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Author Topic: TC system  (Read 31074 times)

Rascal

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Re: TC system
« Reply #135 on: February 02, 2012, 12:28:47 pm »

No i dont think militia system is good i wrote precisly how i imagine to fix it perfectly to prevnt any abuses.
And yes mercs never been used in town control... couse u really cant excpect me to call a town control u camping a sheriff house xD U suppose we should suicide 1by1 run inside and die like idiots? We just countered ur abuse couse in the definition of current town cotnrol system, buildings were supposed to be out of town control influence zone to prevent such abuses, but ofcooz its broken featue so...
mercs are nerfed in many ways now and im very happy about it
« Last Edit: February 02, 2012, 12:30:48 pm by Rascal »
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Re: TC system
« Reply #136 on: February 02, 2012, 12:50:33 pm »

No i dont think militia system is good i wrote precisly how i imagine to fix it perfectly to prevnt any abuses.
And yes mercs never been used in town control... couse u really cant excpect me to call a town control u camping a sheriff house xD U suppose we should suicide 1by1 run inside and die like idiots? We just countered ur abuse couse in the definition of current town cotnrol system, buildings were supposed to be out of town control influence zone to prevent such abuses, but ofcooz its broken featue so...
mercs are nerfed in many ways now and im very happy about it

Your idea even does not prevent most of abuses or exploits connected with milita. Its mostly only about make 8 instead of 20 npcs. Other part of your post is good but its more not about militia only influence system. Im not talking about 1 action which was made only because of twice less numbers when fight in open space would be total defeat but finally you did 20mercs didnt you ?, only about last 10months of hundreds of TC actions.
It doesnt matter if someone is camping building or standing behind or under it. Anyway actually TC is like 1gang still can enter 16 players on south, add 10 mercs with bazookas with 500hps to milita on another grid and respawn another 10mercs on main entrance when you take city. Do you see here any sense ? And from where you know that building were supposed to be out of TC influence ? So what only open spaces like crossroads and a few fields in redding city center? It will be almost like PIT instead of warzone on hinkley...
« Last Edit: February 02, 2012, 12:54:41 pm by MeganFox »
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Re: TC system
« Reply #137 on: February 02, 2012, 12:54:07 pm »

Influence of gangs in town should decrease after killing their mercs or militia. It should prevent from abuse and add some extra strategy.

in the definition of current town cotnrol system, buildings were supposed to be out of town control influence zone
Not all buildings should be out. I remember using buildings like FLC in BH to take control in town 2 wipes ago and it was quite fun.
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Rascal

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Re: TC system
« Reply #138 on: February 02, 2012, 01:09:13 pm »

ye adding mercs to militia should be canceled. In this wipe mercs are really nerfed, they cost caps where caps are really hard to get (no imba dozen millions bank accounts), they need to be paid constantly, u can carry less of them on ur merc leader, they atack after delay- equipping weapon in hand slot - so its not insta shot after they appear. So they ae less effective its really good. Buildings were sopposed to be out of influence zone - that was the concept of new tc system. Read posts about it dig the forum and ye it makes perfect sense to prevent rat camping buioldins strategy. If u wanna TC PvP stop hdding in buildins its simple as that. Camping building is abuse couse even if u have a lot less numbers ur enemies cant attack u (unless mercs spawning - which is caps wasting btw...) and ur just hidding inside like a rat.... There is no single reasonable argument for keeping buildins in influence zone.
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Swarm

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Re: TC system
« Reply #139 on: February 02, 2012, 01:20:03 pm »

I think max influence should be 50, and once 1 faction reaches 50 the current town holder gets reset to zero along with every faction. And there should be a server message saying "so and so faction holds town" so we get our 15 minutes of fame. Also I think killing the other faction should make them lose points and you gain bonus in points.

I think there needs to be penalty to dying in a town to another faction. Well I take that back could be abused. So maybe just a penalty to dying and no bonus to the pvp victor.


Merc 2 militia suggestion, the merc or slave added to militia should get no HP bonus it should be same merc or slave.
« Last Edit: February 02, 2012, 01:23:48 pm by Swarm »
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pti4ka

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Re: TC system
« Reply #140 on: February 02, 2012, 01:25:20 pm »

ye adding mercs to militia should be canceled. In this wipe mercs are really nerfed, they cost caps where caps are really hard to get (no imba dozen millions bank accounts), they need to be paid constantly, u can carry less of them on ur merc leader, they atack after delay- equipping weapon in hand slot - so its not insta shot after they appear. So they ae less effective its really good. Buildings were sopposed to be out of influence zone - that was the concept of new tc system. Read posts about it dig the forum and ye it makes perfect sense to prevent rat camping buioldins strategy. If u wanna TC PvP stop hdding in buildins its simple as that. Camping building is abuse couse even if u have a lot less numbers ur enemies cant attack u (unless mercs spawning - which is caps wasting btw...) and ur just hidding inside like a rat.... There is no single reasonable argument for keeping buildins in influence zone.

Agreed, and btw. : Militia should not disappearind after each crash/restart of server.
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Re: TC system
« Reply #141 on: February 02, 2012, 01:27:22 pm »

Camping building is abuse couse even if u have a lot less numbers ur enemies cant attack u

In same way everyone can say having more players on action is abuse ...coz less numbered gang cant attack ( win)  ::) Of course I'm not talking when 7 experienced guys kill 17 noobs in Leather armors.


