hey devs :D , sorry to complain about the fast relogs , but i dont find it fair, specaily in pvp or town control, i think it should go back to the way it was , you kill someone and they come back 10 times in a row, its just silly, sorry im complaining about this but its not fair , for example you do tc with like 15 guys and u actually beat the first wave but they just keep coming and coming , and kill you all its not fair, the 20 guys you just beat turn into 200 people, by fast relogging and it makes the game impossible to play or fight anyone i think it should go back to the way it used to be and make things more balanced. i think we should all take a vote on thisIn-every-damn-mmo player which spends more time on game was, is and will be better than any other, os deal with it or not, you need to make more alts, or whole pvp system and alting needs to be changed...
In-every-damn-mmo player which spends more time on game was, is and will be better than any other, os deal with it or not, you need to make more alts, or whole pvp system and alting needs to be changed...
This thing was raised too much time to be ignored, in my opinion.
Personnally, i am for Fast Relog. I would even say that i was agains't cooldown before the Fast Relog was even there.
But i am feeling the proportion of players agains't it is increasing.
Maybe a middle ground would be :
- If you die in a town in which a TC timer is counting down, you'll have to wait 60 second before relogging.
It would give a bone to pvper who are agains't FR, while leaving some breathe, to other. Those who wan't to use FR in TC town would still be able to do it, as long as none start the timer.
Maybe a middle ground would be :
- If you die in a town in which a TC timer is counting down, you'll have to wait 60 second before relogging.
It would give a bone to pvper who are agains't FR, while leaving some breathe, to other. Those who wan't to use FR in TC town would still be able to do it, as long as none start the timer.
I believe it's the contrary, you die in TC zone and you can FR immediately.
You die anywhere else you wait 3 minutes to relog.
Cash is what let the players play together, less player donate the better chances of the server running in a basement and that means any player who donates has to be interested in updates and well being of the server, it is essential to upkeep a stable population what is important for any player and for the donations themselves indirectly. If server is in a bad shape, it looses population and that is not good for anyone, donating or not.
It's either FR or waves of mercs with proxies coming from players who willl never be banned for giga-logging.
FR can go away the day mercs do.
Mercs are fine. I do not mind mercs, fast relog is just obnoxious to fight.
Still fast relog is bullshit, it doesn't balance the game and its not fair, I say it shoul go back to the way it used to be,
T-888 you are wrong.
For the billionth time, they can't stop fr so it's better that everyone can do it.
game is infinitely better without having to wait ten minutes every time you switch alts...
Maybe there should be a 2-3 limit of characters per IP/IP range.
Would love to see the GM's enforce the fast-relog rule that would state that fast-relog should not give an advantage in pvp combat. They could just ban every single char that has been used at that moment by the rule-breaker. I know, proxies-blah-blah. Back in the days I've been caught even using proxy, all it takes is a little more attention on the GM side. I realize that there are not enough "active" GM's at the moment, perhaps we need some responsible people who are willing to watch the player base for fast-relog at least in TC combat? They don't have to have all the GM options, just some monitoring tools. I know the idea written in the text above is kind of old, but still, if well thought, it could solve the problem to a certain degree. At least it could be given a try, it's a beta after all.This would work. Its not like the game has 100's of players to watch over. Maybe also give the DM's some fun tools in the form of a 'special gun' that does insta-kill damage to initially deal with any char(s) joining TC after a certain time etc. This will stop the fast-relog. The offending char(s) can then be traced to the player later and a warning given before outright banning the char (on subsequent offences).
Would love to see the GM's enforce the fast-relog rule that would state that fast-relog should not give an advantage in pvp combat. They could just ban every single char that has been used at that moment by the rule-breaker. I know, proxies-blah-blah. Back in the days I've been caught even using proxy, all it takes is a little more attention on the GM side. I realize that there are not enough "active" GM's at the moment, perhaps we need some responsible people who are willing to watch the player base for fast-relog at least in TC combat? They don't have to have all the GM options, just some monitoring tools. I know the idea written in the text above is kind of old, but still, if well thought, it could solve the problem to a certain degree. At least it could be given a try, it's a beta after all.
If you simply add 3 minutes timer on death in pvp, it will be bypassed.
People who think this timer will solve everything will just be even angrier when they will face cheaters who shamelessly bypass this artificial obstacle.
What does "it will be bypassed" mean, process that, think about what happened previous session, think about what is happening now.
I've explained how this is not a reason to not implement such a limitation multiple times now, "it will be bypassed", some unknown players, mole people, they live underground and plan to seize the control of governments and eventually the world, right? Do mole people hurt you? No they don't, even if they existed, they would most probably so few you couldn't give a shit about them.Quote
o0
Look best option is to give everybody same advantage do not think ban hammering everybody who use fast relogs and dual logs solves anything.
