Vsb and TTTLA have same number of players with SoT but looks like not possible to talk with this PvP-players who strong enough for Hincley but can't do something in real wasteland...and then they going to forum...
ps. Join VSB or TTTLA if you want TC cause 5-players gang newer gathering cities in all FO sessions.
I am happy running the faction I am and have about 10 and it well grow, and I can easily do anything in the wasteland maybe you should try the TC system and take a town and see if you like it before you say nobody can do anything in the real wasteland
I'm perfectly happy with the gang I'm with.
Its not the gang size that is the issue I mention one thing that it was easier for smaller gangs last wipe to town control based on TIME not SIZE and then people take it as I am complaining about being in a small gang which is not the case. My main complaint is the way influence mechanics work and how time consuming it is to town control. People work go to school have better things to do than spend 6 hours to capture a town.
Go try to take klamath see how much fun you have trying to get 50+ influence points my gang gathered 51 and still didn't take it from the current faction see how much fun you have trying to take klamath and you well see what I am talking about. By now the fists probably have some ridiculous amount, and congrats to the fists you won the town by boring us to tears trying to get more influence points.
Influence points never go down when the faction isn't in the town, both factions have to be in town to be able to lower eachothers influence points which is why I write on forum and suggest a change to this system.
So showing up slaughtering everybody makes no difference, all it does is help their faction by allowing them to keep their influence points if they don't enter the town again. Its stupid system basically it rewards shitty factions who can't defend themselves pvp wise to keep the town. So pking and slaughtering the faction holding the town is pointless. Its just a flawed system of how this works.
Its basically a fight who has better gear and who can stand in town longer wins. You don't want influence to go down you don't enter wait for the other guys to leave and gain more, I do not see how this is fun. There needs to be a limit and there needs to be some balance.
It seems that we will have 5 huge different alliance factions with around 120ppl in the game as:
SoT
CoA (TTTLA + C88 + Guardians + friends and added VSB)
Hawks + TSAR
Chosen Soldier in party with someone (maybe with S8)
Grims reapers + BHH + Madhorseman (one of possible variant)
This age will be pretty interesting.
Alliances are not possible to take towns unless everybody is added same base and that is pre-wipe alliances, mad-horsemen were never allied with BHH.
Grim reapers + BHH + San Francisco Foolers was The Panzers last wipe. And we are still allied this wipe, except now we got a new faction in the mix The Toxic Avengers, which is my faction.
Section 8 has no interests in town control and they are casual players who just like to do organized PK and stuff for LoLz. Section8 plays with C88 at times, I do not see them going with Chosen Soldiers who is a polish speaking only faction.
Alliance town control doesn't work with this system it well cause 2 allied factions to lose influence points or make it where nobody gains influence points if they are both in town.
Unless the system changes the days of faction allying where people can show up to do TC added to different bases is not going to work and is pretty much dead.
This also gives me new suggestion, I think influence point should go down if a holding faction member gets killed by another faction member in the town, not stop them from gaining influence/losing influence by not being in the town