But arn't the devs encouraging us to buy and use cars more often by nerfing walk speed? I mean they even decided to grace us with our cars being un-discoverable (but apparently there is an amount of time it shows up for everyone).I second the notion that discoverable cars needs to be looked at. Only a matter of time before cars become decoration for bases once again.
My question is, how is it you can have a car, and not just drive past them? I mean, JUST DRIVE PAST THEM! Whats suddenly making you stop in the desert, encounter Desert Stalkers or something, and just getting back in real quick, to move on.? Wtf?
you know who should encounter cars? people in other cars. actually no, that would be horrible, but i truthfully cant think of anything besides making cars give a huge boost to outdoorsman based on the cost of the car, so as to propagate a system of risk:reward.
If you want to make enemies, try to change something.
They already have the inbuilt option to skil 95% of encounters, regardless of outdoors - thats that max anyone ever gets.
If you can hide a tent at any location on the WM, than you should be able to hide a car too.Just make cars undiscoverable without any cooldowns to worry about.