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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Metal Avalon on July 14, 2010, 01:11:11 am
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I dont mean lower how much damage is done but Jesus Christ. Here is why I'm quitting, for the past four days of me playing I have died over one hundred times, I'm not exaggerating because I've actually counted. I've played right, got leather armor, about 800 caps, level 2, a good person in NCR gave me a fast loading revolver and some hides. I finally had 10 hides after alot of shit shoveling, and than some mother fucker steals my hides and follows me without me noticing, we're both in the random encounter map and my shits gone along with my caps. "I JUST WANT YOUR LEATHER JACKET HURDURDURRRP" he says offering to trad emy stuff back for it, so I shoot him in his stupid face about 600 times and he still doesnt drop. Some high level dick name Fedale or Fodile or something runs in after a bit of following this kid and shooting him, kills us both, loots us both, and than shits on us laughing "HAHAHA BLAH BLAH QUIT BITCHING AND HAVE FUN"
Have fun?
Wow really? It's kind hard to have fun when you can't even leave town without getting killed by some level 21 in power armor going around killing everyone and telling them to have fun while they have to wait 30 seconds to respawn, loose EVERYTHING they had on, and than do it all over again. The only reason I'm quitting is because there isn't a point of continuing if I already know how every moment will play out.
I was so close to having a space to store my stuff and one thieving noob with high first aid fucked it all up.
in the beginning I was just thinking everyone who was quitting at low levels were just quitters, but now I agree with them.
What you need to do is
1. Make a guide for how to play for people who don't know. You shouldn't expect everyone right off the bat to know every small command or bug fix. Make an in-game tutorial maybe. Nobody likes the hassle of looking at a manual while doing something.
2. Oh god please make it so you at least keep 80% of your things when you die. It doesn't matter if it makes sense, but you should only loose like one thing when you die, why? because it's not fun when you spent three days working up your character just to get a tent, why three days? because you keep getting killed. I have went through at least 40 stacks of hides because people keep stealing and looting them from me. Constantly.
CONSTANTLY.
If I kill one thief another one robs me while I get my stuff back, if I kill that one a high level will barge in and kill me and everyone else. Seriously guys I know it's just a game but it's not a fun game if you're on the receiving end of this shit storm. I respect the people who helped newbs greatly but we shouldn't NEED other people to help us, we should have some kind of beginning quest that equips us with a starter pistol, some ammo, and maybe some light armor.
3. You need to have some actual safe zones, where the guards will instant kill pick pockets before they even have a chance to steal. Not every town but I mean like the NCR and Vault City.
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A-men brother.
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There should be at least ONE even if its some randomly generated shit place with like 100 caps refresh in stores but someplace for newbies to get started.
Edit: If you come to ncr I'll help you out. I can get your some armor, a weapon, plenty ammo, a slave or two to help with grinding up that character, and I'll be sure to keep thieves off you when trading by constantly pushing them away or insta bursting them if I got nothing to lose, and I think I have 10 spare brahmin hides around here somewhere.
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The are newbie quests that equips you with pistols, shotguns, armors, cash, ammo etc etc. even small guns skill..
I agree that the game itself is very unfriendly, but not just to new player but to all loners and people who for some reason don't want to be a part of a player faction. At this moment it's pretty much:
- Rush to 21
- Try having fun while PKing or anti-PKings(which also means "have fun dying pretty often, but hey who cares- you have a gang that supports you with shitload of stuff scattered around your base, so don't care much about loosing your basic PK gear.
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well, how could it be that Ive been loner for 2 months, and still it was best part of game for me, the part when Ive evolved, dying so many times... uncountable.
with every death of my character I felt like "fuck yeah, now it was harsh" and I was happy that I finnaly found a game with real wasteland, because other games were a joke.
Ive been also progressing, learning how to survive, the feeling was REALLY great.
If you are not ready to suffer more than its expected by a game, realize that its wasteland simulator somehow, not fuckin casual one, and there you can be in only two states:
"dead" or "not yet dead"
Seriously, that what should be given as a tutorial or begginers guide is "you are gonna have your ass kicked more times than anyone can imagine, get used to it and try to prevent it or get the fuck out on WoW" :f
seriously, I hate people like you coming in here
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Go back to No Mutants Allowed, Imprezobus.
I hate people who think that the game has to be casual as much as the next guy but thats just elitist spewing garbage you have there. Like I said the game shouldn't become easier anywhere but for the new people. We need a starter quest instead of just getting a bag of water and saying "DURRRRRRRRRRP FIGURE IT OUT KID HERES 200 CAPS THAT WILL JUST GET INASTANTLY STOLENN FROM U ANYWAY"
Evolving isn't fun when you don't evolve. I have lost more starter gear on me than I can count. The game right now is just freedrop mode, meaning "if you weren't already on top when the game first started, you're pretty much fucked." we, as newbs, need some kind of place to be able to be safe. Not some diaper or crutch but I mean like town guards actually doing their job instead of just running at you waving their hands. Like some actual starter areas where you don't walk into 100 rats in one area and 15 centaurs in another before you even have a ranged weapon.
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So you did not pay attention and someone followed you and you died. I don't see this as a difficulty with the game, but lack of player's perception. In my opinion the game is already very easy compared to what it used to be.
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Wiki dude, Wiki....
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You say you played right? Wrong. You should've killed the cows first. Turn-based, beat them to death with the hands god gave you, hit and run two or three encounters and you're done. If you don't have enough AP, make a spear or two. Throw it and run away in RT, wait for AP to regenerate, run up to it, pick up, rinse-repeat. You'll actually learn something about killing things that melee in this game. Set up your tent. Fast forward a few days and you have more low level stuff than you could possibly ever use.
Now, from your account, I can see that you made a few fatal mistakes. See, you didn't "play right". You kept screwing up, and each mistake contributed to the end result, ie. you lying dead on the ground and some asshole taking a dump on you. Let's elaborate on what you did wrong:
a) wrong priorities; you didn't get the tent first, you lost everything because you died
b) because of having too much stuff on you, you were a target for thieves
c) you didn't put the most precious thing you had, ie. brahmin skins, into an item slot... probably because you had other stuff you didn't want stolen from you
d) you allowed a guy to follow you and steal from you
e) due to you being angry with your fuckup, you didn't rationally asses the situation and got into a fight you had low chance of concluding in your favor because:
- you couldn't kill him in reasonably few strikes
- even if you killed him, you'd kill him on grid and there's a high chance you wouldn't pick your stuff up
... obviously, being a succesful thief he was lvl 21 on bluesuit, a fact you didn't recognize
f) due to assessing the situation wrongly, you didn't retreat from the map in an area that's basically a PK hunting ground
g) you got killed - nothing wrong here except for the fact that you still could've ran if your reflexes were good enough and you weren't surprised.
