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Author Topic: TC system  (Read 32107 times)

Re: TC System
« Reply #90 on: January 24, 2012, 12:25:53 am »

It's Fonline2238 forum

Only the strong survive. :)

Wipe happens and chosen soldiers have 8 active members , what ?

CS same situation, at this moment we don't have more than 8 active players  :-\

I don't understand , what is this kind of situation ?

So try get used to have not too much enemies. You need wait for new tttla alliance.

They already do , if not 25~ in mumble they don't even show up :) they actually pulled out one victory but again vanished somewhere , they needed like 2 hours for us to make mistake so they can attack (http://clip2net.com/s/1vM0J) ... i guess it's even hard for them to gather that amount of people from what 4 teams ? It was more interesting before wipe.

I really don't understand anything what is going on , i thought wipe will be fights , fun , PvP. Now its 1 fight per day IF 1 fight at all the same happens in 15 minutes , some team dies and all vanish. I can say this , want PvP don't make it in late hours or no fun.
« Last Edit: January 24, 2012, 12:35:43 am by T-888 »
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Re: TC system
« Reply #91 on: January 24, 2012, 01:13:55 am »

T-888 about CS - We always want go TC, I ment at this moment like VSB no active people, as I said about max 8 people ready to go on action right now  ::) but its not enough against you. I hope soon it gonna change and I wish this server no more alliances or gangs more than 18players.
Re: TC system
« Reply #92 on: January 24, 2012, 01:25:22 am »

I hope soon it gonna change and I wish this server no more alliances or gangs more than 18players.

I'm fine that enemy makes alliances. The problem is someone always over exaggerates , guess who ... I don't know CS relationship with BBS , but it doesn't matter it's only an example , if an alliance be made between these two groups , you would have quite precisely equal numbers to fight with us. Everyone could understand that.

Let's hope people wake up and devs fix TC , so we can finally enjoy this game at full potential.
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Sarakin

  • Zmikundik
    • Vault šílené brahmíny
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Re: TC system
« Reply #93 on: January 24, 2012, 02:08:17 am »

The real problem is that TC now serves as both Town Control and Instant PvP Beacon. People, who just want to have some PvP and are not interested in controlling a city or getting wealth, are not satisfied. Its been more than a year when we heard first time about faction scenarios and domination that were to substitute our lust for instant pvp action. We need to have that fast.

Nevertheless, TC works fine, we just need to limit max players that can cap and max influence. Furthermore, influence check needs to be tweaked.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: TC System
« Reply #94 on: January 24, 2012, 07:54:53 pm »

lordus:
we know your gang is forced to be a part of alliance, its OK. even if you can gather 3x times more players then we can have. we are preparing for this "war" with your alliance since begining of season. thats why we dont care about small gangs and their crying on irc/forum - their are not our main enemy ( sorry we need your loot :))


yea...buy 100ts of muties and 100ts of mercs...wave after wave :) -like-pve-Rusty`s event with tons of muties-
and finally
"sorry we couldnt find any enemy, we are leaving"
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maszrum

  • Soldiers of Thunderstorm
  • Offline
Re: TC System
« Reply #95 on: January 24, 2012, 08:52:01 pm »

seems, you dont need to be a fortune-teller to predict upcoming future..

"game over" ?
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Re: TC system
« Reply #96 on: January 24, 2012, 09:08:51 pm »

Quote from: T-888
CS...BBS...alliance

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lisac2k

  • Rotator
  • Uncle Pyro
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Re: TC system
« Reply #97 on: January 24, 2012, 10:26:33 pm »

Its been more than a year when we heard first time about faction scenarios and domination that were to substitute our lust for instant pvp action.
Hm, sounds interesting. What did you hear about it exactly?
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Michaelh139

  • Goin for 900,000...
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Re: TC system
« Reply #98 on: January 24, 2012, 10:51:49 pm »

Hm, sounds interesting. What did you hear about it exactly?
It's supposed to be some-what like forced maximums of players or set counts and two teams from two different factions (NPC only afaik) and they'll duke it out for faction points which they can turn in for rewards.

That's what I got out of it anyways, but it has been a long time, and I didn't arse myself to look for it.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

LeMark

  • Tim & Tom & Ted Lawyer Agency
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Re: TC System
« Reply #99 on: January 25, 2012, 01:17:30 am »

trust me - you can capture city in one hour, ok maybe a little bit longer, but once you spend one hour with full armed group - you will be able to take city over almost everyday.. do some math and check by yourself.

thats the reason why i dont understand this complaints.


btw. you are pvp player? ..

False, last week end we camp Redding for more than 2 hours with 20-30 players, at the end we didnt get town or any action. Waiting 15 minutes without action whas boring, but waiting 2 hours make no sens at all. Lets wait and hope correction to this system ASAP.
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Re: TC System
« Reply #100 on: January 25, 2012, 01:30:47 am »

... with 20-30 players...

hm, nice alliance
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Re: TC System
« Reply #101 on: January 25, 2012, 01:53:24 am »

False, last week end we camp Redding for more than 2 hours with 20-30 players, at the end we didnt get town or any action. Waiting 15 minutes without action whas boring, but waiting 2 hours make no sens at all. Lets wait and hope correction to this system ASAP.

Try 6.
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pti4ka

  • SoT
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Re: TC System
« Reply #102 on: January 25, 2012, 09:38:46 am »

False, last week end we camp Redding for more than 2 hours with 20-30 players, at the end we didnt get town or any action. Waiting 15 minutes without action whas boring, but waiting 2 hours make no sens at all. Lets wait and hope correction to this system ASAP.

You mean Modoc.

ps. Waiting for TC and militia fixes...
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manero

  • FO:Reloaded
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Re: TC system
« Reply #103 on: January 25, 2012, 10:14:30 am »

I don't know CS relationship with BBS...

We have average 6 active players, builds, stuff and no TC pressure. Few days ago they asked for alliance against SoT but its really hard to be indifferent to their 'well known' attitude  ;) The answer was obvious.
« Last Edit: January 25, 2012, 10:38:49 am by manero »
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Swarm

  • Guest
Re: TC system
« Reply #104 on: January 25, 2012, 11:10:06 am »



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« Last Edit: January 25, 2012, 12:06:35 pm by Swarm »
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