fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 01:41:45 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 3 [4] 5 6 ... 18

Author Topic: TC system  (Read 32059 times)

Lordus

  • So long and THANKS for all the fish!
  • Offline
Re: TC system
« Reply #45 on: January 20, 2012, 01:07:42 am »

Am i alone, who miss the working TC windows system? We knew when to join game to PvP. No retarded militia was disbalancing team proportion. What is wrong on "planning" PvP at certain hours. Every complains about windows TC could be fixed somehow (variable window time, better reward).

 Q1: Supports current TC roleplay in cities?
 A1: Only victims for PKs.

 Q2: Supports current TC organized PvP?
 A2: No, it does not. (Almost zero fights)

 Q3: Offers current TC fair reward for invested time and stuff?
 A3: No. (AFK leather jacket builds in hotel rooms at real night=> for caps, expensive or rare ammo)

 So my question is: Do we need to continue balancing current TC mechanism or should devs implement something different?

 Where is beacon? Players go home after work, school, and they need to search for any stupid PvP again. Lol, we talked about this problem year ago and it is back!

 Militia, same problem. Militia eliminate fair PvP combat, but it is useless now, because best protection of city is high influence value.
Logged
So long and THANKS for all the fish!

falloutdude

  • just some canadian guy
  • Offline
Re: TC system
« Reply #46 on: January 20, 2012, 01:21:37 am »

i find last era's tc was fine. just lower millita to max 10 and would be fine.
this influence shit takes forever to fully take a town from a factions who's influence is at max.
people come home from work , want pvp or to play game and instead find them self sitting in some town for hours. :-\
Logged
Roaming the waste again.

Glumer

  • The Evil Butchers
  • Offline
Re: TC system
« Reply #47 on: January 20, 2012, 01:55:17 am »

Most problems is this when we start TC as Hawks noone other start tc too :D guys why you sleeping and shitshoveling all the time? Guys dont give up and take some cities. Everyday stay in city for 4-5 hours ye its shit but if you do everyday enemies cant go sleep, cant go on wc and you can get some town. Stuff is thing which you can obtain really cheap.
Logged
Re: TC system
« Reply #48 on: January 20, 2012, 02:27:22 am »

Question is why to change good playable TC system to new (D)ucking influence system. Cool .... this game has one big (D)ucking bug ... TIME. Well Pre-Wipe TC was fine only problem was grid jumping with mercenaries. TC timer 15 minutes was relatively good but militia was (D)ucking strong.  But now you must stay in (D)ucking town for 1-3 hours maybe more .... noone knows what the (D)uck is (D)ucking influence limit. I hope I will start Fonline with new update which delete influence and make TC playable. TC was main part of PvP now its totaly (D)UCKED. So only way is dont waste time on TC and go to Hinkley ...
Logged

pti4ka

  • SoT
  • Offline
Re: TC system
« Reply #49 on: January 20, 2012, 06:21:17 am »

Looks like people who not have cities cry that "TC is bad" who have : "Nice TC"...

Anyway that's system or TC are better but of course needs some fixes and upgrades
Logged

headshot

  • Killian
  • Offline
Re: TC system
« Reply #50 on: January 20, 2012, 09:41:15 am »

Q1: Supports current TC roleplay in cities?
A1: Only victims for PKs.

Not really. The main point of the roleplay in the unguarded town or run a town project such as Wasteland Wildlife Protectors or the Sarmatians in the last periods of the previous session, requires attention of the faction on the target place. This new system "forcing" such group to focus on town even more and to do more than leaving one bot-alike guy who says "Hello, Wastelander" to everyone who comes and eventually uses 700hp plasma rifle militants to wipe out enemy factions who attepts to recap the town.
Logged
Re: TC system
« Reply #51 on: January 20, 2012, 09:50:39 am »

Actually new TC system with enforcing laws in towns can be good opportunity for RP, by laws you can prohibit pking in town, stealing, and welding weapons but it is bugged for now.
Logged

avv

  • Offline
Re: TC system
« Reply #52 on: January 20, 2012, 10:09:21 am »

But remember: what's it worth to the controllers to enforce those laws if they get enough stuff by just standing there and taking the townrewards. Rp is cool and all but it must go hand in hand with powergaming.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: TC system
« Reply #53 on: January 20, 2012, 10:16:36 am »

If devs fix this laws i think peace will come back in redding and bh uder SoT support.
Logged
Re: TC system
« Reply #54 on: January 20, 2012, 02:00:57 pm »

Why not implement time window for taking town like few sessions before? Only in this time influence will be gained, after window closes winning gang will be able to take reward from locker. Rewards from rest of the day will depend on other players activities like crafting, mining trading in town. Good sides:
1. Players know when and where fight will took place.
2. No more endless camping in town to get influence.
3. Possibility to populate towns by players after time window ends.

When time window opens influence of gangs will be set to 0 (maybe present owner will gain some bonus on start). If TC is long term deal defenders should have some adventage like militia but with respawn time atleast 1 hour so it helps only at the beginning. Additional income of town owners depends on their attitude towards other players if they are not interested in develop the town it is their loss.
Logged
Re: TC system
« Reply #55 on: January 20, 2012, 04:07:57 pm »

Looks like people who not have cities cry that "TC is bad" who have : "Nice TC"...

Anyway that's system or TC are better but of course needs some fixes and upgrades

Who cries ?? I dont care about city I am talking about TC system not about what I have.
Logged
Re: TC system
« Reply #56 on: January 20, 2012, 04:55:49 pm »

Exactly, Pti4ka please stop crying, adults trying to solve something.
« Last Edit: January 20, 2012, 04:59:01 pm by McBorn »
Logged
Re: TC system
« Reply #57 on: January 20, 2012, 07:55:49 pm »

hehehe another topic about how TC is good or not, this system was always about numbers if you guys really want to play PvP better go Hinkley at least you dont need to wait 4hours to play 2mins action where you can be swarmed :)


Small gangs are not supposed to hold towns. Sadly for those, domination is not implanted yet.

+1 but we both know it never happen...

pti4ka

  • SoT
  • Offline
Re: TC system
« Reply #58 on: January 20, 2012, 08:55:06 pm »

Yours pain has no limits...*heh nice pleasure  :)*
 :D :D :D
« Last Edit: January 20, 2012, 08:56:51 pm by pti4ka »
Logged
Re: TC system
« Reply #59 on: January 21, 2012, 08:33:25 pm »

re: up

Nobody gives a shit about your pleasures, kid.

It would be better for you to spend some time on learning English instead of posting crap on forum and making fool out of yourself.

TC is totally broken and unplayable at the moment, so let the serious people discuss the issue and find some reasonable solution.
Logged
Pages: 1 2 3 [4] 5 6 ... 18
 

Page created in 0.082 seconds with 22 queries.