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Author Topic: TC system  (Read 31198 times)

Re: TC System
« Reply #75 on: January 23, 2012, 12:23:52 pm »

ps. Join VSB or TTTLA if you want TC cause 5-players gang newer gathering cities in all FO sessions.
That's simply wrong, in pre-wipe I remember good fights 5 vs. 5 in Klamath, Redding, Modoc and other towns while SoT were on another server and you were shooting 30 hp bluesuits at Reno. So yes, it was definitely possible to take almost any town with 5 players (naturally not in prime time hours) and have entertaining PvP. Not sure if it's possible now, though.
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Re: TC System
« Reply #76 on: January 23, 2012, 01:08:25 pm »

It seems that we will have 5 huge different alliance factions with around 120ppl in the game as:

SoT
CoA (TTTLA + C88 + Guardians + friends and added VSB)
Hawks + TSAR
Chosen Soldier in party with someone (maybe with S8)
Grims reapers + BHH + Madhorsemen (one of possible variant)

This age will be pretty interesting.
« Last Edit: January 23, 2012, 01:32:38 pm by McBorn »
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gr1m099

  • Guest
Re: TC System
« Reply #77 on: January 23, 2012, 01:20:44 pm »

Vsb and TTTLA have same number of players with SoT but looks like not possible to talk with this PvP-players who strong enough for Hincley but can't do something in real wasteland...and then they going to forum... ::)

ps. Join VSB or TTTLA if you want TC cause 5-players gang newer gathering cities in all FO sessions.

I am happy running the faction I am and have about 10 and it well grow, and I can easily do anything in the wasteland maybe you should try the TC system and take a town and see if you like it before you say nobody can do anything in the real wasteland :) I'm perfectly happy with the gang I'm with.

Its not the gang size that is the issue I mention one thing that it was easier for smaller gangs last wipe to town control based on TIME not SIZE and then people take it as I am complaining about being in a small gang which is not the case. My main complaint is the way influence mechanics work and how time consuming it is to town control. People work go to school have better things to do than spend 6 hours to capture a town.

Go try to take klamath see how much fun you have trying to get 50+ influence points my gang gathered 51 and still didn't take it from the current faction see how much fun you have trying to take klamath and you well see what I am talking about. By now the fists probably have some ridiculous amount, and congrats to the fists you won the town by boring us to tears trying to get more influence points.

Influence points never go down when the faction isn't in the town, both factions have to be in town to be able to lower eachothers influence points which is why I write on forum and suggest a change to this system.

So showing up slaughtering everybody makes no difference, all it does is help their faction by allowing them to keep their influence points if they don't enter the town again. Its stupid system basically it rewards shitty factions who can't defend themselves pvp wise to keep the town. So pking and slaughtering the faction holding the town is pointless. Its just a flawed system of how this works.

Its basically a fight who has better gear and who can stand in town longer wins. You don't want influence to go down you don't enter wait for the other guys to leave and gain more, I do not see how this is fun. There needs to be a limit and there needs to be some balance.

It seems that we will have 5 huge different alliance factions with around 120ppl in the game as:

SoT
CoA (TTTLA + C88 + Guardians + friends and added VSB)
Hawks + TSAR
Chosen Soldier in party with someone (maybe with S8)
Grims reapers + BHH + Madhorseman (one of possible variant)

This age will be pretty interesting.

Alliances are not possible to take towns unless everybody is added same base and that is pre-wipe alliances, mad-horsemen were never allied with BHH.

Grim reapers + BHH + San Francisco Foolers was The Panzers last wipe. And we are still allied this wipe, except now we got a new faction in the mix The Toxic Avengers, which is my faction.

Section 8 has no interests in town control and they are casual players who just like to do organized PK and stuff for LoLz. Section8 plays with C88 at times, I do not see them going with Chosen Soldiers who is a polish speaking only faction.

Alliance town control doesn't work with this system it well cause 2 allied factions to lose influence points or make it where nobody gains influence points if they are both in town.