See how each mistake leads to the next, more severe one? Basically, a silly thing and less than obvious lapse of judgement escalated into having to start from scratch because you couldn't keep your cool, withdraw and do the farming again. You felt lucky, you took a risk, you died. But the fact stands that you could've pulled out at any time.
But that's not the problem. The problem is you didn't take your time to analyse the situation and do it right the next time around. You just assumed that you were right and the game was wrong, you didn't learn from your mistakes. That's just the worst attitude possible if you want to succeed in this game. Try seeing beyond the items lost, because for a newbie, each death is not really a failure - it's an opportunity to gain knowledge on how to do shit right. Honestly, 9 out of 10 non-TC related player deaths on this server could easily be avoided with proper techniques/tactics, with the remaining 10% being simply massive amounts of bad luck. Once you accept the fact that you're not perfect and start trying to adapt, you'll see your survival rates increasing. Good luck.
Oh, and this thing about it being impossible to climb up in the "social structure" of the server? Wrong again, back when I started it was way worse and I'm leading a well recognized and feared gang right now along with a friend I started playing with... and there's a lot of people who started before or after me and managed to make a name for themselves.
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Starting out in FOnline is tough because you don't know anything. Once you do know how to play, though, you can go from starting out with nothing to having a lvl 21 char in 4-8 hours. Here are two ways you can get a tent within the first ten minutes of playing:
1. Get 40 Outdoorsman. Outdoorsman is a must-have skill for new characters IMO, anyway.
2. Go to Modoc. If someone is pking, you will have to wait or try to dodge him.
3. Get a knife. If you don't have one, pick some of the fruit at modoc to buy one.
4. Make 11 rope, using the fiber plant and workbench at modoc. You will make less if you picked fruit.
5. Trade 10 rope for 10 brahmin hides at one of the vendors there.
6. Make a tent.
repeat every 20 minutes for 1100 caps each time.
Or,
1. Get 40 Science.
2. Get a sledgehammer. If you can't, gather flint to make 4 or 5 primitive tools.
3. Mine stuff.
4. Make metal parts/gunpowder.
5. Find a vendor that has brahmin hides and trade for 10 of them.
6. Make a tent.
repeat every 20 minutes for 1080 caps each time.
There, two easy ways you can get a tent within the first ten minutes of playing. Whatever you do, though, don't shovel shit. That's pointless. And remember that NCR is one of the most dangerous cities.
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Now for xp there are many good quest, you get you second and third level very easy, after this don't come near ncr, stay away for a bit, pks love going in circle near where they think there is the easy prey, get your tent (the pillory suggestion are good) and make xp , come in Ncr when you have some level and want to talk (come without a loot worthy a prince ransom, not a wise idea) or interact with people (it is one of the more populated city, so it is one of the most dangerous, people often is the same that danger in fonline) .
You say that you don't want any help from other player, but that you want a more easy game.
You must understand that all here in this forum have started as you and we like this game because it was hard, so if you want it more easy accept help and have fun, but don't ask to us to say that we need a more easy game, the true is that the major number of us have made more char after reaching the lvl 21, because the first level are the more harder and fun.
(I usually when reach the 17 or 18 give them to my friends)
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And the massive flaw that needs fixing is none of this was obvious. Gentlemen, thank you for the discussion.
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You say you played right? Wrong. You should've killed the cows first. Turn-based, beat them to death with the hands god gave you, hit and run two or three encounters and you're done.
Wrong.
Another character enters your encounter and shoots you while you are in TB. Lose 9 Hides. Start again.
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From what I've seen this game looses more players than it has because of how hard it is to start. It's either going to need to cater to the handful of elitists who can't stand the fact the game is possible for someone who hasn't spent 6 years on the internet in a fallout community or get a bit easier for newbs.
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It's getting easier only when you join any bigger gang.
I was playing as a loner for 2 months and later I've joined RDA, now it's quite well.
PS
You can try joining RDA even if you just started here ;)
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Hmm. Maybe if it were easier some more people would actually keep playing. And I wouldn't have to spend hours naked waiting for someone willing to give me a spare gun or doing the old brass knuckle monopolu... which sucks, btw.
In my absolutely oh-so-subjective and biased opinion, dude's got the point. Hopefully someone else will in time.
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In primitive words:
New players no stuff. Old players way too much stuff. That's not good.
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So Winston, you think that if someone is playing longer he should have same stuff like a newcomer? :-X No more comment >.>
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I think he shouldn't have 20 Brotherhood Armors and 30 Sniper Rifles. ::)
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The old players make it very difficult for new players to get started, the mentality 'it was hard for me, it should be hard for them' is not right, this is a beta and this is an obvious problem that deters many from playing the game.
Maybe if you killed 5 players that are levels 1-3 in the wasteland you would earn the perk 'noob killer' and be unprotected in guarded towns, as well as have your name added to bulletin boards in towns. Only in random encounters though so it couldn't be exploited in towns. How to avoid the perk? Don't kill anybody with less than 50hp (unless you are level 1-3 as well)
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Wrong.
Another character enters your encounter and shoots you while you are in TB. Lose 9 Hides. Start again.
Riiiiight. Because you risk that much and you absolutely, positively have to do that around the NCR and not, say, Modoc where nobody hunts for players because it actually isn't frequented? You can actually reach quite a decent level of exp and material belongings without a single death if you think while playing, but since derp-demotivation like the post quoted above prevails over useful advice and giving newbies free itamz prevails over explaining how to play the situation is what it is.
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You can't just give things away. When you give people things they haven't earned that's what kids? Communism, that's right!
I had to work hard to get where I am and all the other high level characters went through the same shit you're going through. We didn't get handouts and changes to the game engine. Read the wiki, ask people where safe travel routes are and just use common sense.
I'm sorry but I can't hold sympathy to every player that asks for the game to be made easier, because it wasn't changed for me.
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It's not even that, it's the fact that the people who get handouts never actually learn how to play but think they're oh-so-awesome and the shock becomes even greater when they try competing with players who actually had to work to earn their living. And giving them free stuff is a waste anyway, because most will lose it because of stupid mistakes in a minute or two. I gave a BA to a newbie once, it took him exactly 5 minutes to have it robbed (told him to stash it away until he was lvl 15 or so) and return to me asking to hunt that damn PKing scum. lolwasteland.
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There's already a thread about that. One reason why I shouldn't lock this clone ?
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Lock it, this thread will only cause unneeded drama and whining.
