faction. And there should be a server message saying "so and so faction holds town" so we get our 15 minutes of fame. Also I think killing the other faction should make them lose points and you gain bonus in points.
I think there needs to be penalty to dying in a town to another faction. Well I take that back could be abused. So maybe just a penalty to dying and no bonus to the pvp victor.
Merc 2 militia suggestion, the merc or slave added to militia should get no HP bonus it should be same merc or slave.
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ye adding mercs to militia should be canceled. In this wipe mercs are really nerfed, they cost caps where caps are really hard to get (no imba dozen millions bank accounts), they need to be paid constantly, u can carry less of them on ur merc leader, they atack after delay- equipping weapon in hand slot - so its not insta shot after they appear. So they ae less effective its really good. Buildings were sopposed to be out of influence zone - that was the concept of new tc system. Read posts about it dig the forum and ye it makes perfect sense to prevent rat camping buioldins strategy. If u wanna TC PvP stop hdding in buildins its simple as that. Camping building is abuse couse even if u have a lot less numbers ur enemies cant attack u (unless mercs spawning - which is caps wasting btw...) and ur just hidding inside like a rat.... There is no single reasonable argument for keeping buildins in influence zone.
Agreed, and btw. : Militia should not disappearind after each crash/restart of server.
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Camping building is abuse couse even if u have a lot less numbers ur enemies cant attack u
In same way everyone can say having more players on action is abuse ...coz less numbered gang cant attack ( win) ::) Of course I'm not talking when 7 experienced guys kill 17 noobs in Leather armors.
(unless mercs spawning - which is caps wasting btw...)
If you think that buying 25mercs able to kill for example 10 guys in CA in full stuff is waste of caps than hm...
And for example where 20vs20 It can help you defend city, not loose battle and gives great support power for real players.
You also should remember that If not mercs/militas in some situation you can lost battle - > (then you lost your own stuff and not win - > not loot enemy stuff so double price.
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I'm on the side of those who don't like Militia. The most there should be is the option to "control" a town (which gets you bonuses based on player actions in the town) and deploy the local militia to act as guards, with no loyalty to the controlling gang.
I also like the idea of NPC gangs coming in and causing some trouble :)
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I'm on the side of those who don't like Militia. The most there should be is the option to "control" a town (which gets you bonuses based on player actions in the town) and deploy the local militia to act as guards, with no loyalty to the controlling gang.
I also like the idea of NPC gangs coming in and causing some trouble :)
If that will be lootable gangs - it would be possible.
But without any militia cities will die like it was some time before...
Not all problems are coming from bugs of TC and militia but not from their existence, as I think...
But anyway need to change this point when possible to getting influence by camping in some bar or BOS with alife militia...
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In same way everyone can say having more players on action is abuse ...coz less numbered gang cant attack ( win) Of course I'm not talking when 7 experienced guys kill 17 noobs in Leather armors.
if ur really put equal mark here then.... really there is no point to discuss :F
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But anyway need to change this point when possible to getting influence by camping in some bar or BOS with alife militia...
Yes indeed
But without any militia cities will die like it was some time before...
Why do you think like that ? Now Devs added this whole influence idea system which means to get stuff from locker you must stay in city with some numbers of players, just need fix to make zone like those from pre wipe when you can stand to gain control and make influence points, not BOS bunkers etc, and delete militia. Now if some gang is town controlling so they should be a natural power, strong of the city and protectors. If they will leave city then they should start loosing influence points and slowly city will be neutral. Now all what you see in city where some faction is gaining control is 1 guy standing with assault rifle shooting to everyone using militia and looting...
@Rascal
Yes about your building not camping permission and attackers abuse it really no sense to discuss ;D
I really don't blame you, SoT was always about mercs users etc, propably thats why you defend this idea so much.
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Now if some gang is town controlling so they should be a natural power, strong of the city and protectors. If they will leave city then they should start loosing influence points and slowly city will be neutral. Now all what you see in city where some faction is gaining control is 1 guy standing with assault rifle shooting to everyone and looting...
Stupid shit, guys staying in town without militia will die all the time because of numbers(all gang staying in town? boring) and because of drugs, or will camp in some house.
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Stupid shit, guys staying in town without militia will die all the time because of numbers(all gang staying in town? boring) and because of drugs, or will camp in some house.
Ye I love point of your arguments, tell me now where you ve broken hills full of muties militia you stand there in city ? No you dont, you wait on your mumble/ts when some of your scout will tell you that some gang is attacking you and you start logging on your chars and prepering to fight...So city is empty same like it will be no militia. Its is Town Control so as the name of it if you want have town you should control this to gain some bonuses like stuff from lockers, if not than city should be neutral, noone forces you to stay there in 7guys and be afraid of loosing drugs or some gang who can arrive. Now its as I said empty city with maybe 1 guy using militia for his own business...
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Ye I love point of your arguments, tell me now where you ve broken hills full of muties militia you stand there in city ? No you dont you wait on your mumble/ts when some of your scout will tell you that some gang is attacking you and you start logging on your chars and prepering to fight... Its is Town Control so as you see if you want have town you should control this to gain some bonuses like stuff from lockers, if not than city should be neutral, noone forces you to stay there. Now its as I said empty city with maybe 1 guy using militia for his own business...
Just stop whining and suggesting ideas to just make easyer CS life.
Start giving some interesting ideas if you can.
And if you dont know we staying in Den all time and defending guys who selling slaves for reward.
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Just stop whining and suggesting ideas to just easyer to you.
Start giving some interesting ideas if you can.
And if you dont know we staying in Den all time and defending guys who selling slaves for reward.
Instead of you Im giving good ideas not for me, my gang like you only to make this game better.
ekhh wait you even dont give ideas you just typical rage'ing like always...
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Instead of you Im giving good ideas not for me, my gang like you only to make this game better.
ekhh wait you even dont give ideas you just typical rage'ing like always...
I give ideas actually but its not post by my nick, few guys like rascal pti4ka and tripl writing from SoT name.
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Yes thats what I respond to Pti4ka post, he told that if militia will be deleted there will be no people inside city. Maybe prewipe yes, now to get bonusses as you told in den, you must stay in city earn influence points so you are inside, so for fu*k sake there is still militia? The other part was about If there is noone from faction gang in city, then city should start being neutral. You played on requiem so suggestion is to made it something like in cathedral defend and bonus reciving.
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Yes thats what I respond to Pti4ka post, he told that if militia will be deleted there will be no people inside city. Maybe prewipe yes, now to get bonusses as you told in den, you must stay in city earn influence points so you are inside, so for fu*k sake there is still militia? The other part was about If there is noone from faction gang in city, then city should start being neutral. You played on requiem so suggestion is to made it something like in cathedral defend and bonus reciving.
We all know that you never start some RP in towns or other things so nevermid for you will be some people in town or not, but not for us.We waiting for some tc fix for bring peace and life in north towns. Laws that you can enforce in towns will be very usefull for it but not it is not working.
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We all know that you never start some RP in towns or other things so nevermid for you will be some people in town or not, but not for us.We waiting for some tc fix for bring peace and life in north towns. Laws that you can enforce in towns will be very usefull for it but not it is not working.
With this post you shown that not me, only you when make suggest make it for your own. I post it for better game. If you want make roleplay in city, then go and hire some players as a city guards not funny npcs milita which can be added in other cities and used in all exploit way as it was posted on last page...
PS.
Yes I like roleplaying to - killing is the best one, and personally I think peace is only on respawn points 8)
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ragemanfox stop butthurting we thrown u away from game raping 6 times in a row from the beggining of wipe - u ragequitted the game only few of u still playing, play ur hinkley and stop butthurting of forum plox.
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When you are 1-3 and you just want to stay in city and militia will encourage you, belive me If i will enter with 14 other armed guys militia won't help you. Of course if it is default militia not added mercs v 400hp's. So If your point is to stay in city only for lulz and only if someone will came than try to run away and regroup, so what's the point of staying there ?
There are vast ammount of people who think controlling town isn't just about pvp and having name in pip boy. As a pvp player and hinkley activist you might never understand this. But honestly some players just want to hang out in towns, just like they do in ncr. Or participate in activity that the town offers, such as mining, trading and quests, which are limited at the moment. In unsafe towns there is a benefit of creating your own rules and applying them, which can't be done in npc controlled safe towns.
Controling the town should means that you ve got a good amount of well equiped players who can really defend that city.
It should also mean that you actually offer the city your presence and decide what will happen to random visitors. Can't demand a group of armed and drugged guys to stand there forever, but at least one or few guys who upholds the rules agreed by the controlling group. Those guys need to be encouraged to stay inside, which militia is good at. If it seems that players will prefer to kill everyone, then they should be encouraged not to do so. Like the "mining for influence" feature tries to do.
Not some bluesuit sneaker added to faction base standing with assault rifle and shooting everyone using militians or you and your 3 other friends want to chat in city It s TC not NCR...
Who are you to tell how people are meant to spend their time in their town?
And if your suggestion is to make militia less stronger it wont' change nothing. Some other 3 guys if they will try hurt your 3 friends standing with 20militians, still they have no chance when its 10 militians => swarm gang will come still no difference between 10 or 20 npcs. Problem is with miltia's exploits and possibility to adding them when other same powerfull gang is gaining influence in town in same time.
Like Rascal said, max 8 militians, preferrably weaker too. Add some more respawn time and disallow adding militia when enemies are in town.