Unless the system changes the days of faction allying where people can show up to do TC added to different bases is not going to work and is pretty much dead.

This also gives me new suggestion, I think influence point should go down if a holding faction member gets killed by another faction member in the town, not stop them from gaining influence/losing influence by not being in the town
« Last Edit: January 23, 2012, 01:42:05 pm by gr1m099 »
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Re: TC System
« Reply #78 on: January 23, 2012, 01:35:23 pm »

Yes, thats what Iam talking about, every small gang could incorporate into the TC will have to be a member of alliance base. TC system, which support swarm.
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gr1m099

  • Guest
Re: TC System
« Reply #79 on: January 23, 2012, 01:44:41 pm »

Yes, thats what Iam talking about, every small gang could incorporate into the TC will have to be a member of alliance base. TC system, which support swarm.

Which does not make it easy for players who do not want to or can't leave their bases. Which is why the older system was better because all it needed was at least 4-5 players to start the timer and people who had characters added to other bases could come along and help fight and not get in the way by lower influence or stopping influence from being gained with the current system.

This new system also makes it troll friendly if you want to troll town control just go afk and hide and nobody can gain influence if you get enough people to do it.

I just don't understand what was wrong with the old tc system it was more fun and exciting not slow and boring and makes things more complicated and exploitable than they need to be.

I can already think of ways to exploit this system, go farm some combat armor and tier 3 gear and hide and go AFK for 6+ hours. You could also exploit this even more with dual logging. Sure if somebody finds the AFK characters and kills them it does nothing other than lose some gear if you kill all these characters you basically help them by allowing them to keep their influence points and not lose them.
« Last Edit: January 23, 2012, 01:53:14 pm by gr1m099 »
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pti4ka

  • SoT
  • Offline
Re: TC System
« Reply #80 on: January 23, 2012, 01:49:18 pm »

That's simply wrong, in pre-wipe I remember good fights 5 vs. 5 in Klamath, Redding, Modoc and other towns while SoT were on another server and you were shooting 30 hp bluesuits at Reno. So yes, it was definitely possible to take almost any town with 5 players (naturally not in prime time hours) and have entertaining PvP. Not sure if it's possible now, though.

"pre-wipe" - You found answer on your question

Now all crying about "TC too bad" ... "Dewelopers don't know about" ... "SoT cheaters" ... "Pti4ka bastard" and same shit...so can you suggest any TC system where 5-players gang will be able to defend some city? just interesting to imagine...  ;)
« Last Edit: January 23, 2012, 01:55:35 pm by pti4ka »
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maszrum

  • Soldiers of Thunderstorm
  • Offline
Re: TC System
« Reply #81 on: January 23, 2012, 01:49:45 pm »

lordus: i really missing NameColorsing, trust me. that was one of most useful tool in fonline history. organising temporary alliances is a really pain in the ass. when we are playing with old RDA is really confusing when someone is asking the same question every 10 secounds - "who is this guy, who is tha guy? should i shoot him?" yea - my gang dont need NC that much like smaller gangs or "antipk coalitions" becouse we shooting eveyrone who is not added to our base ;)  but i miss NC a lot to reconize peope and their factions and building alliances - our enemies can be much stronger and that can provide us some action, not only at 2am moscow time - so im for NC! :>


we know your gang is forced to be a part of alliance, its OK. even if you can gather 3x times more players then we can have. we are preparing for this "war" with your alliance since begining of season. thats why we dont care about small gangs and their crying on irc/forum - their are not our main enemy ( sorry we need your loot :))

see you guys in game.
« Last Edit: January 23, 2012, 01:51:55 pm by maszrum »
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gr1m099

  • Guest
Re: TC System
« Reply #82 on: January 23, 2012, 02:22:55 pm »

What alliance war? This TC system isn't even alliance war friendly. Showing up to slaughter small gangs in a town does nothing in the least bit. This system doesn't rewards being a big huge swarm faction who can slaughter everybody. Your success is only based on exploiting the game. And luck that the TC system is total shit, other wise you wouldn't have all the towns. There is nothing based on skill on how you guys hold the towns. You just got there first with exploits, maybe your members shouldn't have bragged in IRC about how they exploited to get up so fast? Time well come when you're egos well be slain and you well be back to rage quitting back to requiem and tla like before. And it well be 95% of this community who well be calling you a complainer and not you calling us complainers :) So please do continue let your ego shine I do not really give a shit.

