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Other => FOnline:2238 Forum => Archives => News and Announcements => Topic started by: Wipe on August 10, 2012, 09:24:52 pm

Title: Changelog 10/08/2012
Post by: Wipe on August 10, 2012, 09:24:52 pm
FIXES:
- Base visibility issues hopefully fixed.
- Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.
- Team colors in Hinkley don't disappear when characters leave field of view.
- All waterpipes should work again (after a function patching them is run).
- Uranium ore regenerates.
- Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.
- Private mines bought in Klamath don't spawn on the ocean anymore.
- Removed extra foremen clones from Klamath mine.
- Containers in Maltese Falcon can be accessed by room owners.
- All jobs which used to modify Town Control influence should work now (fixed before update).
- Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).
- Enabled armor bypass message on lethal critical hits.
- Fixed offset of buttons in town list on global map.
- Reduced Blueprints spawning in Ares and Glow.
- Added improved flamer blueprint.
- Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.
- Players no longer say NPC taunts when near an NPC looter who found an armed explosive.
- The origin location of the companions doesn't change each time you talk to them.
- Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.
- Updated some wrong/misleading descriptions of statistics in character screen.
- Fixed various small map bugs.
- Fixed various tiny text bugs.

FEATURES:
- Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.
- Added selling cheap slaves in Khans hideout.

CHANGES (WIP):
- Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).
- Increased total value of raw materials in private mines from 10k to 20k caps.
- Various changes related to shoveling brahmin poop. Explore!

EXTRA NOTES:
- Run the updater to obtain the new files.
Title: Re: Changelog 10/08/2012
Post by: Stration on August 10, 2012, 09:26:43 pm
No improved suicide command (http://fodev.net/forum/index.php/topic,25087.0.html)? That's a shame.
Title: Re: Changelog 10/08/2012
Post by: S.T.A.L.K.E.R on August 10, 2012, 09:27:24 pm
AWW yeah, Bases fixed, THANK YOU

Edit:
FEATURES:
- Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.
Enclave Camk2 helmet?? is that enclave armor? or a new armor in game?
Title: Re: Changelog 10/08/2012
Post by: avv on August 10, 2012, 09:30:02 pm
Thanks for update.

What about high ac and hh?
Title: Re: Changelog 10/08/2012
Post by: Uftak on August 10, 2012, 09:38:58 pm
Various changes related to shoveling brahmin poop. Explore!
By Azura, by Azura, BY AZURA!
This night'gonna'b mine!
Title: Re: Changelog 10/08/2012
Post by: avv on August 10, 2012, 09:39:40 pm
How rare is the improved flamer bp? Hopefully not as rare as combat helmet.
Title: Re: Changelog 10/08/2012
Post by: chocolate_chip_cookies on August 10, 2012, 09:46:11 pm
Crafting still sucks >:(
Title: Re: Changelog 10/08/2012
Post by: klei on August 10, 2012, 09:47:29 pm
FIXES:
- Removed extra foremen clones from Klamath mine.
- Fixed offset of buttons in town list on global map.
- Updated some wrong/misleading descriptions of statistics in character screen.
- Fixed various small map bugs.
- Fixed various tiny text bugs.

:P Thanks devs!

P.S.: for me, the updater didn't downloaded a new executable and buttons' offsets are thus still not correct. Shouldn't there be a new client executable?
Title: Re: Changelog 10/08/2012
Post by: T-888 on August 10, 2012, 10:01:12 pm
I don't feel like saying thanks this time. Big, fat change log and that's it, just fat with no muscle behind it. Game play improvements are below everything it seems, no thanks.

FEATURES:
- Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.
- Added selling cheap slaves in Khans hideout.

Half of the game is still broken and simply just not fixed yet, but fuck it, new features!!!
Title: Re: Changelog 10/08/2012
Post by: Paladin on August 10, 2012, 10:06:55 pm
no AC / HH fix ?? but why ?
Title: Re: Changelog 10/08/2012
Post by: klei on August 10, 2012, 10:09:55 pm
In my opinion, such a big change log means an awful lot of work and time spent on improving general game quality and stability; and we should be thankful for them to actively working on the code, wasting their free time on us.
Title: Re: Changelog 10/08/2012
Post by: T-888 on August 10, 2012, 10:11:21 pm
no AC / HH fix ?? but why ?


More fun to fix something else.

big change log ... awful lot of work ... improving general game quality and stability

;D ;D ;D

I'm speechless.
Title: Re: Changelog 10/08/2012
Post by: Wipe on August 10, 2012, 10:12:39 pm
I don't feel like saying thanks this time. Big, fat change log and that's it, just fat with no muscle behind it. Game play improvements are below everything it seems, no thanks.

First three lines of fixes (and, ofc, last one in changes) is enough reason for update.
Title: Re: Changelog 10/08/2012
Post by: avv on August 10, 2012, 10:21:01 pm
Quote
- Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.

Nice. But abusers are still step ahead.

Best fix to get rid of these abuses would be to drop enclave hps to around 170-200 and reduce their aps to 10. In addition to putting some terrain obstacles so that players could fight them in tb or rt "the normal way".

Title: Re: Changelog 10/08/2012
Post by: klei on August 10, 2012, 10:23:11 pm
I had been kicked up by a brahmin in the pen xDD

(https://i.imgur.com/k8p3L.jpg)
Title: Re: Changelog 10/08/2012
Post by: Wiktor_pl on August 10, 2012, 10:27:01 pm
What about 7.62 ammo? Shouldn't that recipe be fixed as well? What I mean is m60 is craftable w/o HQ materials and w/o AWB, but ammo for it needs HQ mats and AWB. Thats illogical. Both should be HQ/AWB or non HQ/AWB.

