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Author Topic: fast relog  (Read 12176 times)

Re: fast relog
« Reply #30 on: October 28, 2012, 02:22:55 pm »

Means somebody well use proxy address or remake the dual log/fast relog cheat program which modify fonline.exe and was able to open a new window with multiple .bat files. 

In practice it wasn't that common the .bat method, only small player cells used this to actually provide multiple combat characters. If someone used it, then it wasn't something that plays a huge roll on some larger scale, whole factions weren't forced on the same level, like now.

Proxies aren't usable for this.

It's a bit difference when you have to fight a faction witch has 2 times more alts than you or fight the same team who has few members "cheating", providing some extra-alts through .bat files, sure, shame on them, but they aren't going to affect much and in general the common player out there will be able to participate in PvP activities with 1 character.

Yeah, well FR CD isn't perfect, but it is better than nothing.

Quote
Look best option is to give everybody same advantage do not think ban hammering everybody who use fast relogs and dual logs solves anything.

This is a common misconception, everyone doesn't have the same advantage, because there is no limit for it. The faction who has more alts has the advantage, your back on square one, generally players win if they have more alts, more equipment, more, it is much more than ever about numbers than it ever was.


It's when a larger faction of more players use more alts than a faction with less players, per player.

Swarm, swarming has taken a whole new level.

Hell if I know, but what's certain is that there will be people doing it. It's common knowledge that if there's something you can do to gain advantage over others, it will be used. If the players are tempted to cheat, it shouldn't be surprising that some will do it.

Oh yeah sure, you was playing clean and you were annoyed that players cheat, but you have no idea who it was? :)

Please, tell me was it specifically of FR? Or was it those dual-log's + proxies etc. etc. because those 2 different things.
« Last Edit: October 28, 2012, 02:29:19 pm by T-888 »
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avv

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Re: fast relog
« Reply #31 on: October 28, 2012, 02:45:17 pm »

Oh yeah sure, you was playing clean and you were annoyed that players cheat, but you have no idea who it was? :)

Please, tell me was it specifically of FR? Or was it those dual-log's + proxies etc. etc. because those 2 different things.

You want names and addresses? Is it that hard to believe that players will cheat to win? If I start naming cheaters here chances are that someone who was innocent gets in the list and derails the whole thread with personal attacks and different versions of past events.
You can keep nitpicking about differences of proxy, multilog, fastrelog or whatever but it won't change the fact that players will be tempted to bypass relog timer if it's added.   
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Fat Man

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Re: fast relog
« Reply #32 on: October 28, 2012, 02:55:20 pm »


Yeah, well FR CD isn't perfect, but it is better than nothing.

This is a common misconception, everyone doesn't have the same advantage, because there is no limit for it. The faction who has more alts has the advantage, your back on square one, generally players win if they have more alts, more equipment, more, it is much more than ever about numbers than it ever was.


It is the new normal of the game, and it takes adjusting to if you are still stuck in last session mind set. Fast relog annoys alot of players in PvP but at this point just have to deal with it and accept that players well abuse this until they decide to change this there is no sense in beating a dead horse.

It is more than just fast relogging the alts, making a lot of alts require ammo, gear this has to be farmed, and to supply all the alts you have to craft or farm the gear. Then to taxi all these characters over a map takes alot of time. It actually takes alot more work than you would think for somebody who just plays this game on weekends or couple of hours after school or work.

At same time you have a way bigger cool down, crafting doesn't take hours to make 3 brotherhood armors but many players were upset when they nerfed crafting cool down, then very happy when they changed it back.

The computer savvy and sophisicated well figure out a way to bypass a cool down or a relog timer no doubt do not disagree that not that many people well be able to cheat, and this current system does give free reign and makes the fast relogging easy and abuseable.

Other fonline servers, the 3 russian servers, or well now 2 that tlamk2 mysteriously disapeared after its wipe that fast relog is normal on these games, but the average fight takes longer as people have more hp, where as in this game you can lose and die fairly quick.
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Killer Rabbit

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Re: fast relog
« Reply #33 on: October 30, 2012, 11:45:06 am »

Fr is stupid, people use it everywhere. Simple example..i crafted yesterday 200ap rockets in sierra and morgan sneaker killed me outside and try to loot. I had my 1bg log offed in sierra So i killed her. She off and she went on sniper, i killed her she off and she came back with sg tank and 1cripler friend...i killed Them and they offed and they went on 3rd chars :) people use fr even in crafting zones...
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Kool-Aid

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Re: fast relog
« Reply #34 on: October 30, 2012, 01:31:20 pm »

So uh, mathermatically speaking , you think it's no better or the same when in a team of, for example, 20 people everyone fast relogs like 4 waves, which means, uhm 20x4 = 80 alts swarm the fight successively, compared to a team of the same amount in which averagely 5 no-life-dwelling-in-mommy's-basement-must-win-in-fonline-cuz-complexes cheaters/kids manage to set up 1 to 2 proxies with some (rather a hell) of foregoing troubles, summing up to 20 + in succession 5 + 5 = 30. So there's no difference between A and B, neither in balance, nor in fairness. 80 = 30 (disregarding possible bans of cheaters). And the latter method encourages cheating, so it's clearly the inferior approach.

