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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Trokanis on August 31, 2010, 12:19:11 pm
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Anyone able to comment on whether or not the new changes to cars includes the ability to lock pick them with a key in hand thus stealing the car from someone else? I see that a LOT of the reasons behind why cars weren't used has been taken care of but if they can still be stolen in such a fashion I don't see a bunch of them on the road any time soon. And is there any storage space in the Cockroach I got my eye on that sweet ride?!
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You can't lockpick cars anymore as far as I know. The cockroach has no trunk.
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You can't lockpick cars anymore as far as I know. The cockroach has no trunk.
:-\ i thought they just make it harder..
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No trunk?!!?! what's the point then?!!? /CRY /WHINE. and blah blah. Well if they took the lock pick out GREAT. Cause at least the roach would help world travel, because right now it's just UNBEARABLE.
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What the point is? Well, you can travel pretty fast for a few bugs, Einstein.
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What the point is? Well, you can travel pretty fast for a few bugs, Einstein.
Cars mostly used to travel with stuff.
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Cars mostly used to travel with stuff.
You'll see how usefull a car is if you want to travel from Klamath to the NCR now, believe me.
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You'll see how usefull a car is if you want to travel from Klamath to the NCR now, believe me.
Well i like kill and get exp :P
And i have no hurry.
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As I stated in my last post "At least the Roach will help with travel time on the world map, cause right now it's UNBEARABLE!" I do enjoy killing things but there is a time when you need to get somewhere fast. Now I wonder how long they stay visible on the world map if you leave the zone, for example if you get caught in a bad spawn with centaurs and die I hope it's possible for the owner to retrieve it.
Do any of the cars have a trunk that is usable?
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CockRoach has a trunk its just not a trunk, its a comartmet right in front of the seat on the side.
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How much are cars these days?
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How much are cars these days?
Itssaid they cost as much as mercenaries now depending on quality.
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How much are cars these days?
yesterday I was checking the pirces at gas station, the results:
buggy - 13k
scout - 18k
hummer - 48k
highway - 105k
And the cost of Coack is about 1k, but also you need a fuel cell controller, wich IMO is very hard to find. So the better way is just spare some caps for e. a buggy.
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Anyone already made the experience with deteroriating and encounter frequency yet?
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Our faction has a car (Scout). Speed, detoriation and fuel consumption seems to be the same as pre-wipe, but so far we have managed to avoid every single encounter we have faced (doesn't give the OD- exp though)
So yeah, cars just got alot better.
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So yeah, cars just got alot better.
At least, they make sense now. As far a brahmin full of ore on passenger seat makes sense.
Edit: caravans must also give the speed bonus now. Would be sad, if they were as slow as a wastelander.
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Cars have a new encounter table, and it sounds like it's working. So do all the cars have some sort of storage? Also any news about the lock picking? And how long they stay visible on world map if you need to leave them for whatever reason?
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So do all the cars have some sort of storage? Also any news about the lock picking? And how long they stay visible on world map if you need to leave them for whatever reason?
Yes, no, it isnt ever anymore.
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The change log states that cars left in the wastes are visible to their owners only, I'm wondering for how long. And no news on lockpicking or no they aren't able to be picked?
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The change log states that cars left in the wastes are visible to their owners only, I'm wondering for how long.
As long as it goes stolen by someone randomly stumbling upon via an encounter.
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So it is possible 1 for them to be lockpicked, and 2 for them to be subject to being stumbled upon in random encounters. Well there goes cars being useful again. Can't hide them in the wastes and don't bother parking them in town cause some uber picker employed by certain [groups] is gonna walk off with it.
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its possible to encounter a parked car in the wastes ?
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its possible to encounter a parked car in the wastes ?
You don't move, so why there is encounters?
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As long as it goes stolen by someone randomly stumbling upon via an encounter.
If a car or caravan is left in the wastes for whatever reason, [out of fuel, owner killed] It can be hit as an encounter for a traveling Wastelander thus good-bye car.
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Cars shouldn't be lockpickable, are they at the moment? :-\
Wait, wait, wait... WTF? I think you guys support "realism" and harsh wasteland... ;)
There shouldn't be like 100 of parked cars right outside of NCR...
I just want so that my new specialized char "Repo man" can be useful... ;D
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Cars shouldn't be lockpickable
Best news since weeks! :D
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If cars are lockpickable they are useless. If it turns out that there will be hundreds of cars all over the place then its a simple matter to increase the cost of running them, to reduce the numbers.
But we shall see what happens.
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Wait, wait, wait... WTF? I think you guys support "realism" and harsh wasteland... ;)
There shouldn't be like 100 of parked cars right outside of NCR...
I just want so that my new specialized char "Repo man" can be useful... ;D
realism here ? :o :o
So parked cars can be found ? sol ?
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No idea :) Will have to ask.
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If cars are lockpickable they are useless. If it turns out that there will be hundreds of cars all over the place then its a simple matter to increase the cost of running them, to reduce the numbers.
Ow man... doesn't it sound like the previous strategy to controlling of how much high end gear is in game?
Just saying... ;)
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No, its different. This is an upkeep, rather than initial cost.
Closest analogy would be ammo cost/det rate of each weapon.
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Well also consider that it wouldn't decrease the demand for the cars, unless there are any other reasonable ways of travel... (walking is not reasonable, and train is limited).
Just make the cars discoverable somehow and lockpicable, and it would be whole lot more funny :)
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Just make the cars discoverable somehow and lockpicable, and it would be whole lot more funny :)
.. and it will make cars useless as it was
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.. and it will make cars useless as it was
Not if the chance to find the car is small...
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Apparently cars are lockpickable, but cars are not discoverable - it was changed and I hadnt found out.
So wasteland safe, cities are empty of cars.
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Apparently cars are lockpickable.
Booo. What was the reasoning behind this decision?
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Booo. What was the reasoning behind this decision?
Limited keys?
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Do you lose the location of your car if you die?
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Nope, you still see it
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but is stuff that is left on the map with the car still there til you move the car? like an extra storage map like the tent
and can you own and see multiple cars on the map?
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What about caravans? Are they similar to the cars or still detectable on the worldmap?