I am more concerned and annoyed with the games mechanics than you guys owning all the towns and your ability to exploit the game and slaughter everybody when they were in noob gear and not fully leveled on the 2nd day of the wipe. Congrats good job who gives a flying fuck about your success in a video game.

Maybe I write this in simplier terms English and people well get point I'm making when I was talking about small gangs.

Town control system mechanic bad takes too much time slow boring. Old system fast more fun 5-6 person gang take town 15 minutes not 15 hours. Me not complaining about swarm me complain about bad town control in video game.


If SoT is so pro and good at this game go take klamath and tell me how much fun you have town controlling, and prove how great and notorious your faction is and then post on this thread how much fun you had and what you think of town control when you have to take it from a faction with over 50 influence points. And not on day 1/2 of the wipe when you could take a town with 0.00001 influence points, or when the other factions had maybe only around 10 tops.
« Last Edit: January 23, 2012, 04:49:46 pm by Graf »
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Re: TC System
« Reply #83 on: January 23, 2012, 02:38:30 pm »

bla bla bla bla bla talk in circles bla bla bla bla

It's like everything you write is some pain in the ass . We went to modoc once , sit there for a while , got 50 points if we continue the city will be ours sooner or later , so again stop whining about your small gangs , how many times we have to tell you TC isn't meant for small gangs. Jesus ...

We need Namecolorizing , everyone who doesn't want it back , can just not use it when it does come back. Few " smart ass individuals " can theorize about how bad it is forever , shit given from me is zero percent because it's fun and entertaining to play with old NC , furthermore i'm sure majority of players wants it back due to recent suggestion where just 10 players gave a green light for this without any poll.
« Last Edit: January 23, 2012, 02:43:51 pm by T-888 »
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gr1m099

  • Guest
Re: TC System
« Reply #84 on: January 23, 2012, 02:56:30 pm »

Opinion: TC IS BORING AND NOT FUN TIME CONUMSING
Suggestion: Change the Influence mechanics

What does anything I have written have to do with complaining about being in a small gangs? But sure lets talk about small gangs, Last wipe it was at least possible to be a small gang and hold a town for small amount of time sure, and yes big gangs strive I get SoT is doing the best right now congratulations *clap clap*. You make your mothers proud.

But you know what in all honesty I want this big alliance war you prepared for because that it was more fun to take towns last session than just standing in towns for a couple of hours a day or all day. Trying to get a bigger decimal number than the other faction isn't my idea of fun. I mean seriously by the time an alliance gets together, gets like 30 people added to a base other factions well probably have 100+ influence points the way the current system works and they wouldn't be able to take a town and catch up influence points anyways so either way BIG OR SMALL FACTION it does not matter the TC system should be changed to be more enjoyable so we can engage in giant PvP alliance wars again. That is what we all want right?

So what big alliance faction war? I guess we well just have to go to new reno commercial for pvp. I do not know how anybody is going to get excited over a giant alliance and to convince 30? people to just stand in a town for an hour. A big 30 person alliance vs SoT in reno commercial? In Hinkly? 30 people stand in town to wait for you guys to show up in a town you own? I really hate to say you guys kind of prepared for nothing...

I mean seriously... there is nothing exciting about "time" control. That is what it should be called now a waste of time control.