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Evolving isn't fun when you don't evolve.
havent you just said that every problem in here is based on your own lack of learning skill, sir?
think out bout what we said in here, its not made to feel you like shit, its written in hope that you're gonna analyse it, try again (analysin things this time) and one day you will be grateful to those guys who are insulting you now ;)
this srsly is best game Ive played (played many; and still it sucks badly comparing to the final version, im pretty sure of it)
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I agree that the game need some kind of ingame tutorial. Something like "discover the wastelands and learn how to use a gun" :)
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Riiiiight. Because you risk that much and you absolutely, positively have to do that around the NCR and not, say, Modoc where nobody hunts for players because it actually isn't frequented? You can actually reach quite a decent level of exp and material belongings without a single death if you think while playing, but since derp-demotivation like the post quoted above prevails over useful advice and giving newbies free itamz prevails over explaining how to play the situation is what it is.
how does a new player know modoc isn't frequented?
think while playing? you mean have prior experience and in depth knowledge of every town, faction and encounter area as well as have alternate accounts supplying caps and resources? new players don't have that, the wiki doesn't even have that.
don't derp at me foo, just pointing out this game is bullshit difficult for new players and it's made worse by the "ti woz ard 4 me so it got b hard 4 noobz or i r jel00z" mentality.
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you mean have prior experience
gather experience so it could became prior
thats what this game is about
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Everyone starts same as you mate. Just build your tent and later everything is much easier ;P
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This is wasteland.2238 is post nuclear role play game....this is not a lineage or wow.
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how does a new player know modoc isn't frequented?
think while playing? you mean have prior experience and in depth knowledge of every town, faction and encounter area as well as have alternate accounts supplying caps and resources? new players don't have that, the wiki doesn't even have that.
If he was based at NCR, he knew the NCR was frequented by low level and otherwise weak players. Now, it doesn't take Sherlock motherfucking Holmes to deduce that there's gonna be a lot of people hunting such folks around. Modoc, on the other hand, is widely regarded as dangerous and doesn't have that much traffic around, so the chance of catching some lead while farming there is almost non-existent.
He had all the information, he just didn't use it right. Doesn't take in-depth knowledge of every town, just putting the pieces into place. If you can't do such basic puzzles, than maybe, just maybe this game is not for you.
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The problem with you guys is you think any minor change to the difficulty will make the game uber easy for everyone and a shit game, but the problem with that is it won't and you're just over exaggerating everything. I fucking hate WoW and I don't want this game to become that, and if you had read my original post I'm even saying we need handouts and we shouldn't need them. We should be able to learn the game by it's self but heres the learning curve for the game right now okay?
(http://i289.photobucket.com/albums/ll204/arcanemonster_666/learningcurve.png)
Also you guys do expect us to automatically know everything, we shouldn't have to die 600 times do to trial and error just to find out one town is good for farming caps. Now I agree we shouldn't just be handed it, but it shouldn't be as hard as it is to find out, which is just by lucky half ass chance.
Also another suggestion, when you die maybe instead of re-spawning across the entire map from where you died maybe you can buy some kind of upgrade for your tent so you respawn there every time you die?
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Also another suggestion, when you die maybe instead of re-spawning across the entire map from where you died maybe you can buy some kind of upgrade for your tent so you respawn there every time you die?
unfortunately high level guys would use that for town contro; by setting up their tent next to the location. Stick around and you'll find a lot of great ideas have been ruined by the players themselves.
i'll just leave this here anyway
http://www.google.co.nz/#hl=en&source=hp&q=arguing+on+the+internet (http://www.google.co.nz/#hl=en&source=hp&q=arguing+on+the+internet)
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unfortunately high level guys would use that for town contro; by setting up their tent next to the location. Stick around and you'll find a lot of great ideas have been ruined by the players themselves.
i'll just leave this here anyway
http://www.google.co.nz/#hl=en&source=hp&q=arguing+on+the+internet (http://www.google.co.nz/#hl=en&source=hp&q=arguing+on+the+internet)
Old as the internet its self, nobody takes head or cares though.
So why not make it so you can only have a tent so far away from town? like 3-4 squares?
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google link wasn't aimed at you, you actually said most of what I wanted to say to nice_boat.
If he was based at NCR, he knew the NCR was frequented by low level and otherwise weak players. Now, it doesn't take Sherlock motherfucking Holmes to deduce that there's gonna be a lot of people hunting such folks around. Modoc, on the other hand, is widely regarded as dangerous and doesn't have that much traffic around, so the chance of catching some lead while farming there is almost non-existent.
How is a new player supposed to know that? in the wiki it says modoc is unguarded and used for pvp fights, surely a new player thinks "oh, i shouldn't hang around there" not "oh cool that means it's safe to hunt cows around there"
anyway i'm going to click my own link now and sign off.
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Modoc still has Pkers sitting right by the entrance, insta-rocketting anything that comes in. Thats been my main problem is dying before I can even click anything.
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The reason why you killed as soon as you enter Modoc is because Chosen Soldiers controls it. In every town that Chosen Soldiers owns, there will often be someone camping the entrances to kill you (with militia), making sure that noone but themselves have access to the town. Even though it's only one person, you can't fight back because of the militia.
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The reason why you killed as soon as you enter Modoc is because Chosen Soldiers controls it. In every town that Chosen Soldiers owns, there will often be someone camping the entrances to kill you (with militia), making sure that noone but themselves have access to the town. Even though it's only one person, you can't fight back because of the militia.
What is a chosen soldier walks in?
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they have namecolorising... in other words they see who is on their faction, and do not shoot the guy if he isn't specially colored in his name, this is client side,
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I feel for ya Metal Avalon. Aswell as all the other people who have quit this game since the last wipe, and the one before, and the one before. So many people i have seen come and go from the wastes. It sucks how higher level fonline familiar players dont help people to figure out this god damn game and instead think its better to just fuck with people.All thats done is reduced the population. I dont care how many people yall think are registered to fonline,most of them are fkn alts or dead accounts that will never be activated. If there was some kind of safety feature to ensure you didnt loose all your shit (gear) im sure noobs wouldnt be so cheesed getting killed all the time. I dont know how thatd be possible with little kids running around being little morons.
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Modoc still has Pkers sitting right by the entrance, insta-rocketting anything that comes in. Thats been my main problem is dying before I can even click anything.
Use town preview feature whenever available and NEVER use then main entrance. Avoid towns controlled by PK factions (they are still quite safe if you don't stay there to long and stay away from militia range). Be very careful if any door in building is opened or you see some dead bodies or items on ground. If possible, use back door when you go to any building (back doors can't be observed by other people, unless they are inside). Always close the door after you enter a shop and observe it while you trade - it can serve as a primitive alarm and it takes AP to open it. If someone opens the door, press ESCAPE quickly and be ready to fight / run away. Never shoot first unless you know it's PK (at least you won't be on kill-on-sight list of anti-PK gangs) and ALWAYS colorize people who PKed you. And don't go to the towns with items you are not ready to lose.
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how do I use any other entrance than main? the only option I have is to click on the town and hope I enter a little bit to the side of a wall so they don't see me.
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When being on the world map above the city, use the Town World button in the right-bottom conrer of your game window. Now you can choose the etrances as well as preview them.
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Oh, cool.
Yah know another way to fix alot of the problem is do what that one poster said and implement the trials from Fallout 2, give your character a spear, some low level armor, and a few monsters for exp.
