the main goal of this game is having fights (and fun).
Is it? Never heard that one.
I honestly think the new TC system is a great idea; much better one that there was before - though its still just one of these things, things that reduce this game to "PEW PEW GOT YA IMMA UBERPWNA" penis size compensator. And that aint right.
For starters, getting insane ammounts of moneys aint right. Not for standing around. You guys are concerned by how to move caps away from players, you reduce quest rewards, trader caps and make it as impossible to trade as possible. And thats right thing to do, but not this way. Not if it means disadvantaging small groups and loners. All those big gangs have to do is stand around. I work real hard few hours a day as a loner just to get me 50k. And i still think im in a good spot here amongst others.
So, there is a box of items. People fighting over it. A little better, than it was before, but it still sucks. That box comes too cheap. I propose steps should be made to encourage something other than turning towns into warzones. Player run justice, maybe? What if influence didnt automaticaly give you items, but represented percentage of town traffic, given to the gang? All the caps spawned in the city, through quests or traders, transmuted into what it is now by this given percentage? What if killing anyone that isnt draining influence struck down this number?
And later, what if those caps could be used to purchase the actual guard scripts for the militia? (its a joke anyways, all those uberguys standing there for the single purpose of getting pwned by exploits) What if you can support local traders, buying them better merchandise tiers, to kickstart local economy?
Let the players actually work for it is all that im saying here.
And btw, now that TC takes days instead of minutes, why not cancel TC zones, making the whole city one big one?