Good thing about influence is that you get it from staying inside. And perhaps in future from allowing players to do stuff in town.
What ? You take control of the town by staying in the city , influence is just a growing timer for other teams don't you see it ? Allows players to do stuff ? Get the timer high enough and you will get better prices in town , some special quests it could be just replaced by how long the city has been under your factions control , in the end you don't waste hours by afking in some toilet or maps corner.
I like the fact you can tie it in with longer term effects.
Same thing as you just had town under your control over x time , in this case influence is obsolete.
I like that you can have influence tied into guarding gatherers, jobs, quests
Guarding gatheres , jobs , quests. Same thing could be done if you just got increased or decreased TC awards from that. Kill enough miners , kill enough people who do quests in city = no TC reward. Or it could just adjust the timer for the next faction that tries to take control of city , maybe both. Imagine timer going down so bad , some 5 minutes that some faction comes and the town gladly accepts the new power as the previous controling factions were just complete anarchists or something like that. Wouldn't that be cool ?
I like that you can have it increased through different methods, other than just waiting in a town (which I don't particularly like)
Really ? Tell me about this magic.
I think the hybrid could be pretty interesting
Sounds interesting , but what is an hybrid of this madness ? I'm sorry i don't have the slightest idea.
This is like inventing a new kind of wheel. No offense.