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ragemanfox stop butthurting we thrown u away from game raping 6 times in a row from the beggining of wipe - u ragequitted the game only few of u still playing, play ur hinkley and stop butthurting of forum plox.
Oh noes call me more it hurts me so much... Yes lots of rage? which sentences? more rage I see in Skycast 2 posts than mine but nvm, you just obviously trolling and afraid of changes against SoT mercs ftw gang. Yes pwn me more 20mercs and 16vs 8 ye so proud Rascal ! n1 skillz now You can clearly called yourself proud russian.
pozdro RagemanRascal aka hypocrite 8)
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We waiting for some tc fix for bring peace and life in north towns.
Like with Broken Hills something something Project? That was cool and I'm serious now, want moar.
And it doesn't matter for me who actually "holds" the town's toilet, as long as I can go in without smart sneaking behind pew-pew d00dz.
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Yes pwn me more 20mercs and 16vs 8 ye so proud Rascal ! n1 skillz now You can clearly called yourself proud russian.
pozdro RagemanRascal
keke we raped u without mercs 5 times in a row ,even when u were in bigger number than we (remember broken ? 14 u vs 12 us) and also tooled u with mercs when u were capming like rats in building(what was the only reasonable option in this scenario - u know.. we use brains), u ragquitted server :D facts are facts cheers :D
my wishes:
many frags on hinkey! xD
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yeeehh and then dream ended... I love numbers ;D you really funny and about Hinkley thanks frags are good,
I wish you too something, come there and be my frag instead of posting small dick posts on forum how much russian blood is in your veins etc 8)
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yeye if u trying to ofend me then really u failed :P
and ur "russian blood" butthurt is very funny btw couse u recruited russians from reqieum to ur team ahah :D
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I'm on the side of those who don't like Militia. The most there should be is the option to "control" a town (which gets you bonuses based on player actions in the town) and deploy the local militia to act as guards, with no loyalty to the controlling gang.
I also like the idea of NPC gangs coming in and causing some trouble :)
Good ideas. Only im worrying about "guard like local militia", cause it could again interupt tc pvp on both sides :/
I think first and easiest thing to change now (Until there will be whole new concept of TC and militia), will be set militia to max 5-8 pieces. Its a change of one variable no?
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yeeehh and then dream ended... I love numbers ;D you really funny and about Hinkley thanks frags are good,
I wish you too something, come there and be my frag instead of posting small dick posts on forum how much russian blood is in your veins etc 8)
Nice butthurt man. First of all I suggest you to drink some mineral water.
Secondary you should understand that you died in 6 fights and not able to do some command action. People who can shoot but not able to do some command action should play on Hinkley or leave this game. And we see that CS a already followed my advice and do that in equal proportion.
So good luck in your Hinkley success ! ;)
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yeye if u trying to ofend me then really u failed :P
and ur "russian blood" butthurt is very funny btw couse u recruited russians from reqieum to ur team ahah :D
hehehe you better know with who am I playing than me, magician and telepathist in one person (eot).
And about word FAIL - its the 2nd meaning of SoT name ;D
PS. ye ye ye Ptiaka joined flamewars go go swarm me like you do on TC call reinforcements! 911. And again about Hinkley you afraid of playing there or what? ok cya have fun trolling let your imagination reach the heaven.
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And again about Hinkley you afraid of playing there or what? ok cya have fun trolling
I always crashed you on Hinkley in previous session but now I have more interesting action in real wasteland. So I get noobs playing on this Hinkley.
ps. You are really funny. ;)
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I always crashed you on Hinkley in previous session but now I have more interesting action in real wasteland. So I get noobs playing on this Hinkley.
ps. You are really funny. ;)
I let myself respond to your funny post ( but its my last one)
" I' m hero i pwning everybody I' m the best I' m russian I' m from SoT i pwn all n0obz on Hinkley but noone really knows me who I am and whats my nickname, also I'm interesting in spreading peace on whole wasteland and making roleplay " ;D ;D ;D
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I let myself respond to your funny post ( but its my last one)
" I' m hero i pwning everybody I' m the best I' m russian I' m from SoT i pwn all n0obz on Hinkley but noone really knows me who I am and whats my nickname, also I'm interesting in spreading peace on whole wasteland and making roleplay " ;D ;D ;D
Finally Nice butthurt, now you can go Hinkley and show you "power" to noobs there, goodbye...
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What was the subject of discussion, again?
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There are few fixes i believe could light up the TC , the first one is some fixed limit let's say 60 ? Second is when gaining influence other teams has to loose much more influence as it is now + change how the influence interacts between factions , so in the end it wouldn't go sky high as well wouldn't take as much time to take control of the city so it's not some several hour waiting , even for smaller groups that would ease up things.
To describe this more precisely , 3 Factions with the highest influence A:60 , B:30 , C:15
If faction C gains 1 influence per minute , A looses influence at a ratio 1:2 , B looses influence at a ratio 1:1 , when C overcomes B then A starts loosing loosing influence at a ratio 1:1 and B witch now is in third place looses influence at a ratio of 1:4 until C gains the maximum , when C gains the maximum influence limit then all other teams looses influence at a ratio based on how many teams have influence in that city at all. So C gains 1 influence per minute in a city and the loss is divided based on the total amount of factions having some influence in the city at all , 9 factions in total so they all loose influence at a ratio 1:9 whenever C is gaining it.
Looks really fucked up ... or maybe not.
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What was the subject of discussion, again?
We were talking about TC before...but now...hmm, no idea Something like some guy watching how his gang crashing and now hate all (me, SoT, russians, TC etc)...
But looks like it stopped.
Anyway all clear with this TC and need to wait for update ;)
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That system i posted it's good because you can take the city relatively fast compared to now , especially if the faction is not around , militia or not , your not around to defend the city then falls to other hands quite quickly over some maximum of a hour or even less. Takes longer time than previous TC last session but much faster than the current version , as well when you reach maximum you can't go sky high or decrease other factions influence to absolute zero very fast. Furthermore make the influence gain be more dependant on equipment rather than just raw amount of people and it would be nice it there would be some scale more people influencing less effective overall , so there wouldn't be a big difference between a gang of 15 guys influencing or 10 , that's for some balance.
Faster exchange of cities encourages PvP , game has to be fun not several hour torture of AFK.
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What was the subject of discussion, again?
bla bla bla
First who start rage here and taking my suggestion personally to his own gang (sot) was your friend - Skycast, before it was normal discussion just about TC but unfortunately it was stopped by some trolling dudes who takes everything too much serious even if someone doesnt say anything about their stupid gang and starting massive attack spam, whatever just let them have their own world and play Lego. ::)
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Implementing militia was an attempt to give small factions a chance to participate in TC, but it clearly failed. Militia should thus be removed and never come back.
Implementing influence points was a recent experiment whose purpose was to determine whether TC would be more interesting if factions were required to spend significantly more time than before taking control over towns. It evidently failed, and so TC should be reversed to what we had the last session.
TC rewards were meant to motivate factions to participate in TC, but this too turned out to be a failure; there should be no guaranteed rewards for controlling towns.
Mercs were meant to make the game more interesting, but that did not happen. Very few people can afford them and those who do are only interested in misusing them for 1) setting up merc traps 2) overwhelming their opponents with dozens of them, as mentioned numerous times in a number of threads; 3) grid-camping various places, notably Sierra and Toxic Caves. Therefore, mercs should no longer be available.
These are four obvious conclusions that everyone should be able to arrive at when examining the current state of affairs on the server. I hope that our dear developers will deal with all these annoyances and make the PvP aspect of the game enjoyable again... soon.
For now, however, let us make do with what we have. TC is clearly a parody of itself, so let's just ignore it. Mercs, particularly mutants, are just as annoying as always, so let's try to avoid them. Exploiting bugged TC rewards gave an incredible edge to one of the gangs, so let's just laugh at their self-aggrandizing posts while shaking our heads, and then simply ignore them. Militia abuse is as rampant as before the wipe, so let's not even discuss it any longer, everyone knows what's going on.
And finally, let us wait for another wipe, hopefully things will be better when it comes.
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Before it was a bunch of proxy scouts standing around doing nothing and combat characters doing all the action, now its proxy combat alts standing around doing nothing and the sneakers doing all the action...
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Implementing militia was an attempt to give small factions a chance to participate in TC
Hahahaha. No. Was implanted to prevent bluesuit gangs taking town and actually allow a team holding a town to stay in it.
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Implementing militia was an attempt to give small factions a chance to participate in TC, but it clearly failed. Militia should thus be removed and never come back.
Bullshit. Militia was meant to give moderate support to the faction that controls the town and prevent a team of smurfs from starting the counter in every town (it was popular long time ago). It ended being an ultimate tool to destroy even larger teams trying to capture the town and ofc instakill any visitors. The problem with teams of smurfs was solved by TC zones and gear check. Then, wipe came and as far as I know, TC zones don't count anymore so teams camp in toilets and hotel rooms. Seeing how easily it was predicted and taken into consideration almost 2 years ago, think about it as a step backwards.
Edit: oh well crazy was faster
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Bullshit. Militia was meant to give moderate support to the faction that controls the town and prevent a team of smurfs from starting the counter in every town (it was popular long time ago). It ended being an ultimate tool to destroy even larger teams trying to capture the town and ofc instakill any visitors. The problem with teams of smurfs was solved by TC zones and gear check. Then, wipe came and as far as I know, TC zones don't count anymore so teams camp in toilets and hotel rooms. Seeing how easily it was predicted and taken into consideration almost 2 years ago, think about it as a step backwards.