About the update.. well, I'm free to comment, this is forum, so I will say:
There's no "useless" fixes or features you implement, every single one is cool and needed to get closer to the goal which is called "finished game", but I hope you will make a little present for players next time (i'm saying about "the cursed-ninja-troll builds). :D
Title: Re: Changelog 10/08/2012
Post by: T-888 on August 10, 2012, 10:29:34 pm
First three lines of fixes (and, ofc, last one in changes) is enough reason for update.

True, that's called a hot fix, but after this time we all were hoping to see some game play improvements, those done now are insignificant in comparison what still needs to be done, to be precise just fixed or changed not new. Don't get me wrong, we can demand whatever we want, but currently the community is just begging for some re-adjusting of certain existing features to significantly improve our game play experience. It's not asking too much in my opinion, if you think we all should shut up and trust that you are aware of everything or don't want to want work on specific something, then just tell us that. Less whining, less demotivating and less trash small talk on this forum, communicate will ya? Maybe communicating is hard work?

All hot topics about AC cap, heavy handed, critical burst bypasses tweaks, fineese fix etc. etc. these changes have like a ton of weight on them.
Title: Re: Changelog 10/08/2012
Post by: S.T.A.L.K.E.R on August 10, 2012, 10:33:19 pm
I had been kicked up by a brahmin in the pen xDD

(https://i.imgur.com/k8p3L.jpg)
oooohhhh, so that is suppose to happen, I thought Jovanka was making the cows knock me down
Title: Re: Changelog 10/08/2012
Post by: Gimper on August 10, 2012, 10:33:29 pm
uh... any lag/freeze fixes?
Title: Re: Changelog 10/08/2012
Post by: naossano on August 10, 2012, 10:39:01 pm
Thanks for the update. ;)
Title: Re: Changelog 10/08/2012
Post by: TKs-KaBoom on August 10, 2012, 10:42:14 pm
Thanks for nothing
Title: Re: Changelog 10/08/2012
Post by: Giftless on August 10, 2012, 10:49:44 pm
AWW yeah, Bases fixed, THANK YOU

Edit:Enclave Camk2 helmet?? is that enclave armor? or a new armor in game?

I applaud this as well; it's like a party in my base and all my alts are invited.  :)
Title: Re: Changelog 10/08/2012
Post by: Mike Crosser on August 10, 2012, 10:59:51 pm
Enclave Combat Helmet MkII
What?
Title: Re: Changelog 10/08/2012
Post by: Kilgore on August 10, 2012, 11:18:36 pm
Thanks for an awesome update ....




Title: Re: Changelog 10/08/2012
Post by: DeputyDope on August 10, 2012, 11:21:37 pm
no 220AC fix. bullshit update.
Title: Re: Changelog 10/08/2012
Post by: Keksz on August 11, 2012, 12:02:45 am
Cant see any of my base.Yeeeeeeeeeeeeeey
Title: Re: Changelog 10/08/2012
Post by: Roachor on August 11, 2012, 12:03:46 am
no 220AC fix. bullshit update.

Didn't you quit?
Title: Re: Changelog 10/08/2012
Post by: DeputyDope on August 11, 2012, 12:06:42 am
Didn't you quit?

just because i quit the game doesn't mean i shouldn't still read/post on this forum.
Title: Re: Changelog 10/08/2012
Post by: Roachor on August 11, 2012, 01:18:22 am
no AC / HH fix ?? but why ?

They both work great, no need for fix
Title: Re: Changelog 10/08/2012
Post by: jonny rust on August 11, 2012, 02:24:10 am
Just updated and now fallout stops working during launch,

here's what went wrong apparently;

And I have no idea what any of that means

Title: Re: Changelog 10/08/2012
Post by: Vilgefortz on August 11, 2012, 08:06:03 am
Quote
- Reduced Blueprints spawning in Ares and Glow.

There were no blueprints in Glow, how you managed to do that?

Still no HH and high AC fix, getting killed by first looks most retarded ever :)
 second one was developed by some ... no word for that
Title: Re: Changelog 10/08/2012
Post by: Dark Angel on August 11, 2012, 09:28:42 am
still no cd and ac fixes, nothing changed
Title: Re: Changelog 10/08/2012
Post by: greenthumb on August 11, 2012, 11:30:04 am
i would like to ask if any changes in stealing or lockpicking mechanics are done?
Title: Re: Changelog 10/08/2012
Post by: Johnny Nuclear on August 11, 2012, 11:49:51 am
There were no blueprints in Glow, how you managed to do that?

There were spawners in Glow but werent working because map wasnt regenerated and  I decidet to not regen it, because spawnrates were  insane
Title: Re: Changelog 10/08/2012
Post by: Vilgefortz on August 11, 2012, 12:19:28 pm
what i noticed on 2238 is that devs are able to nerf things that even dont exist ;)
Title: Re: Changelog 10/08/2012
Post by: Trokanis on August 11, 2012, 12:43:21 pm
Well a lot of interesting fixes.  IMHO though Brahmin sh#t shoveling should still give 10xp maybe more because it now takes longer to get any of it done, I was knocked over 5 times while picking up 11 pies.  I mean it's kinda funny in all, the first 3 times, after that it just takes away from things, especially with only getting 2 xp.
Title: Re: Changelog 10/08/2012
Post by: klei on August 11, 2012, 12:58:31 pm
Well a lot of interesting fixes.  IMHO though Brahmin sh#t shoveling should still give 10xp maybe more because it now takes longer to get any of it done, I was knocked over 5 times while picking up 11 pies.  I mean it's kinda funny in all, the first 3 times, after that it just takes away from things, especially with only getting 2 xp.

