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Author Topic: TC system  (Read 32119 times)

Re: TC system
« Reply #180 on: February 02, 2012, 06:03:57 pm »

I've just thought - whatever happened to the planned Domination mode?
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Swarm

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Re: TC system
« Reply #181 on: February 02, 2012, 06:04:45 pm »

No adding slaves,mercs to millita and make it 8 max.

^this more than 8 is fine if its normal militia.
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LeMark

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Re: TC system
« Reply #182 on: February 02, 2012, 07:00:01 pm »

Militia have to stay to have opportunity to stay in our town with few people. But like every one ask for month, maybe for 1 year? remove the possibility to add merc in militia. When a faction gain influence in a town the town owner faction should not be able to buy any militia.
The new system is less interesting than the one before for 2 main reasons:

1.   Last session we waste 15 minutes for nothing, this one we waste hour, no entire day.
2.   Less action, with the timer everyone know what was happening, one of the reason for the tc was creating a reason for fight, now we don’t know if faction are gaining influence somewhere…

So in resume, less action, a LOT more wasting time. Many people make suggestion, but no one really solve the problem.

BTW the previous system was not so wrong, with few fix he could be really good.
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Re: TC system
« Reply #183 on: February 02, 2012, 07:10:22 pm »

BTW the previous system was not so wrong, with few fix he could be really good.

Agree , everyone was skeptical about this new system and it turned out quite bad.
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Re: TC system
« Reply #184 on: February 02, 2012, 07:32:48 pm »

World map timer is about everyone knows what happenning and which gang get inside as last on 3rd then  wins...(world map camping)
« Last Edit: February 02, 2012, 07:34:19 pm by MeganFox »
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LeMark

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Re: TC system
« Reply #185 on: February 02, 2012, 07:37:46 pm »

World map timer is about everyone knows what happenning and which gang get inside as last on 3rd then  wins...(world map camping)

I prefer that than no action at all, not you?
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Solar

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Re: TC system
« Reply #186 on: February 02, 2012, 07:39:11 pm »

Yes, I miss the windows, but I also like influence.

I think some form of hybrid will be the answer
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: TC system
« Reply #187 on: February 02, 2012, 07:54:15 pm »

Yes, I miss the windows, but I also like influence.

I don't get it what exactly do like about influence ? I can't say anything positive about influence at the moment , in the end there is one faction that controls the town and that's it , the only thing that has changed is the amount of time spent to actually get control of the city. Imagine a long long timer , now that is how i see what influence is - a god damn timer that never ends.

I think some form of hybrid will be the answer

When please ? If you haven't noticed most of the gangs and factions thinks it's a lost cause to participate in TC now , is this how we will spend this season ?
« Last Edit: February 02, 2012, 08:01:55 pm by T-888 »
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avv

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Re: TC system
« Reply #188 on: February 02, 2012, 08:01:27 pm »

I don't get it what exactly do like about influence ? I can't say anything positive about influence at the moment , in the end there is one faction that controls the town and that's it , the only thing that has changed is the amount of time spent to actually get control of the city. Imagine a long long timer , now that is how i see what influence is - a god damn timer that never ends.

Good thing about influence is that you get it from staying inside. And perhaps in future from allowing players to do stuff in town.
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Swarm

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Re: TC system
« Reply #189 on: February 02, 2012, 08:03:22 pm »

The influence point system is not a bad idea if there was a limit and I wouldn't die an old man attempting to capture a town.

A hybrid sounds like a great idea at this point if its good system and is faster paced.

The game should be about player interaction chatting and pvping not afking for hours to achieve a goal. I mean why play a game when to win at it is who can afk longer. So I hope when solar says going to think up a hybrid system I hope it well be fun and exciting. I want type and and click on things and blow other players up not go afk to play the game.
« Last Edit: February 02, 2012, 08:09:17 pm by Swarm »
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Solar

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Re: TC system
« Reply #190 on: February 02, 2012, 08:04:38 pm »

I like the fact you can tie it in with longer term effects.

I like that you can have influence tied into guarding gatherers, jobs, quests

I like that you can have it increased through different methods, other than just waiting in a town (which I don't particularly like)

I think the hybrid could be pretty interesting
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: TC system
« Reply #191 on: February 02, 2012, 08:07:56 pm »

Good thing about influence is that you get it from staying inside. And perhaps in future from allowing players to do stuff in town.

What ? You take control of the town by staying in the city , influence is just a growing timer for other teams don't you see it ? Allows players to do stuff ? Get the timer high enough and you will get better prices in town , some special quests it could be just replaced by how long the city has been under your factions control , in the end you don't waste hours by afking in some toilet or maps corner.

I like the fact you can tie it in with longer term effects.

Same thing as you just had town under your control over x time , in this case influence is obsolete.

I like that you can have influence tied into guarding gatherers, jobs, quests

Guarding gatheres , jobs , quests. Same thing could be done if you just got increased or decreased TC awards from that. Kill enough miners , kill enough people who do quests in city = no TC reward. Or it could just adjust the timer for the next faction that tries to take control of city , maybe both. Imagine timer going down so bad , some 5 minutes that some faction comes and the town gladly accepts the new power as the previous controling factions were just complete anarchists or something like that. Wouldn't that be cool ?


I like that you can have it increased through different methods, other than just waiting in a town (which I don't particularly like)

Really ? Tell me about this magic.

I think the hybrid could be pretty interesting

Sounds interesting , but what is an hybrid of this madness ? I'm sorry i don't have the slightest idea.

This is like inventing a new kind of wheel. No offense.
« Last Edit: February 02, 2012, 08:20:56 pm by T-888 »
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Re: TC system
« Reply #192 on: February 02, 2012, 08:09:39 pm »

Pre wipe system was better, but till milita won't be fixed so at least it should be removed for that time. After fixing that exploits and bugs just make it less stronger just only small support for those who seat inside city. Still have no idea how we could eleminate (sandwich effect) famous 3rd gang getting after other two end fight.

Solar

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Re: TC system
« Reply #193 on: February 02, 2012, 08:38:41 pm »

Influence would just be some score. There's nothing saying it has to only be through standing around, in fact I'd say standing around doing nothing should do little (or nothing at all).

Far better would be tying it to *doing* things.

Clearing NPC thugs, clearing opposing gang militia (who I again think should not be protecting the gang, but guarding to set rules), being in control of an area when a window closes, etc.

There's lots of things which could govern influence.

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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

falloutdude

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Re: TC system
« Reply #194 on: February 02, 2012, 08:47:27 pm »

solar i hope there is a plan to make it balance so big and small factions both have a good chance to take a town. if not it will still be the same as it is atm. sot,hawks will still rule all towns. need to find something that benefits both small and big factions.
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