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Ok so it is now CONFIRMED that cars left on map for whatever reason, are not discoverable. They are pickable. This makes them a MUCH more viable means of transportation! Though as asked just a few posts up, for how long are they visible, and does stuff left on the ground near them likewise remain. There was a previous post by Surf 'I think' that said they stayed there til they were either found [now confirmed not possible] or are returned to.
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im a beta tester so i got to write this. cars ARE discoverable ... for the first 10 minutes, after that encounter is closed, ah and another thing if u have 20 lockpick u can still steal a car all u need is time, u can also stay there and w8 for the driver
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also, just question, once you do have a car on a square, how long until the encounter containing the car gets removed from the WM altogether because if there isn't a time limit I might get a car for the want of getting an own personal vault sometime for the aesthetics, and for the containers.
sweet, 1500 posts again.
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another question about rollbacks what if I leave a car and server gets restarted ?
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hmm today around 14:00 scouts price was 17k, now (1:43) price is 26k i guess tomorow it gonna be 50k+ ::) ::)
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If car price mechanics are going to work the same way as unbalanced Mercenary price mechanics, it's going to be 100K before next month.
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If car price mechanics are going to work the same way as unbalanced Mercenary price mechanics, it's going to be 100K before next month.
hmm 100k next week.
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im a beta tester so i got to write this. cars ARE discoverable ... for the first 10 minutes, after that encounter is closed, ah and another thing if u have 20 lockpick u can still steal a car all u need is time, u can also stay there and w8 for the driver
Apparently cars are lockpickable, but cars are not discoverable - it was changed and I hadnt found out.
So wasteland safe, cities are empty of cars.
Someone needs to verify one of these two options about being discovered. I'd like to believe the Dev on this one, but Ebay seems to be pretty sure...
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It was the case on the cbt that they could be discovered, but then it was changed around before the update. Now they are lockpickable, but not discoverable.
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It was the case on the cbt that they could be discovered, but then it was changed around before the update. Now they are lockpickable, but not discoverable.
so untill owner is in encouter with car, everybody can find him with his car via random encounter, but when owner leaves encounter, nobody can find his car
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so untill owner is in encouter with car, everybody can find him with his car via random encounter, but when owner leaves encounter, nobody can find his car
For a while after encounter creation, then it will be hidden for all but passangers.
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For a while after encounter creation, then it will be hidden for all but passangers.
even when owner leaves encounter immediately ?
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even when owner leaves encounter immediately ?
Yes.
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Yes.
how long is this "while" ?
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my mate had 2 "friends" waiting for him by the car yesterday, i had one guy lurking behind a wall today just a minute ago
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Had a car drop into a random with me earlier today, Driver had a heart attack and I don't blame him. Lucky I don't do the pk BS, but I really think the ability to [stumble] onto cars should be looked at a little more. It really is still basically DUMB LUCK if you get to keep the item you just busted your tail for. And in many cases with smaller groups of players damn near impossible.
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look man if you got a car and you're still travelling along the "highways" (the lines of travel directly between certain points) then you should seriously reconsider. a car can get you where you need to go safely but if you're going to forego the safety for speed, don't waste your caps because some lucky happy PK will be holding your car keys over your corpse going LOLOLOLOLOL
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But arn't the devs encouraging us to buy and use cars more often by nerfing walk speed? I mean they even decided to grace us with our cars being un-discoverable (but apparently there is an amount of time it shows up for everyone).
I second the notion that discoverable cars needs to be looked at. Only a matter of time before cars become decoration for bases once again.
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I think the cars definitely should be discoverable.
However so it doesn't make the cars practically not used...
I think there should be like about a minute for which the car is discoverable... this minute is the time for the player to hide the car so noone can find it, but for the minute, anyone can find him and attack him or hide and steal the car when the unknowing player wanders off...
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But arn't the devs encouraging us to buy and use cars more often by nerfing walk speed? I mean they even decided to grace us with our cars being un-discoverable (but apparently there is an amount of time it shows up for everyone).
I second the notion that discoverable cars needs to be looked at. Only a matter of time before cars become decoration for bases once again.
I agree that it needs to be looked at. People are ALREADY losing Cars to pk groups. It doesn't matter if you travel the direct path or you go in the middle of no where you will eventually get near a town and all bets are off. In a real life situation knowing what happens if someone discovers your car, I think if you're driving and you "see" someone you'd just as soon Run them into the ground rather than stop. Having the chance to be forced into an encounter with a PC is bad enough, but a nearly 10 minute window where your car can be found with you there or not....
If cars are to become something that people will actually [WANT] and use, it should seriously be considered making cars one of the few truly non-griefable items in game. Meaning unless you're parked in NCR, it's your car, no one can find it, and the make PC encounters removed completely for car travel, or at least toned down on the forced so that they can be avoided. Or take the stealing factor out of them using coded key cards since they do exist, cards that don't have to be carried except when trading and first buying the car. I know you REALLY want some realism here but, as long as ubers have a chance at taking it, cars are just not worth the trouble.
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My question is, how is it you can have a car, and not just drive past them? I mean, JUST DRIVE PAST THEM! Whats suddenly making you stop in the desert, encounter Desert Stalkers or something, and just getting back in real quick, to move on.? Wtf?
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you know who should encounter cars? people in other cars. actually no, that would be horrible, but i truthfully cant think of anything besides making cars give a huge boost to outdoorsman based on the cost of the car, so as to propagate a system of risk:reward.
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My question is, how is it you can have a car, and not just drive past them? I mean, JUST DRIVE PAST THEM! Whats suddenly making you stop in the desert, encounter Desert Stalkers or something, and just getting back in real quick, to move on.? Wtf?
I support this.
you know who should encounter cars? people in other cars. actually no, that would be horrible, but i truthfully cant think of anything besides making cars give a huge boost to outdoorsman based on the cost of the car, so as to propagate a system of risk:reward.
Make cars crash into each other, haha.
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They already have the inbuilt option to skil 95% of encounters, regardless of outdoors - thats that max anyone ever gets.
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But arn't the devs encouraging us to buy and use cars more often by nerfing walk speed? I mean they even decided to grace us with our cars being un-discoverable (but apparently there is an amount of time it shows up for everyone).
I second the notion that discoverable cars needs to be looked at. Only a matter of time before cars become decoration for bases once again.
exactly, devs, just make cars undiscoverable, or make some guarded parking places near/in important towns.
