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Author Topic: fast relog  (Read 12356 times)

fast relog
« on: October 22, 2012, 07:41:58 pm »

hey devs :D , sorry to complain about the fast relogs , but i dont find it fair, specaily in pvp or town control, i think it should go back to the way it was , you kill someone and they come back 10 times in a row, its just silly, sorry im complaining about this but its not fair , for example you do tc with like 15 guys and u actually beat the first wave but they just keep coming and coming , and kill you all its not fair, the 20 guys you just beat turn into 200 people, by fast relogging and it makes the game impossible to play or fight anyone i think it should go back to the way it used to be and make things more balanced. i think we should all take a vote on this
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Perteks

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Re: fast relog
« Reply #1 on: October 22, 2012, 07:46:22 pm »

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Tomowolf

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Re: fast relog
« Reply #2 on: October 22, 2012, 07:46:30 pm »

hey devs :D , sorry to complain about the fast relogs , but i dont find it fair, specaily in pvp or town control, i think it should go back to the way it was , you kill someone and they come back 10 times in a row, its just silly, sorry im complaining about this but its not fair , for example you do tc with like 15 guys and u actually beat the first wave but they just keep coming and coming , and kill you all its not fair, the 20 guys you just beat turn into 200 people, by fast relogging and it makes the game impossible to play or fight anyone i think it should go back to the way it used to be and make things more balanced. i think we should all take a vote on this
In-every-damn-mmo player which spends more time on game was, is and will be better than any other, os deal with it or not, you need to make more alts, or whole pvp system and alting needs to be changed...
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h

infamous

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Re: fast relog
« Reply #3 on: October 22, 2012, 08:27:41 pm »

In-every-damn-mmo player which spends more time on game was, is and will be better than any other, os deal with it or not, you need to make more alts, or whole pvp system and alting needs to be changed...

tomo please
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Re: fast relog
« Reply #4 on: October 22, 2012, 09:04:12 pm »

This thing was raised too much time to be ignored, in my opinion.

Personnally, i am for Fast Relog. I would even say that i was agains't cooldown before the Fast Relog was even there.

But i am feeling the proportion of players agains't it is increasing.

Maybe a middle ground would be :
- If you die in a town in which a TC timer is counting down, you'll have to wait 60 second before relogging.
It would give a bone to pvper who are agains't FR, while leaving some breathe, to other. Those who wan't to use FR in TC town would still be able to do it, as long as none start the timer.
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Re: fast relog
« Reply #5 on: October 22, 2012, 09:08:32 pm »

This thing was raised too much time to be ignored, in my opinion.

Personnally, i am for Fast Relog. I would even say that i was agains't cooldown before the Fast Relog was even there.

But i am feeling the proportion of players agains't it is increasing.

Maybe a middle ground would be :
- If you die in a town in which a TC timer is counting down, you'll have to wait 60 second before relogging.
It would give a bone to pvper who are agains't FR, while leaving some breathe, to other. Those who wan't to use FR in TC town would still be able to do it, as long as none start the timer.

I believe it's the contrary, you die in TC zone and you can FR immediately.


You die anywhere else you wait 3 minutes to relog.
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DeputyDope

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Re: fast relog
« Reply #6 on: October 22, 2012, 09:29:55 pm »

fast-relog is the worst feature ever. if you die, then you shouldn't be able to relog for 2 minutes (or more). it's boring like hell fighting waves of characters.
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Re: fast relog
« Reply #7 on: October 22, 2012, 09:34:21 pm »


Maybe a middle ground would be :
- If you die in a town in which a TC timer is counting down, you'll have to wait 60 second before relogging.
It would give a bone to pvper who are agains't FR, while leaving some breathe, to other. Those who wan't to use FR in TC town would still be able to do it, as long as none start the timer.


Now it sounds like people are on the right track, +1 for using your brain

 THIS 
or maybe 120 seconds considering if you died it would take only 60 seconds to resurrect elsewhere

I believe it's the contrary, you die in TC zone and you can FR immediately.

You die anywhere else you wait 3 minutes to relog.

I think you missed the point brujah, people dont want people auto relogging to fight TC's
because that = cheesy, and gay, and unfair.

so if its a 5 VS 5 gang members, than its a 5 VS 5 gang members  not 5 VS (5 times however many alts you have ready for battle.)
« Last Edit: October 22, 2012, 09:39:21 pm by foonlinecurious »
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Re: fast relog
« Reply #8 on: October 22, 2012, 09:37:40 pm »

I have talked too much about this, actually a little bit sick of thinking about it.

