If you want to make enemies, try to change something.
To add something which isn't just repeating what we all know, can anyone convince me that Militia, as they are now, aren't completely pointless?
Militia = useless => Remove it! Its simple as that. Really. I dont even think any possibility how to make militia usefull. Everytime it can be killed with only a bunch of players, cause they are stupid. They are usefull only as meatshield in some TC, when one gang are always buying them to support defenders. That is only iritating and it doesnt help to have fun in TC or PvP.
Yesterday i take a part in Current TC, we wasted 1hour and we gain almost 10IP, 7 players in top stuff.At least we had some PvP with Hawks, after an hour we left the Town with loot. I heard that we would have to stay there for another 10+ hours to caputure the City. Thats why i made suggestion above.
So TC is not a reason why there is no PvP on TC. (But of course now that not work as it want to be)
20 mercs and 15players
+100Adding militia into game mechanics definitely was one of the biggest mistake ever made for TC system 2 sessions ago(as I remember "great" nice boat suggestion...) From the beginning there are only problems, exploits connecting with militia and kills PvP fun.
have u seen single merc used in tc in this wipe ? couse i didnt
Man try to understand this: militia is there to encourage players to stay inside town when they are like 1-3. When you stay inside for extended periods of time, your alertness level drops and attackers have a big advantage. Militia is there to allow players to exist in towns without constant fear of being swarmed or ambushed. Militia's problem is that it can be too strong and numerous. It's role should be only to delay an organized attack so that the ones inside can escape and do a proper regroup.