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They already have the inbuilt option to skil 95% of encounters, regardless of outdoors - thats that max anyone ever gets.
Does outdoorsman determine whether the remaining 5% will be skipped or are the remaining 5% automatically forced?
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Quick question, sorry if its been asked multiple times.
Where on the map do you get cars from? The locations.
Also, does the buggy have space in its trunk, and room for 2 people?
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If you mean the locations where you can buy them, the only one is New Reno's Gas Station. You can also obtain a cockroach in Junkyard (near San Francisco), but you'll have to obtain a fuel controller first.
Buggy has a trunk and room for 2 people, yeah.
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They already have the inbuilt option to skil 95% of encounters, regardless of outdoors - thats that max anyone ever gets.
So still some possibility to be forced. And the 10 min discoverable time... Yeah I don't see myself working my tail off to earn enough money to buy a car just to park it. Cause I sure as hell am not gonna risk losing it, because with my luck it's not a risk, it's certain. I have already seen groups roaming around with high OD Chars hunting for cars. Also heard people laughing about how many they've stumbled on and ambushed the owners. Yeah not seeing the value.
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If you can hide a tent at any location on the WM, than you should be able to hide a car too.
Just make cars undiscoverable without any cooldowns to worry about.
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If you can hide a tent at any location on the WM, than you should be able to hide a car too.
Just make cars undiscoverable without any cooldowns to worry about.
I second that motion.
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Car is not a mobile tent...
Anyway I agree it should be possible to hide a car so nobody can find it, but for first 1-3 minutes when you park it, it should be discoverable... like I said, it can be said that is the time you are camuflaging the car... (at least you don't have to really manually do it)
If you want to leave straight away you can always ride with a few mercs which would guard your car...
Cars should have some disadvantages else of the cost and upkeep costs...
If you want safe travelling, use train, and I hope some NPC caravans which would be someday added to travel between all towns...
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Cars are not mobile tents, very true. But wouldn't you want after all the time, grief, grinding. and effort you put into getting the money to buy one, have it be something you could keep? You say bring mercs, well that means you need a bigger car. If you notice anything ELSE in the game that requires a ton of cash is [unless you get REALLY unlucky or do something stupid] safe and ungriefable. Example, bases which range from 30k caps all the way up to 500k. Cars range from 3k up to 80k+. I would want that item safe.
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If you want to leave straight away you can always ride with a few mercs which would guard your car...
Cars should have some disadvantages else of the cost and upkeep costs...
If you want safe travelling, use train, and I hope some NPC caravans which would be someday added to travel between all towns...
And why is that?
I see absolutely no need to make using cars more costly or risky, especially now that they are an expensive necessity.
I don't need alternative safe transportation after having paid a shitton for a car.
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Because then everyone would just use cars if they were safe...
As the Vault City research shows, there has been dangerous growth in carbon monoxide emmisions, slowing down the process restoration of the air and land... Thus public transporation and means of transportation utilizing biological engines (for example brahmins) are encouraged... :)
Seriously, travelling by train, caravans and interacting with other people, even the (if it was short) waiting is more fun than using car...
Cars should be expensive, useful for teams of players who need to get somewhere fast and get out of there fast, also having the disadvantage of being possible to be stolen...
I want this :)
http://www.youtube.com/watch?v=bW-jSa9_k3M
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Because then everyone would just use cars if they were safe...
No one is safe in wasteland :-\
And anyway cars are bad without trunk..
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If everyone uses cars, then everyone uses cars, so what?
Besides, not everyone will use cars because not everyone has the money to buy one.
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If everyone uses cars, then everyone uses cars, so what?
Besides, not everyone will use cars because not everyone has the money to buy one.
Yeah.. rich people always get fun, but poor guys never get anything :(
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Anyway I agree it should be possible to hide a car so nobody can find it, but for first 1-3 minutes when you park it, it should be discoverable... like I said, it can be said that is the time you are camuflaging the car... (at least you don't have to really manually do it)
well said.
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Because then everyone would just use cars if they were safe...
As the Vault City research shows, there has been dangerous growth in carbon monoxide emmisions, slowing down the process restoration of the air and land... Thus public transporation and means of transportation utilizing biological engines (for example brahmins) are encouraged... :)
Seriously, travelling by train, caravans and interacting with other people, even the (if it was short) waiting is more fun than using car...
Cars should be expensive, useful for teams of players who need to get somewhere fast and get out of there fast, also having the disadvantage of being possible to be stolen...
I want this :)
http://www.youtube.com/watch?v=bW-jSa9_k3M
So you're part of a gang, maybe even a large one?
Yeah the devs are trying to make cars a more viable means for players to get around. Which means unless something makes the cars more safe to own, they will fail. Because yes the rich will be the only ones to buy them but only because they can [AFFORD] to lose one. Those of us who don't have cash to waste on something that sadly even now, is so easy to lose, wont buy them.
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So you're part of a gang, maybe even a large one?
That has nothing to do with me not looking forward to a fonline where majority of players move around in cars...
Yeah the devs are trying to make cars a more viable means for players to get around. Which means unless something makes the cars more safe to own, they will fail. Because yes the rich will be the only ones to buy them but only because they can [AFFORD] to lose one. Those of us who don't have cash to waste on something that sadly even now, is so easy to lose, wont buy them.
I hope you are not right about the first sentence, only dev can say that...
I would enjoy the game more if it was more multiplayer, which public transportation boosts, not the privacy of cars.
Anyways I'm not for making cars entirely useless like previous era either. I even say lets shorten the time, when the car can be found...
Public transport should be cheap (not 100c per ticket...), less conveniant, alternative to cars...
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It seems pretty clear to me this game is and always will be about the wasteland is harsh. Maybe the devs want it this way to see what possible outcomes can happen with cars and griefing? After some thought cars will still be used as base decoration since those are the only places safe to park, well tents too. Either that or only the massive gangs can afford to lose them and most of us single players will be either hoofing it or hope to catch a train on time by timing it in real life.
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@Ned
Why else nerf walking speed and make cars not show up on the map for the whole time while parked? Its clearly an incentive to own one. But I assume since the devs SEEM to love "the wasteland is harsh" bit, it will always be stealabe for the lulz.
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Whats the problem? You park it somewhere, for the next few minutes its discoverable - so either park it sufficiently out of the way noone will chance upon it, or park it only when you will be gone for a significant period of time, so anyone who does find it will get bored and leave the encounter long before you get back.
