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Author Topic: Changelog 10/08/2012  (Read 29261 times)

Re: Changelog 10/08/2012
« Reply #15 on: August 10, 2012, 10:27:01 pm »

What about 7.62 ammo? Shouldn't that recipe be fixed as well? What I mean is m60 is craftable w/o HQ materials and w/o AWB, but ammo for it needs HQ mats and AWB. Thats illogical. Both should be HQ/AWB or non HQ/AWB.

About the update.. well, I'm free to comment, this is forum, so I will say:
There's no "useless" fixes or features you implement, every single one is cool and needed to get closer to the goal which is called "finished game", but I hope you will make a little present for players next time (i'm saying about "the cursed-ninja-troll builds). :D
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Re: Changelog 10/08/2012
« Reply #16 on: August 10, 2012, 10:29:34 pm »

First three lines of fixes (and, ofc, last one in changes) is enough reason for update.

True, that's called a hot fix, but after this time we all were hoping to see some game play improvements, those done now are insignificant in comparison what still needs to be done, to be precise just fixed or changed not new. Don't get me wrong, we can demand whatever we want, but currently the community is just begging for some re-adjusting of certain existing features to significantly improve our game play experience. It's not asking too much in my opinion, if you think we all should shut up and trust that you are aware of everything or don't want to want work on specific something, then just tell us that. Less whining, less demotivating and less trash small talk on this forum, communicate will ya? Maybe communicating is hard work?

All hot topics about AC cap, heavy handed, critical burst bypasses tweaks, fineese fix etc. etc. these changes have like a ton of weight on them.
« Last Edit: August 10, 2012, 10:42:00 pm by T-888 »
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S.T.A.L.K.E.R

  • Some random guy
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Re: Changelog 10/08/2012
« Reply #17 on: August 10, 2012, 10:33:19 pm »

I had been kicked up by a brahmin in the pen xDD


oooohhhh, so that is suppose to happen, I thought Jovanka was making the cows knock me down
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Back In-Game :D

Gimper

  • You gotta be kidding me... shoo shoo mighty hacker
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Re: Changelog 10/08/2012
« Reply #18 on: August 10, 2012, 10:33:29 pm »

uh... any lag/freeze fixes?
Re: Changelog 10/08/2012
« Reply #19 on: August 10, 2012, 10:39:01 pm »

Thanks for the update. ;)
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TKs-KaBoom

  • The Usual Suspect (according to Surf)
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Re: Changelog 10/08/2012
« Reply #20 on: August 10, 2012, 10:42:14 pm »

Thanks for nothing
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It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?
Re: Changelog 10/08/2012
« Reply #21 on: August 10, 2012, 10:49:44 pm »

AWW yeah, Bases fixed, THANK YOU

Edit:Enclave Camk2 helmet?? is that enclave armor? or a new armor in game?

I applaud this as well; it's like a party in my base and all my alts are invited.  :)
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Mike Crosser

  • Gambling: 60%
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Re: Changelog 10/08/2012
« Reply #22 on: August 10, 2012, 10:59:51 pm »

Re: Changelog 10/08/2012
« Reply #23 on: August 10, 2012, 11:18:36 pm »

Thanks for an awesome update ....




DeputyDope

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Re: Changelog 10/08/2012
« Reply #24 on: August 10, 2012, 11:21:37 pm »

no 220AC fix. bullshit update.
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Keksz

  • It's good to be bad.
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Re: Changelog 10/08/2012
« Reply #25 on: August 11, 2012, 12:02:45 am »

Cant see any of my base.Yeeeeeeeeeeeeeey
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Szetcsesz,Szanaszetkur,Kajakra
Re: Changelog 10/08/2012
« Reply #26 on: August 11, 2012, 12:03:46 am »

no 220AC fix. bullshit update.

Didn't you quit?
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DeputyDope

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Re: Changelog 10/08/2012
« Reply #27 on: August 11, 2012, 12:06:42 am »

Didn't you quit?

just because i quit the game doesn't mean i shouldn't still read/post on this forum.
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Re: Changelog 10/08/2012
« Reply #28 on: August 11, 2012, 01:18:22 am »

no AC / HH fix ?? but why ?

They both work great, no need for fix
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jonny rust

  • Caravan Dan
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Re: Changelog 10/08/2012
« Reply #29 on: August 11, 2012, 02:24:10 am »

Just updated and now fallout stops working during launch,

here's what went wrong apparently;

And I have no idea what any of that means

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