I will not argue with your interpretation of why militia was implemented since, if what you are saying is true, it constitutes an even better argument for its removal than the one I used.
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No. Militia needs just to be balanced, not removed. But balancing militia happened only once, making from it uber-militia that was/is able to kill entire teams on their own. If you remove militia, the town will be just a ghost-town. If you let it stay, there is a chance that it will be not.
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No. Militia needs just to be balanced, not removed. But balancing militia happened only once, making from it uber-militia that was/is able to kill entire teams on their own. If you remove militia, the town will be just a ghost-town. If you let it stay, there is a chance that it will be not.
Now militia balanced, I think. Not so imbalanced like in previous session but stronger then "nothing". If all bugs with militia will be fixed militia will be an optimal power.
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No. Militia needs just to be balanced, not removed. But balancing militia happened only once, making from it uber-militia that was/is able to kill entire teams on their own. If you remove militia, the town will be just a ghost-town. If you let it stay, there is a chance that it will be not.
No adding slaves,mercs to millita and make it 8 max.
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I've just thought - whatever happened to the planned Domination mode?
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No adding slaves,mercs to millita and make it 8 max.
^this more than 8 is fine if its normal militia.
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Militia have to stay to have opportunity to stay in our town with few people. But like every one ask for month, maybe for 1 year? remove the possibility to add merc in militia. When a faction gain influence in a town the town owner faction should not be able to buy any militia.
The new system is less interesting than the one before for 2 main reasons:
1. Last session we waste 15 minutes for nothing, this one we waste hour, no entire day.
2. Less action, with the timer everyone know what was happening, one of the reason for the tc was creating a reason for fight, now we don’t know if faction are gaining influence somewhere…
So in resume, less action, a LOT more wasting time. Many people make suggestion, but no one really solve the problem.
BTW the previous system was not so wrong, with few fix he could be really good.
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BTW the previous system was not so wrong, with few fix he could be really good.
Agree , everyone was skeptical about this new system and it turned out quite bad.
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World map timer is about everyone knows what happenning and which gang get inside as last on 3rd then wins...(world map camping)
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World map timer is about everyone knows what happenning and which gang get inside as last on 3rd then wins...(world map camping)
I prefer that than no action at all, not you?
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Yes, I miss the windows, but I also like influence.
I think some form of hybrid will be the answer
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Yes, I miss the windows, but I also like influence.
I don't get it what exactly do like about influence ? I can't say anything positive about influence at the moment , in the end there is one faction that controls the town and that's it , the only thing that has changed is the amount of time spent to actually get control of the city. Imagine a long long timer , now that is how i see what influence is - a god damn timer that never ends.
I think some form of hybrid will be the answer
When please ? If you haven't noticed most of the gangs and factions thinks it's a lost cause to participate in TC now , is this how we will spend this season ?
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I don't get it what exactly do like about influence ? I can't say anything positive about influence at the moment , in the end there is one faction that controls the town and that's it , the only thing that has changed is the amount of time spent to actually get control of the city. Imagine a long long timer , now that is how i see what influence is - a god damn timer that never ends.
Good thing about influence is that you get it from staying inside. And perhaps in future from allowing players to do stuff in town.
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The influence point system is not a bad idea if there was a limit and I wouldn't die an old man attempting to capture a town.
A hybrid sounds like a great idea at this point if its good system and is faster paced.
The game should be about player interaction chatting and pvping not afking for hours to achieve a goal. I mean why play a game when to win at it is who can afk longer. So I hope when solar says going to think up a hybrid system I hope it well be fun and exciting. I want type and and click on things and blow other players up not go afk to play the game.
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I like the fact you can tie it in with longer term effects.
I like that you can have influence tied into guarding gatherers, jobs, quests
I like that you can have it increased through different methods, other than just waiting in a town (which I don't particularly like)
I think the hybrid could be pretty interesting
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Good thing about influence is that you get it from staying inside. And perhaps in future from allowing players to do stuff in town.
What ? You take control of the town by staying in the city , influence is just a growing timer for other teams don't you see it ? Allows players to do stuff ? Get the timer high enough and you will get better prices in town , some special quests it could be just replaced by how long the city has been under your factions control , in the end you don't waste hours by afking in some toilet or maps corner.
I like the fact you can tie it in with longer term effects.
Same thing as you just had town under your control over x time , in this case influence is obsolete.
I like that you can have influence tied into guarding gatherers, jobs, quests
Guarding gatheres , jobs , quests. Same thing could be done if you just got increased or decreased TC awards from that. Kill enough miners , kill enough people who do quests in city = no TC reward. Or it could just adjust the timer for the next faction that tries to take control of city , maybe both. Imagine timer going down so bad , some 5 minutes that some faction comes and the town gladly accepts the new power as the previous controling factions were just complete anarchists or something like that. Wouldn't that be cool ?
I like that you can have it increased through different methods, other than just waiting in a town (which I don't particularly like)
Really ? Tell me about this magic.
I think the hybrid could be pretty interesting
Sounds interesting , but what is an hybrid of this madness ? I'm sorry i don't have the slightest idea.
This is like inventing a new kind of wheel. No offense.
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Pre wipe system was better, but till milita won't be fixed so at least it should be removed for that time. After fixing that exploits and bugs just make it less stronger just only small support for those who seat inside city. Still have no idea how we could eleminate (sandwich effect) famous 3rd gang getting after other two end fight.
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Influence would just be some score. There's nothing saying it has to only be through standing around, in fact I'd say standing around doing nothing should do little (or nothing at all).
Far better would be tying it to *doing* things.
Clearing NPC thugs, clearing opposing gang militia (who I again think should not be protecting the gang, but guarding to set rules), being in control of an area when a window closes, etc.
There's lots of things which could govern influence.
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solar i hope there is a plan to make it balance so big and small factions both have a good chance to take a town. if not it will still be the same as it is atm. sot,hawks will still rule all towns. need to find something that benefits both small and big factions.
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Influence as some score/bonus , extra options for doing good deeds or something like that and old TC timer sounds like candy and sugar , i ain't living in happy land but if you do that you will basicly lit up the server. :)
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Influence would just be some score. There's nothing saying it has to only be through standing around, in fact I'd say standing around doing nothing should do little (or nothing at all).
Far better would be tying it to *doing* things.
Clearing NPC thugs, clearing opposing gang militia (who I again think should not be protecting the gang, but guarding to set rules), being in control of an area when a window closes, etc.
There's lots of things which could govern influence.
What about limit of amount of points like reach 50 then it resets all factions to zero so its a fight who gets to 50 influence points first. I mean the problem is having some limitless number and causes new faction names to play catch up. By allowing 50 being limit and resetting all points there is some challenge but getting 50 points doing things as you suggested and it should take some time maybe like an hour. I think hour is max amount of time it should take to properly take a town. 15 minutes was kind of short last wipe so I think hour is about amount of time before people get bored but it stays interesting when there is things to do for an hour gaining influence by doing various tasks would keep it interesting. There should be some PvP involved also like trying to sabotage another factions effort to take the town.
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solar i hope there is a plan to make it balance so big and small factions both have a good chance to take a town. if not it will still be the same as it is atm. sot,hawks will still rule all towns. need to find something that benefits both small and big factions.
I'm not sure what it'll be, as we haven't talked about it yet. I'm just talking about what I'm thinking to see if anyone has a decent idea amongst all the pointless whining and pissing contests ;)
I think old windows giving loot out every hour, mixed with an influence system which played out over a longer period (say a day), where you would get the option to control various things would work.
I think having an option to deploy some guards (normal NPCs, not super human guards) to enforce laws (not kill people who attacked controlling gang members), which would then allow people to go about their business and increase the controlling gangs influence would work. I think the counter option of leaving it lawless, but letting gangs clear out the "evil" Raider NPCs for the town would work too.
Small gangs would be capable of claiming some of the hours loot, big gangs would probably fight for the control of the towns over the longer period, but thats what being a big gang lets you do.
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Sometimes i feel like i am the only one that actually likes the new TC system and honestly, it makes me kind of sad.
Now the only reason (imo) why doesnt it work is that people are still seeking pure pvp and gain in it. Other than that it would be perfect! Seriously. Influence gained by presence, determinating the factions income? I can hardly imagine something more realistic and beautiful. Sure, some tweaks here and there are more than needed, but the very idea of scraping it just because a little whine is very, very disturbing.
If these players got another pvp oppurtunites, their precious loot included. If the tc itself was made a bit harder (affected by actual actions in the city, not just the presence; mayor having some questlike problems from time a time that needs to be taken care of, ammount of action in the cities, killing inocents, rewards from caps traffic in traders and questing and so on and so on, if it all was a bit harder), those factions would leave the cities to those who actually care about RP TC. You would have actually working cities.
If it all got just a little bit of more work.
I beg you people, even if i am to be the only one. Dont discard this yet. Give it a chance, work on it a little more!
EDIT:
I mean, the very thing that can be achieved in singleplayer games, but rarely is included in multiplayer ones, is impact. Remember the satisfaction when you saved all those poor people from enclave threat? How you got rid of the master and his army?
Now we have an oppurtunity to make something like this work. And let me say, maybe the only one. On large scale - done by factions, interfearable by anyone. And we are letting it slip just because of unsatisfied uberpwnaz. That is just sad.
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I think old windows giving loot out every hour, mixed with an influence system which played out over a longer period (say a day), where you would get the option to control various things would work.
