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Author Topic: fast relog  (Read 12191 times)

Black Widow

  • Guest
Re: fast relog
« Reply #75 on: November 08, 2012, 02:42:59 pm »

true...when we fought against tnb in redding last time we killed 70% of tnb with out any lost...and we got C4 bombed and fr on 2nd wave. we killed that wave but tnb used another and another....and it was early hour with mad horsmens who started timer. i am little sick of "Stolen" victories
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Fat Man

  • Guest
Re: fast relog
« Reply #76 on: November 08, 2012, 03:04:59 pm »

true...when we fought against tnb in redding last time we killed 70% of tnb with out any lost...and we got C4 bombed and fr on 2nd wave. we killed that wave but tnb used another and another....and it was early hour with mad horsmens who started timer. i am little sick of "Stolen" victories

LOL that c4 bomb you have to admit was epic and kind of funny not at the time but thinking about it. But yup this is pretty much the PvP of this session.


My idea for a solution is a short timer no more than 2-3 minutes, can't connect from the same IP adress on unless talking to a GM and prove you play from same house hold (like the dual log tests and rule enforcement of last session) and remove ability to connect with a http/socks4/5 proxy address.

But maybe do this when there is the next session with wipe, I am fine with just finishing up this session with the way it is.
« Last Edit: November 08, 2012, 03:06:40 pm by Fat Man »
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Re: fast relog
« Reply #77 on: November 08, 2012, 07:25:10 pm »

Since Kelin is right, you're - one more time - the one who lacks brain cells here. Were you already playing at that time ?

In practice it was 3 minutes, no matter how you twist it, if you were someone who "respected" in game rules and waited those 10 minutes each time, i feel sorry for you.

You never faced 40 muties. Mercs are not a problem when you have all those relogs. When you don't, they'll again be a pain in the ass.

Dragons and unicorns. Tell me about them.

Last time you faced 40 mutants, you won without any FR, but that is besides the point. The point is we will never see such amount of mutants again, ever and that is because of changes done to mercenary system in current session. Oh right, for someone who doesn't play it might hard to recall something like that or be aware of that and someone who hasn't used them at least once this session.

You must look outside the box, there is something valuable for you, maybe.
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DeputyDope

  • ǝdopʎʇndǝp
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Re: fast relog
« Reply #78 on: November 08, 2012, 08:29:08 pm »

In practice it was 3 minutes,

in practice it was 0 minutes for some.
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Re: fast relog
« Reply #79 on: November 08, 2012, 08:34:13 pm »

In practice it was 3 minutes, no matter how you twist it, if you were someone who "respected" in game rules and waited those 10 minutes each time, i feel sorry for you.
I always thought the game rules were to be respected  :o

So basically what you say is when you cheated, you were able to bypass this 10 min cooldown, you had to have two FOnline clients and fastrelog after 3 minutes so no GM could catch you, right? Good Lord, what am I reading...
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Re: fast relog
« Reply #80 on: November 08, 2012, 08:58:39 pm »

Rarely anyone got banned for that, so using one client was an option.

Though the rules back then didn't make much sense at all, can't respect rules that are unreasonable, irrational, unnecessary. Back then players got banned for just doing some shortcuts for tedious tasks like adding characters to bases, organizing for some action with some taxi and for other very simple tasks that just simply made the game more bearable when it comes to time consumption, despite most of the rules where ignored there were those who enforced them and instead of changing something, they kept on enforcing the same old crap that didn't make sense.

