No i dont think militia system is good i wrote precisly how i imagine to fix it perfectly to prevnt any abuses.And yes mercs never been used in town control... couse u really cant excpect me to call a town control u camping a sheriff house xD U suppose we should suicide 1by1 run inside and die like idiots? We just countered ur abuse couse in the definition of current town cotnrol system, buildings were supposed to be out of town control influence zone to prevent such abuses, but ofcooz its broken featue so...mercs are nerfed in many ways now and im very happy about it
in the definition of current town cotnrol system, buildings were supposed to be out of town control influence zone
ye adding mercs to militia should be canceled. In this wipe mercs are really nerfed, they cost caps where caps are really hard to get (no imba dozen millions bank accounts), they need to be paid constantly, u can carry less of them on ur merc leader, they atack after delay- equipping weapon in hand slot - so its not insta shot after they appear. So they ae less effective its really good. Buildings were sopposed to be out of influence zone - that was the concept of new tc system. Read posts about it dig the forum and ye it makes perfect sense to prevent rat camping buioldins strategy. If u wanna TC PvP stop hdding in buildins its simple as that. Camping building is abuse couse even if u have a lot less numbers ur enemies cant attack u (unless mercs spawning - which is caps wasting btw...) and ur just hidding inside like a rat.... There is no single reasonable argument for keeping buildins in influence zone.
Camping building is abuse couse even if u have a lot less numbers ur enemies cant attack u
(unless mercs spawning - which is caps wasting btw...)
If you want to make enemies, try to change something.
I'm on the side of those who don't like Militia. The most there should be is the option to "control" a town (which gets you bonuses based on player actions in the town) and deploy the local militia to act as guards, with no loyalty to the controlling gang.I also like the idea of NPC gangs coming in and causing some trouble
In same way everyone can say having more players on action is abuse ...coz less numbered gang cant attack ( win) Of course I'm not talking when 7 experienced guys kill 17 noobs in Leather armors.
But anyway need to change this point when possible to getting influence by camping in some bar or BOS with alife militia...
But without any militia cities will die like it was some time before...
Now if some gang is town controlling so they should be a natural power, strong of the city and protectors. If they will leave city then they should start loosing influence points and slowly city will be neutral. Now all what you see in city where some faction is gaining control is 1 guy standing with assault rifle shooting to everyone and looting...
Stupid shit, guys staying in town without militia will die all the time because of numbers(all gang staying in town? boring) and because of drugs, or will camp in some house.
Ye I love point of your arguments, tell me now where you ve broken hills full of muties militia you stand there in city ? No you dont you wait on your mumble/ts when some of your scout will tell you that some gang is attacking you and you start logging on your chars and prepering to fight... Its is Town Control so as you see if you want have town you should control this to gain some bonuses like stuff from lockers, if not than city should be neutral, noone forces you to stay there. Now its as I said empty city with maybe 1 guy using militia for his own business...
Just stop whining and suggesting ideas to just easyer to you.Start giving some interesting ideas if you can.And if you dont know we staying in Den all time and defending guys who selling slaves for reward.