fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 16, 2024, 07:03:21 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: Make merchants unkillable  (Read 8550 times)

avv

  • Offline
Re: Make merchants unkillable
« Reply #15 on: May 09, 2010, 08:39:22 am »

Agreed with op. Killing a respawning npc doesn't make any sense. Why was he killed if he just respawns again? Pointless action in terms of causality but causes minor annoyance as side effect.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Make merchants unkillable
« Reply #16 on: May 09, 2010, 10:36:37 am »

I wouldn't say unkillable, but (as most of them are) unlootable. All NPC's should be unlootable, so that Caravan farming, or even quest giver-farming will stop.


yea and all of us will just need to make next alts and we will craft with happiness until our deaths :P
Logged
Rockwell weapons user

Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
  • Offline
Re: Make merchants unkillable
« Reply #17 on: May 09, 2010, 10:43:21 am »

No Fucking Way, Dont Make em Unkillable, or Unlootable, Its good. If you wanna kill em for good loot, You need to be able to fight good loot. The System Works.

EDIT: Sorry, Dint Fully Understand the "Merchant" Part, Thought he ment caravaners. So I Agree. ^^
« Last Edit: May 10, 2010, 10:24:35 am by Mr Feltzer »
Logged
Founder of Fallout Online Australia
Re: Make merchants unkillable
« Reply #18 on: May 09, 2010, 10:47:31 am »

feltzer, merchants are already unlootable, this conversation isnt about wasteland encounters its about merchants in cities, please read the subject matter.
Logged
Re: Make merchants unkillable
« Reply #19 on: May 09, 2010, 11:24:04 am »

basically having killable merchants gives griefers a chance to basically tank the player crafting economy (which doesent affect them in the slightest becuase they're either 1chr pvp builds or suicide bombers) so they dont give a shit.
I have 3 CH.
I'm not power build.
I don't have suicidal bomber alt anymore.
I'm crafter.
I doing alot caps everyday with my magic cartriges.
So I trading.

But... I killing Sha Enin, banker and other traders at NCR, yes. Because I never liked this city, even at Fallout 2. I doing it only for fun, to come to NCR later and say "Who killed Sha Enin??!?!?!", "And a banker??!!", "And Buster??!!?!", "Who's that bastard??", it's fun really, you should to try.
Btw going to NCR for trade... you should thank me that I killing traders there, so you'll save your stuff.
You have more chance survive if you come to New Reno with 60 HP and BA, then shout there "HEY! I HAVE ONLY 60 HP AND BA!!!!11 KILL ME!!!", then run over all locations at New Reno, you'll have more % to not die, then if you come to NCR and won't shout anything, just come there... Sometimes you can die there even without any items...
Logged
Re: Make merchants unkillable
« Reply #20 on: May 09, 2010, 12:52:21 pm »

Ok since people dont seem to get the idea heres the issue, killing a merchant serves NO purpose and if your only doing it to be a dick then you honestly shouldnt be playing the game, go maim puppies or do whatever it is sadistic people do.

C'mon Reve, I'm against shop-killing and also against "being a dick" (I play as defender of the weak/good guy, in fact) but you are not playing the usual "Hello Kitty online", and dickhead are present in every game as well as do "bad actions".

Nonetheless, kill shoppers and bankers can have some explanation too, other than being a dickhead:
- You are a rival of the city when you kill the shopper/banker NPC, so you want to do some damage (harrass) to the city.
- You have a project against economy. We did something like that in another MMORPG, similar to "Fight club" movie style.


I wouldn't say unkillable, but (as most of them are) unlootable. All NPC's should be unlootable, so that Caravan farming, or even quest giver-farming will stop.