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wise words said here
thats how people used to wasteland behave, learn the reality and progress, as far as you can keep your life after being killed its not a problem at all:P
seriously, in postapo reality it would be this same except the repeatable dying part :)
quests are already here, players are willing to help, you just have to talk with them
Ive made new char with a promise for myself not to use any knowledge Ive gathered until someone tells me the trick first.
just by talking, without using past experience Ive gathered tent and some guns in 30 minutes :)
problem isnt the game, or with the old players, the new just tend to suck
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I wish it would be always that "hard" as at the beginning. :-[
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problem isnt the game, or with the old players, the new just tend to suck
coming from an old player that just isn't credible at all. even if you asked people, you still knew what you should ask and where you should ask it. what stops an actual noob from asking a pker for help in broken hills? aside from the rocket/minigun to the face.
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That fact that it's hard to ask for help when your head is already blown off by said rocketlauncher/minigun
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you still knew what you should ask and where you should ask it
No, Ive just entered first city Ive seen and said "hello" then Ive let things go on by themself.
Whats the point of such experiment if Id use my knowledge? I dont need cheating to have fun :)
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Yah know another way to fix alot of the problem is do what that one poster said and implement the trials from Fallout 2, give your character a spear, some low level armor, and a few monsters for exp.
You get items when you start and can do a few quests in the town you start near.
Those quests involve running around the town a bit.
I have to agree it's a bit strange that you start out hiding somewhere in the wasteland, a harsh world hostile people and critters, yet you're unarmed.
Starting with a spear and 1 or 2 bags of healing powder makes a lot more sense.
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I have to agree it's a bit strange that you start out hiding somewhere in the wasteland, a harsh world hostile people and critters, yet you're unarmed.
Starting with a spear and 1 or 2 bags of healing powder makes a lot more sense.
- go to a random mountain locations, collect 2 flints and xander root and brock flower
- craft weak healing powders (you need 40% first aid, level 1 chars with 6 PE, 7 IN and Good natured trait have 41%)
- craft a primitive tool
- go to a random town ruins location, collect 1 junk and cut a tree with primitive tool
- craft sharpened pole, then craft a spear, then craft a sharpened spear
There you go. You have the items you mentioned. It takes maybe 10 minutes.
One of the biggest mistakes of newbies is false assumption that starting with some better items will make the game easier for them. It won't be easier. Even starting with tent, minigun, combat armor and 10k caps won't make it significantly easier, maybe for a day or two until they lose it all again. If you are unwilling to learn by yourself about the dangers and how to avoid / fight them, if you don't want to die many times in the process of learning, you won't "level up" as a player from newbie. Some additional crappy items at start or "newbie location" won't help here.
What we need is a really good beginner guide / tutorial. There was a guide writing competition. To be honest the guides are mediocre in my opinion, but you can start with reading them. But what I'm afraid is that most new players won't read any guides and continue whining that the game is hard.
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- go to a random mountain locations, collect 2 flints and xander root and brock flower
- craft weak healing powders (you need 40% first aid, level 1 chars with 6 PE, 7 IN and Good natured trait have 41%)
- craft a primitive tool
- go to a random town ruins location, collect 1 junk and cut a tree with primitive tool
- craft sharpened pole, then craft a spear, then craft a sharpened spear
There you go. You have the items you mentioned. It takes maybe 10 minutes.
One of the biggest mistakes of newbies is false assumption that starting with some better items will make the game easier for them. It won't be easier. Even starting with tent, minigun, combat armor and 10k caps won't make it significantly easier, maybe for a day or two until they lose it all again. If you are unwilling to learn by yourself about the dangers and how to avoid / fight them, if you don't want to die many times in the process of learning, you won't "level up" as a player from newbie. Some additional crappy items at start or "newbie location" won't help here.
What we need is a really good beginner guide / tutorial. There was a guide writing competition, so you can start with reading them.
absolutely right
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This game is cruel to newbies, only if they can't adapt and survive. Hell I can bet psychologically unstable folks would blow their brains out over what's said and done in this game. The best advice I can give you is to watch your own back, be careful who you place your trust in, if the game starts pissing you off, calm down.
If you are unable to calm down on your own take some nerve pills(steal/ask for some from someone with PTSD, or get PTSD by facing a near death experience), and calm down.
New players that survive should use the survival skills of a rabbit, who has to outwit and outrun predators, Remember, when you start out, you are the prey, and you should be wary of predators. Carry minimal gear with you, and avoid other players like you would like to avoid getting warts on your junk, this helps prevent thefts if there's nothing to steal, as well as softening the burn when you die, as you are losing less.
Try to be the bigger man when bad shit happens, because it's going to happen... Alot... Try throwing your murderers off guard, compliment them on the damage done, thank them for the chance to use FA, and if you have high outdoorsman thank them for the EXP you get from dodging encounters getting back to where you want to be. Don't let learning to play the game get to you, trust me, there's a big learning curve I think even the most experienced players haven't gone through it completely.
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One of the biggest mistakes of newbies is false assumption that starting with some better items will make the game easier for them. It won't be easier.
I'm not saying it will be easier.
Story wise it's strange that you are a traveler hiding from sand storm.
One would expect a traveler in such a world to be armed with a low level weapon like a knife (not the combat one), a sharpened pole, a spear (not the sharpened one) or an old shovel and carrying 1 or 2 healing powders or an antidote.
You would expect travelers in such a harsh world to arm and protect themselves as good as possible before traveling.
Thus grabbing the best weapon they have available and some medication.
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I was wondering that myself, from your characters backstory where you spawn you are decently average in the wasteland so why are you wearing a bluesuit with no useful items whatsoever except for selling?
Also the game would be easier if you started out with some items if you combined it with the only 20% chance of item loss suggestion as well, there would be much better support for newbs and it wouldn't fuck it up for pkers. My theory is most people arguing it are level 21s who enjoy being able to one hit kill everything while nothing really opposes them, and if the game got easier they would have more opposition which fucks up their powertrip. I can understand it being hard but its harder than it should be because of faggots like I just described.
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I was wondering that myself, from your characters backstory where you spawn you are decently average in the wasteland so why are you wearing a bluesuit with no useful items whatsoever except for selling?
I wouldn't care, but it'd make item farming through spamming char creation possible... then again, shit tier stuff like a pipe rifle and 5 bullets could work. But then again you could get this stuff real fast and you're going to lose it anyway, so why even bother?
Also the game would be easier if you started out with some items if you combined it with the only 20% chance of item loss suggestion as well, there would be much better support for newbs and it wouldn't fuck it up for pkers.
So you're low level, didn't even get your own tent set up and suddenly you're saying what's good for PKers? Currently there's 100% item loss and at times it seems like it's about 500% below what's needed, but hey, let's let the noobs decide.