If you move quickly, brahmins will give up chasing you. Just move a few hexes away after a shoveling act and you are set.
Title: Re: Changelog 10/08/2012
Post by: Rage master on August 11, 2012, 01:27:35 pm
Everyone is waiting for troll fix.
Title: Re: Changelog 10/08/2012
Post by: JovankaB on August 11, 2012, 02:25:29 pm
Well a lot of interesting fixes.  IMHO though Brahmin sh#t shoveling should still give 10xp maybe more because it now takes longer to get any of it done, I was knocked over 5 times while picking up 11 pies.  I mean it's kinda funny in all, the first 3 times, after that it just takes away from things, especially with only getting 2 xp.

If you move away in time you won't be KD. Brahmin won't chase you.

It gives (24/level) xp. So you get 24xp on level 1, 12xp on level 2, 8xp on level 3, and so on.
It's meant to be a feature for very low level newbies who have no know-how and no resources yet.

Anyway, I will continue working on it, so expect some tweaks in brahmin behavior.
and maybe in XP formula. But not anytime soon.
Title: Re: Changelog 10/08/2012
Post by: Rage master on August 11, 2012, 02:54:37 pm
Omg jovanka are you serious?
Pooping formula?
Title: Re: Changelog 10/08/2012
Post by: Wichura on August 11, 2012, 03:06:23 pm
Serious shit is serious.
Title: Re: Changelog 10/08/2012
Post by: Johnny Nuclear on August 11, 2012, 03:46:22 pm
what i noticed on 2238 is that devs are able to nerf things that even dont exist ;)

did you read what i wrote ?
Title: Re: Changelog 10/08/2012
Post by: Bulldog on August 11, 2012, 04:50:48 pm
Thanks guys.
Title: Re: Changelog 10/08/2012
Post by: DanteAligheri on August 11, 2012, 07:43:05 pm
God damn. Everyone is so fucking ignorant. Thanks for the update.
Title: Re: Changelog 10/08/2012
Post by: Gimper on August 11, 2012, 08:23:47 pm
- Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.

Uh maybe im missing something... but this didnt seem to have happened....
Title: Re: Changelog 10/08/2012
Post by: Mike Crosser on August 11, 2012, 08:30:20 pm
just because i quit the game doesn't mean i shouldn't still read/post on this forum.
No actually it does mean that and you should.
Title: Re: Changelog 10/08/2012
Post by: S.T.A.L.K.E.R on August 11, 2012, 08:32:37 pm
Uh maybe im missing something... but this didnt seem to have happened....
yes it has, it is very cool to no longer need radio in hand

Edit: what jovanka said, only new helmets you can use and change station, the ones are automatically channel 0 but you can only listen and not talk
Title: Re: Changelog 10/08/2012
Post by: JovankaB on August 11, 2012, 08:33:04 pm
Uh maybe im missing something... but this didnt seem to have happened....

It may be only for new helmets, not sure.
Title: Re: Changelog 10/08/2012
Post by: T-888 on August 11, 2012, 09:10:25 pm
I don't play the game much currently, almost don't at all, now come on ... someone try to convince me i shouldn't post anything at all, something more than just a simple insult, i'm waiting to be amused.
Title: Re: Changelog 10/08/2012
Post by: avv on August 11, 2012, 09:14:40 pm
Quote
- Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.

Still do. Just left encounter with pigrats and one out of 3 mutants didn't follow. It plain vanished from party.
Title: Re: Changelog 10/08/2012
Post by: DeputyDope on August 11, 2012, 09:38:25 pm
I don't play the game much currently, almost don't at all, now come on ... someone try to convince me i shouldn't post anything at all, something more than just a simple insult, i'm waiting.

yeah biggest insult comes from devs that focus on brahmin shit rather than focusing on what's really important. i'm gonna break it for them, since they didn't understand anything from what i've told them on #2238, moreover they banned me for no reason there.

LIST OF THINGS THAT NEED FIXING:
- 220 AC. seriously.
- blueprint hunting imo shouldn't exist. i said it on another thread BPs should be buy-able from NPCs at various costs. better guns, more caps, lamer guns, less caps. no more grind-fest.
- more variety in encounters, because most of them drop lame loot (10mm SMG is almost impossible to find now. why? now only one raider carries FNFAL. why?)
- craft cooldown of 1 hour. grinding those materials takes plenty of time as it is, why the cooldown?
- new stealing formula which makes it harder to steal.
- very limited amount of resources ranging from ores to detonator parts to blueprints.

i really don't know what the devs are aiming for in this session. harder farming, combined with harder crafting, combined with harder stealing, combined with overpowered bluesuits result in a waste of time. getting gear this session has been made almost obsolete and more of a punishment. some crafting formulas are bogus (especially stimpak, that should stick to the fallout 2 formula imo,  and super stimpak).

maybe you should understand already that this is a GAME, and a game should be FUN. you give us a game for free. we test it out  in our spare time, we tell you what's wrong with the game, we urge you to not implement a feature that would fuck up the game. what do you do? you implement it, obviously. there is a SEVERE lack of communication between devs and players and an impenetrable barrier of arrogance from the developer side (not all devs though, let's not generalize here)

and i've said it before. THIS GAME HAS ALOT OF POTENTIAL! ALOT! after wipe there were about 400 players online!! people follow this game's progress from the sidelines and are eager for a finished product.
Title: Re: Changelog 10/08/2012
Post by: FrankenStone on August 11, 2012, 09:41:48 pm
^Amen
Title: Re: Changelog 10/08/2012
Post by: Tomowolf on August 11, 2012, 09:50:14 pm
*No fun allowed pic here*.

Really, who does care?
"Fine as it is."
It ain't that bad, there are enough exploits and you can find more(just look around) to get the stuff, if its limited in any way you don't like.
I feel ashamed that I need to use exploits to beat other players, no matter how way they play.
Change something, please.
Title: Re: Changelog 10/08/2012
Post by: DeputyDope on August 11, 2012, 10:07:11 pm
Really, who does care?
you know who DOES fucking care? the people that were on the server and then left. i care. because this game is one-of-a-kind. there's nothing like it, i TRIED looking for something similar, but to no avail. if anyone got some good suggestions of a game similar like this, please PM.