So yup... you couldn't convince me to ally to just stand in a town with more people than I have currently. I want the old system back it was more fun.
« Last Edit: January 23, 2012, 04:52:54 pm by Graf »
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Re: TC system
« Reply #85 on: January 23, 2012, 03:02:14 pm »

We already gave suggestions to improve the current TC , so maybe you should start reading and less raging , all your posts are just so damn pointless because your the one who doesn't read. Whine more.
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gr1m099

  • Guest
Re: TC system
« Reply #86 on: January 23, 2012, 03:40:10 pm »

We already gave suggestions to improve the current TC , so maybe you should start reading and less raging , all your posts are just so damn pointless because your the one who doesn't read. Whine more.

Your life is pointless, we all just die anyways right? The whole wide universe is just pointless.

This is the sad part about your faction you think you are the best because you have majority of the towns and come out victorious in some PvP fights. But you know what our faction lost klamath not because the Fist did better in pvp, we basically owned them when they tried to fight us, they won because they bored us to tears and stand in the town longer. They aren't even good at PvP and are easily killed.

But yes I admit I didn't read this thread and I started my own and it got merged so I well read it and see what great suggestion you made.

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gr1m055

  • Guest
Re: TC system
« Reply #87 on: January 23, 2012, 03:41:17 pm »

Your life is pointless, we all just die anyways right? The whole wide universe is just pointless.

This is the sad part about your faction you think you are the best because you have majority of the towns and come out victorious in some PvP fights. But you know what our faction lost klamath not because the Fist did better in pvp, we basically owned them when they tried to fight us, they won because they bored us to tears and stand in the town longer. They aren't even good at PvP and are easily killed.

But yes I admit I didn't read this thread and I started my own and it got merged so I well read it and see what great suggestion you made.
« Last Edit: January 23, 2012, 04:53:42 pm by Graf »
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Re: TC system
« Reply #88 on: January 23, 2012, 04:08:32 pm »

Quote
I HAVE FUCKING STATED THE ISSUE IS THE TC SYSTEM NOT THE GOD DAMN GANG SIZE

''Trolololo! NCR  cheater! swarmming everyone in Wasteland Control! They have more people than other faction! And have secured mine! n00b TeddyBear! Figth fair!''

Gang, NCR, and like IRL war are the same, why would you figth with the same number of men, when you have muchos more men in your camp? Sacrebleu! Cela n'a pas de sens! I hate those ''swarm noob! Swarm noob!'', geez.

For me, it's simple: You are a gang of 5/10 guy? At best, you can guard toilet, or a bar, but not a town of 50 more people.

But a gang of more than 30 people, can keep a town, why? Because it's called logic.

And there is a little thing  muchos better in this actual version of TC, to keep the town, you have to be inside for hours, ( well, if it could be without using Alt, or room, it would be perfect )  not few minutes like before, just to show the name of your team in statistics for proving you exist.

Wasteland is harsh, and whatever version of TC exist, 5 men would never be strong as 30 peoples, you take a town? 5 minutes after, they'll come, and you'll just have fail, stou.


« Last Edit: January 23, 2012, 04:19:20 pm by JosephPorta »
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Re: TC System
« Reply #89 on: January 23, 2012, 11:50:28 pm »


Seriously though, can I say 1 fucking thing I don't like about the game and give a suggestion which I think would make the game more fun for other people without some troll telling me I'm burthurt or crying and whining for fuck sakes.

It's Fonline2238 forum  8)



fuck yeah.. its our dream! we really want to be kicked - that will motivate us for playing and be stronger and better then before. if we gonna loss battles - thats mean we are not good enough. again, why you calling it exploiting? i rather call is this - playing tc.

Yes and after few losses than again you will start era of mutants am I right ?


TC IS NOT FOR SMALL FACTIONS, NEVER WAS. TRY TO GET USE TO IT.

So try get used to have not too much enemies. You need wait for new tttla alliance.



So what will come next? SOT vs. VSB? No, VSB dont have enough players.

When I talked with you MSZ and rest of SOT, you had 17 players, VSB had cca 5 ready at that moment.

CS same situation, at this moment we don't have more than 8 active players  :-\





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