My theory is most people arguing it are level 21s who enjoy being able to one hit kill everything while nothing really opposes them, and if the game got easier they would have more opposition which fucks up their powertrip. I can understand it being hard but its harder than it should be because of faggots like I just described.
My theory is most people wouldn't even bother checking your corpse if not for an odd chance of you carrying some minerals, ore or a healing item or two. Moreover, my theory is those max level guys have way more opposition than you do. You oppose the gameworld, which is easy once you learn it - and we oppose each other, which leads to some interesting power struggles and arms races. What I'm saying is this game doesn't get easier, it actually gets harder once you start fighting people instead of AI critters. You'll understand if you stay around long enough to fight a TC battle in which you're outnumbered and outgunned. If you can't hack, you probably should find something better to do instead of blaming "faggots" or game mechanics or whatnot.
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Are you trying to imply that I only have the one character and have never gotten past level ten just because of the little character information I've made available to you?
yeah lets let the noobs that would make up 80% more of the game population and bring the game to popularity if they didn't quit decide, after all they're noobs and don't know whats best for a game since clearly people who have played fallout 2 since it was made to this day have a wide range of gaming experience, and if you know little of fallout 2 than you have no experience with anything at all in life, especially not other games.
You're also implying that those guys have opposition, when their "opposition" is usually the same exact guys, different tag.
And god knows I know nothing about PK or PvP, I've clearly only started playing online games because I'm new to this one. there is no way i could of had any experience with PvP in the past, and if I did it must be sissy PvP where everyone is at even odds and ultra gear the second they join huh?
I was a major PKer on the first MMORPG made for around six years, I know what earning your way to the top is and thats not what is going on here. Whats going on here is a pyramid scheme being ran and own by one person, with a thousand alts to help them to the top. Whats going on here is people feeling they have the need to make the game harder on everyone else because thats what they think would be fun and if people don't think like them than they shouldn't play or have a voice in how the game should be molded. The only reason any of this has so much back to it is because the only people really left around are with the same mindset, because everyone else quit or are sitting in the corners of the website until beta finishes. If this game gets support the way it is through beta it will turn out like this after beta, and it will become a cult enjoyment that is barely heard of instead of mainstream popularity all because the minority overthrew the majority and took it's place using the games current state to an advantage.
As well it doesn't matter if the pkers loot your objects, either someone else will take them or the pkers will use it as bait for you. And what happens once these noobs finally get onto the same track as the pros? They become the exact same asshole that killed them over and over for no personal gain, either thinking it was fun or thinking they were doing the noobs a favor showing how hard the wasteland is. No thats not how hard it is, thats how hard they're making it. Guards don't do their job, there is no true safe public place, and the only people at fault for this are the people who exploit it for no gain, AKA 70% of the populace.
For this reason noobs can't complete quests, they get killed in between quests and loose the quest items, they get killed after the quest and loose quest items, they get given a tent and end up constantly getting killed in different places until they run out of replacement items, they end up having to keep their heads low 100% of the time, in environments that should of been safe for them. They have to pay a penalty for death by spending 5 minutes walking all the way across the map back to their tent only to get replacement armor, a new weapon, and get shot again.
There aren't any NPCs doing this, there aren't any special events in town that pop up and do this, this is just other people being jackasses to players because they want it to be hard for them. Why? because thats what jackasses do.
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Are you trying to imply that I only have the one character and have never gotten past level ten just because of the little character information I've made available to you?
You have more and you have problems setting up a tent? Man, there are other games out there you know.
yeah lets let the noobs that would make up 80% more of the game population and bring the game to popularity if they didn't quit decide, after all they're noobs and don't know whats best for a game since clearly people who have played fallout 2 since it was made to this day have a wide range of gaming experience, and if you know little of fallout 2 than you have no experience with anything at all in life, especially not other games.
Hahahahah oh wow. You're mistaking server population with the NCR population I guess. See, out of the 300 people online, probably about 100 at a time belong to one of the 3 major factions, about the same number are 21 lvls that didn't do that well with the politics and the remaining 100 is people like you, most of them working to improve their position instead of crying how unfair it is. You're actually a minority, but you tend to be displeased by your lack of progress and spam the forums with threads like these. Heck, I'd say that if you checked the forum population you'd notice that most people here belong to a faction that could say a word or two when it comes to the endgame.
You're also implying that those guys have opposition, when their "opposition" is usually the same exact guys, different tag.
This is actually a hilarious claim which makes me want to imply that you have no knowledge whatsoever of how it works at the top. But I won't, because arguing with you any further is pointless.
And god knows I know nothing about PK or PvP, I've clearly only started playing online games because I'm new to this one. there is no way i could of had any experience with PvP in the past, and if I did it must be sissy PvP where everyone is at even odds and ultra gear the second they join huh?
I was a major PKer on the first MMORPG made for around six years, I know what earning your way to the top is and thats not what is going on here. Whats going on here is a pyramid scheme being ran and own by one person, with a thousand alts to help them to the top.
What does having played a different game have to do with this? You're like a little girl bitching about Redeemer being overpowered in UT because you used to play Q3 before and there wasn't such a thing there. Alts are a part of this game for the time being and are not prohibited. There's no "one person", and actually quite a few groups at the top would recruit almost anyone just to get a slight edge on their opposition.
Whats going on here is people feeling they have the need to make the game harder on everyone else because thats what they think would be fun and if people don't think like them than they shouldn't play or have a voice in how the game should be molded. The only reason any of this has so much back to it is because the only people really left around are with the same mindset, because everyone else quit or are sitting in the corners of the website until beta finishes. If this game gets support the way it is through beta it will turn out like this after beta, and it will become a cult enjoyment that is barely heard of instead of mainstream popularity all because the minority overthrew the majority and took it's place using the games current state to an advantage.
Actually there's new people joining and staying all the time. Being a member of a discontent minority doesn't make you right.
blah blah blah... they end up having to keep their heads low 100% of the time, in environments that should of been safe for them ... blah blah blah
See, that's where you make a mistake. There isn't supposed to be a safe open environment in this game. It's a design choice. Don't like it? There's plenty other mmorpgs to go around. Also, the SDK is going out in a few weeks so just wait for a server run by carebears for carebears a bit more.
There aren't any NPCs doing this, there aren't any special events in town that pop up and do this, this is just other people being jackasses to players because they want it to be hard for them. Why? because thats what jackasses do.
Be a man and do something about it. Someone being a jackass to you is no reason for you to come here saying "hey, let's remake this game so I don't die/don't lose any itamz plox."
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The best part of that is when you said there was no point in arguing with me halfway through, so you argue even more.
And the only truth arguement you had there was complaining about the redeemer, but I actually like the balance it had in the game. Good spawn time, good position, however you seem like the kind of person who gets anal on smash brothers and always picks no items, both fox, final destination, than calls people a pussy if they pick anything else. You know, a minority of the gamer community.
Internet fighting.