"Fine as it is."
might i ask, who is the author of this quote?

It ain't that bad, there are enough exploits and you can find more(just look around) to get the stuff, if its limited in any way you don't like.
yeah so far it's limited until devs find the holes then plug them. like they do with every update. because fun is too mainstream. anyway, care to give some examples to back your shit up?

I feel ashamed that I need to use exploits to beat other players, no matter how way they play.
Change something, please.
wait, wait, wait! lemme get this straight. you "play it cool" on the forum and on IRC that you don't give a shit about the game and some other blabla, yet YOU CARED ENOUGH to use exploits to level up. and now you're proud of it. people like you just fuel my fire.
Title: Re: Changelog 10/08/2012
Post by: Tomowolf on August 11, 2012, 10:11:54 pm
The first half of my answer was sarcasm, so you've faild at whole line.
Im not proud of using exploits, I m sad there ain't npc which gives you free caps or exp at NCR just like on CBT, because it have no sense, if some players got source of unlimited amount of items, and others not, and now I've found new exploit(probably wont be repaired soon hue hue) and encourage me to report it please.
Title: Re: Changelog 10/08/2012
Post by: greenthumb on August 11, 2012, 10:17:53 pm
this is very interesting situation,

all high speech people here are annoyed with not sufficient update.

iam not sure what exactly does it mean.

Me personaly likes this update, and i believe there will be more usefull changes in next month.
Title: Re: Changelog 10/08/2012
Post by: avv on August 11, 2012, 10:24:42 pm
- blueprint hunting imo shouldn't exist. i said it on another thread BPs should be buy-able from NPCs at various costs. better guns, more caps, lamer guns, less caps. no more grind-fest.

Also the unlockpickable chests still exist. Their existence is pointless same with failing to pick a lock overall because that means we have to wait 2 mins next to the chest while doing nothing, or bring 6 lockpickers with multi/fastrelog. In addition it has been busted that lockers spawn in waves. Why does there have to be waves? Can't there just be a locker in every urban map where you meet mobs?
Title: Re: Changelog 10/08/2012
Post by: DeputyDope on August 11, 2012, 10:34:16 pm
Also the unlockpickable chests still exist. Their existence is pointless same with failing to pick a lock overall because that means we have to wait 2 mins next to the chest while doing nothing, or bring 6 lockpickers with multi/fastrelog. In addition it has been busted that lockers spawn in waves. Why does there have to be waves? Can't there just be a locker in every urban map where you meet mobs?

yeah! the thing with this BP searching/treasure hunting could've been AWESOME if implemented properly. instead you get chests once every 10 encounters, some chests are hidden behind walls, blueprints are so rare they aren't worth looking for, most blueprints aren't WORTH looking for anyway (weapons like CAWS for example) and the content of these chests is just pure crap - crowbars, flamer fuel, 10mm ammo and some really really USELESS STUFF for the ammount invested in treasure hunting. what would've happened if you could find some DECENT weapons and/or chems in these chests?
Title: Re: Changelog 10/08/2012
Post by: TKs-KaBoom on August 11, 2012, 11:05:15 pm
2238 after years of careful honing and tweaking has become the perfect shit shoveling simulation.  Enjoy and mods why do I need approval to post this, because I'm not on your "favorite" ass kissing list?
Title: Re: Changelog 10/08/2012
Post by: T-888 on August 11, 2012, 11:08:09 pm
i really don't know what the devs are aiming for in this session

What don't you comprehend? They work on things that they consider fun and what they can work depending on what the person developer is able to do. What more do you expect from that kind of attitude if they don't have any priorities? Our concerns are dully noted on the paper and are set in some far future until developers satisfy their own needs to implement something, selfish, but yeah they own this server and players aren't the most pressing matter, they don't need to run after us, actually they just simply don't want to come forward, that's why the demotivating, whining and everything else happens. Once that is understood any compromise is not possible, just have faith they will do the right thing eventually, someday, any day, next year maybe, next wipe whenever it comes?

Playground i expect, nothing more.
Title: Re: Changelog 10/08/2012
Post by: ToxiCAVE on August 12, 2012, 12:29:03 am
Who cares? Lets focus on poo...and new troll features...
Title: Re: Changelog 10/08/2012
Post by: Crab_people on August 12, 2012, 12:31:27 am
I dont understand devs in this year. Troll features and they didnt fix bugs even if they know everyone is mad on Them.
Title: Re: Changelog 10/08/2012
Post by: Pvt.Hudson on August 12, 2012, 12:34:14 am
At least They fixed base visibility. And this is only one good thing in this update.
Title: Re: Changelog 10/08/2012
Post by: Johnny Nuclear on August 12, 2012, 12:34:47 am
yeah biggest insult comes from devs that focus on brahmin shit

Evil devs how they dare doing something else than what community demands, what an insult !

- 220 AC. seriously.

already said hundred times, AC will get changed, do you understand ? It will get changet ? shall i repeat it again ?

- blueprint hunting imo shouldn't exist. i said it on another thread BPs should be buy-able from NPCs at various costs. better guns, more caps, lamer guns, less caps. no more grind-fest.

BPs are already being spwned in Glow and Ares, also you can get some from quests.
Title: Re: Changelog 10/08/2012
Post by: Skycast on August 12, 2012, 12:41:18 am
already said hundred times, AC will get changed, do you understand ? It will get changet ? shall i repeat it again ?

Ye guys how you cant understand that revert one small change it is a lot work and can take more than month, so wait and let devs do their work.
Title: Re: Changelog 10/08/2012
Post by: Crab_people on August 12, 2012, 12:51:54 am
Bullshit, they made this shit and it is their fault
Title: Re: Changelog 10/08/2012
Post by: manero on August 12, 2012, 01:01:58 am
Ye guys how you cant understand that revert one small change it is a lot work and can take more than month, so wait and let devs do their work.

