My concrete idea about old and new PvP classes.
Motto: lets do at least one little step
Current existing (usable) PvP classes:
1) BIG GUNNER BURSTER
BG char with cca 200+ HP (2x lifegiver), 10-12 AP (depends on perks)... you know it very well, NO CHANGES from current state
2) SNIPER SG/EW , NO CHANGES from current state
Also, i dont need to explain it, everybody knows.
New PvP classes:
3) Assault riffle class .. everything will stay like now, but AR weapons (AR, XL, ...) should have one new perk: per one burst, -2 AP for target
This will make AR players supportive kind of pvp class. This will slow enemy 10-12-14 AP biggunners, but one AR class could not kill them (because AR class needs reload too, and their damage is funny in comparsion with BG). But it will bring new kind of tactic situation, when one or 2 SG can neutralize enemy player and another teamate should kill him. Targed could only retreat then (but he will SURVIVE!!!).
4) P90 class .. make bigger magazine for this weapon, raise it to 50 bullets (like real world P90). Additional perk: one bullet hit target = +1 det. to target armor... 50 hits (all magazine = + 50 det.), Realize that distance of this gun is shorter than miniguns, so this is not as big threat as it looks.
Also, think if P90 in hand will add ability to refresh AP even in movement or during shooting. (if current game system could not implement this change, do not implement this one minor one change)
This current changes are not so radical, current existing builds will stay, they will have all their current ability, new builds will not beat old ones in ANY current ability (firepower, distance, ...). New builds will be powerfull only in cooperation with other players, one new build will be ALWAYS weaker than current builds. This changes could be implemented very fast, because they use existing game mechanism (AP lost, det. of armor,..). So i think this changes should be great test of Developers interest of PvP balancing, I hope that any of current PvP player will protest againts this minor changes and last but not least, THIS WILL ADD SOME NEW TACTIC ELEMENT into the PvP game. Consider it like TEST, if in current unbalanced system we could add new PvP class without nerfing another weapons and builds..
P.S.: If new classes will be too weak, we can experimentaly raise their ability later..
So, what do you think?