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An upgrade in real time mode
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Pandemon
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6
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3857
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May 06, 2010, 10:22:58 pm
by FischiPiSti
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You get your robbed stuff back
« 1 2 »
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Haraldx
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20
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9558
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May 06, 2010, 11:07:06 pm
by vedaras
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Pocket lint
« 1 2 »
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Ztormi
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16
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8737
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May 07, 2010, 07:30:12 am
by arathhunter
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Idea for Barter.
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Drakonis
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14
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5528
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May 07, 2010, 12:21:24 pm
by kraskish
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Add small computer to your tent to make it shared tent.
« 1 2 3 »
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vedaras
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39
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16022
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May 07, 2010, 03:52:17 pm
by Lordus
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Roleplaying in cities
« 1 2 3 »
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Hannibal
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42
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13316
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May 08, 2010, 02:01:50 am
by corosive
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High priority changes
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Ombra
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9
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4635
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May 08, 2010, 03:37:45 pm
by Ombra
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Objective oriented weapon balance
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Nice_Boat
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6
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3639
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May 08, 2010, 03:40:33 pm
by Nice_Boat
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About how is shown the critical hits.
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_Youkai_
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2
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3022
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May 08, 2010, 05:34:11 pm
by Ganado
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Gang Slaves are Public for Gangs
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corosive
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2
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3242
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May 09, 2010, 04:52:53 am
by corosive
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Bazooka/Rockets vs Armors
« 1 2 »
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Hololasima
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17
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8614
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May 09, 2010, 01:36:08 pm
by vedaras
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End to Random Respawn
« 1 2 »
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Gunduz
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21
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9490
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May 09, 2010, 05:10:43 pm
by Nice_Boat
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Make merchants unkillable
« 1 2 »
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Aricvomit
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27
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10309
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May 10, 2010, 02:02:29 am
by Sius
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Schemes
« 1 2 3 »
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Pandemon
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35
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11745
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May 10, 2010, 09:33:03 am
by Sius
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Rework the ant/desert stalker models
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Roachor
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8
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4336
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May 10, 2010, 02:56:00 pm
by FischiPiSti
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Change of healing/doctor system
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kraskish
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8
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4431
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May 10, 2010, 03:56:41 pm
by kraskish
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Lost stuff in encounters remain
« 1 2 »
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avv
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21
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9431
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May 11, 2010, 11:36:08 am
by kraskish
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Doctor skill -> healing cripples / removing weakness
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maszrum
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13
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5369
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May 11, 2010, 12:30:11 pm
by kraskish
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Crafting SG2 ammo resource requirements.
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RavenousRat
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2
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2544
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May 11, 2010, 05:22:50 pm
by kraskish
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New combat classes
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Lordus
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8
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3885
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May 11, 2010, 07:23:49 pm
by Josefista
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