This and this again , if someone doesn't like it i will fight for this idea like a savage.
I can add that TC locker reward could be somehow affected by influence too. Control over town , but not much influence in it equals to low rewards.
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Influence cap and allies.
The hard part about this season is convincing people to abandon their faction to help another faction TC. The only factions that will want to pvp are ones with similar numbers at certain times. When 4 people try to tc against 9 it is not likely the 4 people are going to keep coming back for more action. If the 4 people are being helped by a 5 member allied faction, then they lose influence. Last season when it was 5 v 15, allies were called in and some really good pvp went on.
Forcing factions to tc alone is the one major problem. 15 people of mixed factions waiting for action downtown is much better than 5 people of same faction hiding while afk. If the goal is to gain influence, then afk hiding is the better option.
Add options to a faction's terminal to allow their influence to be counted toward another factions.
~influence command will show influence amount and what faction the influence is being counted towards.
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Last season when it was 5 v 15, allies were called in and some really good pvp went on.
Forcing factions to tc alone is the one major problem. 15 people of mixed factions waiting for action downtown is much better than 5 people of same faction hiding while afk. If the goal is to gain influence, then afk hiding is the better option.
I like you , you make sense.
For now this is the only way how smaller gangs or just not as powerful ones can take cities , http://imageshack.us/photo/my-images/843/toiletcontrol.jpg/ or when we are sleeping , nobody tries to do anything in day. This is the fourth or fifth day that i had only some PvP at very late hours most of the day is just nothing going on , we had much more PvP even when the whole community thought 2238 was dead. Pretty much completely no interaction between factions in cities , same shit all day , every day.
That's why i prefer old TC timer , sure it's not perfect. Factions taking towns when we sleep , multiple team situations on WM some backstabbing happens , then there are problems that co-exist in both systems. But fuck , at least something would happen , some action.
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Do you guys purchase special keyboards that have "PvP" buttons so you would not have to write it every time?
If not, you should consider it.
Its just PvP, PvP, PvP all over again. Cities in this game are constant warzones. Which doesnt make sense and the only thing it serves is entertainment of the very factions top.
Nonsense.
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Do you guys purchase special keyboards that have "PvP" buttons so you would not have to write it every time?
If not, you should consider it.
Its just PvP, PvP, PvP all over again. Cities in this game are constant warzones. Which doesnt make sense and the only thing it serves is entertainment of the very factions top.
Nonsense.
Hating PvP won't make RP pretty.
Cities are warzones because factions should fight for them , it's a feature called town control for a damn good reason , so it makes a lot more sense than you actually can comprehend. Entertainment is a part of it all for certain groups of players , actually for most of the server population. Your the minority that doesn't like TC in general , so deal with it.
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Its just PvP, PvP, PvP all over again. Cities in this game are constant warzones. Which doesnt make sense and the only thing it serves is entertainment of the very factions top.
I have no idea why town centres are still combat areas. I can understand having a town controlled by a faction, but having the centre of that same town be the actual warzone seems ridiculous (so does fighting in maps not designed for combat).
Give TC its own specially designed maps. Some examples: if you want to control Modoc you siege the (redesigned) Ghost Farm, if you want to control Reno you have a showdown in Golgotha. Winning the fight against the controlling faction gives you control of the nearby town and associated rewards. The town centre is still under faction rule, but it's not a clusterfuck of a warzone. Militia would then logically serve as town protection, not faction goons.
Make PvP Battles more structured. Limit team sizes for both attackers and defenders. Prevent players from re-entering this specially designed map once they've died. If there's nobody to defend, the attackers fight the defender's militia.
I don't get why we can't have a system like that instead of rockets flying around Klamath.
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The timer is also very important, it is a call for pvp. Last season I would be out punching cows or something and see the tc timer show up. I would check pipboy and see who currently has town and if I should defend it. If I decide to defend town I would relog, join up mumble or irc and see what else is going to happen. In a matter of minutes many people could be assimilated to help defend or take a town.
If people were bored and wanted pvp, start up a TC timer...would be very likely another small army would show up. They know exactly when and where TC was happening.
Maybe TC capturing just like last season, but TC rewards are depended upon influence.
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We have hinkley for staged fights and instant PvP that is designed for PvP , we also have the ability to fight in cities. If you think that is ridiculous , then well you most probably don't understand how staged fights differ from fights in cities.
I have no idea why town centres are still combat areas. I can understand having a town controlled by a faction, but having the centre of that same town be the actual warzone seems ridiculous (so does fighting in maps not designed for combat).
Because it's interesting , entertaining , fun , cool ... whatever. Not for you , don't participate in TC and don't try to spoil the fun for others in that case.
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Hating PvP won't make RP pretty.
Cities are warzones because factions should fight for them , it's a feature called town control for a damn good reason , so it makes a lot more sense than you actually can comprehend. Entertainment is a part of it all for certain groups of players , actually for most of the server population. Your the minority that doesn't like TC in general , so deal with it.
I should warn you not to get into planes of what i cant or cannot comprehend. Its you who keeps missing the point.
1) No city would appreciate constant fights in it. Actually, what those cities would do is vanish from the map after the first fight. Is there anything more logical in the entire universe?
2) You blind? Did you see numbers of people online? SoT and Hawks are _hardly_ majority of the players.
3) Its not about liking or not liking TC. Or PvP. Its about the fact that slave trade doesnt work because there are twats controlling den. Its about the fact that no sane person enters broken hills. And that goes for the most of this world cities.
I get that you guys like PvP. I get that you want to have you fights and you just _need_ to stand above dead bodies calling them noobz. I know that and i kind of understand it. The point is there is no place for that in cities. Doesnt make sense and gets the life sucked out of this game.
I bet if you guys had a different PvP places/chances/events/whatever you would not bitch about TC system and would let it develop into something sensible for a change. Thats my point.
If you want to get into semantics about what town control actually means, you will realize that right now we are the closest we ever been.
I have no idea why town centres are still combat areas.
I wrote about this few posts ago. The reason is simple. This TC system is designed so it would make more sense, yet there are still some people stuck in the old ways. They try to take/hold cities by force and then spam forums wondering why doesnt it work.
About your points,
Ad 1, Thats what i meant about moving PvP elsewhere. But then it doesnt have to be TC, does it. TC can remain intact and worked on (now when it makes sense), meanwhile people keep ubapwna each others elsewhere.
Ad 2, yeah. we call that hinkley.
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Hating PvP won't make RP pretty.
Right, because there's nothing in the middle. This is good, that is bad, black or white, gray is forbidden. Of course RP means standing whole day around a barrel, writing "/e drinks beer", pew-pew not included.
Jeez.
Cities are warzones because factions should fight for them
Why?
it's a feature called town control for a damn good reason , so it makes a lot more sense than you actually can comprehend. Entertainment is a part of it all for certain groups of players , actually for most of the server population. Your the minority that doesn't like TC in general , so deal with it.
So far it's more Toilet Control than Town Control, it seems.
And how can you be so sure that most of the population likes, participates or even gives a shit about TC? It's just a few swarms, including their alts, these people are interested in this ... feature. I doubt there is a table or a graph, that clearly shows "51% apes, 49% lumberjacks" or something, however pumping an ego with being "a majority of population" is just dumb.
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1) No city would appreciate constant fights in it. Actually, what those cities would do is vanish from the map after the first fight. Is there anything more logical in the entire universe?
Appreciate ? A military organization march's into a city , there's just no choice. Now you want to pin in realism in this game ?
2) You blind? Did you see numbers of people online? SoT and Hawks are _hardly_ majority of the players.
SOT , BBS , CS , Crazy 88 , VSB , RDA , TTTLA , BHH , TSAR , Amboy dukes factions who have something to do with TC , not to mention all these new groups smaller ones that try to participate TC in some sort of way The Void , Toxic Avengers , Outcasts etc. etc. there are more. You have no idea , as i said you can't comprehend.
3) Its not about liking or not liking TC. Or PvP. Its about the fact that slave trade doesnt work because there are twats controlling den. Its about the fact that no sane person enters broken hills. And that goes for the most of this world cities.
Controlling factions decide on what rules they set in their cities not all of them shoot everyone on sight , this PK/APK stuff whole organizations and teams have born on these principles.
The point is there is no place for that in cities. Doesnt make sense and gets the life sucked out of this game.
Quite the opposite.
If you want to get into semantics about what town control actually means, you will realize that right now we are the closest we ever been.
Yes sure spending hours and hours afking characters in cities , very sensible.
Ad 1, Thats what i meant about moving PvP elsewhere. But then it doesnt have to be TC, does it. TC can remain intact and worked on (now when it makes sense), meanwhile people keep ubapwna each others elsewhere.
TC stays where it is , can keep yapping more how it can be something else. Few individuals can yapp about that forever , i don't give a fuck actually because as i said your the minority.
however pumping an ego with being "a majority of population" is just dumb.
See above , yes majority.
Why?
Because it is like that in this game for years , most of the players accept that , deal with that and have fun.
Your just trying to argue about something so impossible to convince , people who actually don't participate in TC much or not at all will tell those who does how TC should be , just what the fuck ?
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ok, im gonna cut it short and have a long chat with my wall here to spend the time more reasonably.
Yes sure spending hours and hours afking characters in cities , very sensible.