+1

Sorry for that 1 liner but:

to fix AC trolling you have to change 1 line too.
Title: Re: Changelog 10/08/2012
Post by: TKs-KaBoom on August 12, 2012, 01:20:00 am
+1

Sorry for that 1 liner but:

to fix AC trolling you have to change 1 line too.

Are you suggesting they go through the SVN repository with a text search to find all occurrences of ascii "220" and replace the correct one with "90" then commit it back to the repository?  Madness!  It can't be done!
Title: Re: Changelog 10/08/2012
Post by: T-888 on August 12, 2012, 01:52:24 am
Evil devs how they dare doing something else than what community demands, what an insult !

already said hundred times, AC will get changed, do you understand ? It will get changet ? shall i repeat it again ?

Why can't you fix AC cap and then work on cows? You guys need months to do simple changes that might be done in few minutes, check your posts how often and when you have said that AC will be changed but still isn't involved in this update and still won't be until next update after some month, thanks a lot for the cow nerfs.
Title: Re: Changelog 10/08/2012
Post by: Killer Rabbit on August 12, 2012, 02:16:35 am
Sad but true
Title: Re: Changelog 10/08/2012
Post by: JovankaB on August 12, 2012, 02:38:33 am
Why can't you fix AC cap and then work on cows?

Why can't you understand simple things? Different devs have different tasks. Rework of AC is planned.
But I won't be the one doing it, so the alternative to yesterday changelog with "work on cows" isn't
a changelog with "fixing AC". The alternative is neither of these.

Many of you act like jerks. All you can achieve is that I will stop reading the forum. End result will be
better because at least I won't be demotivated.
Title: Re: Changelog 10/08/2012
Post by: T-888 on August 12, 2012, 03:23:23 am
Rework of AC? What are you talking about, what or who decided on reworking armor class again? Cap is needed and a lot more other features tweaked not new wheels. Simple tasks like that doesn't require much time to implement or much organization to leave it as some major task, without nobody knowing there's a rework of armor class out of blue air, you all are totally missing the point of us acting as jerks because we are tired of repeating what mistakes have you done and what mistakes are going to be made if you just don't simply alter how you interact with the community on a basic level of what is going to be implemented (very simple, basic thought process with comments would be more than enough) that could potentially save a lot of time for you fixing, re-adjusting features that weren't necessary at first. Equals to less demotivating, more saying thank you and we all get a long, is it really hard to like make a topic for an upcoming feature with simple comment describing the solution being prepared? Seriously, am i missing something, does that takes a lot of effort?

demotivating

Who, you for me or me for you, haven't you ever thought it could work both ways? I'd rather not see so many changes, thanks a lot for working and doing maintenance so we can enjoy this game, but nobody asked you to screw it for us, demotivating, who really is? I mean come on, you can't spoil the game for yourself if you don't really play it, so maybe don't spoil the fun for us? I have nothing against for you to have fun developing, but making harder to shovel pens for new players, that is something so ridiculous that demotivates me in a way that i can't keep quite about that no matter how i twist it, ban me if you see appropriate for me to not talk, ask questions and provide point of view you don't want to hear, but that will not make the problem go away, the demotivating community as i see it in your opinion.
Title: Re: Changelog 10/08/2012
Post by: jacky. on August 12, 2012, 03:37:12 am
T888 kid stop acting like total retard. Is 2238 is all ur life? New updates with out fixing major bugs is just annoying
Title: Re: Changelog 10/08/2012
Post by: TKs-KaBoom on August 12, 2012, 03:49:53 am
What part of "they really don't give a shit" are you people having trouble understanding?  The devs don't care what the community wants, the mods censor everybody that doesn't share there "enthusiasm" and everything in this game really does relate to "shit" literally and figuratively.  Most semi or serious players figured this out a long time ago and have either left or just succumbed to trolling like jackasses, because that's all that is left.  This "game" lacks  the #1 tenement of being a game, being fun.  It is now a tedious chore, a boring click job....  Now if you'll excuse me, I'd rather play Jagged alliance 2 or Xcom or civ iv or....  just about anything other than this belated POS.  Last session was "fun" this season just sucks.



P.S. quit censoring me, I have just as much right to state my opinion as any other jack ass on this forum!
Title: Re: Changelog 10/08/2012
Post by: Ox-Skull on August 12, 2012, 04:43:06 am
Well, 220 AC was a bug in fallout 1, why has it been made possible at all?

At 220 AC most or all critters flee from the player which would be common knowledge among those that have played fallout 1.


Title: Re: Changelog 10/08/2012
Post by: greenthumb on August 12, 2012, 07:43:08 am
Changelog is missing note about nerfed stealing formula, complete changelog is really good thing.

please post formula here or add to wiki.

Thank you
Title: Re: Changelog 10/08/2012
Post by: AtomicWrangler on August 12, 2012, 10:13:26 am
Thx for update...ok...AC will be reworked...good. But what about crafting cooldown? Is that 1hour CD really necessary?
Title: Re: Changelog 10/08/2012
Post by: Wichura on August 12, 2012, 10:24:04 am
Many of you act like jerks.
I don't want to be a jerk, but hey, where did your avatar go? I really like it, finally something fresh after all these guns and violent stuff I can see on other people's avatars.
Title: Re: Changelog 10/08/2012
Post by: DeputyDope on August 12, 2012, 10:36:27 am
already said hundred times, AC will get changed, do you understand ? It will get changet ? shall i repeat it again ?

you know who else said that the AC shouldn't be uncapped about a hundred times? the players. on a 20 page-long thread. but now it doesn't matter anymore. it's good to hear that it's getting reworked. ;D
Title: Re: Changelog 10/08/2012
Post by: klei on August 12, 2012, 10:42:48 am
Is it possible to create polls with this forum engine? I would be curious to see what the masses are thinking about this AC thingy and about other features which are criticized by several. If it is possible to do polls, players can be notified about running polls in game by GMs.
Title: Re: Changelog 10/08/2012
Post by: JovankaB on August 12, 2012, 10:54:05 am
Is it possible to create polls with this forum engine? I would be curious to see what the masses are thinking about this AC thingy and about other features which are criticized by several. If it is possible to do polls, players can be notified about running polls in game by GMs.