You already get to skip 95% of encounters, so unless you're circling round NCR the amount of player encounters you should have will be minimal.
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I always thought cars were meant for spead AKA convenience. And yes, I can park my car 10 or 15 tiles away from the city and hope nobody happens to stumble in on it. Don't know how long it takes a griefer to get bored, could be a few minutes could be few hours. Do I personally find this convenient? No.
PS: What possible benefit would come from giving someone time to camp a parked car till the owner comes back besides the lulz?
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Then its a very minor inconvenience, just takes a little bit of thinking ahead to minimize the minimal risk. No need to hype it up and declare it makes cars useless. Mightaswell call BA useless because you can die and lose it (a lot more easily than you can lose a car).
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Then its a very minor inconvenience, just takes a little bit of thinking ahead to minimize the minimal risk. No need to hype it up and declare it makes cars useless. Mightaswell call BA useless because you can die and lose it (a lot more easily than you can lose a car).
how many miutes is this "few"??, and could you please make something like car visibilty cooldown ?
Well i can say im member of one of those " bigger" gangs, and im only who bought car, im using it only for traveling tent - base
36k is still too much and i wont risk its loss.
Go sol, create char,make 36K, buy a car. and then tell us your feelings.
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Mightaswell call BA useless because you can die and lose it (a lot more easily than you can lose a car).
if i could craft cars . . .
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Go sol, create char,make 36K, buy a car. and then tell us your feelings.
I'd be walking everywhere, I'm cheap :)
Its still not that long from starting, I should hope there weren't loads of cars everywhere.
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how many miutes is this "few"??, and could you please make something like car visibilty cooldown ?
would you please answer sol ?
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Shorter than a while and longer than none. :P
In reality, its not my feature, so its not for me to talk details.
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A few responses back it was stated that once you leave there is a 10 minute window where people can see your car parked.
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I hope you are not right about the first sentence, only dev can say that...
I would enjoy the game more if it was more multiplayer, which public transportation boosts, not the privacy of cars.
Anyways I'm not for making cars entirely useless like previous era either. I even say lets shorten the time, when the car can be found...
Public transport should be cheap (not 100c per ticket...), less conveniant, alternative to cars...
Quoted for truth. Especially the bolded parts.
This game has few enough interactions between players outside guarded cities that don't conclude with gunfire. I for one know I'd be more then delighted to wait a few minutes for a train (which costs 50 caps or even less), chatting with others and stuff. With maybe just 2 semi tough guards guarding train stations, so not everyone can just kill the whole bunch of people there but 2-3 people with coordinated efforts could.
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Quoted for truth. Especially the bolded parts.
This game has few enough interactions between players outside guarded cities that don't conclude with gunfire. I for one know I'd be more then delighted to wait a few minutes for a train (which costs 50 caps or even less), chatting with others and stuff. With maybe just 2 semi tough guards guarding train stations, so not everyone can just kill the whole bunch of people there but 2-3 people with coordinated efforts could.
a single person with BA/avenger could takeon 10.
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Well then he deserves to temporarily take over the train station doesn't he?
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Well then he deserves to temporarily take over the train station doesn't he?
No because any fool could do that.
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True.
Also, 100 caps isnt actually that much.
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I can go without that extra public transport interaction.
I get plenty of interaction already. Wastelanders interact with my bullets all the time.
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It's enough that 5 n00bs will walk from point x to point y seperately instead of going together. Wasteland is lonely enough, no need to make it even lonelier. All I'm saying is...PUBLIC transport, however done can only be good. It forces more player interactions, even if it creates another PK arena. As it is now, I don't think many people are using it and that in itself is a problem.
I can go without that extra public transport interaction.
I get plenty of interaction already. Wastelanders interact with my bullets all the time.
I rest my case. :p
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Public Transport
We talking about the train?
So I don't have enough to do in real life already but now I get to have fun synchronizing real life time to in-game time.
I would suggest something like taxis or a bus that is armed and guarded. Its a tad bit faster than walking but its safe and doesn't require time keeping. It would always be available at a city depot and all ya need to do is click the taxi and money is auto deducted from your caps. This way you can keep your cap sin your hand without the fucking thieves robbing you blind.
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I would suggest something like taxis or a bus that is armed and guarded.
Nothing is stopping players doing such thing :P
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Nothing is stopping players doing such thing :P
Except other players and game mechanics enabling those players to stop them, for the "Lulz"
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Risk vs Reward.I'm sure you could get a few players together as guards, lead clients out to the wasteland to your car and then drive them out into the wastes.
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Risk vs Reward.I'm sure you could get a few players together as guards, lead clients out to the wasteland to your car and then drive them out into the wastes.
And added to your BA quote. Umn BA even after whatever nerf you have coming to crafting is still a HELL of a lot easier to make, and re-make should you lose it. 18k-85k+ NOT easy to remake. Look at what happened when you made bases, thing that cost TONS of caps. You had them visible and people lost things, stopped playing, and the forums were full up distaste. Now only something VERY bad can take a base away. Cars are pretty much in the same boat. And those of you beating on the "cars are not mobile tents" drum should note many of the cars that small groups and single players will ever think of buying, have limited space. Repair and upkeep with fuel also limits some of the driving, again as a balance so that not every bluesuit with a 10mm pistol is gonna be using them all the time.
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First, post-wipe server message says player owned cars cannoot be seen is not entirely correct. There is a 10 minute FFA.
Second, it takes a few trips to the mines to get the resources to get BA, weapons, whatever.
Caps are practically non-existant and TC is pretty much the only way to reliably get them. Not only do the big gangs excel at TC but I have no doubt they have agents camping the vendors as well waiting for vendor caps to repop.
So now cars are 38k ish for the lower tier ones. Thats equal to low tier bases. I am sure you would get some interesting responses if you equated losing BA to getting your base raided.
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First, post-wipe server message says player owned cars cannoot be seen is not entirely correct. There is a 10 minute FFA.
Second, it takes a few trips to the mines to get the resources to get BA, weapons, whatever.
Caps are practically non-existant and TC is pretty much the only way to reliably get them. Not only do the big gangs excel at TC but I have no doubt they have agents camping the vendors as well waiting for vendor caps to repop.