Thats something we would not have to do if you guys werent so obsessed with your precisious itanz and pwning. The point of this system is that if you stay longer in the city, in bigger numbers, eg. do more for the city, you own it. Erradicating every other living thing is not point of this system (now thats what you still keep yourself from understanding). Sarmatians before the wipe owned redding, spent a lot of time there, eliminating threats, helping newbies. We had a great time, we had rp, we socialized (met a few members that still are in our ranks).THIS is what you are supposed to do, knucklehead. Then and only then you will be worth of controling the city.
TC stays where it is , can keep yapping more how it can be something else. Few individuals can yapp about that forever , i don't give a fuck actually because as i said your the minority.
Dear sir, what we are yapping here about is that we actually want it to stand where it is. AND how it is.
Keep calling yourself a majority if it helps you. Call yourself supreme race or team america. Doesnt change the fact that you are trying to hold this game back just because it would make your life easier.
Meanwile the actual majority of this game wonders the wastes or spends hours and hours on their faction bases.
Keep it up, you wanker.
Im sorry about not replying to another of your points. You seem perfectly capable to create yourself an artificial reality where your theories work. Yeah yeah, im pretty sure that if there was a huge fight in your city every 10 minutes you would not desert it. Nah, you would probably keep looking out of the window enjoying the great living condition, avoiding stray bullets.
Sure sure sure. And so on.
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Thats something we would not have to do if you guys werent so obsessed with your precisious itanz and pwning. The point of this system is that if you stay longer in the city, in bigger numbers, eg. do more for the city, you own it. Erradicating every other living thing is not point of this system (now thats what you still keep yourself from understanding). Sarmatians before the wipe owned redding, spent a lot of time there, eliminating threats, helping newbies. We had a great time, we had rp, we socialized (met a few members that still are in our ranks).THIS is what you are supposed to do, knucklehead. Then and only then you will be worth of controling the city.
Nobody is obsessed were just having fun , taking towns , controlling them , just natural for us. The point is that currently if you stay long enough in the city as you say " do something for the city " , you don't understand that it's countless of hours of just standing in one point and much more than few players don't like that. What we do with the system is none of your business we make what point we want out of it this system that is what it makes it so good , you are nobody to tell me how we should play this game or this feature. Who do you think you are ? I'm certainly not telling you what you should do or what to make out of this system , but what you need to understand to deal with it and not try to change it in a direction not needed.
Dear sir, what we are yapping here about is that we actually want it to stand where it is. AND how it is.
Keep calling yourself a majority if it helps you. Call yourself supreme race or team america. Doesnt change the fact that you are trying to hold this game back just because it would make your life easier.
Nobody is holding this game back , it's just in your head.
More insults
EDIT: Actually why should i insult you , i'm not like you.
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Devs, please make some adjustments, many of adjustments have been reasonable, maybe someone can sum them up? ;)
I remember those that been repeated mostly i think:
1. Make Who and How much influence holds in current town visible, like a list, so when you type Influence, you will see 3 top factions or something.
2. Give militia an option to kill sneakers on sight (Friends dont sneak in ones garden, right?)
3. Make the current option acually work
4. There are a lot of bugs with militia currently, like not shooting sneakers when they shot first time (when they shot while in sneak)
5. I would also propose to make gaining influence an option not something that happends automaticly (like a command, ~Startinfluence or something could be usefull, or Cato's idea he posted in suggestions about friends and alliances)
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Devs, please make some adjustments, many of adjustments have been reasonable, maybe someone can sum them up? ;)
I think old windows giving loot out every hour, mixed with an influence system which played out over a longer period (say a day), where you would get the option to control various things would work.
Read few posts behind , before this badger and wichura trolling.
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Nobody is obsessed were just having fun , taking towns , controlling them , just natural for us. The point is that currently if you stay long enough in the city as you say " do something for the city " , you don't understand that it's countless of hours of just standing in one point and much more than few players don't like that. What we do with the system is none of your business we make what point we want out of it this system that is what it makes it so good , you are nobody to tell me how we should play this game or this feature. Who do you think you are ? I'm certainly not telling you what you should do or what to make out of this system , but what you need to understand to deal with it and not try to change it in a direction not needed.
If thats what you call fun, then you just have to be eradicated. Simple as that. And you will. If your players dont want to stand around the town, this TC system is not for you. Let people that do want to do it. Being there is hinkley to satisfy almost all of your pvp need, given i never heard of you "controling" gordons or another lockerless location i cant help but wondering - are you sure you are not obsessed with them itanz?
And oh yeah. I know who i am. I am a beta tester. What are you?
Nobody is holding this game back , it's just in your head.
You constant bitching (that comes from the fact that youre unable to keep something up, not from the fact that something would be wrong) threatens terminating the best and only sensible TC system there ever was. Now thats what i call holding the game back.
The only weird thing is that this mostly works in complete oposite - when players whine, Devs are sure they did the right thing. I cant figure out why it works this time - and with such an important thing.
What you are capable of is providing so much useless information in such a short period of time , that it is like close to useless to listen to as reading a brick wall.
If you consider my points invalid or even useless, there is a simple solution. Do not reply.
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this badger
Calling me names wont help you. I am presenting valid points here, if you cant argue with these, please dont sink to cheap insults.Devs, please make some adjustments, many of adjustments have been reasonable, maybe someone can sum them up? ;)
I remember those that been repeated mostly i think:
1. ...
If i may suggest, i would take another route in making this system actually work. Decrease the TC rewards and make players work for it. Percentage of the towns traffic, given by the influence points, spread over the usual tc rewards. Make quests that would increase towns reputation increase influence too, if done by a member of player faction. Make controling factions actually loose influence when killing a non-invader (meaning someone who isnt draining influence) and gain when they die serving the city (being the controling faction...
So on and so on.
This system is the most sensible one there was. Please, dont give up on it.
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If thats what you call fun, then you just have to be eradicated. Simple as that. And you will. If your players dont want to stand around the town, this TC system is not for you. Let people that do want to do it. Being there is hinkley to satisfy almost all of your pvp need, given i never heard of you "controling" gordons or another lockerless location i cant help but wondering - are you sure you are not obsessed with them itanz?
Want to eradicate us , me ? Ye sure make much sense.
That we don't want to stand many many hours in cities in a game , is completely sensible and understandable as it is not fun nor entertaining. We already have made consensus with many players that this current system doesn't work , doesn't satisfy many players , it's a reason that this topic has 15 pages , maybe you should try to read some other parts of it and digest the information you read both the information i gave you ? Nobody is obsessed with anything again.
Don't talk about hinkley your obviously not visiting it much or haven't at all.
And oh yeah. I know who i am. I am a beta tester. What are you?
How nice of you.
You constant bitching ....
Actually your the one who is bitching now. :)
Calling me names wont help you. I am presenting valid points here, if you cant argue with these, please dont sink to cheap insults.
Yes sure , " valid points " in your dreams.
Decrease the TC rewards and make players work for it.
No sense at all.
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Please, stop this.
The very least i could get is a little say, my two cents if you will. You flooding it flaming, trying to insult me and scraping my points is childish.
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Your the one who is insulting me , being childish. Scraping your points ? I'm the one who is shutting your yapping up , because you make little to no sense i'm sorry.
If i may suggest, i would take another route in making this system actually work. Percentage of the towns traffic, given by the influence points, spread over the usual tc rewards. Make quests that would increase towns reputation increase influence too, if done by a member of player faction. Make controling factions actually loose influence when killing a non-invader (meaning someone who isnt draining influence) and gain when they die serving the city (being the controling faction...
So on and so on.
The problem with quests that increase influence , killing non invaders , getting influence for dying it's all ridiculous and abusable like hell. Guy with a " non invader character " kills your faction members all time so you gain more influence , factions making alts to grind up influence and reputation on quests, or " non invader character " trolls that specially provoke them to be killed without much choice therefore making a disadvantage to faction controlling the town.
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SOT , BBS , CS , Crazy 88 , VSB , RDA , TTTLA , BHH , TSAR , Amboy dukes factions who have something to do with TC , not to mention all these new groups smaller ones that try to participate TC in some sort of way The Void , Toxic Avengers , Outcasts etc. etc. there are more
Like I said - just a few swarms. BBS is busy gathering themselves together (3 or 4 are active from what I know), CS ragequitted (few of them hides on Hinkley), RDA is inactive for a longer while, TTTLA still can't stand they no longer can spam preview button to "blacklist" more bluesuits. What remains? Right, SoT and VSB hiding in a city's toilet. Rest of acronyms doesn't sound familiar from game, just e-penises measurements on forum.
Majority my ass, mister.
people who actually don't participate in TC much or not at all will tell those who does how TC should be , just what the fuck ?
Why should I decide about features I don't give a crap? Who am I to do this?
Play as you want, hide where you want, pwn and smash whole cities, I don't mind. But please, don't expect privileges just for "being a majority", which is not true.
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Looks like another topic that became a total trollfest instead of giving devteam some ideas how to fix Town Control, just because of a bunch of dedicated trolls who "never tried TC", "don't give a fuck about it" but appear with same pointless yadda-yadda as soon as a topic about TC is started, like it was some sort of a trolling magnet for them. Rofl.
Like I said - just a few swarms. BBS is busy gathering themselves together (3 or 4 are active from what I know), CS ragequitted (few of them hides on Hinkley), RDA is inactive for a longer while, TTTLA still can't stand they no longer can spam preview button to "blacklist" more bluesuits. What remains? Right, SoT and VSB hiding in a city's toilet. Rest of acronyms doesn't sound familiar from game, just e-penises measurements on forum.