Quote
(unless mercs spawning - which is caps wasting btw...)

If you think that buying 25mercs able to kill for example 10 guys in CA in full stuff is waste of caps than hm...
And for example where  20vs20 It can help you defend city, not loose battle and gives great support power for real players.
You also should remember that If not mercs/militas in some situation you can lost battle - > (then you lost your own stuff and not win - > not loot enemy stuff so double price.


« Last Edit: February 02, 2012, 01:31:37 pm by MeganFox »
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Solar

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Re: TC system
« Reply #142 on: February 02, 2012, 01:30:20 pm »

I'm on the side of those who don't like Militia. The most there should be is the option to "control" a town (which gets you bonuses based on player actions in the town) and deploy the local militia to act as guards, with no loyalty to the controlling gang.

I also like the idea of NPC gangs coming in and causing some trouble :)
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

pti4ka

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Re: TC system
« Reply #143 on: February 02, 2012, 01:33:35 pm »

I'm on the side of those who don't like Militia. The most there should be is the option to "control" a town (which gets you bonuses based on player actions in the town) and deploy the local militia to act as guards, with no loyalty to the controlling gang.

I also like the idea of NPC gangs coming in and causing some trouble :)

If that will be lootable gangs - it would be possible.
But without any militia cities will die like it was some time before...
Not all problems are coming from bugs of TC and militia but not from their existence, as I think...

But anyway need to change this point when possible to getting influence by camping in some bar or BOS with alife militia...
« Last Edit: February 02, 2012, 01:37:15 pm by pti4ka »
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Rascal

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Re: TC system
« Reply #144 on: February 02, 2012, 01:47:05 pm »

Quote
In same way everyone can say having more players on action is abuse ...coz less numbered gang cant attack ( win)   Of course I'm not talking when 7 experienced guys kill 17 noobs in Leather armors.

if ur really put equal mark here then.... really there is no point to discuss :F
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Re: TC system
« Reply #145 on: February 02, 2012, 01:48:29 pm »


But anyway need to change this point when possible to getting influence by camping in some bar or BOS with alife militia...

Yes indeed

Quote
But without any militia cities will die like it was some time before...

Why do you think like that ? Now Devs added this whole influence idea system which means to get stuff from locker you must stay in city with some numbers of players, just need fix to make zone like those from pre wipe when you can stand to gain control and make influence points, not BOS bunkers etc, and delete militia. Now if some gang is town controlling so they should be a natural power, strong of the city and protectors. If they will leave city then they should start loosing  influence points and slowly city will be neutral. Now all what you see in city where some faction is gaining control is 1 guy standing with assault rifle shooting to everyone using militia and looting...

@Rascal

Yes about your building not camping permission and attackers abuse it really no sense to discuss  ;D
I really don't blame you, SoT was always about mercs users etc, propably thats why you defend this idea so much.
« Last Edit: February 02, 2012, 01:57:40 pm by MeganFox »
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Re: TC system
« Reply #146 on: February 02, 2012, 01:55:57 pm »

Now if some gang is town controlling so they should be a natural power, strong of the city and protectors. If they will leave city then they should start loosing  influence points and slowly city will be neutral. Now all what you see in city where some faction is gaining control is 1 guy standing with assault rifle shooting to everyone and looting...
Stupid shit, guys staying in town without militia will die all the time because of numbers(all gang staying in town? boring) and because of drugs, or will camp in some house.
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Re: TC system
« Reply #147 on: February 02, 2012, 02:01:33 pm »

Stupid shit, guys staying in town without militia will die all the time because of numbers(all gang staying in town? boring) and because of drugs, or will camp in some house.

Ye I love point of your arguments, tell me now where you ve broken hills full of muties militia you stand there in city ? No you dont, you wait on your mumble/ts when some of your scout will tell you that some gang is attacking you and you start logging on your chars and prepering to fight...So city is empty same like it will be no militia. Its is Town Control so as the name of it if you want have town you should control this to gain some bonuses like stuff from lockers, if not than city should be neutral, noone forces you to stay there in 7guys and be afraid of loosing drugs or some gang who can arrive. Now its as I said empty city with maybe 1 guy using militia for his own business...
« Last Edit: February 02, 2012, 02:03:53 pm by MeganFox »
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Re: TC system
« Reply #148 on: February 02, 2012, 02:03:52 pm »

Ye I love point of your arguments, tell me now where you ve broken hills full of muties militia you stand there in city ? No you dont you wait on your mumble/ts when some of your scout will tell you that some gang is attacking you and you start logging on your chars and prepering to fight... Its is Town Control so as you see if you want have town you should control this to gain some bonuses like stuff from lockers, if not than city should be neutral, noone forces you to stay there. Now its as I said empty city with maybe 1 guy using militia for his own business...
Just stop whining and suggesting ideas to just make easyer CS life.
Start giving some interesting ideas if you can.
And if you dont know we staying in Den all time and defending guys who selling slaves for reward.
« Last Edit: February 02, 2012, 02:07:11 pm by Skycast »
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Re: TC system
« Reply #149 on: February 02, 2012, 02:06:11 pm »

Just stop whining and suggesting ideas to just easyer to you.
Start giving some interesting ideas if you can.
And if you dont know we staying in Den all time and defending guys who selling slaves for reward.

Instead of you Im giving good ideas not for me, my gang like you only to make this game better.
ekhh wait you even dont give ideas you just typical rage'ing like always...
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