I think you shouldn't be able log in and out of game when replication timer is on, and if you try to ctrl-alt-delete and close program that way it won't let you on until that character disapears in game. Just figure out what causes "character with this login already in game" bug and work with that. Its sheer laziness its either put an effort into fixing fast relog and dual logs or say fuck it don't enforce such rules, less work.
Yeah and who would they be, "cheaters" tell me who would be those who would still come with multiple waves in TC just like now and ruin everyone's day?
I just want to hear the big, magic flaw how FR CD will not achieve anything?
Means somebody well use proxy address or remake the dual log/fast relog cheat program which modify fonline.exe and was able to open a new window with multiple .bat files.
Look best option is to give everybody same advantage do not think ban hammering everybody who use fast relogs and dual logs solves anything.
It's when a larger faction of more players use more alts than a faction with less players, per player.
Swarm, swarming has taken a whole new level.
Hell if I know, but what's certain is that there will be people doing it. It's common knowledge that if there's something you can do to gain advantage over others, it will be used. If the players are tempted to cheat, it shouldn't be surprising that some will do it.
Oh yeah sure, you was playing clean and you were annoyed that players cheat, but you have no idea who it was? :)
Please, tell me was it specifically of FR? Or was it those dual-log's + proxies etc. etc. because those 2 different things.
Yeah, well FR CD isn't perfect, but it is better than nothing.
This is a common misconception, everyone doesn't have the same advantage, because there is no limit for it. The faction who has more alts has the advantage, your back on square one, generally players win if they have more alts, more equipment, more, it is much more than ever about numbers than it ever was.
A little off-topic example of how to deal with things like this:
DayZ has a fix for the Alt+F4 "lol I just logout so I don't die"-guys
When entering combat mode (shooting, beeing shot at, bullets flying around your char) you insta-kill yourself on Alt+F4
How about you insta-kill yourself when fast relogging and fighting x minutes later? :)
So uh, mathermatically speaking , you think it's no better or the same when in a team of, for example, 20 people everyone fast relogs like 4 waves, which means, uhm 20x4 = 80 alts swarm the fight successively, compared to a team of the same amount in which averagely 5 no-life-dwelling-in-mommy's-basement-must-win-in-fonline-cuz-complexes cheaters/kids manage to set up 1 to 2 proxies with some (rather a hell) of foregoing troubles, summing up to 20 + in succession 5 + 5 = 30. So there's no difference between A and B, neither in balance, nor in fairness. 80 = 30 (disregarding possible bans of cheaters). And the latter method encourages cheating, so it's clearly the inferior approach.
Now this really overloads my brain. Is too much for me, fuck logic and all.
fast-relog is the worst feature ever.haha, says the guy who fast relogs every time he dies
haha, says the guy who fast relogs every time he dies
1. how do you know that, by fast relogging i'm not just moving a character from spawn to my base?Because you are knowed noob and ragekid :D
2. why shouldn't i fast relog since everybody plays dirty in pvp, and i will have a major disadvantage if i don't do so.
3. how do you know that, by fast relogging, i'm not just logging in to some other character to do some tedious task (like fixing armors, cars, etc.)
4. ALL the time? you base this on what? (off) in front of my nick? see 1,2,3.
Because you are knowed noob and ragekid :D(https://i.imgur.com/ykJ7G.gif)
May i propose a way that the fr can be resolved??i dont know if it can be done.but ill give it a try.ill say an example.A timer starting in bh.All oposing gangs have a small amount of time to start the attack sequence for example 5 min.after that 5 min cool down no1 can enter the town.its like hinkley no1 can enter untill the fight over.so u have 5 min for example of entering town with ur gang to kick ass and that's all.if u die u die u cant reenter with anything or anyone for lets say 10 min or maybe more in the same town that pvp event is going on.what do u think??its just an idea.
May i propose a way that the fr can be resolved??i dont know if it can be done.but ill give it a try.ill say an example.A timer starting in bh.All oposing gangs have a small amount of time to start the attack sequence for example 5 min.after that 5 min cool down no1 can enter the town.its like hinkley no1 can enter untill the fight over.so u have 5 min for example of entering town with ur gang to kick ass and that's all.if u die u die u cant reenter with anything or anyone for lets say 10 min or maybe more in the same town that pvp event is going on.what do u think??its just an idea.What about backstabbing and multigang fights ?
Also, battlefield looting is a time-honored tradition.(http://www.prestoimages.net/store30/rd392/392_pd1475893_th5.jpg)
(http://www.prestoimages.net/store30/rd392/392_pd1475893_th5.jpg)That's looting explained basically in one picture.
