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Author Topic: TC system  (Read 31073 times)

Re: TC system
« Reply #150 on: February 02, 2012, 02:09:39 pm »

Instead of you Im giving good ideas not for me, my gang like you only to make this game better.
ekhh wait you even dont give ideas you just typical rage'ing like always...
I give ideas actually but its not post by my nick, few guys like rascal pti4ka and tripl writing from SoT name.
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Re: TC system
« Reply #151 on: February 02, 2012, 02:13:37 pm »

Yes thats what I respond to Pti4ka post, he told that if militia will be deleted there will be no people inside city. Maybe prewipe yes, now to get bonusses as you told in den, you must stay in city earn influence points so you are inside, so for fu*k sake there is still militia? The other part was about If there is noone from faction gang in city, then city should start being neutral. You played on requiem so suggestion is to made it something like in cathedral defend and bonus reciving.
« Last Edit: February 02, 2012, 02:17:40 pm by MeganFox »
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Re: TC system
« Reply #152 on: February 02, 2012, 02:19:50 pm »

Yes thats what I respond to Pti4ka post, he told that if militia will be deleted there will be no people inside city. Maybe prewipe yes, now to get bonusses as you told in den, you must stay in city earn influence points so you are inside, so for fu*k sake there is still militia? The other part was about If there is noone from faction gang in city, then city should start being neutral. You played on requiem so suggestion is to made it something like in cathedral defend and bonus reciving.
We all know that you never start some RP in towns or other things so nevermid for you will be some people in town or not, but not for us.We waiting for some tc fix for bring peace and life in north towns. Laws that you can enforce in towns will be very usefull for it but not it is not working.
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Re: TC system
« Reply #153 on: February 02, 2012, 02:27:48 pm »

We all know that you never start some RP in towns or other things so nevermid for you will be some people in town or not, but not for us.We waiting for some tc fix for bring peace and life in north towns. Laws that you can enforce in towns will be very usefull for it but not it is not working.

With this post you shown that not me, only you when make suggest make it for your own. I post it for better game. If you want make roleplay in city, then go and hire some players as a city guards not funny npcs milita which can be added in other cities and used in all exploit way as it was posted on last page...
PS.
Yes I like roleplaying to - killing is the best one, and personally I think peace is only on respawn points  8)
« Last Edit: February 02, 2012, 02:29:19 pm by MeganFox »
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Rascal

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Re: TC system
« Reply #154 on: February 02, 2012, 02:29:40 pm »

ragemanfox stop butthurting we thrown u away from game raping 6 times in a row from the beggining of wipe - u ragequitted the game only few of u still playing, play ur hinkley and stop butthurting of forum plox.
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avv

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Re: TC system
« Reply #155 on: February 02, 2012, 02:31:52 pm »

When you are 1-3 and you just want to stay in city and militia will encourage you, belive me If i will enter with 14 other armed guys militia won't help you. Of course if it is default militia not added mercs v 400hp's. So If your point is to stay in city only for lulz and only if someone will came than try to run away and regroup, so what's the point of staying there ?

There are vast ammount of people who think controlling town isn't just about pvp and having name in pip boy. As a pvp player and hinkley activist you might never understand this. But honestly some players just want to hang out in towns, just like they do in ncr. Or participate in activity that the town offers, such as mining, trading and quests, which are limited at the moment. In unsafe towns there is a benefit of creating your own rules and applying them, which can't be done in npc controlled safe towns.

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Controling the town should means that you ve got a good amount of well equiped players who can really defend that city.

It should also mean that you actually offer the city your presence and decide what will happen to random visitors. Can't demand a group of armed and drugged guys to stand there forever, but at least one or few guys who upholds the rules agreed by the controlling group. Those guys need to be encouraged to stay inside, which militia is good at. If it seems that players will prefer to kill everyone, then they should be encouraged not to do so. Like the "mining for influence" feature tries to do.

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Not some bluesuit sneaker added to faction base standing with assault rifle and shooting everyone using militians or you and your 3 other friends want to chat in city It s TC not NCR...

Who are you to tell how people are meant to spend their time in their town?

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And if your suggestion is to make militia less stronger it wont' change nothing. Some other 3 guys if they will try hurt your 3 friends standing with 20militians, still they have no chance when its 10 militians => swarm gang will come still no difference between 10 or 20 npcs. Problem is with miltia's exploits and possibility to adding them when other same powerfull gang is gaining influence in town in same time.