Abusable with alts, besides I think it would be bad to give impression that it's some kind of democracy.
Majority can be wrong and voting result doesn't provide any rational arguments.
Title: Re: Changelog 10/08/2012
Post by: Horatio on August 12, 2012, 11:15:56 am
Abusable with alts, besides I think it would be bad to give impression that it's some kind of democracy.
Majority can be wrong and voting result doesn't provide any rational arguments.

Direct democracy voted Hitler for chancellor, so yeah.

On contrary, what is it now on forums, a meritocracy?
Title: Re: Changelog 10/08/2012
Post by: Malice Song on August 12, 2012, 03:49:17 pm
- Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.

Not a small one, actually. Had a couple of incidents since the update that would have resulted in lost companions most of the time prior to the update. This time, no problem. Sample size is too small for me to feel 100% secure right now, but I've talked to a bunch of people who were rather frustrated about companion disappearance, to say the least, and if this fix turns out to be consistent, you've resurrected a lot of their trust into a great new feature. Well done.

Figured it wouldn't hurt to have at least some positive feedback.

Title: Re: Changelog 10/08/2012
Post by: JovankaB on August 12, 2012, 04:15:01 pm
Not a small one, actually. Had a couple of incidents since the update that would have resulted in lost companions most of the time prior to the update. This time, no problem. Sample size is too small for me to feel 100% secure right now, but I've talked to a bunch of people who were rather frustrated about companion disappearance, to say the least, and if this fix turns out to be consistent, you've resurrected a lot of their trust into a great new feature. Well done.

Figured it wouldn't hurt to have at least some positive feedback.

It's not safe for companions who existed before update, only for new ones.
Should be fixed with next update AFAIK.
Title: Re: Changelog 10/08/2012
Post by: Mayck on August 12, 2012, 04:27:27 pm
It's not safe for companions who existed before update, only for new ones.
Should be fixed with next update AFAIK.
To be more exact it's not safe for companions who died atleast once before update, (i'll add fix for preupdate companions in next update)
Title: Re: Changelog 10/08/2012
Post by: Roachor on August 12, 2012, 08:59:43 pm
 people need to stop bitching about ac, its fine as is. Maybe if you tried it in game other than being a forum pvper you'd realize this. Everyone complains they make good scouts but no one ever says "I love scouting with my ac build". Wall of text from T888 yet he says he doesn't play the game.
Title: Re: Changelog 10/08/2012
Post by: BenKain on August 12, 2012, 09:17:23 pm
Great fixes! The companion one is much needed, as it is a fun feature that has been blunted somewhat by the fear of you friend just disappearing. Also thanks for the MrK2 Flamer junk, it will be used!
Are you guys planning to add the HQ Chems in the next update as well?

Although I'm still pretty hot about the crafting cooldowns (no one among the devs has explained the reasoning behind this), it is very nice to see new craftables added to the game.

And JovankaB, I send you waves of love, motivation, and anti-troll shields!
Title: Re: Changelog 10/08/2012
Post by: Ville on August 13, 2012, 02:54:07 am
I have yet to really see the changes in this update I don't really go to glow or ares so the whole nerfing of blue print thing hasn't really affected me. There is nothing in this update that has made me furiously mad yet like the previous ones.

I guess its way of the world the changes have not affected me so I have no legitimate complaints or arguements just like all those people who trolled those who hated the last update... If there is nothing that affects your playstyle or game play nothing to bitch about so I guess I well go troll all the complainers of this new update :D

Title: Re: Changelog 10/08/2012
Post by: Ox-Skull on August 13, 2012, 09:10:04 am
people need to stop bitching about ac, its fine as is. Maybe if you tried it in game other than being a forum pvper you'd realize this. Everyone complains they make good scouts but no one ever says "I love scouting with my ac build". Wall of text from T888 yet he says he doesn't play the game.

This.....

Quote
220 AC was a bug in fallout 1

Most or all critters flee from the player, wearing bluesuit.

220 AC really is laughable.

I wouldnt waste my time to make this build in the first place.
Title: Re: Changelog 10/08/2012
Post by: Lexx on August 13, 2012, 09:33:01 am
Thing is, 2238 is not Fallout 1, nor Fallout 2.
Title: Re: Changelog 10/08/2012
Post by: Ox-Skull on August 13, 2012, 11:46:46 am
True, but main fact is, what it causes.

Critters fleeing the player im sure wasnt intented.
Unbalanced combat.

Im no pvper, but when kilgore or someone known for PvP/TC says its shit, I trust their opinions.

