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Author Topic: fast relog  (Read 12189 times)

Michaelh139

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Re: fast relog
« Reply #60 on: November 08, 2012, 03:11:09 am »

No, it wasn't.
Don't be a hyperbolating little whore bro, yes it was.  It was actually 3 minutes though, but nonetheless it sure as fuck wasn't no 10 minutes.

And I love the people who say "well all duh cheatahz will jst proxy so dat wunt solve anrthing".

Talk about being, as a certain demographic calls "ignant".  Proxy in PVP was so fucking rare it practically never happened.  (unless in incredibly small amounts that nobody noticed)  The only common usage for proxies was for sneaking scouts.  So that argument is a complete non-sequitor.

As long as admins/gms start waving the ban hammer around for it again, the constant waves of monkies will die down eventually and revert back to a stable state of pvp like it was previously.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Black Widow

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Re: fast relog
« Reply #61 on: November 08, 2012, 03:38:19 am »

proxy was good for mercs/sneak/taxi/looter. set 3mins cd and it will help a lot.
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Re: fast relog
« Reply #62 on: November 08, 2012, 04:43:59 am »

blablablah
Ok man, if you know nothing about this game, better don't post. It was 3 minutes in case your character was already 7 minutes in game. If you logged in and immediately tried to relog you had to wait 10 minutes, do YOU finally get it?  ::)
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manero

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Re: fast relog
« Reply #63 on: November 08, 2012, 09:49:25 am »

Fast Relog? LOL
Re: fast relog
« Reply #64 on: November 08, 2012, 12:30:08 pm »

Ok man, if you know nothing about this game, better don't post. It was 3 minutes in case your character was already 7 minutes in game. If you logged in and immediately tried to relog you had to wait 10 minutes, do YOU finally get it?  ::)

It was 3 minutes if you tried to log in to another character when your previous character was logged out, because 3 minutes is the time to log out a character. For people with some gray matter it was 3 minutes, for those who lacked brain cells, 10 minutes.

Though not sure what difference does it make by splitting hairs for this.

FR is bad, several solutions known, developers could just pick one of them and implement it, shouldn't be very complicated and it shouldn't take much time, yet nothing has been done by an issue witch has been acknowledged ages ago.

Talk about being, as a certain demographic calls "ignant".  Proxy in PVP was so fucking rare it practically never happened.  (unless in incredibly small amounts that nobody noticed)  The only common usage for proxies was for sneaking scouts.  So that argument is a complete non-sequitor.

As long as admins/gms start waving the ban hammer around for it again, the constant waves of monkies will die down eventually and revert back to a stable state of pvp like it was previously.

Some people have just a mental block and when they see some argumentation, it's like they can't comprehend it, white blindness or something, it's like someone wouldn't even see the sentence witch is rational and they keep on the circle saying the last thing they know as if what you said never happened. Like the argument wasn't there in the first place, that is why the sentence is invisible for them. White blindness has been observed at the very first "original" inhabitants of islands around the world when they first saw Spanish ships closing in on them, the thing is they didn't saw the ships, they couldn't comprehend that something like that is possible and therefore the ships didn't exist until someone smarter like the tribes shaman pointed out on the ships, only then everyone noticed floating structures and even then couldn't wrap their heads around of what the fuck is going on.

Shouldn't try so hard. ;D

« Last Edit: November 08, 2012, 12:36:22 pm by T-888 »
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Black Widow

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Re: fast relog
« Reply #65 on: November 08, 2012, 12:54:08 pm »

Maby tnb will give good example and they wont use 4-5waves in every fight?
Tnb was first gang who used fr waves.
« Last Edit: November 08, 2012, 01:05:52 pm by Black Widow »
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Shangalar

  • Dictatorial Tyrant
    • Generation Fallout
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Re: fast relog
« Reply #66 on: November 08, 2012, 01:02:15 pm »

Quote
It was 3 minutes if you tried to log in to another character when your previous character was logged out, because 3 minutes is the time to log out a character. For people with some gray matter it was 3 minutes, for those who lacked brain cells, 10 minutes.

Since Kelin is right, you're - one more time - the one who lacks brain cells here. Were you already playing at that time ?

