In first era, the you respawned in the nearest respawn point, if you died.
This was hugely abused by players:
Unarmed PvP builds attacked and cripled us again and again, because they were in minute back in the battlefield.
Modoc was PvP arena n.1, because respawn point was closest to this unguarded city, more than any other.
If you PvP, your enemies had tents or bases near this locations, so you killed them and they were back in 1-2 minutes with their full equip.
Becaus of this, they created current kind of respawn system.
They forget, that you have a weak, that fights are in multiple cites because of capturing etc. etc., so i dont know, if this current system is neccesary. At least, north or south half of map will be better.
But current system little helps against powerbuild. Not many powerbuilds have outdoorsman skill. So for me and people around me, it was sometimes impossible to travel across the map back to my base, so it was better to die in encounter and hope of better respawn point location... = FACT