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Pages: 1 ... 3 4 [5] 6 7 ... 135
  Subject Started by Replies Views Last post
An upgrade in real time mode Pandemon 6 3322 Last post May 06, 2010, 10:22:58 pm
by FischiPiSti
You get your robbed stuff back « 1 2 » Haraldx 20 8380 Last post May 06, 2010, 11:07:06 pm
by vedaras
Pocket lint « 1 2 » Ztormi 16 7691 Last post May 07, 2010, 07:30:12 am
by arathhunter
Idea for Barter. Drakonis 14 4974 Last post May 07, 2010, 12:21:24 pm
by kraskish
Add small computer to your tent to make it shared tent. « 1 2 3 » vedaras 39 14523 Last post May 07, 2010, 03:52:17 pm
by Lordus
Roleplaying in cities « 1 2 3 » Hannibal 42 11973 Last post May 08, 2010, 02:01:50 am
by corosive
High priority changes Ombra 9 4080 Last post May 08, 2010, 03:37:45 pm
by Ombra
Objective oriented weapon balance Nice_Boat 6 3126 Last post May 08, 2010, 03:40:33 pm
by Nice_Boat
About how is shown the critical hits. _Youkai_ 2 2566 Last post May 08, 2010, 05:34:11 pm
by Ganado
Gang Slaves are Public for Gangs corosive 2 2810 Last post May 09, 2010, 04:52:53 am
by corosive
Bazooka/Rockets vs Armors « 1 2 » Hololasima 17 7535 Last post May 09, 2010, 01:36:08 pm
by vedaras
End to Random Respawn « 1 2 » Gunduz 21 8257 Last post May 09, 2010, 05:10:43 pm
by Nice_Boat
Make merchants unkillable « 1 2 » Aricvomit 27 9043 Last post May 10, 2010, 02:02:29 am
by Sius
Schemes « 1 2 3 » Pandemon 35 10462 Last post May 10, 2010, 09:33:03 am
by Sius
Rework the ant/desert stalker models Roachor 8 3760 Last post May 10, 2010, 02:56:00 pm
by FischiPiSti
Change of healing/doctor system kraskish 8 3943 Last post May 10, 2010, 03:56:41 pm
by kraskish
Lost stuff in encounters remain « 1 2 » avv 21 8380 Last post May 11, 2010, 11:36:08 am
by kraskish
Doctor skill -> healing cripples / removing weakness maszrum 13 4823 Last post May 11, 2010, 12:30:11 pm
by kraskish
Crafting SG2 ammo resource requirements. RavenousRat 2 2136 Last post May 11, 2010, 05:22:50 pm
by kraskish
New combat classes Lordus 8 3410 Last post May 11, 2010, 07:23:49 pm
by Josefista
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