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Are you trying to imply that I only have the one character and have never gotten past level ten just because of the little character information I've made available to you?
yeah lets let the noobs that would make up 80% more of the game population and bring the game to popularity if they didn't quit decide, after all they're noobs and don't know whats best for a game since clearly people who have played fallout 2 since it was made to this day have a wide range of gaming experience, and if you know little of fallout 2 than you have no experience with anything at all in life, especially not other games.
You're also implying that those guys have opposition, when their "opposition" is usually the same exact guys, different tag.
And god knows I know nothing about PK or PvP, I've clearly only started playing online games because I'm new to this one. there is no way i could of had any experience with PvP in the past, and if I did it must be sissy PvP where everyone is at even odds and ultra gear the second they join huh?
I was a major PKer on the first MMORPG made for around six years, I know what earning your way to the top is and thats not what is going on here. Whats going on here is a pyramid scheme being ran and own by one person, with a thousand alts to help them to the top. Whats going on here is people feeling they have the need to make the game harder on everyone else because thats what they think would be fun and if people don't think like them than they shouldn't play or have a voice in how the game should be molded. The only reason any of this has so much back to it is because the only people really left around are with the same mindset, because everyone else quit or are sitting in the corners of the website until beta finishes. If this game gets support the way it is through beta it will turn out like this after beta, and it will become a cult enjoyment that is barely heard of instead of mainstream popularity all because the minority overthrew the majority and took it's place using the games current state to an advantage.
As well it doesn't matter if the pkers loot your objects, either someone else will take them or the pkers will use it as bait for you. And what happens once these noobs finally get onto the same track as the pros? They become the exact same asshole that killed them over and over for no personal gain, either thinking it was fun or thinking they were doing the noobs a favor showing how hard the wasteland is. No thats not how hard it is, thats how hard they're making it. Guards don't do their job, there is no true safe public place, and the only people at fault for this are the people who exploit it for no gain, AKA 70% of the populace.
For this reason noobs can't complete quests, they get killed in between quests and loose the quest items, they get killed after the quest and loose quest items, they get given a tent and end up constantly getting killed in different places until they run out of replacement items, they end up having to keep their heads low 100% of the time, in environments that should of been safe for them. They have to pay a penalty for death by spending 5 minutes walking all the way across the map back to their tent only to get replacement armor, a new weapon, and get shot again.
There aren't any NPCs doing this, there aren't any special events in town that pop up and do this, this is just other people being jackasses to players because they want it to be hard for them. Why? because thats what jackasses do.
Well, there's always WoW *snicker*
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I think a quest like 20 bear asses on here or a reference to it would be kind of Fallout 2ish the way it always referenced pop culture.
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The best part of that is when you said there was no point in arguing with me halfway through, so you argue even more.
I meant that you're basically a person that doesn't know shit about this game yet acts all high and mighty and I won't waste my time countering your laughable arguments beyond that post. Which I won't, and before you bark at me again this post here is just a clarification of the point I previously made.
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Well, there's always WoW *snicker*
Hell, why aim so high? Furcadia's (http://www.furcadia.com/) more popular than us. I mean, goddamn. That just ain't right.
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Hell, why aim so high? Furcadia's (http://www.furcadia.com/) more popular than us. I mean, goddamn. That just ain't right.
Only reason FOnline isn't more popular is for the more obvious reasons... I refuse to name which :P.
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Only reason FOnline isn't more popular is for the more obvious reasons... I refuse to name which :P.
Elitists
Difficulty
Elitists backing up the difficulty
Elitists driving off most of the people who first join so they remain the majority and have the head opinion
The fact its still in beta
The game is tough because of skewed feedback by dozens of bored level 21 players and unreliable feedback from GM's that don't even play the game fairly (4 out of 5 that i've seen had 999% DR or whatever, the 1 that didn't was bombed in NCR and much lulz were had)
This game is not noob friendly and the people who play it are not noob friendly. To be successful you have to play 2 - 4 hours a day with several character builds supporting one another. If you don't do this you better get used to being called a little bitch, fag, pussy or any other variation of the theme and repeatedly killed (i got called 'kurwa' today by a nice polak PKer). Items are meaningless, when you start out you won't get to keep any, when you get to level 21 you will complain about having too many (but you won't give them away) the important thing to remember is to never carry them with you.. anywhere.
Hopefully the next update will bring:
1)Tutorial at start (unskippable to discourage alts)
2)Guarded and thief free starting areas, <level 6 only
3)Leveled wastelander encounter lists (you will not be able to encounter another wastelander more then 5 levels above or below your level)
4)Glitch free karma system, no more guards killing for no reason, no karma loss for shooting thieves
5)PKers and unprotected people marked ie "you see NewbieHelper (Newbie Killer) (Unprotected) (Thief)"
6)Choice of turnbased or realtime for every encounter (not just the ones outdoorsman catches)
7)Guards in shops should shoot thieves, why the hell does buster let people steal money from his customers?
8)Guarded HQ mine (guarded by BoS) in a very far away location, maybe by the glow.
9)Keep broken armor on player death (no more bluesuits running around)
It's a beta. So bare with it. Or don't.
All of this.
Only a handful of an entire community of gamers like games this hard, and I think the only way to cater to all sides would to be to bring up multiple servers, or multiple essences of the same world in one server. Kind of like Ultima Online had Trammel on Felucca, In Trammel there was only PvM, no theft or anything. Guards didn't stop it it was just completely restricted. In Felucca it was pretty much how the game is now, everyone is against you unless they're in your guild, and guards will only attack you in town.
Bam problem solved, the "pussies" get a safe spot and the "assholes" get a warzone, allowing people to play the game however they like without interfering with each other.
You could set up boundries for exploiters, like you're limited to choosing a world per character so you don't just run back and forth abusing the safety of one world and the slide-directly-into-a-blender world.
What this would do is
1. Keep more people playing, the safe world could be like the fallout online the original creators of fallout are making now, where you have to accept a fight with another player, this way those who still want to fight have the ability too without making an alt and going to the other world.
2. Give the warlords and battle hungry no-rules type people a place to fight, and even something else for them to brag about ("Stupid safe-world noobs, I managed to get to level 21 without any safeguards whatsoever, nothin but player against player head to head.")
Less people would quit and we could pass those furfags in strides. The more popular it became the more people would get into the game the more the game would evolve.
It's not perfectly set up but it's a good base for the idea, everyone would get there way and it would turn out for the better with everyone involved with the game.
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Right, because tram made UO more successful...oh wait
I am at a loss how people can say this game is difficult, I mean once you get your tent (which is pretty simple) you are set to accumulate items.
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I am at a loss how people can say this game is difficult, I mean once you get your tent (which is pretty simple) you are set to accumulate items.
Right, the answer is right in that sentence.
The hardest time I've had in this game was before getting a tent. That is why a lot of people whine and quit, and the only thing I would change (some of the suggestion here are really off the rocker).