Back to the thread, I'd say devs might prefer to wait for a more global solution, as this problem is not only about timeouts and FR but also about general mechanics of the game. If players had to spend 100% of their time on one character, if they were able to be more independent from their build, they would make less alts. That requires many changes though, not sure they will even be interested in beating that kind of challenge.

maszrum

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Re: fast relog
« Reply #67 on: November 08, 2012, 01:22:00 pm »

3minute relog time its a simple and working solution against "waves" in towncontrol fights. why that feature has been removed on first place? to make game easier for some newcomers/roleplayers ?

if we are talking about relog on pvp here then, yes i belive its a solution. when i said something like that on irc i heard only "yes but its no solve a proxy mercenaries problem" - what is worse for good teamfight. 1 group of weak mercenaries or another group of players.


Maby tnb will give good example and they wont use 4-5waves in every fight?
Tnb was first gang who used fr waves.
of course, blame sot for everything. if you dont emember cs loss all fights with sot on beginign of season so they started fr. hoever is that really important? every gang is using fr nowdays.
form one side i miss times without fr, fomr other side its funny to have intense fights. like yesterday in bh. 1 hour of constant fight between tnb and bbs.
« Last Edit: November 08, 2012, 01:28:20 pm by maszrum »
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Shangalar

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Re: fast relog
« Reply #68 on: November 08, 2012, 01:24:23 pm »

Yeah, and add some script to prevent mercs to be able to enter towns.

Fat Man

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Re: fast relog
« Reply #69 on: November 08, 2012, 01:40:08 pm »

Yeah, and add some script to prevent mercs to be able to enter towns.

No. Mercs are fine and it is an expensive route to take and the time and effort put into gathering the caps and slaves is a good pay off if somebody wishes to use them. I do not see problem with mercs, fast relog PvP gets ridiculous after the 3rd and 4th wave of alts and is more of an annoyance than somebody using mercs.

The thing is if they put a timer in would people play honestly and not try to bypass or well the desperate to win figure out a way to bypass a timer and have a bigger advantage over those who do not know how to set up a proxy address.
« Last Edit: November 08, 2012, 01:43:36 pm by Fat Man »
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Shangalar

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Re: fast relog
« Reply #70 on: November 08, 2012, 01:46:22 pm »

Quote
No. Mercs are fine and it is an expensive route to take and the time and effort put into gathering the caps and slaves is a good pay off if somebody wishes to use them. I do not see problem with mercs, fast relog PvP gets ridiculous after the 3rd and 4th wave of alts and is more of an annoyance than somebody using mercs.

You never faced 40 muties. Mercs are not a problem when you have all those relogs. When you don't, they'll again be a pain in the ass.

Fat Man

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Re: fast relog
« Reply #71 on: November 08, 2012, 01:53:20 pm »

You never faced 40 muties. Mercs are not a problem when you have all those relogs. When you don't, they'll again be a pain in the ass.

Sure I have, I have been in fights with mutants dropped on me plenty of times. I have PvP enough in this game and have every bull shit tactic done to me. Anyways if there is no fast relog how would somebody drop 40 muties unless they are cheating with dual log proxy?  Fast relog makes mercs even that more annoying than without fast relog. Fast relog or no fast relog mercs are still going to be a problem just accept that people well use mercs to win even if it isn't "honorable" pvp.

Mercs is an entirely differnt issue unrelated to fast relog, and its not a convicning arguement for the current system and rules to be changed.

At least we don't have militia now, militia was alot more annoying than mercs if you asked me.

I have already adjusted to the fact that there is fast relog c4 and mercs its dirty it isn't "honorable" pvp but it can be done and its best just to deal with it and think of ways to counter it.
« Last Edit: November 08, 2012, 02:00:17 pm by Fat Man »
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Shangalar

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Re: fast relog
« Reply #72 on: November 08, 2012, 02:03:09 pm »

Quote
I have already adjusted to the fact that there is fast relog c4 and mercs its dirty it isn't "honorable" pvp but it can be done and its best just to deal with it and think of ways to counter it.

I really hope devs are not as big cowards as you are. Usually when you're not happy with something, you grab your balls and you think about changes. Bye.

Fat Man

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Re: fast relog
« Reply #73 on: November 08, 2012, 02:13:49 pm »

I really hope devs are not as big cowards as you are. Usually when you're not happy with something, you grab your balls and you think about changes. Bye.

LOL ok whatever, go cry more about mercs I'll be sure to bring some to next fight :)

I well tell you same thing they told me when I write agruements agaisnt ideas and write complaints about things I don't like. "Bunch of a whiners, deal with it."
« Last Edit: November 08, 2012, 02:20:39 pm by Fat Man »
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Re: fast relog
« Reply #74 on: November 08, 2012, 02:25:00 pm »

Fast relog killed small pvp factions in this game. It all boils down to who can crank out more alts and use them as disposable handkerchiefs.
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