Majority my ass, mister.
Yep you and few trees are the majority in fonline, that's right. Dunno where your info comes from, but I can't stop laughing ;D It's like somebody busy with collecting junk told himself: "north doesn't exist and pvp gangs are a myth".
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I have to agree with ernest that current tc is somehow better than previous. The key point is that you get rewarded from presence. What controlling is it if you stand there for a while and leave? If you stand in town for 15 minutes, you controlled it for 15 minutes and then left. So you should get rewarded from the 15 mins, not more.
It doesn't actually matter what you do in the town as long as you're there. Kill everyone on sight? It's your rules, and you're applying them on others. That's controlling. So if you leave and people can just come in freely, you aren't applying your rules on them anymore and town is out of control.
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Sarmatians before the wipe owned redding, spent a lot of time there, eliminating threats, helping newbies. We had a great time, we had rp, we socialized (met a few members that still are in our ranks).
If you're talking about WWP, you should take a cold shower, that will wake you up.
WWP had nothing to do with RP. WWP's sole aim was to provide TTTLA (and various other factions) with a guarded HQ mine.
It only 'helped newbies' in that they could use it too, unless any WWP member decided s/he wanted their stuff, in the case of which s/he would just kill them, loot them, and call them an enemy scout... heh, I guess that was the "RP" part, so you were right about that after all.
On a more serious note, this is a PvP server. There are no people interested in any *real* RP here, wake up and deal with it.
And these Sarmatians... they are a big joke. Let me remind you of the following thread they started: http://fodev.net/forum/index.php?topic=17634.
In it, they whine that they have to stay in Den and manually click on every incomer to have him killed rather than having their slaves do the job. A truly sad topic, but what would you expect. As you can see, I even posted a reply in it, and got called a troll because they could not come up with any good arguments to substantiate their ridiculous claims.
Now the same thing is happening here, except it's not me, but T-888 making good points and proving that certain people have no clue about the things they're discussing. In return, he gets called a knucklehead, a wanker, a child (sic!), and a twat... all that just by one person, and guess who that person is... well, yes, that's our ErnestGaskin, what a surprise.
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Solar you said something about idea of hybrid, old world timer window TC with new one influence system.
How about suggestion like this :
Some A gang go to city, start timer, 20mins to end, then there is an award inside locker, then you have to stay with some numbers of equiped players to make influence points if you want to get next bonuses from locker on every next 30mins or as before 1hour. Influence points system is connected in making some things inside city not only afking and standing with militia. If you don't do these jobs - you dont recive points so no price in locker, but you still controllng city if you're inside with armed guys. Let's say for example in Gecko you must do some things connected with reactor, bringing some electronic parts or fixing some machines every 5min then players who would want some roleplay they would be satisfied, there wont be any afk's guys hiding in bars( at least 3 of 5 must do every 5minutes some job to still have city and have bonuses from lockerz, or in Den you must bring some slaves to metzger or any other ideas, whatever..
And if no factions guys are inside town for 1hour then city could be noone. So we got action when some A gang is taking city then others know about this. And if city is noone next gang lets say in next day dont have to stay 10hours to make some 100 influence points only start time as before 20mins and city is in their hands. If you are in faction controlling town you must do some things to get bonuses and help of militia, and militia could about as someone suggested 8 npc's. As you said you think about some fake npc's faction gangs which could attack city and for example in modoc you must defend poor peasants from them.
And fix no mercs allowed to add into milita or when enemy faction is taking city ( no 500hps)
I hope at least 50% of this you understand, sry for my english and i typed it fast.
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WWP had nothing to do with RP. WWP's sole aim was to provide TTTLA (and various other factions) with a guarded HQ mine....
Now the same thing is happening here, except it's not me, but T-888 making good points and proving that certain people have no clue about the things they're discussing. In return, he gets called a knucklehead, a wanker, a child (sic!), and a twat... all that just by one person, and guess who that person is... well, yes, that's our ErnestGaskin, what a surprise.
What do you know about wwp? Looks like nothing at all. Yet you're telling people that they don't know stuff here. Let me tell you something about wwp.
T-888 is saying there ain't no action in towns. He's also disliking allowing nubs to come in and do stuff. Well guess what? In wwp we allowed certain people to come in towns and do their stuff, we also had lots of action. I remember days I didn't do anything but fight off robbers. There was occasionally so much action I got fed up with it.
You know why? Because we allowed nubs to come in. That encouraged robbers and murdrers to come in and kill those nubs. We the wwp and our allies (tttla, vsb, hawks, tsar, guardians, randoms) often eventually steamrolled those robbers but they kept coming because when they killed those nubs and us sometimes they got at least some victories and some enjoyment. SoT allows nobody in. They steamroll everyone, so everyone stays out. Then they wonder where everyone is.
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Looks like another topic that became a total trollfest instead of giving devteam some ideas how to fix Town Control, just because of a bunch of dedicated trolls who "never tried TC", "don't give a fuck about it" but appear with same pointless yadda-yadda as soon as a topic about TC is started, like it was some sort of a trolling magnet for them. Rofl.
And yet you don't bring any of ideas to fix TC, but keep the trolling up. High five, Mr Troll :>
Yep you and few trees are the majority in fonline, that's right. Dunno where your info comes from, but I can't stop laughing ;D It's like somebody busy with collecting junk told himself: "north doesn't exist and pvp gangs are a myth".
Yep you and few apes are the majority in fonline, that's right. Dunno where your info comes from, but I can't stop laughing ;D It's like somebody busy with hiding in a toilet told himself: "south doesn't exist and pve gangs are a myth".
See how easy it is? But how about we both stop spreading this bullshit already?
Anyway, I remember two large and famous projects, that "apes" were running - Broken Hills Hunters in BH and Sarmatians in Redding. I liked that a lot, because it was what in my humble opinion "town control" means - we shoot on sight people we don't want here, because we are tough guys controlling shit all over the place, but we also allow others to come, stay, talk, trade, whatever. Too bad both projects have been abandoned, due to banana box issues ("zey get itanz!!11 zey exploiterz!111 abuze1!111"). Current TC system, from what I can read here, supports staying in town, not lurking from worldmap preview. Details are to adjust, but main idea seems reasonable.
I hope no matter what shape new TC get, above "projects" will come back some day.
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From the begining of the game North was about death frags rape and gang wars, if anyone want more peacefull life that's why South got guarded cities... but still someone is expecting peace everywhere on world map. Simple - lumberjacks are afraid of going north into nonguarded cities, and pk's can't kill n00bz in safe places, but when someone kill everything on sight and then wonder why noone is inside so ye thats stupid.
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If you're talking about WWP, you should take a cold shower, that will wake you up.
WWP had nothing to do with RP. WWP's sole aim was to provide TTTLA (and various other factions) with a guarded HQ mine.
It only 'helped newbies' in that they could use it too, unless any WWP member decided s/he wanted their stuff, in the case of which s/he would just kill them, loot them, and call them an enemy scout... heh, I guess that was the "RP" part, so you were right about that after all.
As I see, you have no idea what you are talking about. Guarded HQ mine? Ridiculous. That could only come up from the mind of a crafter, because at that time literally everyone had plenty of caps and stuff. I spent there a lot more time than you did, you have no proofs, no pictures, no witnesses, simply nothing. You say we were killing people for their stuff? Come on, try harder people who used to come in the town were mostly bluesuits, miners or low levels, do you really think we were interested in their shotguns, mausers and leather jackets?
WWP wasn't perfect, its history proved that "the outlaw" politics turned out to be wrong. Lately WWP dropped this politics, but it was too late, under heavy siege WWP project was destroyed.
Another thing, few months after this, TSAR started running their own town, Den. After that they moved to Redding and made it alive, again. It was the best era of Redding I have to say. You wanted to mine? Fine, all you had to do was to go to Redding. You wanted to fight? Sure, all you had to do was to bring some friends and start shooting miners at mine area and you had always equipped enemies against you (TSAR+allies). Many successful player-driven events took place there, as well. When you came in peace, nobody was allowed to shoot you, even if you were from an enemy gang.
That's basically the model of a prosperous town which, as I believe, the new TC system tries to encourage. So the main question is, how to make everyone happy? I'd like to see an opportunity for both groups in TC. One group let's call them roleplayers should be able to use its strength, which is obviously ability to stay in a town for a long period of time. On the other hand, PvP apes aka Pwnz0rz should get what they want as well (blood, money and burning houses).
Well, the first possible option is to assign different rules to each town, but that's not good because as we all know, pwnz0rs want some variety. Nobody would be happy if there was only one town where to fight. I guess that's not a problem, since apes can raid roleplayers town whenever they want, the only obstacle and problem for them is that they won't be able to take town and have any profit from it.
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I actually like the idea of the windows being *for* something.
Say you went to talk to the town leader, he then had a small pool of things the town wanted which were chosen from randomly.
He'd pick "Clear out the Mine", "Fix the reactor", "Defeat incoming Raiders" for you.
-> Message goes out telling everyone who is trying to do what and timer begins
-> Other gangs could come in and stop it
-> Influnece +/- based on who succeeds in what (-ve for gang stopping you, +for doing the mission)
-> If you have succeeded you get the loot which depends on your overall influence level.
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He'd pick "Clear out the Mine", "Fix the reactor", "Defeat incoming Raiders" for you.
