FOnline2 Third Open Session starts 25.10.2014

October 04, 2014, 04:35:46 pm

Yes, it is this time again: A wipe is uppon us. The third session of FOnline 2 is set to start at the 25th of this October, which makes it about 3 weeks from now on. A new trailer has been released as well, which you totally should check out if you are interested, or if you are not interested but want to get more interested in it:

<a href="http://www.youtube.com/watch?v=Ke9mit5i5hA" target="_blank">http://www.youtube.com/watch?v=Ke9mit5i5hA</a>

Links:
Official game forum
Client will be released here


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FOnline: Ashes of Phoenix launched

September 07, 2014, 12:11:10 pm

After more than a year spent in development of their FOnline based game, the No Name Yet Team has finally launched Ashes of Phoenix on Friday, September 5th. Here's a short excerpt about the game from the developer's website fonline-aop.net:

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FOnline: Ashes of Phoenix is a Fallout MMORPG based on the FOnline engine. It takes you to Phoenix, Arizona, around 2220.

The city miraculously avoided its global destruction during the Great War of 2077, and a well preserved part of its center remained almost completely unnoticed for almost 150 years. Eventually, a rumor speaking of plentiful resources and intact buildings has been spread into the Wasteland. Independent organizations showed up, preparing themselves for an unavoidable conflict with each other, while stronger forces remain hidden, waiting for the situation to evolve and give them the opportunity to achieve their objectives.

You are a Wastelander, coming to Phoenix for food and adventure. Fortunately, factions there are happily accepting extra manpower in their ranks. Make your choice, and join the battle for the city.

Ashes of Phoenix is a PvP oriented game. It encourages players towards cooperation as well as competition. Recently arrived in Arizona, you’ll have the opportunity to choose a faction composed both of Wasteland characters and other players. In its ranks, you will make your way, explore the Wastes, gather resources, craft gear, barter precious items, gain experience and weapon mastery. Then, you’ll be able to gather with your mates, create new active cells into your faction, explore the city and its undergrounds, face terrifying creatures, control resources, use your sense of diplomacy with other factions and defeat your enemies to become the unique master of Phoenix.



If you never heard about Ashes of Phoenix before, want a quick reminder about the game, or just have a few minutes before the download bar crawls to its finish line, take a look at the videos cinématique extraordinaire prepared by No Name Yet Team shortly before the launch.

Developers Video #1
Developers Diary #1
Developers Diary #2
Developers Diary #3

If that's still not enough, there's also a bit longer version, which was streamed a few days ago by Cirn0:

Developers Stream (30.08.2014)

But there's a lot more than just the video recordings.
For people who prefer writings over cinematography, Ashes of Phoenix Wiki is filled with information about the actual game mechanics, unique features, items statistics and much more. Not to mention the official forum where you can find further answers to your questions, concrete advices and compare the AoP with other FOnline games for differences.

We also recommend to take a look at our small PlayFOnline launcher/installer utility, which may help you starting AoP while, at the same time, it provides you with a nice overview of the complete family of FOnline-based games. Additionally, for all your value crunching needs we have the server statistics up and running again, this time including AoP as well.

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Interview: The new Van Buren

June 15, 2014, 01:00:09 pm

Van Buren is a FOnline engine based project that aims to recreate the very first Fallout 3 that was once started by Black Isle, but had never been allowed to see the light of the day. Of course we are curious about the project, and team leader Hexer has been kind enough to answer some of our questions!

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What's the current status of the project and why did you decide to actually make this game?
At the moment we are working hard to bring all the locations to life with new art and maps. The amount of new art is staggering as some locations require art pieces never before seen in a Fallout game. In these 6 months we have finished about 40% of the game. I predict that we will mainly be busy with maps and art this entire year (2014) but we are steadily pushing forward on other areas (writing, music, and gameplay).

My personal reason for deciding to make this game is that today's CRPGs can't hold my attention the way older ones did.
I was losing interest in CRPGs and became frustrated with the fact that I might never play a game like Fallout 1 or 2 again in my life. So I decided to do something about it and canceled Van Buren was the closest thing to what I wanted to play. And here I am today, developing it with other 40 people.

Read the full interview over here and see the thread on our forum here.

Links:
Van Buren interview
Thread on fodev.net
ModDB Profile

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FOnline gets two more tools: FOnline Status & Play FOnline

April 18, 2014, 04:23:28 pm

After a while the Rotators are back and proud to announce two new tools for the FOnline engine and related projects.

The first one is a small utility known as FOnline Status by Wipe, which functions not only as a FOnline servers monitor, but also as an extension for ServerBoy by Cpt.Rookie and Vaultman. Be sure to check out the official thread for more details about it!


It goes without saying that you should not omit the related, however already well-known project known as IRC Status (also by Wipe).
The reward for this heroic deed is this inverted RotGut:



And some more good news: Ghosthack has kept working on his Play FOnline utility, releasing the latest build for all of us, of course, accompanied with the source code. This small tool shall do all the hard work for you, checking the online servers and providing useful info abut them, all in one place. For such deed we declare the reward of one stimpak filled with the green matter:



Enjoy the tools!

Rotators signing out...

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FOnline: Ashes of Phoenix - dev video 1

January 06, 2014, 06:59:23 pm

Shangalar posted about the latest development status of FOnline: Ashes of Phoenix, inclusive video. See it below:

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Hello everyone,

We've been pretty silent for some weeks, and the reason is that we worked hard on the game and unfortunately could not spend enough time on discussing about it. While the game is already playable, we're facing delays on some parts of the development, that now force us to push back a bit the beginning of the beta test in order to polish the game and improve the experience. We also have to perform some tests yet on the online server to ensure that it is in good condition for your arrival. We're a bit sad about this decision, but we believe it's for the best. We won't announce any new date for now as it depends on our progress and the availability of team members. That delay should hopefully be short, which means a few weeks.

Meanwhile, we'll do our maximum to show you more about it, for example through some videos. Here is a first one we made some time ago. It shows one of the factions' Headquarters and a little piece of Phoenix metropolis. There are a bunch of bugs visible on this video, bugs that we addressed already, but we think it's still interesting to watch:

http://www.youtube.com/watch?v=HJ4la3j8WXY

(If you're wondering, the white line shows the effective range of your character, distance at which you have a maximal chance to hit with current weapon. The green line shows the line of sight. Both can of course be toggled off at any time, and so is it for the burst cone showed at some occasions during combats.)

We'll of course keep you informed of our progress as soon as we can, and we wish you a happy new year!

Links:
Dev Video 1
FOnline: Ashes of Phoenix Forum thread

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