Make some beginner quest in Junktown or Hub, with a reward of 10 brahmin hides, somehow get the information about the quest to the newbies and lot of people just might not give up on the life in wasteland.
I wonder how many people who made alt really made it without any help of the main character. I doubt it was more than half of them (please do not post how strong, versatile and knowledgeable you were being the one of the minority).
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Right, because tram made UO more successful...oh wait
I am at a loss how people can say this game is difficult, I mean once you get your tent (which is pretty simple) you are set to accumulate items.
The time UO's success went down hill is when EA took over, Trammel increased the amount of players if you did any studying of it at all.
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Make some beginner quest in Junktown or Hub, with a reward of 10 brahmin hides, somehow get the information about the quest to the newbies and lot of people just might not give up on the life in wasteland.
Shouldn't have to, tent creation is in the wiki.
How to make a tent
* Gather 10 brahmin hides, by buying them or killing brahmins.
* Go to a random encounter location (The map must be totally empty).
* Use science on the 10 brahmin hides in your inventory. A message will be displayed, and the map will be turned into a tent map. If you have any followers with you, they will also gain access to that tent : Make sure no one is with you in the encounter.
o If you have an old tent, it will be destroyed: You can only create one tent per character.
Finding Brahmin is easy too. Roam the area 4 West 1 North from NCR.
(http://i139.photobucket.com/albums/q285/sashi_photo/brahmin.png)
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I suggested somewhat OP has said, namely Temple of Trials to be like in F2 a test before real game or any labyrinth that would teach you and provide you with some easy exp. Unfortunately, everyone wanted it to be harsher and no intro benefits :p I still cant figure it out why Fonline has to be different to any other MMO :-\
The tent part isnt that hard. Once you achieve this youll play calmer. You need to look at the followers. The most griefing thing for me is Hq minerals... wait until that
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The most griefing thing for me is Hq minerals... wait until that
Right. I'm trying to play as a loner and I keep getting killed by random dickheads who stand there the whole day to kill bluesuits. I don't see the point, but if they have fun with it... They don't even wait until I get out with HQ materials. :D
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The massive problem with this is it is not displayed in easy o find areas, and some people will even not play the game because they have to do so much reading up on it in the wiki, which I agree would be bullshit.
I use to play a game, something nations, where you made your own nation, army, and blah blah blah.
The only way to succeed on that game was to join a faction so they constantly emptied resources onto you, but the catch was you had to do every war and every whim they wanted. 30% of the factions made it so you had to take a fucking test, yeah a test, to join. the rest either had nothing to benefit you or were private. Not a regular ten question test, but honestly, a damn essay. They told me I had a week to study their rules and the clan in the clan library area on the forum, and I had to pass a 50 question test a brief essay to get in. "Excuse me" I said "I'm no longer a high school student, fuck off."
I quit playing after a few months of trying to do it by myself, which I found totally impossible. They also had the gull to tell me I was a pussy for not taking a fifty question exam and an essay for a game that used poorly rendered images ripped from google.
So the game was basically.
1. You have to read assloads and follow all kinds of different guides just to get starting resources.
2. If you want to succeed at all you have to belong to at least a small clan.
3. The people who have passed the "test" feel that they have the authority to judge and give the "test" just because they have passed it.
4. You'll be called a pussy for not taking bullshit.
Notice how we like making lists of numbers here?
Now this game when you join you have to read how to get a tent, what a tent is and why to get a tent. "That's not too bad but I would like it if that information was more obvious in the game. If you have to read it on a wiki than it makes it look incomplete." some will say.
Well the game is incomplete, but they probably won't change the way it is thanks to the regulars of this game, the high leveled characters who have constant alternate for them to climb up off of. "Why wouldn't that change it?" you may ask. The reason why is because they believe that it would be lazy and too easy for something like that to be in the game, as well as many other things such as more obvious quests and a better interface. The reason why they don't want these things to be available to people and probably wouldn't even effect them beyond anything from minor? http://www.urbandictionary.com/define.php?term=Video%20Game%20Elitist
Because the game had been set up in beta, intentional or not, to filter out people's opinions. The people who found this game too hard quit, the people who stayed are the kind of people who bitch at everyone on MW2 for not using only the FAL. The kind of people who would probably call a game master a pussy just because he's invincible and working on something that requires him to be there.
So you have the test and the test takers, and it goes without saying you would need a clan.
Whats my point? This game is like other MMORPGs, just bad ones that barely anyone plays except people who have picked the game up with all they can and moved it to their own spot, making it almost impossible for anyone who wants to play a game instead of work only have the option to conform with people who whine and bitch about someone using anything that gives them an advantage, or quit. I'm not talking about this MMO, I'm talking about freenations, RSV, FFXI, Tibia, ect.
You may be thinking all of those are bad games, well, exactly.
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The massive problem with this is it is not displayed in easy o find areas, and some people will even not play the game because they have to do so much reading up on it in the wiki, which I agree would be bullshit.
I use to play a game, something nations, where you made your own nation, army, and blah blah blah.
The only way to succeed on that game was to join a faction so they constantly emptied resources onto you, but the catch was you had to do every war and every whim they wanted. 30% of the factions made it so you had to take a fucking test, yeah a test, to join. the rest either had nothing to benefit you or were private. Not a regular ten question test, but honestly, a damn essay. They told me I had a week to study their rules and the clan in the clan library area on the forum, and I had to pass a 50 question test a brief essay to get in. "Excuse me" I said "I'm no longer a high school student, fuck off."
I quit playing after a few months of trying to do it by myself, which I found totally impossible. They also had the gull to tell me I was a pussy for not taking a fifty question exam and an essay for a game that used poorly rendered images ripped from google.
So the game was basically.
1. You have to read assloads and follow all kinds of different guides just to get starting resources.
2. If you want to succeed at all you have to belong to at least a small clan.
3. The people who have passed the "test" feel that they have the authority to judge and give the "test" just because they have passed it.
4. You'll be called a pussy for not taking bullshit.
Notice how we like making lists of numbers here?
Now this game when you join you have to read how to get a tent, what a tent is and why to get a tent. "That's not too bad but I would like it if that information was more obvious in the game. If you have to read it on a wiki than it makes it look incomplete." some will say.
Well the game is incomplete, but they probably won't change the way it is thanks to the regulars of this game, the high leveled characters who have constant alternate for them to climb up off of. "Why wouldn't that change it?" you may ask. The reason why is because they believe that it would be lazy and too easy for something like that to be in the game, as well as many other things such as more obvious quests and a better interface. The reason why they don't want these things to be available to people and probably wouldn't even effect them beyond anything from minor? http://www.urbandictionary.com/define.php?term=Video%20Game%20Elitist
Because the game had been set up in beta, intentional or not, to filter out people's opinions. The people who found this game too hard quit, the people who stayed are the kind of people who bitch at everyone on MW2 for not using only the FAL. The kind of people who would probably call a game master a pussy just because he's invincible and working on something that requires him to be there.