Yeah, its Fonline:2238, but i thought you guys where keeping a strict adherence to Fallout1 and 2 mechanics/canon?
Johnny Nuclear has said it will be fixed, so end discussion on AC.
Title: Re: Changelog 10/08/2012
Post by: Vilgefortz on August 13, 2012, 12:17:37 pm
did you read what i wrote ?
No offence, from certain point it just looks as i said ;)
Title: Re: Changelog 10/08/2012
Post by: Billy Carter on August 13, 2012, 03:03:21 pm
Ok. Few words. But this is last call guys. I mean it

1. 24 lvlcap - not enough. There is not enouth >skill points< to create decent, playable character. Guys what are you thinking? For example - you want to be a crafter. So, you need that new feature - blueprints. To open lockers you need high lockipck skill. Not repair, not science - lockpick. And what about other skills? I dont have spare skillpoints left. I m useless - can't fight, can't barter, nothing. I ve just create my new alt character - Lockpicker. And that's it. Fun's over. He's unplayable.
And i need another alt.
2. Blueprints - what for? I have to play solo. And that means i m never be able to go alone to Glow, Ares, take Gun Runners mutant quest, ore earn some incredible ammount of cash to buy one. From i don't know who... But gangs, yeah. Why not. They even can affort to create lockipcker "character". Right, guys? ;) Don't be shy. Tell'em.
Blueprint give some funny advantage, yes. But not for US - normal players. Guys, think for god sake. Because game goes unplayable now. For many players
3. Crafting - Whats wrong was with old crafiting system that you decide to change everithing now? Why, on earth, base dummy alt can create every gun, armor, and ammo type at 100% repair? That's unfair to other players. You need science/reapir requirements Preety high too. And only after that game-system will be fair. To every ingame players (and dummy alts :P)
And why it is fair? Because one man, even if he actually CAN craft every gun,armor,ammo type  can collect only limited ammout of resources. Whole bunch of men - "few" more. Got it?
There is the smile.

And i give you one idea.
Let' say you need blueprits for every gun. EVERY. Because making gun without schematics its... like... difficult?. Repairing them to 100% too (after all i make that one, particular gun from scrath, right? So, in theory about this piece i now everything. About others.. yeah, but not everything..)
And now - To understand  schematics you need science skill. To make that fancy gizmo from schems - repair. It dosent matter what kind of stuff you try to understand, or make. If you understand something, you now how to build it. Because you are smart. Right? :P

And where you can get some useful blueprints? From guys, who know something about that kind of stuff. For cash.
Not in Glow, Ares, or Gur Runners quests. ITS not FAIR guys.

But, when you give us both systems - cash or luck, well i think we can give a try. Ok?
But still, don't forget. Gangs got many hands ; )

4. Barter. Why, to hell i can't sell everything, what i want, in so called General Stores? Why they call them Stores? In general... Because they got everything. Or can.
Everything that could be useful. Radios or locks, were useful? Not so much. So maybe things that no one need shouldn't be in stores.... But every other things that can be - player should be able to sell. And some players - buy from that store.
After all they call them stock. Ups, sorry - Stores.

Ok, Thats it. For now. Be good, and make useful updates. Cheers.
And sorry for ang. I don't care...
Title: Re: Changelog 10/08/2012
Post by: jacky. on August 13, 2012, 04:59:30 pm
24 isnt enought? Hahaha man if do u know what are you talking about? If lvl cap was 27-30 i would Have ultimate op pvp alt and you will start crying you cant do shit against drugged pvp alt...:)
Title: Re: Changelog 10/08/2012
Post by: T-888 on August 14, 2012, 12:19:48 am
Drugs and higher level cap are two things that you can't put together and make some sense out of.

Higher level cap without the ability to gain health points and perks would be nice?! for some extra skill points, but yeah in terms of PvP that would mean more sophisticated mini-maxed 1 int powerbuilds, currently the bare minimum for ... let's say RL/Gatling/lsw/m60 builds is 2 int(1 if no brof), with higher level cap that would be 1, the ugly, stupid and sometimes even close to blind grunts are going to become more stupid. Don't actually know if this is good or bad, haven't thought that far before, more dumpstats are bad for sure as i said that is just more mini-maxing, but it won't decrease the amount of alts (still need a different alt for a RL build, sniper, sneaker etc. etc. to enjoy certain style of game play what those specialized builds provide), because of current level cap any player can make pretty good all around characters who can do all, be average at everything, of course not compete with powerbuilds, but that will always be the case no matter how high the level cap is.

Im no pvper, but when kilgore or someone known for PvP/TC says its shit, I trust their opinions.

Thank god there is still someone in this forum who can respect other player opinion, especially if they aren't related to that certain style of game play witch is being discussed, reminds me of players who never touched TC but are talking how PvP goes in it and how it should be.
Title: Re: Changelog 10/08/2012
Post by: Billy Carter on August 14, 2012, 12:27:10 am
@Jacky
Sure, bro, i m gonna start crying. With possibility to create character at - for example - 35 lvl. Because then there will be so much to cry about... Do math. You get some sp spares then. And maybe, who knows you gonna start to teach yourself something else.

You are unarmed, right? AC max, jinxed, don't give a fuck about learnig stuff?
Guys, you have so good builds. I m truly envy you.
But still want some real character. So its not really your business now. Mind yours.
But you are good pvp, should be proud somewhere else.
Title: Re: Changelog 10/08/2012
Post by: T-888 on August 14, 2012, 12:30:14 am
Real character, mind to share what that even means?
Title: Re: Changelog 10/08/2012
Post by: falloutdude on August 14, 2012, 12:36:35 am
Real character, mind to share what that even means?
i think he means like in fallout 1,2 when you can make a character good in everything and not just in 1 thing like in 2238. for pve ,crafters and noobs alike this is their dream.
Title: Re: Changelog 10/08/2012
Post by: Billy Carter on August 14, 2012, 12:40:31 am
I don't know. Learn stuff. You know, like science, repair, doctor or something. Damn, that should be cool. :P
Title: Re: Changelog 10/08/2012
Post by: jacky. on August 14, 2012, 01:35:23 am
Why if i can make 10int 3ch 10str educated skilled loner alt on 5th lvl and i will be able craft anything
Title: Re: Changelog 10/08/2012
Post by: Alexandrite on August 14, 2012, 04:29:32 am
I love the updates.
Title: Re: Changelog 10/08/2012
Post by: Pvt.Hudson on August 14, 2012, 04:54:06 am
The latest updates instead of improve the game situation only make this game worse. Looks like Devs prefer to update shoveling shit system than fixing AC or improve game mechanics. If they won't change this stupid updates i can only say 3 words:R.I.P. FONLINE 2238
Title: Re: Changelog 10/08/2012
Post by: Ville on August 14, 2012, 06:28:45 am
Thing is, 2238 is not Fallout 1, nor Fallout 2.

