Implementing militia was an attempt to give small factions a chance to participate in TC, but it clearly failed. Militia should thus be removed and never come back.
Implementing influence points was a recent experiment whose purpose was to determine whether TC would be more interesting if factions were required to spend significantly more time than before taking control over towns. It evidently failed, and so TC should be reversed to what we had the last session.
TC rewards were meant to motivate factions to participate in TC, but this too turned out to be a failure; there should be no guaranteed rewards for controlling towns.
Mercs were meant to make the game more interesting, but that did not happen. Very few people can afford them and those who do are only interested in misusing them for 1) setting up merc traps 2) overwhelming their opponents with dozens of them, as mentioned numerous times in a number of threads; 3) grid-camping various places, notably Sierra and Toxic Caves. Therefore, mercs should no longer be available.
These are four obvious conclusions that everyone should be able to arrive at when examining the current state of affairs on the server. I hope that our dear developers will deal with all these annoyances and make the PvP aspect of the game enjoyable again... soon.
For now, however, let us make do with what we have. TC is clearly a parody of itself, so let's just ignore it. Mercs, particularly mutants, are just as annoying as always, so let's try to avoid them. Exploiting bugged TC rewards gave an incredible edge to one of the gangs, so let's just laugh at their self-aggrandizing posts while shaking our heads, and then simply ignore them. Militia abuse is as rampant as before the wipe, so let's not even discuss it any longer, everyone knows what's going on.
And finally, let us wait for another wipe, hopefully things will be better when it comes.