Nonsense. Loot and farm is a part of every MMORPG, and we don't want to be a fucking craft-machine, since it's boring and slow as hell.
« Last Edit: May 09, 2010, 12:54:18 pm by Ombra »
Logged
Want to play Hardcore? Choose Melee!
I still fight for HtH rights. Join the cause in http://fodev.net/forum/index.php?topic=3723.0

Sius

  • Sheep EX machina!
  • Offline
Re: Make merchants unkillable
« Reply #21 on: May 09, 2010, 01:08:08 pm »

Afaik important NPC are unlootable, unstealable and killing them gives you nothing. But it certainly is a way how to raid towns and act like bad guys. I would certainly let everyone killable. If you can't defend them then be ready to trade only in inner city...

Nice_Boat

  • I shot a man in Reno just to watch him die.
  • Offline
Re: Make merchants unkillable
« Reply #22 on: May 09, 2010, 05:11:33 pm »

Just no. That'd be a real immersion killer. Sius more or less got it right.

avv

  • Offline
Re: Make merchants unkillable
« Reply #23 on: May 09, 2010, 06:14:14 pm »

Afaik important NPC are unlootable, unstealable and killing them gives you nothing. But it certainly is a way how to raid towns and act like bad guys. I would certainly let everyone killable. If you can't defend them then be ready to trade only in inner city...

But what's the point of killing them if you get killed right after it? Dead guys aren't bad or good, they are just dead. Basically everything in the game should have a purpose, if killing some merchant was part of a quest and there was a way to get away with it alive then it would be completely acceptable.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Make merchants unkillable
« Reply #24 on: May 09, 2010, 06:28:20 pm »

But what's the point of killing them if you get killed right after it? Dead guys aren't bad or good, they are just dead. Basically everything in the game should have a purpose, if killing some merchant was part of a quest and there was a way to get away with it alive then it would be completely acceptable.

There is the problem. All cities should be raidable, just very hard. In such a case of a raid, killing merchants sounds logical. It cripples the city.
But a random suicidal attack on a merchant, THAT is the problem. The best method to fix this? give them armor and some extra hp, problem solved. (oh yes, give them a high healing rate aswell)
Logged

Sius

  • Sheep EX machina!
  • Offline
Re: Make merchants unkillable
« Reply #25 on: May 09, 2010, 06:38:55 pm »

It does not have any purpose YET. But in future I can see those raiders killing innocent just to blackmain sheriff and gain loot etc. Anyway making them godlike is not a solution. Make them survive suicidal bombers but when it comes to city raid then they should still die as any other NPC in the city.

Aricvomit

  • Prepare for bowel disruption
  • Offline
Re: Make merchants unkillable
« Reply #26 on: May 10, 2010, 12:27:28 am »

would someone explain to me why making them unkillable isnt the solution instead of just saying it isnt. and to people who thinks that this would kill immersion thats just a flimsy excuse, in all actuality immersion is dead the minute the merchant comes back to life or you see some go LOL NOOB!!!111 or someone exploits the game etc etc, so stop trying to defend another way to grief players.
Logged
plasma nade your face off!

Sius

  • Sheep EX machina!
  • Offline
Re: Make merchants unkillable
« Reply #27 on: May 10, 2010, 02:02:29 am »

would someone explain to me why making them unkillable isnt the solution instead of just saying it isnt. and to people who thinks that this would kill immersion thats just a flimsy excuse, in all actuality immersion is dead the minute the merchant comes back to life or you see some go LOL NOOB!!!111 or someone exploits the game etc etc, so stop trying to defend another way to grief players.

Some people just want to see the world burn. Raiders are part of them. If they get into the city, they raid, kill and rape everything that moves just to loot or just because they enjoy it. If you don't like it, fight against it by regular means. Don't ask others to do the job, especially if it should be the divinity act like making vendors unkillable. As I said they should be able to survive bombers and heal themselves fast from injuries. But making them completely unkillable is nonsence. If you make vendors unkillable you can make guards too, because you gain nothing from killing them and its pure trolling from your point of view so they should be little ingame NPC gods. Why not right?  ::)
Pages: 1 [2]
 

Page created in 0.098 seconds with 21 queries.