I think they already have an easy simple solution, just add back in the fast relog timer from last session it is simple they probably have the SDK code to copy and paste for this, but I do not know why they removed this.
It is easier to not create a solution then trying to think of the code to create a solution. But there isn't solution if they don't see it as a problem so therefore for RELOGGING DOES NOT EXIST AND NOW THE UNIVERSE WILL IMPLODE!
Ok in all seriousness just get used to fact that there is this feature, it is the only thing we can do no use whining about it for hours on end on the forum. Honestly I think it would be strange if they put a relog timer back in as we are all now used to fast relogging whether you use it for PvP or to switch between characters to craft and repair cars.
What is wrong with you people that you need to be explained why fr timer is gone every single time? Get over it it's better this way.
But, with no fast re log PvPers will go back to using proxies.
So this won't fix anything.
Might even make matters worse for those who do not know how proxies work.
What is the in-game rationale for blocking access?
A magical forcefield?
Wasn't the old system 2 min wait for relog?No, it wasn't.
No, it wasn't.Don't be a hyperbolating little whore bro, yes it was. It was actually 3 minutes though, but nonetheless it sure as fuck wasn't no 10 minutes.
blablablahOk man, if you know nothing about this game, better don't post. It was 3 minutes in case your character was already 7 minutes in game. If you logged in and immediately tried to relog you had to wait 10 minutes, do YOU finally get it? ::)
Ok man, if you know nothing about this game, better don't post. It was 3 minutes in case your character was already 7 minutes in game. If you logged in and immediately tried to relog you had to wait 10 minutes, do YOU finally get it? ::)
Talk about being, as a certain demographic calls "ignant". Proxy in PVP was so fucking rare it practically never happened. (unless in incredibly small amounts that nobody noticed) The only common usage for proxies was for sneaking scouts. So that argument is a complete non-sequitor.
As long as admins/gms start waving the ban hammer around for it again, the constant waves of monkies will die down eventually and revert back to a stable state of pvp like it was previously.
It was 3 minutes if you tried to log in to another character when your previous character was logged out, because 3 minutes is the time to log out a character. For people with some gray matter it was 3 minutes, for those who lacked brain cells, 10 minutes.
Maby tnb will give good example and they wont use 4-5waves in every fight?of course, blame sot for everything. if you dont emember cs loss all fights with sot on beginign of season so they started fr. hoever is that really important? every gang is using fr nowdays.
Tnb was first gang who used fr waves.
Yeah, and add some script to prevent mercs to be able to enter towns.
No. Mercs are fine and it is an expensive route to take and the time and effort put into gathering the caps and slaves is a good pay off if somebody wishes to use them. I do not see problem with mercs, fast relog PvP gets ridiculous after the 3rd and 4th wave of alts and is more of an annoyance than somebody using mercs.
You never faced 40 muties. Mercs are not a problem when you have all those relogs. When you don't, they'll again be a pain in the ass.
I have already adjusted to the fact that there is fast relog c4 and mercs its dirty it isn't "honorable" pvp but it can be done and its best just to deal with it and think of ways to counter it.
I really hope devs are not as big cowards as you are. Usually when you're not happy with something, you grab your balls and you think about changes. Bye.
true...when we fought against tnb in redding last time we killed 70% of tnb with out any lost...and we got C4 bombed and fr on 2nd wave. we killed that wave but tnb used another and another....and it was early hour with mad horsmens who started timer. i am little sick of "Stolen" victories
Since Kelin is right, you're - one more time - the one who lacks brain cells here. Were you already playing at that time ?
You never faced 40 muties. Mercs are not a problem when you have all those relogs. When you don't, they'll again be a pain in the ass.
In practice it was 3 minutes,
In practice it was 3 minutes, no matter how you twist it, if you were someone who "respected" in game rules and waited those 10 minutes each time, i feel sorry for you.I always thought the game rules were to be respected :o
Now that you say it was "cheating", i say it was common sense to do that. The 10 minute timer was never needed, was never good and never will be.That's something I have to agree with, though I still wonder why such feature was ever implemented.
And also improve sniper riffle range.
I don't find a good way to suggest ...
Maybe do bigger maps in all towns must mitigate pervert effect of fast relog : more space, more time for moving to TC zone, more guerrilla/sniper field situations ...
I m not really experimented in TC situations but that seems (for me), if towns are bigger, like TC fights will be more strategicals and more longers in time.
And also improve sniper riffle range.
Ok this has gone on long enough firstly add a 5 or 10 min timer as a trial cause i am puting alot of faith in that gangs (Mostly SOT and BBS) wont FR proxy if its added
What playerbase?
Fast relog makes battles lame, stupid and a waste of time.
Timer won't change anything
Only for the cheaters and players who cant play fair and must win at any cost.