So now cars are 38k ish for the lower tier ones. Thats equal to low tier bases. I am sure you would get some interesting responses if you equated losing BA to getting your base raided.
:'(
Someone who understands. It's soo beautiful!
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I need help, I was traveling near SF with my car but I leave it at westland to buy some MFC so I go to the city but I died 3 times, and now i cant see my car...Can I take it back? Why I cant see it? How long can the car be stayed at westland?
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I need help, I was traveling near SF with my car but I leave it at westland to buy some MFC so I go to the city but I died 3 times, and now i cant see my car...Can I take it back? Why I cant see it? How long can the car be stayed at westland?
Well it sounds to me like someone found your car and lockpicked it, or found the key and then magically found your car. Gosh I guess it's not really worth buying one if it's taken away with such ease.
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Well it sounds to me like someone found your car and lockpicked it, or found the key and then magically found your car. Gosh I guess it's not really worth buying one if it's taken away with such ease.
I dont leave the car near the city, I leave it 6 squares right to the city
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so cars are still pretty much useless, as they can be stolen too easy? what is the use of that 10min FFA..... it totally ruins the whole "owning a car" thing since cars get more and more expensive with each bought car in the game.... a buggy almost costs the same as a hummer now.....
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so cars are still pretty much useless, as they can be stolen too easy? what is the use of that 10min FFA..... it totally ruins the whole "owning a car" thing since cars get more and more expensive with each bought car in the game.... a buggy almost costs the same as a hummer now.....
Then by your logic, cars are useless, people will stop buying them and the price will fall.
The good thing about dynamic prices is eventually they will settle (roughly) in the region they are worth.
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Then by your logic, cars are useless, people will stop buying them and the price will fall.
The good thing about dynamic prices is eventually they will settle (roughly) in the region they are worth.
wait... as i understood they only get more expensive....not cheaper, if they do get cheaper then what is the amount and timeperiod the prices drop in?
(and why not make cars that dont have any storage space and sell them cheap..... i dont care about storing crap in it, i just want to travel faster than a snail)
and why did you implement the 10min FFa anyhow? it pretty much ruins the whole car update
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I didn't implement anything to do with cars.
I just disagree that a small chance for them to be found, with an even smaller chance that its by a lockpicking char and with measures to take against people camping it, makes cars useless. Seeing as the price is high at the moment, it seems quite a few people agree with that sentiment.
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I didn't implement anything to do with cars.
I just disagree that a small chance for them to be found, with an even smaller chance that its by a lockpicking char and with measures to take against people camping it, makes cars useless. Seeing as the price is high at the moment, it seems quite a few people agree with that sentiment.
it kinda does if they wait around for you to return and then whack you, steal your key and make off with your car..... since there is a loading delay on client side but not server side, you could be dead before you even enter the map your car was in
oh and btw.....since movement has been slowed so much.... why not make fuel injectors easier to find?
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Well, this is where thinking about what you're doing comes in.
Don't return to your car unless a significant period of time has elapsed
Come back with a group so you can defend your car
Park out of the common routes path to decrease the stumbled upon chance
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Well, this is where thinking about what you're doing comes in.
Don't return to your car unless a significant period of time has elapsed
Come back with a group so you can defend your car
Park out of the common routes path to decrease the stumbled upon chance
So drive your car 10 of the 30 miles you have to go. Then drive 15 miles out of the way so you can [safely] park your car then walk to where you were headed. Wait a LARGE amount of time to help ensure whomever may have stumbled onto your car might have gotten bored. Then walk all the way back praying you waited long enough and you don't get killed in some random encounter by any number of crap. Get back to your car, drive and go home.
(isn't there already a post about this game being a simulator of waiting?)
I really thought the whole point of the changes to cars was to make them more available. I know you guys are probably frustrated that we're not just jumping up and taking your changes like a dog with a bone. But you asked for our help testing this game, and currently the car system still needs work.
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Has the price begun to fall yet? When cars are worth their minimum amount we could see noone uses them. A sinlge player isn't really in the position to say the global take up of cars.
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u are wrong Solar, if there was a fixed ammount of caps then alright but thats not the case here, TC gives tons of caps which can be used to buy mercs or cars, if u buy cars and make their price higher u will make urself and ur faction even more powerfull than other factions, also u nerfed all builds u made players twice weaker than they were before the wipe but militia stayed as it was, 20 guys + gauss pistols 300 hp etc ...
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So why can't we have fixed merc/car/dog prices, anyway?
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Cars are fucking awesome, hummer is flying.
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So why can't we have fixed merc/car/dog prices, anyway?
Because eventually they settle down to appropriate prices as to what people are willing to pay for them.
u are wrong Solar, if there was a fixed ammount of caps then alright but thats not the case here, TC gives tons of caps which can be used to buy mercs or cars, if u buy cars and make their price higher u will make urself and ur faction even more powerfull than other factions, also u nerfed all builds u made players twice weaker than they were before the wipe but militia stayed as it was, 20 guys + gauss pistols 300 hp etc ...
I think you somewhat overstate the power of Militia there, but is not the problem with militia that they all come at once? Anyway, probably a topic on its own.
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Because eventually they settle down to appropriate prices as to what people are willing to pay for them.
I just don't see why fluctuating prices are better than fixed ones. Especially without hard price caps. I don't think the economy is stable or consistent enough to justify it. You have guns selling for a few hundred caps, and bases available for a few hundred thousand. The cash flow isn't steady enough. The Rogues has a base within, hell, less than a day?
The only real consequence I can see of variable prices is poorer/newer players losing out and prices getting skewed. It's also a psychological thing. If you know you have to save up 12k for a scout, you have a definite goal to aim for, and are more likely to pursue it. Same if it's 200 caps for a dog. I mean, right now, it's about 1,014 caps for a 34hp dog in Junktown. Lot more than it says on the wiki.
It's also worth considering that after a certain point, money becomes no object for some players. If you can afford a 130k base, money isn't such a big issue. And the well off groups then throw it out of whack for everyone.
I just don't think there's any advantage to inflation. With fixed, people know what to aim for, and they're not at the mercy of price fluctuations.
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I agree with Badger about this economic problem.