1. 24 lvlcap - not enough. There is not enouth >skill points< to create decent, playable character. Guys what are you thinking? For example - you want to be a crafter. So, you need that new feature - blueprints. To open lockers you need high lockipck skill. Not repair, not science - lockpick. And what about other skills? I dont have spare skillpoints left. I m useless - can't fight, can't barter, nothing. I ve just create my new alt character - Lockpicker. And that's it. Fun's over. He's unplayable.

Speaking of this not being fallout1/2... Fallout1/2 was never game which was meant to have a jack of all trades character it was about creating new character each playthrough with something you didn't take before to discover something new each time.

If you want a higher level cap there is the russian server tlamk2 with a 36 level cap which has been wiped.

The rest of your post is just beating a dead horse, and I agree the barter and crafting sucks. The ups of the crafting is now its more difficult to supply a 20 alt army, which gets ridiculous and tiresome after a while when you try to PvP agiasnt a guy with 20 alts on the world map, this slows the fast log abuse down. Hell I hate the barter system also its like nobody takes anything but its better than the idiots who flooded all the shops last wipe with BBs and there wasn't any way of getting caps.

Look you cannot convince the developers to change anything they well just change what they want without really giving a shit about what players think. They well just continue to say stop complaining deal with it, and they have the mindset that this game isn't about making carpets of gear with an unlimited crafting timer and easy trading. They want to make your gaming experience a living hell.

But anyways you don't need to barter or have a higher level cap to have the uber l337 character now you can just run around blue suit and not die, gear is not needed for the ulitimate can't die build.
Title: Re: Changelog 10/08/2012
Post by: S.T.A.L.K.E.R on August 14, 2012, 07:15:14 am
FIXES:
- Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.
Noooooooo!! this did not work, I lost my favorite BG traveler, 127 Hp, 5 HP per lvl, and raised to 192 and lost her. :(
Title: Re: Changelog 10/08/2012
Post by: klei on August 14, 2012, 07:50:16 am
Noooooooo!! this did not work, I lost my favorite BG traveler, 127 Hp, 5 HP per lvl, and raised to 192 and lost her. :(

Was she already yours before the update? If you read back, the fix only works for new followers.
Title: Re: Changelog 10/08/2012
Post by: Billy Carter on August 14, 2012, 03:31:38 pm
Look you cannot convince the developers to change anything they well just change what they want without really giving a shit about what players think. They well just continue to say stop complaining deal with it, and they have the mindset that this game isn't about making carpets of gear with an unlimited crafting timer and easy trading. They want to make your gaming experience a living hell.

But anyways you don't need to barter or have a higher level cap to have the uber l337 character now you can just run around blue suit and not die, gear is not needed for the ulitimate can't die build.

For now i just try to convince them to change blueprints sytem because now it creates serious disadvantages and real mess As i said - both systems - cash or luck (via quests or random lockers) will be great. And fun too. You know - they give me really easy crafting system (100% skill - 3th lvl to achieve such greatness) so now i want actually craft all this stuff.
Like other players.
And without making lockipckers alts. ;) Especially when you are some poor loner. Because it's really stupid :) And i hate undeveloped characters.

And there is that little thing about repair - i can and i know how to fix stuff to 100% agian if i know how to biuld this one particular item.. Make sense, right?
But without requirements for every single item - science, reapir - that means welll... nothing.
But, i think they know what i mean  ; )Know how to reapir really broken stuff.... And mechanics... ::)
My God it's so simple...


EDIT

Ok. Basically - now we need really high repair skill to fix something (and not to 100%), and really low skill to create/build  :)
So at 100 % skill you can build for example - Combat Armor (from srcatch, and because you know how  - from schematic) but to fix some CA's (even if you actually learn how to build Cobat Armor) you need really good repair. :)
(Hub patrol carpet)
So where is the catch? Knowledge
Title: Re: Changelog 10/08/2012
Post by: McBorn on August 15, 2012, 12:51:50 am
Dear devs,
could you please next update do something with fast relog and AC trolls and heavy handed trait. I just want to know, if yes or no.

Thank you
Title: Re: Changelog 10/08/2012
Post by: DocAN. on August 15, 2012, 01:04:06 am
AC Trolls are fine, they are perfect terrorist tools.
Title: Re: Changelog 10/08/2012
Post by: McBorn on August 15, 2012, 01:18:35 am
I have enough of these trolls in new reno, imposible to kill them, you just losing full stuff to one bluesuit. Also PvP is just about number of combat characters prepared over worldmap, that is not fun.
Title: Re: Changelog 10/08/2012
Post by: Ville on August 15, 2012, 01:36:30 am
Dear devs,
could you please next update do something with fast relog and AC trolls and heavy handed trait. I just want to know, if yes or no.

Thank you

This^
These things really need nerfing people are starting to make big gunners and c4 bombers with AC which is even more abuse than the average HtH troll.

This game needs fast relog timer end of story I don't care about the crafter factions who love it, it is just being abused in PvP. This game shouldn't be about fast relogging over and over until you kill everybody that is not what this game is about.

This game isn't normal. No person in the right mind in any video game company would think its a good idea to have a multiplayer game with characters who don't have any top noche gear to be invicible and not die by people who have the best gear.

I really don't get where they get off asking for donations, why should I donate to a project which doesn't respect its player base and wants to make the game unenjoyable to play.
Title: Re: Changelog 10/08/2012
Post by: Kilgore on August 15, 2012, 01:41:06 am
Hey gr1m, you still here?