I believe you can just set some CD on FR in combat, just any kind of CD, even if it's set only after logging on in two characters that have been recently in combat, it would compromise for both the players who like to have some extra alt for longer fights and those who can't have 4-5 of them and even more.

Drastically closing the gap.

There's this positive effect to it, it is possible for some sort of balance to exist. Nobody is going to stop playing because he can't use his characters one by one to the end of time, but players who just simply don't have them are discouraged to participate in certain activities that stimulates player interaction, yes, mindless killing, nobody cares, it's fun. Can't blame someone for not having as much alts as someone else, it shouldn't be some sort of bar to look up to and especially the least of all things accounted for - requirement to enjoy this game as any other player who have played this game years, there is always a difference, but currently there are only veterans left and FR isn't helping with that. There aren't any new gangs or factions formed, only the experienced player groups merging and or slowly deteriorating, the community just gets smaller and even if a new flag is raised, it falls as just as quickly because they can't into game because of some far-fetched features like current FR.

It all boils down as always if whether someone will lift a finger to do something about it by making just a very simple decision, witch is very obvious.

Game has to progress for it to exist, donations including.

Cash is what let the players play together, less player donate the better chances of the server running in a basement and that means any player who donates has to be interested in updates and well being of the server, it is essential to upkeep a stable population what is important for any player and for the donations themselves indirectly. If server is in a bad shape, it looses population and that is not good for anyone, donating or not.

http://fodev.net/forum/index.php/topic,22221.msg184030.html#msg184030
« Last Edit: October 22, 2012, 09:45:15 pm by T-888 »
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Re: fast relog
« Reply #9 on: October 23, 2012, 12:49:12 am »

It's either FR or waves of mercs with proxies coming from players who willl never be banned for giga-logging.



FR can go away the day mercs do.
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Fat Man

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Re: fast relog
« Reply #10 on: October 23, 2012, 07:16:32 am »

I think perteks picture about wraps it up.

At this point and time this is the new normal of the game. But I cannot agree more in this arguement there should be no fast log period. Sure there was the cheaters using proxy dual log programs which could bypass this which is why it was removed. The ability to make an all in crafter is a nice feature, 6 hour crafting cool down is great, resources depleting meh its shitty but there is the alternative to science useless stuff.

Fast relog is nice in same ways for example you forget what character has a key, or if you want to first aid / doctor a character you are leveling. It is nice switching between alts. In pvp it is stupid, it is frustrating annoying to fight agiasnt.

This is why we all miss last session when the stakes were really high you had to take a town / defend it with one wave and people played their best. Now there isn't any high stakes no reward really, you win get some shitty broken metal armor and weapons 20% weapons. Why play your best when you can just rambo kill one then keep fast relogging until you get all your gear back?

It's either FR or waves of mercs with proxies coming from players who willl never be banned for giga-logging.



FR can go away the day mercs do.

Mercs are fine. I do not mind mercs, fast relog is just obnoxious to fight.

There is no use cry babying about dirty tactics any more about. Its normal, have to accept its the way of the game now, only way you are going to enjoy the game is to accept the shittiness of it and accept they don't care and won't change it.
« Last Edit: October 23, 2012, 07:19:24 am by Fat Man »
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avv

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Re: fast relog
« Reply #11 on: October 23, 2012, 11:04:32 am »

Mercs are fine. I do not mind mercs, fast relog is just obnoxious to fight.

You know if it's not the fast relog waves, then it's the merc-waves. Since proxy might have so bad latency that normal gameplay isn't possible you can still spawn mercs with it. Talking about price is pointless because farmers gonna farm.
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Re: fast relog
« Reply #12 on: October 23, 2012, 11:13:21 am »

T-888 you are wrong. I foed new tc faction from guys who werent tc. Some of u guys were talking crap about tbw but try to make tc faction in just 2weeks like i did.
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Re: fast relog
« Reply #13 on: October 23, 2012, 08:32:38 pm »

Still fast relog is bullshit, it doesn't balance the game and its not fair, I say it shoul go back to the way it used to be,
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Re: fast relog
« Reply #14 on: October 23, 2012, 09:42:58 pm »

Still fast relog is bullshit, it doesn't balance the game and its not fair, I say it shoul go back to the way it used to be,

For the billionth time, they can't stop fr so it's better that everyone can do it.
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