Especially with the case of dog prices. It's a dog. It's meant to help a newbie fight scorpions. A newbie can't afford 1000 (2000+ at end of last wipe) caps on a dog that can die in one hit or from a pack of scorpions. Same problem will eventualy happen (if not already happening) with cars, but to a lesser extent as of right now.
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Has the price begun to fall yet? When cars are worth their minimum amount we could see noone uses them. A sinlge player isn't really in the position to say the global take up of cars.
I'm sorry but you may only have ONE or TWO players making a statement on such things like cars, prices of mercs and dogs. Because all the other [groups] of players usually don't have any problems with it on the global take. If they need caps they kill a ton of players or takeover a town. If they want a car or merc, they take those caps and buy one or 3. There's 6 of them running to every merchant in the wasteland cleaning up every last cap with radios and other low lvl stuff. They can [afford] to leave mercs with their cars in case someone stumbles on it. They can afford to lose the car if someone manages to take it. Think back to when those same people couldn't [afford] to lose their sacred base. (pretty sure you were buried in posts about it)
The changes to cars looked like they were meant to help people other than established groups get them. If I'm wrong no worries then. The way things are though, it's not something I see a lot of small groups able to do. I'm just putting in a point of view you might not hear.
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trokanis all i can say is you are wrong, id love to go into detail but i cannot on public forums, pm me if you'd like to talk about ways to succeed financially by yourself or with a small group in fonline. its very possible and very fun, but one must be very cautious of who they associate with. without many players to have your back, your only protection is your wits and your 1 little gun.
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well, carry boxes in hub only 100 times and u have ur brand new ferrari
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trokanis all i can say is you are wrong, id love to go into detail but i cannot on public forums, pm me if you'd like to talk about ways to succeed financially by yourself or with a small group in fonline. its very possible and very fun, but one must be very cautious of who they associate with. without many players to have your back, your only protection is your wits and your 1 little gun.
Humn do you even read the posts before you reply about them? Anyhow as I was answering Solar, it's the small groups that will have the most trouble and may bring to light aspects about the game, that the large groups may ignore or over look.
The facts in this thread are, a few people don't want to see the wasteland full of cars. *well even at base prices it's still not cost effective for everyone to own one, there's repair and fuel costs. Not everyone will have characters that can cover those needs.*
Others have brought up they simply want cars to not be griefable. *is that too much to ask for an item you work hard for to get money and maintain?*
If there has to be some middle ground that is what these threads are for. To try and have a chance to put input in about the topic. So the main ideas so far are above. With sprinkled throughout this thread a midst peoples rants and whines, is other ideas about cars. Maybe if we try to continue to discuss that topic the people who make the decisions will be willing to read them.
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my input to this..
i dont care if someone can find your car .. ill just park mine in a tent,.
but the prices.. i was gona go buy a buggy, thought it would cost arround 23k like i heard somewhere,. but hey its 38k+ at that time, few days ago so i imagine its more expancive now,. i scavanged the merchants in each city, WAlking! to get upto 25k caps and thought i could buy one.
so is it not a problem that a "pro" gang,. gets to buy allot of cars for cheap prices when others like myself have to pay allot more? im pretty sure that most of the early "cheap" buggys went to a few players who bought many.
so my only problem is that prices go up so fast, maby a price "roof" so they dont exceed a certain price? but i think it would be best to have fixed prices.
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The way it is teh big gangs are the ones who can safely handle cars. they not only have the capitol to buy one but to also risk losing one. If they lose a car for some reason they can merely afford to buy another which also happens to raise prices.
Seems a better idea is to make a "travelling scavenger" with a crapload of OD wandering the wastes and towns. His sole purpose is to look for caps and trade shit lol.
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keldorn its no coincidence that bluesuits with tons of loot try to get the caps as soon as they spawn ;-) you're onto somethin there.
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The way it is teh big gangs are the ones who can safely handle cars. they not only have the capitol to buy one but to also risk losing one. If they lose a car for some reason they can merely afford to buy another which also happens to raise prices.
Seems a better idea is to make a "travelling scavenger" with a crapload of OD wandering the wastes and towns. His sole purpose is to look for caps and trade shit lol.
Already happens.
So another point is that big gangs are really the only ones who can truly make use of cars. Someone has also brought up the price and how it sky rockets, the suggestion was a price cap.
Still there is no foreseeable reason why cars shouldn't just be grief free so that others may enjoy them too.
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can I log off with car on worldmap ?
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Yupp. After logging in you ll still see the location. As long as nobody take the car i think :P
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Yupp. After logging in you ll still see the location. As long as nobody take the car i think :P
That isn't what he is talking about. He means if you are still on the world map, with the car.
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not just big gangs can afford cars. anyone can, its just a matter of knowing how to save for it and how to use your car once you have it. all the people complaining about how hard a car is to maintain and prevent from being stolen don't even have one.
save the drama for your mama and stop making excuses for yourself, you don't have a car because you're too lazy to get one for yourself.
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save the drama for your mama and stop making excuses for yourself, you don't have a car because you're too lazy to get one for yourself.
i have 2 :P :P
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i have 2 :P :P
then obviously you're aware that it is not impossible, nor is it even challenging for a solo player to afford a car on his own, much less a small gang.
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Its much easier to just steal ... idk a Hummer at The Gas Station... Honestly. gathering all those caps is just too much a pain in the ass.
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As I have said before, I figured the devs wanted us to invest in cars for the convenience. Gambling my car is not my idea of convenience. I for one only park my car at my tent or a secure base.
So really cars are worth it if you have a secure area to leave it in otherwise just keep OD cause I doubt the devs will want to make things "easier".
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not just big gangs can afford cars. anyone can, its just a matter of knowing how to save for it and how to use your car once you have it. all the people complaining about how hard a car is to maintain and prevent from being stolen don't even have one.
save the drama for your mama and stop making excuses for yourself, you don't have a car because you're too lazy to get one for yourself.
Wow Still not reading I see. The problem isn't saving caps, or even getting the 3 weeks worth of savings to New Reno and back out again, without being killed in some encounter with either Noobish pkr's or a Rocket happy RoTMA. It's what happens when you have the car. You either have to babysit it every nanosecond and basically park it at your tent or base. Because of the countless ways it can be taken. [THAT] is what makes them not as useful as people think.
As I have said before, I figured the devs wanted us to invest in cars for the convenience. Gambling my car is not my idea of convenience. I for one only park my car at my tent or a secure base.