So you have the test and the test takers, and it goes without saying you would need a clan.
Whats my point? This game is like other MMORPGs, just bad ones that barely anyone plays except people who have picked the game up with all they can and moved it to their own spot, making it almost impossible for anyone who wants to play a game instead of work only have the option to conform with people who whine and bitch about someone using anything that gives them an advantage, or quit. I'm not talking about this MMO, I'm talking about freenations, RSV, FFXI, Tibia, ect.
You may be thinking all of those are bad games, well, exactly.
Well then... thats... certainly an eye-opener...
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i agree with the trial, something like F2's starting temple, but much easier, and bit more things to do... like "heres gunpowder to creare 9mm bullets you can gain gunpower by creating them on workbench, for that you require go Mining Site with sledgehammer" blablabla, and of course, option to skip all that. :)
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no point really, the weakest weapon a newb can actually have a use for is the 10mm pistol, the mauser is just plain terrible, therefore, if we are gonna have a tutorial style item the stuff would be ok I guess. Here's a list of what I feel the tutorial should contain.
1. The small guns boost dude, so newbs can get a starter gun and a tiny ammount of ammo on the getgo.
2. An NPC who gives you 3 metal parts, 10 gunpowders, 5 junks, and 5 wood. so you can craft a basic weapon.
3. A dungeon style area, holding ants and weaker critters, the area is kept under lock and key by 1 guard, can only be accesed by people under lvl.5
4. A free doctor
5. A guy who gives a basic armour, Leather Jacket
and a whole lot more which I have no plans on typing down at the moment, wanna play some GTA 4.
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I think the free doctor would have to be hard to access or required under a certain level
"You're experienced enough that you can last on your own."
Armor is just fucked to back, you can't even really loot it, or at least I haven't been able too. Level 3 with leather attacked me yesterday and got him killed, opened his corpse and his armor wasn't there. So what armor is just off limits except to the buyer? That's even worse than it just dropping for people to snatch up.
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you have to wait for the guys corpse to disappear, it'll be lying on the ground, he "melts" out of it
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you have to wait for the guys corpse to disappear, it'll be lying on the ground, he "melts" out of it
hahaha wow. That's just awful. Like above the inconvenience I would expect from this game. Is it totally impossible to strip someone, or did the radiation melt the back fat from people onto the suits, requiring them to super rot out of them?
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also one suggestion, a very simple one: one safe city. no bombers, thievery getting a little bit harder, no town raping. As NCR was approximately before you no longer punish bombers. I (and also many other i think) need a place to rest our bones and just talking, getting or giving tips, or trade. You will see this town will flourish, and it was also fascinating to meet other player and not just shoot them when they come in your encounter...
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also one suggestion, a very simple one: one safe city. no bombers, thievery getting a little bit harder, no town raping. As NCR was approximately before you no longer punish bombers. I (and also many other i think) need a place to rest our bones and just talking, getting or giving tips, or trade. You will see this town will flourish, and it was also fascinating to meet other player and not just shoot them when they come in your encounter...
Yeah but everyone is going to say thats a bad idea for some stupid reason that doesn't really effect them or another.
I agree it's a good idea.
I also had an idea, for when the game starts getting a move on major updates more often, maybe at some point we could try a no overworld type setting, you know like an open world environment. I already know it would cause alot of problems but it's just a suggestion. The game feels small when its just walking around and randomly coming into the same area over and over.
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you bring a very important point, and i wonder why no one see it. Ever wondering what goin wrong? man, see at the map. it somekind of no history or development there. citys were there, are there, and will ever be.
Nothing really change, except always the same lame gangfights. For me , i was always fascinated by the sentence in the intro of fallout 2 "a new civilisation would struggle to arise", but hell, here where we have a chance go writing fallout history, where always standing on the same spot, over and over again the freezed point between fallout one and two (some sort of weird kings langoliers scenario :D) .
What fun would it be to see the towns developing, fighting each other, dissapaering from landscape, somekind of a dynamic landscape of power,of intrigues and betrayed hopes (remember, nothing more is the sotry of fallout!).'NCR fight to gettin more influence, vautl city would finally destroy gecko and refugees are building up new town (or reciprocal) nowadays its about gang x fighting gang y (why towns cannot hire gangs for their protection and with that the gan on power and wealth? ALso so being a raider or enclave member would make more sense than just "gettintheprofession!"), the town is much more replaceable and plays no role for game dynamics, its somekind of a painting for big gangs with some sweets (money ,drugs from town control).
OK some would say, gna nothing to do with fallout online. But then play Fallout 1 or 2 without towns :P, or rename FO, cause its just not fallout, just somekind of Duke nukem 2d
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actually, this is "quake : fallout edition" at times...
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actually, this is "quake : fallout edition" at times...
yeah but with much worse game mechanics then quake :P
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yeah but with much worse game mechanics then quake :P
Scientists are lead to believe this is not possible.
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It's not quite so bad. I'd say a more appropriate comparison would be a Fallout Tactics MMO. Gameplay-wise I'd say Tactics is a closer experience to 2238 than Fallout 2. You shoot everyone that isn't you and your buddies on sight, while NPC interaction and quests are few and far between.
It's a combat game for combat characters to do some serious combat business. I don't believe that's what the developers intended it to be, but that's the way it's developed. It'll change, though. Eventually. Hopefully.
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It's not quite so bad. I'd say a more appropriate comparison would be a Fallout Tactics MMO. Gameplay-wise I'd say Tactics is a closer experience to 2238 than Fallout 2. You shoot everyone that isn't you and your buddies on sight, while NPC interaction and quests are few and far between.
It's a combat game for combat characters to do some serious combat business. I don't believe that's what the developers intended it to be, but that's the way it's developed. It'll change, though. Eventually. Hopefully.
Fallout : Wasteland in Combat
War...War has gotten really tedious...
July 6/2011
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Talking about making games is always easier than actually doing it.
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Talking about making games is always easier than actually doing it.
I hear it's almost as easy as dismissing an entire thread.
There's a lot of legitimate discussion here, why not give it a try?
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I think that the game is easy. U can have a lot of stuff with tips and tricks.
The things is that the game should include a guide at the beggining of the game like a vault or arroyo. Those place should explit how to craft, fight.....like ideas yet suggested.
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I hear it's almost as easy as dismissing an entire thread.
There's a lot of legitimate discussion here, why not give it a try?
No time and I am having a break anyway. I'll guess I shouldn't post anything then.
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I think that the game is easy. U can have a lot of stuff with tips and tricks.
The things is that the game should include a guide at the beggining of the game like a vault or arroyo. Those place should explit how to craft, fight.....like ideas yet suggested.
That's what we have recently been discussing. All we're doing in this thread now really is preventing the need for more threads about how to make the game easier from popping up.