Thats true actually. I personally expect another "We are leaving due to no enemies, our e penines are too long, noone can fight us. Goodbye we are leaving!!!!!!! blablabla" really soon
It's a possibility that we haven't considered yet , but tell us who can match us in combat , you want to make some swarm because you can't even fight in equal numbers ? Go ahead we shall see , it's typical for other gangs to unite against the dominant. No guts , no glory.
the new tc system is a shit, small gangs like us cant do tc! i think, the tc system need a change
It's irrelevant , new system or the old one. Small gangs have no chance in the long run.
like strong factions, power = number, TC is only for strong and no for the weak unnumbered faction.
I don't care if you know how to comprehend this or not , but that makes sense. Larger factions have more players , less time spent to achieve more , is it taking a city , fighting or gathering resources and supplies to fight. Under appropriate leadership and cooperation between members who constantly builds consensus about their actions therefore being more efficient , faster , smarter that way improving , learning from mistakes and experiencing things that without , you won't ever have clear picture what a strong team means.
Quit whining. The TC system is the same for everybody. Each faction had an equal chance to gain control over the towns after the wipe, at least in theory.
That's the point , this and this ten times more.
SOT earned those cities , we fought and defended them many times now and each time we were successful , makes sense if we can keep those cities right ? Instead of trolling , some of you better shape up and try taking down some of our cities IF you can.
Furthermore about TC lockers , they are as far as i know fixed , there is no gauss ammo spawning or something like that.
What i agree on is , bugs fixed in TC. Limit for the influence and increased speed of influence gain , that should be enough for now , as well some influence zones could be quite handy so toilet control with proxies isn't common
1. If some faction is attacking others faction city - the influence points of defenders should decrease. Now its not chaging at all. Its very heavy issue.
2. There should be limit of influence points (maybe 50-60?). Now Its possible to "grind" them to some cosmic level.
3. Remove necessity to stay in town to obtain any loot from locker. Its working really bad. It leads only to leaving some idle, minimized 640x480 windows with bluesuits hidden in the edge of the map for all the night/work. Its stupid. There is no reason to camp cities (the only exception is defedning them from some expected attack) so dont force that unnatural situation.
4. Increase the pace of getting influence points. Last session was simulator of waiting but now.... its just hit the roof. Noone likes to just sit and wait on their ass few hours in 1 place... its not playing the game its.. some weird sick sadists dream.
I approve everything that is written there.