So really cars are worth it if you have a secure area to leave it in otherwise just keep OD cause I doubt the devs will want to make things "easier".
EXACTLY!!! Would you blow 30K+ on a base if you knew that one mistake or one lucky break for an uber could have you lose that base and everything with it. All that work 'gone' I know for a fact that when bases were visible people blew these forums up with issues because of them being taken, raided, and the loss of everything inside. This is about the fact that there were attempts made to make cars more useful for as many people as possible. And we're not saying they failed, we're just saying that some things still need to be ironed out. Lets see if we can actually post here with things that can help or are not helping with cars.
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Lets see if we can actually post here with things that can help or are not helping with cars.
You are wailing the same song over and over again, without suggesting anything constructive...
It has been explained why cars shouldn't be 100% safe, in fact I explained in reply to your post or one of your sidekick Keldorn, so read back and post again when you actually have something worth reading... ::)
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Well Ned stating that something should be considered in the realm of making cars more safe for smaller groups is actually an idea. And we have posted many things in this thread as ideas both against and for making cars more viable. And my two previous posts before my last I outlined them. I felt like it was said, and I still wanted to see more actual ideas on what we might do. Do you have any [suggestions] or ideas that for or against?
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Do you have any [suggestions] or ideas that for or against?
Page 5 of this thread:
I agree it should be possible to hide a car so nobody can find it, but for first 1-3 minutes when you park it, it should be discoverable... like I said, it can be said that is the time you are camuflaging the car... (at least you don't have to really manually do it)
If you want to leave straight away you can always ride with a few mercs which would guard your car...
Cars should have some disadvantages else of the cost and upkeep costs...
If you want safe travelling, use train, and I hope some NPC caravans which would be someday added to travel between all towns...
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So that was mentioned in my outline of good ideas. That would be an idea for helping cars be more viable.
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Okay cool. Now I finally have a Fuel Cell Controller. I take the long journey to Junkyard with 3000 caps, just in case the price went up a little bit or something (used to be 1000).
It's over 10K for a Cockroach. As if finding the damn Fuel Cell Controller isn't hard enough... now we have to pay a totally inflated price for the car.
As a summary of what was said multiple other times. Yeah... I guess I'm whining, but I seriously think that the price is totally inflated and it will just continue to get more and more inflated, unless this bad mechanic is changed.
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Okay cool. Now I finally have a Fuel Cell Controller. I take the long journey to Junkyard with 3000 caps, just in case the price went up a little bit or something (used to be 1000).
It's over 10K for a Cockroach. As if finding the damn Fuel Cell Controller isn't hard enough... now we have to pay a totally inflated price for the car.
As a summary of what was said multiple other times. Yeah... I guess I'm whining, but I seriously think that the price is totally inflated and it will just continue to get more and more inflated, unless this bad mechanic is changed.
It gets 1k higher with every cockroach bought.
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Okay cool. Now I finally have a Fuel Cell Controller. I take the long journey to Junkyard with 3000 caps, just in case the price went up a little bit or something (used to be 1000).
It's over 10K for a Cockroach. As if finding the damn Fuel Cell Controller isn't hard enough... now we have to pay a totally inflated price for the car.
As a summary of what was said multiple other times. Yeah... I guess I'm whining, but I seriously think that the price is totally inflated and it will just continue to get more and more inflated, unless this bad mechanic is changed.
Input is not whining some people seem to forget that. Now if you were saying something like "omg this f'in sucks my life is over because of blah blah..."
Really seems like the lower end prices if not all prices on cars should be looked at.
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oh yes guy waiting for me in my car map. tahs awesome system thank you devs !
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oh yes guy waiting for me in my car map. tahs awesome system thank you devs !
its been stated there is 10 mins where your car is discoverable, camp it til then or park it better.
cars are perfectly safe for small groups, i take my highwayman around solo all the time... ready to lose it if lady luck rolls a -10 my way but hey.. thats all part of the game.
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its been stated there is 10 mins where your car is discoverable, camp it til then or park it better.
Or if your a real ball buster leave a whole batallion of mercenares there on auto-attack ;O.
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Or if your a real ball buster leave a whole batallion of mercenares there on auto-attack ;O.
3 or 4 regular cheap gun mercs with hunting rifles will absolutely pwn anyone who happens to find your car.
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3 or 4 regular cheap gun mercs with hunting rifles will absolutely pwn anyone who happens to find your car.
Exactly, the " oh shit " critical hits + range + cripples + Map Loading lag + getting shot lag + ... ummm = Dead ;D.
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i liked that idea about cars, very, i bought car.
i thoght it was good investment, i thought i could trade in towns easely, just going there and there X time faster.
dissapointment, 30k for so temporary thing is too much for me.
My mates were right, when they were telling to me:" Johnny,its too expensive and u gonna lose it soon, its unnecessary".
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How did you lose it? By parking it in NCR? If so, why are you dissapointed?
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i park my highwayman at ncr frequently. the only thing that you have to watch out for is bombers and suicide gankers. otherwise you just get a bunch of jokers trying to lockpick it.
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I think that fail lockpick should be treated as fail steal. If you fail lockpick you are unprotected.
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they cant be lockpicked. that way it would just be a newb trap. no thanks.
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they cant be lockpicked. that way it would just be a newb trap. no thanks.
Huuh.... You know that there is no location on WM for other player when you park a car anymore, right? How can this possibly be a newb trap?
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Huuh.... You know that there is no location on WM for other player when you park a car anymore, right? How can this possibly be a newb trap?
He is saying about car at NCR, you just wait till someone try to lock pick it, get unprotected and then you kill him.. usually empty, so it won't affect anything.
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Humn car and 4 mercs, and my small gun crafter can fight craft and have enough charisma to get more than 2 mercs. I'm pretty sure I read somewhere that the Devs were trying to slow down Alting in game. And that's a lot of caps to possibly lose if someone smart drops in on your car.
Several things have fallen by the wayside in this game because they are expensive [temporary] investments.
Losing something in game is part of the game yes, but imagine if the dog companion cost 15k, would you buy it? People don't buy them now with them only costing 2k.
Those of us actually trying need to think of a way they might be able to balance this out some. I'm still kinda fond of the 3min [hiding] idea if it has to be discoverable at all.
Price changes for sure, or some smaller jumps.