Like Rascal said, max 8 militians, preferrably weaker too. Add some more respawn time and disallow adding militia when enemies are in town.
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Re: TC system
« Reply #156 on: February 02, 2012, 02:32:43 pm »

ragemanfox stop butthurting we thrown u away from game raping 6 times in a row from the beggining of wipe - u ragequitted the game only few of u still playing, play ur hinkley and stop butthurting of forum plox.


Oh noes call me more it hurts me so much... Yes lots of rage? which sentences? more rage I see in Skycast 2 posts than mine but nvm, you just obviously trolling and afraid of changes against SoT mercs ftw gang. Yes pwn me more 20mercs and 16vs 8 ye so proud Rascal ! n1 skillz now You can clearly called yourself proud russian.
pozdro RagemanRascal aka hypocrite  8)
« Last Edit: February 02, 2012, 02:41:46 pm by MeganFox »
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Wichura

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Re: TC system
« Reply #157 on: February 02, 2012, 02:36:08 pm »

We waiting for some tc fix for bring peace and life in north towns.
Like with Broken Hills something something Project? That was cool and I'm serious now, want moar.
And it doesn't matter for me who actually "holds" the town's toilet, as long as I can go in without smart sneaking behind pew-pew d00dz.
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Nie biegaj za stadem.

Rascal

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Re: TC system
« Reply #158 on: February 02, 2012, 02:45:19 pm »

Quote
Yes pwn me more 20mercs and 16vs 8 ye so proud Rascal ! n1 skillz now You can clearly called yourself proud russian.
pozdro RagemanRascal


keke we raped u without mercs 5 times in a row ,even when u were in bigger number than we (remember broken ? 14 u vs 12 us) and also tooled u with mercs when u were capming like rats in building(what was the only reasonable option in this scenario - u know.. we use brains), u ragquitted server :D facts are facts cheers :D

my wishes:
many frags on hinkey! xD
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Re: TC system
« Reply #159 on: February 02, 2012, 02:50:23 pm »

yeeehh and  then dream ended... I love numbers  ;D you really funny and about Hinkley thanks frags are good,
I wish you too something, come there and be my frag instead of posting small dick posts on forum how much russian blood is in your veins etc  8)

Rascal

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Re: TC system
« Reply #160 on: February 02, 2012, 03:07:00 pm »

yeye if u trying to ofend me then really u failed :P
and ur "russian blood" butthurt is very funny btw couse u recruited russians from reqieum to ur team ahah :D
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Re: TC system
« Reply #161 on: February 02, 2012, 03:11:19 pm »

I'm on the side of those who don't like Militia. The most there should be is the option to "control" a town (which gets you bonuses based on player actions in the town) and deploy the local militia to act as guards, with no loyalty to the controlling gang.

I also like the idea of NPC gangs coming in and causing some trouble :)

Good ideas. Only im worrying about "guard like local militia", cause it could again interupt tc pvp on both sides :/
I think first and easiest thing to change now (Until there will be whole new concept of TC and militia), will be set militia to max 5-8 pieces. Its a change of one variable no?
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pti4ka

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Re: TC system
« Reply #162 on: February 02, 2012, 03:14:01 pm »

yeeehh and  then dream ended... I love numbers  ;D you really funny and about Hinkley thanks frags are good,
I wish you too something, come there and be my frag instead of posting small dick posts on forum how much russian blood is in your veins etc  8)

Nice butthurt man. First of all I suggest you to drink some mineral water.
Secondary you should understand that you died in 6 fights and not able to do some command action. People who can shoot but not able to do some command action should play on Hinkley or leave this game. And we see that CS a already followed my advice and do that in equal proportion.

So good luck in your Hinkley  success !  ;)
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Re: TC system
« Reply #163 on: February 02, 2012, 03:18:37 pm »

yeye if u trying to ofend me then really u failed :P
and ur "russian blood" butthurt is very funny btw couse u recruited russians from reqieum to ur team ahah :D

hehehe you better know with who am I playing than me, magician and telepathist in one person (eot).
And about word FAIL - its the 2nd meaning of SoT name  ;D

PS. ye ye ye Ptiaka joined flamewars go go swarm me like you do on TC call reinforcements! 911. And again about Hinkley you afraid of playing there or what? ok cya have fun trolling let your imagination reach the heaven.
« Last Edit: February 02, 2012, 03:23:09 pm by MeganFox »
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pti4ka

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Re: TC system
« Reply #164 on: February 02, 2012, 03:25:16 pm »

And again about Hinkley you afraid of playing there or what? ok cya have fun trolling

I always crashed you on Hinkley in previous session but now I have more interesting action in real wasteland. So I get noobs playing on this Hinkley.

ps. You are really funny.  ;)
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