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Author Topic: fast relog  (Read 12209 times)

Sarakin

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Re: fast relog
« Reply #45 on: November 06, 2012, 04:31:11 pm »

May i propose a way that the fr can be resolved??i dont know if it can be done.but ill give it a try.ill say an example.A timer starting in bh.All oposing gangs have a small amount of time to start the attack sequence for example 5 min.after that 5 min cool down no1 can enter the town.its like hinkley no1 can enter untill the fight over.so u have 5 min for example of entering town with ur gang to kick ass and that's all.if u die u die u cant reenter with anything or anyone for lets say 10 min or maybe more in the same town that pvp event is going on.what do u think??its just an idea.
What about backstabbing and multigang fights ?
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: fast relog
« Reply #46 on: November 07, 2012, 03:14:02 am »

Also, battlefield looting is a time-honored tradition.
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Re: fast relog
« Reply #47 on: November 07, 2012, 05:20:31 am »

Also, battlefield looting is a time-honored tradition.
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Mike Crosser

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Re: fast relog
« Reply #48 on: November 07, 2012, 12:20:33 pm »


That's looting explained basically in one picture.
 

Fat Man

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Re: fast relog
« Reply #49 on: November 07, 2012, 01:43:39 pm »

I think they already have an easy simple solution, just add back in the fast relog timer from last session it is simple they probably have the SDK code to copy and paste for this, but I do not know why they removed this.

It is easier to not create a solution then trying to think of the code to create a solution. But there isn't solution if they don't see it as a problem so therefore for RELOGGING DOES NOT EXIST AND NOW THE UNIVERSE WILL IMPLODE!

Ok in all seriousness just get used to fact that there is this feature, it is the only thing we can do no use whining about it for hours on end on the forum. Honestly I think it would be strange if they put a relog timer back in as we are all now used to fast relogging whether you use it for PvP or to switch between characters to craft and repair cars.
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Re: fast relog
« Reply #50 on: November 07, 2012, 02:53:46 pm »

I think they already have an easy simple solution, just add back in the fast relog timer from last session it is simple they probably have the SDK code to copy and paste for this, but I do not know why they removed this.

It is easier to not create a solution then trying to think of the code to create a solution. But there isn't solution if they don't see it as a problem so therefore for RELOGGING DOES NOT EXIST AND NOW THE UNIVERSE WILL IMPLODE!

Ok in all seriousness just get used to fact that there is this feature, it is the only thing we can do no use whining about it for hours on end on the forum. Honestly I think it would be strange if they put a relog timer back in as we are all now used to fast relogging whether you use it for PvP or to switch between characters to craft and repair cars.

What is wrong with you people that you need to be explained why fr timer is gone every single time? Get over it it's better this way.
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Fat Man

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Re: fast relog
« Reply #51 on: November 07, 2012, 03:31:03 pm »

What is wrong with you people that you need to be explained why fr timer is gone every single time? Get over it it's better this way.

Did I not say that there is no use whining about it and that its best to just to accept that this is the way of the game now?

Yes they removed it because 25% of the player base who don't have the mental capicity of a monkey when using a computer figured out how to bypass the relog timer with proxy addresses and created a hack. So its best to let everybody have the same advantage as the "cheaters" of last session. I get this roacher, but I think in terms of PvP that its was better when there wasn't fast relog. What I don't understand about the removal of this is that it was just such a small number of players who knew how to bypass the timer and didn't affect gameplay all that much and these people got banned constanly when they got caught. They went from one extreme to another they basically gave the ban hammer to anybody who used dual log and bypassed the fast relog timer to fuck it who cares lets just let them lets remove it and not enforce any rules in regards to it.

Fast relog is great for crafting, forgeting what character you logged off with a car key, its nice to switch between alts. In PvP its total shit, but I have accepted that people well abuse it level alts and its time to move on.
« Last Edit: November 07, 2012, 03:32:41 pm by Fat Man »
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Mike Crosser

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Re: fast relog
« Reply #52 on: November 07, 2012, 03:33:45 pm »

But, with no fast re log PvPers will go back to using proxies.
So this won't fix anything.
Might even make matters worse for those who do not know how proxies work.

Fat Man

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Re: fast relog
« Reply #53 on: November 07, 2012, 03:49:26 pm »

But, with no fast re log PvPers will go back to using proxies.
So this won't fix anything.
Might even make matters worse for those who do not know how proxies work.

There isn't really any easy solution to the problem without writing some complex relog script, so its just easier to leave it as is. You have on one hand you make it super easy to fast relog with many alts, on the other hand make it more difficult to fast relog but only cheaters can.

Its just obnoxious to fight off wave after wave of alts for somebody who doesn't level more than 2-3 PvP characters which is why these threads keep popping up.

People who play this game for PvE and crafting but don't really engage in any town control/new reno PvP love it, then people who love to town control/reno PvP think its an obnoxious feature to fight agiasnt. Also some people who PvP love it because they have the alts and win the loot because of it.

I personally love it but also hate it, I love it for crafting and switching between characters without waiting 10 minutes is great but I hate it in PvP.

The thing you have to understand and why some of us hate this feature in regards to PvP is becuase last session we used one PvP alt to kill militia, then to engage in a town fight and the fights were one wave battles while time inbetween to wait for the other side to regroup and regear, now its just fast relogs alts coming in none stop and when you win a fight people come in with another wave in less than 30 seconds before you can fast relog to a looter or try to escape with the loot on a PvP character. But anyways a true PvP player cares more about winning the fight and frags than loot but at times its annoying to not get any gains from winning a fight when somebody just keeps coming at you every 20 seconds with another alt.
« Last Edit: November 07, 2012, 03:55:16 pm by Fat Man »
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Re: fast relog
« Reply #54 on: November 07, 2012, 03:57:44 pm »

Well they could introduce the old system in the next update just to test if it will help bring back some players to the game.
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Re: fast relog
« Reply #55 on: November 07, 2012, 04:10:02 pm »

No please not the old 10 min relog timer. It really sucked, doesn't matter if the current system works or not, try to introduce some better solution not just bringing back the worst feature in 2238 history.  :-\
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Mike Crosser

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Re: fast relog
« Reply #56 on: November 07, 2012, 04:53:40 pm »

Wasn't the old system 2 min wait for relog?

vinio

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Re: fast relog
« Reply #57 on: November 07, 2012, 06:56:18 pm »

What is the in-game rationale for blocking access?

A magical forcefield?

yeap.how do u think hinckley works?

also there is no solution to multigang fights.in fact i find them interesting.if more than 1 gang manage to enter town in a specific amount of time then its fair enouph.
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Re: fast relog
« Reply #58 on: November 07, 2012, 08:17:40 pm »

Wasn't the old system 2 min wait for relog?
No, it wasn't.
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Andr3aZ

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Re: fast relog
« Reply #59 on: November 07, 2012, 11:14:50 pm »

It said 10 minutes, but you could login again after 2-4 minutes.
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