-> Message goes out telling everyone who is trying to do what and timer begins
-> Other gangs could come in and stop it
-> Influnece +/- based on who succeeds in what (-ve for gang stopping you, +for doing the mission)
-> If you have succeeded you get the loot which depends on your overall influence level.
Quests are ok but if there is a window telling that gang is fighting raiders in bh, it is extremely big advantage to attack them while they are doing so. If the raiders are weak, it's too easy. If they are hard it's ok but not if the enemy gang strikes at the same time.
Those quests would be okay to do when it's unlikely an enemy faction will come.
Window could be used, but it could be like this:
"Gang is controlling BH"
This means that the gang is there and it means two things: 1. nuubs can come and do stuff, giving influence to the controllers and bringing life to town. 2. Enemy faction can come and start a racket. The controlling gang can take any positions it wants to counter the possible incoming enemy strike. During that controlling period the actual controlling gang can choose to just chill around, stand in strong positions, do those quests or participate in the same actions the nuubs are there for.
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Enough , i suggest wichura and people with similar state of minds to just not participate here , all you do is just mess up the air. No offense.
I have to agree with ernest that current tc is somehow better than previous. The key point is that you get rewarded from presence. What controlling is it if you stand there for a while and leave? If you stand in town for 15 minutes, you controlled it for 15 minutes and then left. So you should get rewarded from the 15 mins, not more.
It's " somehow " better on paper at least was , but this system doesn't work in practice. I think the key point could be as well how long the city has been under your control. This Hybrid system solar is talking about is , you can take the city in 15 minutes okay , you have it it's yours , but if you will not gather enough influence then you will not be able to do much with the city. Furthermore gaining the influence not by afk'ing but through some other ways , i'm not sure what solar has in mind for that , but fuck it makes a lot of sense. Now influence is just a growing timer , nothing more.
T-888 is saying there ain't no action in towns. He's also disliking allowing nubs to come in and do stuff. They steamroll everyone, so everyone stays out. Then they wonder where everyone is.
I see. Don't talk about SOT in that case , you don't know how we deal with outsiders. There are some people that actually came to us in cities or IRC and asked for us to not shoot them , let them hang around , some peaceful traders or slavers in den for example and we let them. That's not the problem.
The problem is that nobody is willing to take those cities due to time spent on it , okay maybe are but simply put can't. If you want to take BH you will have to deal with at least 4 hours with very much people , you think you can fight SOT for 4 hours successfully and keep a foothold there ? If someone could would already do that. Timer is just simply too long.
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This Hybrid system solar is talking about is , you can take the city in 15 minutes okay , you have it it's yours , but if you will not gather enough influence then you will not be able to do much with the city. Furthermore gaining the influence not by afk'ing but through some other ways , i'm not sure what solar has in mind for that , but fuck it makes a lot of sense. Now influence is just a growing timer , nothing more.
Depends on how the city can "grow" after it's captured. For example last session obt you got more rewards over time you held the city and got stronger militia. That was bad because some group of trolls could take the town at midnight and ruin the massive ratio of rewards. It could also raise the militia and fight off everyone until they got more people. This must not happen again.
The rewards from the town need to be obtained here and now, when the members are inside. Not hours and days afterwards. If you aren't in town, you don't deserve shit.
I see. Don't talk about SOT in that case , you don't know how we deal with outsiders. There are some people that actually came to us in cities or IRC and asked for us to not shoot them , let them hang around , some peaceful traders or slavers in den for example and we let them. That's not the problem
Okay but I can talk about present situation. Somehow the towns just aint like Redding in last obt. Somehow there isn't as much action in towns as in last obt.
The problem is that nobody is willing to take those cities due to time spent on it , okay maybe are but simply put can't. If you want to take BH you will have to deal with at least 4 hours with very much people , you think you can fight SOT for 4 hours successfully and keep a foothold there ? someone could would already do that. Timer is just simply too long.
When you're dominating the server, it don't matter what the timer is. Rogues dominated in the beginning of last session, then the swarm. Timer might be too long but it has nothing to do with what's going on in towns. The controllers decide that. If they shoot most people or spend their life on worldmap or elsewhere, towns will be empty. It was like that in previous sessions.
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I actually like the idea of the windows being *for* something.
Say you went to talk to the town leader, he then had a small pool of things the town wanted which were chosen from randomly.
He'd pick "Clear out the Mine", "Fix the reactor", "Defeat incoming Raiders" for you.
-> Message goes out telling everyone who is trying to do what and timer begins
-> Other gangs could come in and stop it
-> Influnece +/- based on who succeeds in what (-ve for gang stopping you, +for doing the mission)
-> If you have succeeded you get the loot which depends on your overall influence level.
+ Good idea
- Very hard and long taking to script.
- Complex system = Full of bugs
- It hard to set balanced and fun system if so many variables.
I think we need fix right now. We dont want whole new system right away. Right away we need fixes.
6 Things:
1, Cap influence on 100.
2, Max militia count = 10 (for a start)
3, Mercenaries CANNOT be added to militia.
4, Command for showing enemy gang influence.
5, Speed of gaining influence = Speed of influence drop for enemy factions. (influence drop from gang which has the most influence at the time)
6, WORKING server message, when someone is capturing the city.
7. Not possible to get militia with alive militia.
8. Not possible to getting influence inside buildings or don't use point (3).
9. Fix bugs with militia-directions
10. Not possible to buy militia when enemies in town or when enemies gaining influence.
These 10 things are easy to script and it will bring some life to TC PvP. Later we can discuss more complex and funnier system. But now there is no time for that.
And really, dont tell me that these things are hard to script. They are simple and its enough. It can be done in a few hours. And thats the point.
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+ Good idea
- Very hard and long taking to script.
- Complex system = Full of bugs
- It hard to set balanced and fun system if so many variables.
I think we need fix right now. We dont want whole new system right away. Right away we need fixes.
6 Things:
1, Cap influence on 100.
2, Max militia count = 10 (for a start)
3, Mercenaries CANNOT be added to militia.
4, Command for showing enemy gang influence.
5, Speed of gaining influence = Speed of influence drop for enemy factions. (influence drop from gang which has the most influence at the time)
6, WORKING server message, when someone is capturing the city.
These 6 things are easy to script and it will bring some life to TC PvP. Later we can discuss more complex and funnier system. But now there is no time for that.
And really, dont tell me that these things are hard to script. They are simple and its enough. It can be done in a few hours. And thats the point.
7. Not possible to get influence with alive militia.
8. Not possible to getting influence inside buildings or don't use point (3).
9. Fix bugs with militia-directions
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And i forget one.
10, Not possible to buy militia when enemies in town or when they gaining influence.
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And yet you don't bring any of ideas to fix TC, but keep the trolling up. High five, Mr Troll :>
I brought many ideas to improve TC in the past, some of them were actually placed in the game in various times. Also, prewipe, I posted a whole concept as an idea for new TC. I believe you know how to use search tool if you are interested in these (I bet you aren't, as all you're doing here is posting cheap troll posts). High five, Mrs Moroniura ;> Out of trees to chop?
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i was think i big gang small gang fix
heres how it goes.
big gang 1 takes town by tc timer. they get normal rewards and such as is now.
small gang is "hired"(not by there will you see) by the small faction haveing the most influence. throw quest and standing around looking cool. small faction lets people in town , trade do there rp whatever they do. they also get rewards on a small scale but enough so they can run city and buy millita. small faction controls milita and laws. if small faction lets people trade, sell slaves, do quests and things such as that the big faction and small faction both get more rewards.(town is doing good more money comeing in)
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What are you talking about small/big gangs ?
If max influence points fill be 100 it will be easy to take city for small gangs too.
What problem ?
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If some one play from time to time, and want to go to TC today, he wont be able to control any city. This days TC system is for "no lifes". We cant just log on, gear up, take team, get town control, than just log off, and let the others do the same. It`s just an opinion, but isn`t it true?
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Then small factions will come to city at nights, take it fast, loot and leave again...
Just put Influence limit on some real value(70-100) and fix server message about TC. It will be really nice for PvP and guarding cities..
Anyway that sings like some propaganda - because All fractions can come in the city now and get their PvP...but they not coming... Of course they can tell about SoT_Swarm but yesterday when we entered by 10 players in Gecko same number of Hawks(for example) with militia running away immidietly.
And there some screenshots with good swarm of small organisations...Where they all ? o_O
So TC is not a reason why there is no PvP on TC. (But of course now that not work as it want to be)
Good point, everyone is scared in base and yelling on forum there is no pvp :D, but we fighting all the day.
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I think change influenc on % of influence can change tc. Now is somethink like brahmin shit.
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I actually like the idea of the windows being *for* something.
Say you went to talk to the town leader, he then had a small pool of things the town wanted which were chosen from randomly.
He'd pick "Clear out the Mine", "Fix the reactor", "Defeat incoming Raiders" for you.
-> Message goes out telling everyone who is trying to do what and timer begins
-> Other gangs could come in and stop it
-> Influnece +/- based on who succeeds in what (-ve for gang stopping you, +for doing the mission)
-> If you have succeeded you get the loot which depends on your overall influence level.
Quests are mostly repetive... Sorry but as long as quests will be based on NPCs, they will i think always repetive... A lot better would be player based gains i think. A possibility could be to give the "only want to pvp" players 1 or 2 cities with simpler rules, like old timer that strongly encuraged pvp with its "king of the hill" gameplay?