Cut lockpicking on trunks and them more, so they can be parked in towns maybe?
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How did you lose it? By parking it in NCR? If so, why are you dissapointed?
I parked it in encounter
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Ok. Looking for anymore suggestions, ideas, pros and cons to the car situation. I plan on compiling them by the middle of this week for a post in the Suggestions section. So anything you got about [CARS] if you haven't posted it, or thought of something new throw it on here.
Thanks.
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i know admins answer: wasteland is harsh !
it wont change anything, they are not interested about palyers opinion
Well they even don't have to, this game is their, its free, they are making it in their free time, so they can do everything they want.
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i know admins answer: wasteland is harsh !
it wont change anything, they are not interested about palyers opinion
Well they even don't have to, this game is their, its free, they are making it in their free time, so they can do everything they want.
So then why did you post at all Johnny? Why is there a Forum at all? Why is there a suggestion section at all? OMG I know it's because they just want to watch people like you and others post about how things can't be done, and how wrong whatever the original poster was when they posted on here. I get it now. As far as the admins they may say that, the devs whom I've been chatting with, and seen posting in many other threads seem to be willing to hear good ideas. Problem is, there isn't a lot of good ideas.
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they are listening only posts ala Vedaras they are listening: let's make crafting more hard! its more FALLOUT! lets make traveling much slovwer! Its more FALLOUT! lets nerf BGuns ! small guns are more FALLOUT! lets make.....
From beggining they made this game only, more unnecessarily time-consuming, and more boring, and they COOL - DOWNED everything....
they, they fucked up traveling seed, and they forgod to make cars usable , I really dont want to spend 80% ingame time watching little red cross leaving little red dots behind it. and i dont have caps to afford car loosing ( i remember i wrote it here few weeks ago )
Heh why im writing this ? surf_solar gonna delete this post as soon as he reads it, or did he leave game too?
Well, nevermind now. I am not interested about this game anymore.
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Then the one million dollar question.
Why the h... are you still here whining??
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my whining ended with .....this game anymore. ;)
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my whining ended with .....this game anymore. ;)
Ummn ooo kkk. Good to know. Wow. Yeah so anyone have something on topic to add?
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I recently lost my highwayman i just purchased due to a bug in the game, it really is a shame that cars are going to be so easily lost...88k down the drain
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I recently lost my highwayman i just purchased due to a bug in the game, it really is a shame that cars are going to be so easily lost...88k down the drain
What bug?
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i know admins answer: wasteland is harsh !
it wont change anything, they are not interested about palyers opinion
Well they even don't have to, this game is their, its free, they are making it in their free time, so they can do everything they want.
No, no. New answer of devs is: "If you don't like it, don't play it." :D
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What bug?
He brought his Highwayman to Junktown, and while he was loading in got blow away by the guards. He wasn't inside the town, and said that he wasn't carrying a weapon in his active slot either. I don't remember for the life of me where he posted about it, but maybe he will come back and link it.
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Nope never got it back, never got a gm to respond....
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Nope never got it back, never got a gm to respond....
Well post a bug report with all the details you can, in the bug section so that Ghost can take a look.
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Well post a bug report with all the details you can, in the bug section so that Ghost can take a look.
not gonna give it back anyways, they never give anything back due to bug or the very rare occassion of gm abuse. (which thankfully has been eliminated for the most part this wipe)
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gm's helped me with my highwayman issue... if you dont want to bug report and get some help then its YOUR fault.
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I need to know, what happens if you left a car in encounter and then died.
Will you forget it's location?
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So long as someone didn't drop into the encounter Doctor Exx and take your key, it should still be there visible on the world map for you to see and return to.
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if u die, u will not see the car anymore
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Alright I've spent 1,5h running through urban encounters without being able to find even single car that looks like the one in fonlinewiki. Not particularly fun way to restrict cars but certainly effective one, unless there is a method to find them which I don't know about.
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Avv : i have found over 10 of these cars on the square where Gecko mine is and 1 to the left of there, but i have never found anything but junk in them,. so searching for them is a big waist of time in my oppinion,
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They say that your ingame luck affects your chance of finding a FCC. maybe that's one reason its hard for you.
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They say that your ingame luck affects your chance of finding a FCC. maybe that's one reason its hard for you.
It's six. But yeh I've heard similar stories too and it must be either true or blacebo.
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ive found with one luck, a regulator.... when i created my char, he was about 1-2 levels.
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ive found with one luck, a regulator.... when i created my char, he was about 1-2 levels.
Okay but how long did you spend searching?
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If you know how to search it you can found one in 10-15 minutes.
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Question about cars, figured I'd use this thread.
Does anyone know where cars spawn in each city? Are there any maps of car spawn points?
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Question about cars, figured I'd use this thread.
Does anyone know where cars spawn in each city? Are there any maps of car spawn points?
NCR: Near the wall of the inner city
VC: at the left
Gecko: main entrance
Redding: main entrance, right of sherif
SF: main spawn
BH: At the left of Zaius house, near mine
Klamath: under main entrance (under brahmin pain)
Den: at the right of main entrance
Junktown: right of main entrance
Hub: All the main entrance zone
Adytum: left of main entrance
Reno: parking of main entrance, main entrance, bottom of map for gas station
Gas Station: parking or center of map (near pump)
Modoc: top right corner of the map
Navrro: main entrance
...
Not exact place obviously, may be location I have never parked but can happen, as you can see most of time it's around main entrance
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That was very helpful and everything I wanted to know. Thanks.
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Just don't go trying to steal them all at once :p Also in tents it's usually south west area. Bases depends on base. VC train station is up front, NCR ts, is to the right. I don't know the others.
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the best place to search for other players cars is in the squares outside necro and the squares near settlements in the boneyard. i've nabbed myself 3 cars by force, 2 from near the fortress and 1 near the church.
if you can't find their keys on the encounter map, don't fret. you should've come geared for pvp unless you're new to the game anyway. try to lockpick their car as often as you can. make sure you wait for them to come back. NOBODY leaves their car somewhere overnight and logs off. unless they're stupid and want to lose it, so you have no fear.
if you find a car, someone WILL eventually be coming back to it.
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This car can be found when you, by yourself, enter in the map? Or need to be a random map with critter in it?
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lootable cars appear at random in any city enc, mobs or not