Now that you say it was "cheating", i say it was common sense to do that. The 10 minute timer was never needed, was never good and never will be.
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Re: fast relog
« Reply #81 on: November 08, 2012, 09:18:47 pm »

Now that you say it was "cheating", i say it was common sense to do that. The 10 minute timer was never needed, was never good and never will be.
That's something I have to agree with, though I still wonder why such feature was ever implemented.
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Fat Man

  • Guest
Re: fast relog
« Reply #82 on: November 09, 2012, 06:53:37 am »

Yes I hated the 10 minute timer. :D. I remember when I was noob I met this guy and the first thing we tried to figure out was how to bypass the relog timer. He basically changed his IP like 20 times a day just to bypass it lol. 10 minutes was just way too long to wait for. I mean really if you make an annoying feature and make the game overly difficult people are going to try to think of ways to make it easier. Then developers think of ways to nerf it and make it that much more difficult, welcome to 2238!
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brad smalls

  • I like PK
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Re: fast relog
« Reply #83 on: November 12, 2012, 03:43:59 am »

I remeber FL last season being used by one or two people mostly for mercs
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Brad Smalls is back

café saké

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Re: fast relog
« Reply #84 on: November 12, 2012, 07:04:59 am »

I don't find a good way to suggest ...

Maybe do bigger maps in all towns must mitigate pervert effect of fast relog : more space, more time for moving to TC zone, more guerrilla/sniper field situations ...
I m not really experimented in TC situations but that seems (for me), if towns are bigger, like TC fights will be more strategicals and more longers in time.

And also improve sniper riffle range.
« Last Edit: November 12, 2012, 07:08:08 am by café saké »
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Fat Man

  • Guest
Re: fast relog
« Reply #85 on: November 12, 2012, 01:24:33 pm »

And also improve sniper riffle range.

50 hex range is a actually really long, 5hexes more than laser rifle 10 hexes more than rocket launcher and gatling laser. Also 15 hexes more than big gun bursting weapons. Problem with sniper rifle is its damage you can't kill any tc build with it but it makes up for its decent cripling and knock out affects. But snipers is not problem of fast relogging.
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Gruik

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Re: fast relog
« Reply #86 on: November 12, 2012, 08:29:57 pm »

I don't find a good way to suggest ...

Maybe do bigger maps in all towns must mitigate pervert effect of fast relog : more space, more time for moving to TC zone, more guerrilla/sniper field situations ...
I m not really experimented in TC situations but that seems (for me), if towns are bigger, like TC fights will be more strategicals and more longers in time.

And also improve sniper riffle range.

Pour toi :

Oulah, au contraire, agrandir les maps ça ne fera qu'enfoncer le problème, le problème du fast relog c'est qu'il est obligatoire pour être compétitif, car le jeu est désespérément vide de joueurs. Ca servirai à quoi d'agrandir des maps qui sont déjà complètement vides de toute façon ? Et je t'assure que les combats en TC sont déjà un minimum stratégiques et longs (selon que tout le monde FR ou pas bien sûr, ce qui compte c'est que tout le monde aie le même gameplay).

For non-french speaking ones ^^ :

Wow, at contrary, enlarge maps would just put the problem deeper, fast relog's problem is that it's obligatory to be competitive, because game is desperatly empty of players. What'll be the point of enlarge maps which already are totally empty anyways ? And I can assure you that TC fights are already a bit strategic and long (if everyone FR or not of course, what matters is that eveybody use the same gameplay).
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brad smalls

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Re: fast relog
« Reply #87 on: November 15, 2012, 12:02:09 am »

Ok this has gone on long enough firstly add a 5 or 10 min timer as a trial cause i am puting alot of faith in that gangs (Mostly SOT and BBS) wont FR proxy if its added
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Brad Smalls is back
Re: fast relog
« Reply #88 on: November 15, 2012, 12:38:16 am »

Ok this has gone on long enough firstly add a 5 or 10 min timer as a trial cause i am puting alot of faith in that gangs (Mostly SOT and BBS) wont FR proxy if its added

Do you really want to wait 5 minutes whenever you need to quickly switch between alts for non-PVP purposes?
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Blazekin

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Re: fast relog
« Reply #89 on: November 15, 2012, 07:05:30 am »

5 minutes sounds like just enough time to go grab some food or drink and get comfy again.
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My characters are Blazekin(crafter), Arcanine(pve), and Entei(pvp) Ninetails(got that charisma shit) Vulpix(sneakin around and stuff).
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