I think more things like if a, neutral player goes in and trades or mines or sell slaves and walks out alive, should give influence towards the faction (more influence the more players online at current moment maybe). There also must be limits in this, like a set little amount of influence the faction gain from each of those neutrals per hour/day, so it wont get abused by gang alts. If this neutral player attacks controlling faction member or anyone in town (if he starts a fight) he should be also excluded from any negative influence towards controlling faction for a day, or even two (maybe random between 1 and 3 days), so controlling faction can dispose him without any negative gains. Also, players that attack should be remembered by militia... Lets stop this sneaker suicide madness please.
If you're talking about WWP, you should take a cold shower, that will wake you up.
Haha, dude, i suggest taking a cold shower yourself... Ernest said "Sarmatians"... Have you even played last wipe or you just showed up here talking about something you have no idea about?
I just say, when Ernest says "Sarmatians" why would he mean "WWP"? If he ment "WWP" i am sure he would have said "WWP" ;P BHH was WWP too for you i guess ;D
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And yet you don't bring any of ideas to fix TC, but keep the trolling up. High five, Mr Troll :>
Turn off influence, get back last session tc system, for me could be all to play, and don`t care about mili or mercs.
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I agree with statements written together by Hovinko and pti4ka, except the excluding of buildings. I dont see nothing wrong with camping in buildings, most of the time, its a deathtrap to those who are inside and there are numerous ways how to clean them out.
I like the idea of receiving reward both while in the city and while not, but the ratio should be around 1:7 (1 hour of camping inside the city nets you same stuff as being 7 hours not in the city).
Even your butthurt about small-gangs-not-being-able-to-control-city annoys me falloutdude, this last suggestions sounds interesting. Big gang sets a small gang as a deputy, so both gangs gain profit. Big gang doesnt have to be inside the city to receive more stuff, while small gang receives a small portion of it.
Lastly I must say I like the new TC, just for the sake of having something new and fresh. TC shouldnt be like ping-pong when a town changes its owner every hour. By having considerable influence in it, some (AFK) gang shouldnt be able to take it during the night. Most of you are there for the beacon, not for controlling the city itself and this can be accomplished even without frequent change of the owner.
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militia isnt problem, mercs too but problem is proxies. Militia is good thing but if defen 15 proxies its insane.
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problem is influence system...most of us dont have time and will to stay few h in 1 place with out any reason. 15min was long enought and now 15h and still you have no idea you can take it...set max infl to 20. 7.5 u capture the town 10 u can buy 5/10 militians, and evey next 2 infl u can buy antother 1/2. and when someone took city every other gang infl is cleared to basic 0 again. simple and quick.
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militia isnt problem, mercs too but problem is proxies. Militia is good thing but if defen 15 proxies its insane.
How do you defend militia with 15 proxies , tell me about this magic i don't have such a spell in my wizardry book ? How players can come up with something like that ...
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Boys, devs,
i think changes that have been suggested by Hovinka, Pti4ka and Sarakin are acceptable and very needed for active playing players, but they still dont solve other main problems.
I represent the part of players community, where players don't have any time to loitering in cities. I could find some spare time for leveling of my character, accumulating neccesary stuff to support my pvp character. But then i expect that this game could grant me opportunity to PvP without loitering in cities. I dont want start theoretical discussion about other aspects of Fonline 2238. I did most of quest, blahblah, i just want to do what most of PvP players wants. Teamplay gameplay with my mates and "virtual friends" against "virtual enemies." Fonline offered this possibility, but now it is gone. Not only because of absence of beacons, but even because of absence of TC windows and similar "organized features."
Even current TC is fixed, there exists several questions, that should be answered:
What is the sense of loitering in cities? It is the oposite of sense of good gameplay. Play = activity. TC = loitering = absence of activity. Imagine TC as a top of activity of every faction, what you can see: it starts by creating and leveling chars, then founding factions and bases, crafting, trading, exploring wasteland and finnaly => loitering. Eh, what? Absurd!
Only activity, that offers (or offered) TC is organized PvP. Until this session. No beacon = more loitering. One faction could control more cities = less comparable enemy factions. Absence of TC windows = more wasted time. Militia = strong faction is stronger, weak is still weak.
I think that neccesary thing that devs should do, is to split roleplay, economical and PVP element of TC into separe systems, because the hybrid that games offers is obstacle for everyone. I understand, that devs dont want to eliminate some scripts and works they hardly balanced, but it is absurd. Working elements are gone (namecolorizing, tc windows, ...), nonsenses remains.
My ideas:
a) roleplay city for roleplayers = if any faction wants to create their own roleplay city, they should create their own map. Map would be visible on worldmap, with laser or similar turrents killing on sight everyone who is not member of "city faction". Once you get citizenship, everyone can do what he wants, even kill other citizens, turrets will not kill him. Only law would be other citizens. So no more raids from enemy and a lot of opportunity to loitering for kids and unemploeyd players.
b) NPC in northern cities from time to time "drops" some stuff (= in conversation because they are afraid of PvP build) => players are motivated to visit those cities and fight with each other. Best is, that you can meet weaker, stronger or equivalent enemies. Better than miracle TC boxes.
c) From time to time, some messege window would inform everyone about some special reward "enclave vertbird will emergency land somewhere, not well protected, you can get tier max weapons or even parts of apa armors" and similar.
Or something even different, but not loitering OMG.
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For bringing peace in north towns faction controlling it must just recieve some small rewards, like % from digged in BH and Reddind, % from slaves trading in Den. And you will see that faction controlling town will defend town and random people coming to trade/dig.
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leave rpg project in south...north is for pvp not rpg and "hello stranger are you new in town"...like some gang did in redding
i spended 2 many hours of digging crafting and exping to stay another few h in city to start a fight or get something from it. next problem is in few months infl lvl will be so high like greece debt so it will be pointels go on tc with new gang or gang who never try that city...devs give us oportunity to fight not just stand and count infl lvl...i miss times when in 2-3h i fought in each city in few fights, or when i waited in best city to defend since larger gang-gangs were taking one by one our towns...now when i have 400 inf lvl i can say...ok i am going sleep and maby in the morning i can start fight with them...change it or give us special places where we can fight and take rangom low-high loot as reward for something...good example req serv - catedra or mariposa
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leave rpg project in south
Skycast told about noobs/crafters ect not about some armed guys who coming for pvp. If some gang will come there will be PvP
But if some noob coming to dug ore on trading TC gang will have choice: kill him or cover and get some % from his deals.
Maybe it's not too easy to realize but It will change game-play too much for the better.
ps. We are forgot:
10) Militia not disappearing after each crash/restart of the server.
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Ehm leaving rpg out of a Fallout based game?
Like it or not but its based on Fallout 1-2 and not on fallout 3 which is mindless shooting.
Its true game contains lots of pvp but if you can't see but that only then its your loss. This game is way more deeper then some pew pew I killed you. And TC is getting to a shape that shows some deepness I like this new infulence system there are problem with it ofcourse there are the wipe wasn't months ago everything is fresh.
About places to fight there is Hinkly (you don't even need to have gear) and Reno people always find a fight there and you can get the stuffs from your victim.
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north is war zone not pleyers friendly place
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Why is that in the first place ? Just because people got accustomed to that, it doesnt mean that it cant be (or shouldnt be) changed.
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sure...same with south...remove guards in south and i will be happy. what you dont like this idea?
i would like to kill someone in ncr or hub but i cant with guards walking around...
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But south is noobzone, leave it for shovel-crafters!!111eleven
Why does anyone need such silly dividing anyway?
For bringing peace in north towns faction controlling it must just recieve some small rewards, like % from digged in BH and Reddind, % from slaves trading in Den. And you will see that faction controlling town will defend town and random people coming to trade/dig.
This.
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yes we had this in redding. it is ok for me but not now with non limited inlf level...i saw bhh trying to tak bh and sot just disintegrated them in 20s...;]
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But if some noob coming to dug ore on trading TC gang will have choice: kill him or cover and get some % from his deals.
Maybe it's not too easy to realize but It will change game-play too much for the better.
This 2x
Its quite better to populate towns for some price instead to have ghosttowns with guys inside killing every pixel on their screen.
For example some russians from SOT asked me for 20% of the cash which I get from selling two slaves, I agreed then and brought them the 20% , and I wasn't killed - so such thing is quite good for TC, and there will be something do to in towns , not only killing.
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If you want cities full of pople just take city and start rpg project, but if other gang want fight we should give them opurtinity to do it.
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If you want cities full of pople just take city and start rpg project, but if other gang want fight we should give them opurtinity to do it.
Rpg project? The game doesn't encourage rpg projects. While you're rping in downtown I'm farming gatling laser or hunting blueprints. Rp and powerplay must go hand in hand.
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Rpg project? The game doesn't encourage rpg projects. While you're rping in downtown I'm farming gatling laser or hunting blueprints. Rp and powerplay must go hand in hand.
I guess both posts were 4troll&lulz.
Well I know some people might organise some projects at northern towns, but we got too much players (especially Russian PVPers - no offence) that when they see a moving pixel they shoot - and then project fails.
For now at towns guarded by these gangs - projects have no chances, and anything that you would do there isn't able to do now(trading, shoveling shit, taking professions and quests).
In mighty future I could start some project at Den, Klamath or Modoc IF it(the city) would be in right hands.
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leave rpg project in south...north is for pvp not rpg
Heh, could say same about pvp... Leave pvp fights in hinkley, north is for rp :)
I dont know any rp projects in south to be honest, where there are npcs and npc rules there cannot be proper interaction between players, without fearing of death, there is no enjoyment of life :)