Now this really overloads my brain. Is too much for me, fuck logic and all.
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Andr3aZ

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Re: fast relog
« Reply #35 on: October 30, 2012, 02:41:47 pm »

A little off-topic example of how to deal with things like this:

DayZ has a fix for the Alt+F4 "lol I just logout so I don't die"-guys
When entering combat mode (shooting, beeing shot at, bullets flying around your char) you insta-kill yourself on Alt+F4


How about you insta-kill yourself when fast relogging and fighting x minutes later? :)
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Re: fast relog
« Reply #36 on: October 31, 2012, 12:32:55 am »

A little off-topic example of how to deal with things like this:

DayZ has a fix for the Alt+F4 "lol I just logout so I don't die"-guys
When entering combat mode (shooting, beeing shot at, bullets flying around your char) you insta-kill yourself on Alt+F4


How about you insta-kill yourself when fast relogging and fighting x minutes later? :)

*gets lag spike*, sees enemy, dies randomly.
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Fat Man

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Re: fast relog
« Reply #37 on: October 31, 2012, 01:48:43 am »

So uh, mathermatically speaking , you think it's no better or the same when in a team of, for example, 20 people everyone fast relogs like 4 waves, which means, uhm 20x4 = 80 alts swarm the fight successively, compared to a team of the same amount in which averagely 5 no-life-dwelling-in-mommy's-basement-must-win-in-fonline-cuz-complexes cheaters/kids manage to set up 1 to 2 proxies with some (rather a hell) of foregoing troubles, summing up to 20 + in succession 5 + 5 = 30. So there's no difference between A and B, neither in balance, nor in fairness. 80 = 30 (disregarding possible bans of cheaters). And the latter method encourages cheating, so it's clearly the inferior approach.

Now this really overloads my brain. Is too much for me, fuck logic and all.

I think what you are trying to say is this...


In other words "No solution".

Its alot simplier if you think of the game like this

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S.T.A.L.K.E.R

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Re: fast relog
« Reply #38 on: October 31, 2012, 06:23:22 am »

fast-relog is the worst feature ever.
haha, says the guy who fast relogs every time he dies
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DeputyDope

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Re: fast relog
« Reply #39 on: November 01, 2012, 11:54:57 am »

haha, says the guy who fast relogs every time he dies

1. how do you know that, by fast relogging i'm not just moving a character from spawn to my base?
2. why shouldn't i fast relog since everybody plays dirty in pvp, and i will have a major disadvantage if i don't do so.
3. how do you know that, by fast relogging, i'm not just logging in to some other character to do some tedious task (like fixing armors, cars, etc.)
4. ALL the time? you base this on what? (off) in front of my nick? see 1,2,3.
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Perteks

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Re: fast relog
« Reply #40 on: November 01, 2012, 01:18:23 pm »

1. how do you know that, by fast relogging i'm not just moving a character from spawn to my base?
2. why shouldn't i fast relog since everybody plays dirty in pvp, and i will have a major disadvantage if i don't do so.
3. how do you know that, by fast relogging, i'm not just logging in to some other character to do some tedious task (like fixing armors, cars, etc.)
4. ALL the time? you base this on what? (off) in front of my nick? see 1,2,3.
Because you are knowed noob and ragekid :D
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Re: fast relog
« Reply #41 on: November 01, 2012, 01:34:13 pm »

Because you are knowed noob and ragekid :D
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vinio

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Re: fast relog
« Reply #42 on: November 05, 2012, 07:23:12 am »

May i propose a way that the fr can be resolved??i dont know if it can be done.but ill give it a try.ill say an example.A timer starting in bh.All oposing gangs have a small amount of time to start the attack sequence for example 5 min.after that 5 min cool down no1 can enter the town.its like hinkley no1 can enter untill the fight over.so u have 5 min for example of entering town with ur gang to kick ass and that's all.if u die u die u cant reenter with anything or anyone for lets say 10 min or maybe more in the same town that pvp event is going on.what do u think??its just an idea.
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Re: fast relog
« Reply #43 on: November 05, 2012, 11:33:29 pm »

May i propose a way that the fr can be resolved??i dont know if it can be done.but ill give it a try.ill say an example.A timer starting in bh.All oposing gangs have a small amount of time to start the attack sequence for example 5 min.after that 5 min cool down no1 can enter the town.its like hinkley no1 can enter untill the fight over.so u have 5 min for example of entering town with ur gang to kick ass and that's all.if u die u die u cant reenter with anything or anyone for lets say 10 min or maybe more in the same town that pvp event is going on.what do u think??its just an idea.

What is the in-game rationale for blocking access?

A magical forcefield?

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I wish there were bags, backpacks, etc. in Fonline.

Rage master

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Re: fast relog
« Reply #44 on: November 06, 2012, 03:46:11 am »

Jov jad best idea. 3min cd with -300%skill in (sg/bg/ew/unarm/mele) it can be obey but it is better Than nothing. And blocking town is stupid. What if 3rd gang Enter the town ---bbs--- they are So pro in 3rd party jump
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