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Author Topic: TC system  (Read 32085 times)

Sarakin

  • Zmikundik
    • Vault šílené brahmíny
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Re: TC system
« Reply #105 on: January 25, 2012, 10:22:10 pm »

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Crazy

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Re: TC system
« Reply #106 on: January 25, 2012, 10:30:39 pm »

I'm not sure where we are up to with the maps, but as far as I know its mostly done apart from those ... though I'm a little cut off from progress since I only have infrequent access to the internet at the moment :(
"Mostly done" in february 2011 ;D
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When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: TC system
« Reply #107 on: January 26, 2012, 11:17:49 pm »

TC goes like this




Made by Vaultman
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Rascal

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Re: TC system
« Reply #108 on: January 26, 2012, 11:59:04 pm »

nice :D i lold a lot :D
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pti4ka

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Re: TC system
« Reply #109 on: January 27, 2012, 06:59:32 am »


 Ahah, not bad not bad ;D
ps. Pain should be beautiful :)
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Swarm

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Re: TC system
« Reply #110 on: January 27, 2012, 10:30:54 pm »

I think if they are going to keep the current system they should reset the influence points once a week, preferably the weekend then we can all rush to take towns and have fun. 5 way faction war when influence points reset would be fun :D
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LeonTheNorse

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Re: TC system
« Reply #111 on: January 27, 2012, 11:16:58 pm »

Should just have a cap at how much flu you could gain at all.

Now we see proxy campers in hotels to gain flu, wich will be fixed as well.

As for system itself quite bugged now, but give it time and it will be fixed.



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Solar

  • Rotator
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Re: TC system
« Reply #112 on: January 28, 2012, 11:37:01 am »

"Mostly done" in february 2011 ;D

This is still the case, everything needed exists in various places. Getting sufficient maps is more of the problem (it needs lots of new maps).
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Johnny Nuclear

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Re: TC system
« Reply #113 on: January 29, 2012, 02:59:04 pm »

so you already have some final concept ?
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manero

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Re: TC system
« Reply #114 on: February 01, 2012, 05:16:33 pm »

Ok here come few words from me. Current TC system is ridiculous. Why?



After 1 hour of boredom 7 well armored(combat armors, avangers, gatlings, plasmas) guys gathered 10(!!!) influence points. I heard we had to get at least 50 to take Gecko... I can't imagine how long we would have to stay in other towns like Broken Hills or Redding.

« Last Edit: February 01, 2012, 08:32:40 pm by manero »
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Re: TC system
« Reply #115 on: February 01, 2012, 05:32:00 pm »

First thing we need limit , second thing ... ah come on we already know what this TC needs , now need to wait for devs to act.

I heard we had to get at least 50 to take Gecko... I can't imagine how long we would have to stay in other towns like Broken Hills or Redding.

50 nope twice as more and even more than that :) Hawks took gecko by gaining influence in night when we sleep.

All this was already predicted.
« Last Edit: February 01, 2012, 05:35:09 pm by T-888 »
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pti4ka

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Re: TC system
« Reply #116 on: February 01, 2012, 06:22:01 pm »

Need influence limit and correctly working militia...
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Swarm

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Re: TC system
« Reply #117 on: February 01, 2012, 06:27:41 pm »

First thing we need limit , second thing ... ah come on we already know what this TC needs , now need to wait for devs to act.

They well "fix" this and give us a fun tc system soon... most likely never.
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avv

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Re: TC system
« Reply #118 on: February 01, 2012, 07:41:18 pm »

My experiences are about waiting too. We wait and influence crawls. Okay I get it we have to stay in to get the influence. It's better than standing 15 mins and then going to worldmap.

But we deserve some more than just the influence points for standing there. Like a set of drugs from the local bar or something. You know, a mini tc inside the actual tc. There's not really point to enter at all if you can't get the town in near future.
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Swarm

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Re: TC system
« Reply #119 on: February 01, 2012, 07:55:55 pm »

Most of the TC experience I had wasn't wait 15 minutes go world map it would be about around 5-10 minutes is when the enemies would show up to fight. Its still same deal now its gain influence go world map so we don't lose points when the bigger number faction comes in :)
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