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Author Topic: Changelog 10/08/2012  (Read 29401 times)

Wipe

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Changelog 10/08/2012
« on: August 10, 2012, 09:24:52 pm »

FIXES:
- Base visibility issues hopefully fixed.
- Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.
- Team colors in Hinkley don't disappear when characters leave field of view.
- All waterpipes should work again (after a function patching them is run).
- Uranium ore regenerates.
- Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.
- Private mines bought in Klamath don't spawn on the ocean anymore.
- Removed extra foremen clones from Klamath mine.
- Containers in Maltese Falcon can be accessed by room owners.
- All jobs which used to modify Town Control influence should work now (fixed before update).
- Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).
- Enabled armor bypass message on lethal critical hits.
- Fixed offset of buttons in town list on global map.
- Reduced Blueprints spawning in Ares and Glow.
- Added improved flamer blueprint.
- Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.
- Players no longer say NPC taunts when near an NPC looter who found an armed explosive.
- The origin location of the companions doesn't change each time you talk to them.
- Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.
- Updated some wrong/misleading descriptions of statistics in character screen.
- Fixed various small map bugs.
- Fixed various tiny text bugs.

FEATURES:
- Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.
- Added selling cheap slaves in Khans hideout.

CHANGES (WIP):
- Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).
- Increased total value of raw materials in private mines from 10k to 20k caps.
- Various changes related to shoveling brahmin poop. Explore!

EXTRA NOTES:
- Run the updater to obtain the new files.
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Stration

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Re: Changelog 10/08/2012
« Reply #1 on: August 10, 2012, 09:26:43 pm »

No improved suicide command? That's a shame.
« Last Edit: August 10, 2012, 09:28:15 pm by Stration »
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S.T.A.L.K.E.R

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Re: Changelog 10/08/2012
« Reply #2 on: August 10, 2012, 09:27:24 pm »

AWW yeah, Bases fixed, THANK YOU

Edit:
FEATURES:
- Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.
Enclave Camk2 helmet?? is that enclave armor? or a new armor in game?
« Last Edit: August 10, 2012, 09:35:28 pm by S.T.A.L.K.E.R »
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avv

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Re: Changelog 10/08/2012
« Reply #3 on: August 10, 2012, 09:30:02 pm »

Thanks for update.

What about high ac and hh?
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Uftak

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Re: Changelog 10/08/2012
« Reply #4 on: August 10, 2012, 09:38:58 pm »

Various changes related to shoveling brahmin poop. Explore!
By Azura, by Azura, BY AZURA!
This night'gonna'b mine!
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avv

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Re: Changelog 10/08/2012
« Reply #5 on: August 10, 2012, 09:39:40 pm »

How rare is the improved flamer bp? Hopefully not as rare as combat helmet.
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Re: Changelog 10/08/2012
« Reply #6 on: August 10, 2012, 09:46:11 pm »

Crafting still sucks >:(
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Re: Changelog 10/08/2012
« Reply #7 on: August 10, 2012, 09:47:29 pm »

FIXES:
- Removed extra foremen clones from Klamath mine.
- Fixed offset of buttons in town list on global map.
- Updated some wrong/misleading descriptions of statistics in character screen.
- Fixed various small map bugs.
- Fixed various tiny text bugs.

:P Thanks devs!

P.S.: for me, the updater didn't downloaded a new executable and buttons' offsets are thus still not correct. Shouldn't there be a new client executable?
« Last Edit: August 10, 2012, 09:53:45 pm by klei »
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Re: Changelog 10/08/2012
« Reply #8 on: August 10, 2012, 10:01:12 pm »

I don't feel like saying thanks this time. Big, fat change log and that's it, just fat with no muscle behind it. Game play improvements are below everything it seems, no thanks.

FEATURES:
- Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.
- Added selling cheap slaves in Khans hideout.

Half of the game is still broken and simply just not fixed yet, but fuck it, new features!!!
« Last Edit: August 10, 2012, 10:06:32 pm by T-888 »
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Re: Changelog 10/08/2012
« Reply #9 on: August 10, 2012, 10:06:55 pm »

no AC / HH fix ?? but why ?
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Re: Changelog 10/08/2012
« Reply #10 on: August 10, 2012, 10:09:55 pm »

In my opinion, such a big change log means an awful lot of work and time spent on improving general game quality and stability; and we should be thankful for them to actively working on the code, wasting their free time on us.
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Re: Changelog 10/08/2012
« Reply #11 on: August 10, 2012, 10:11:21 pm »

no AC / HH fix ?? but why ?


More fun to fix something else.

big change log ... awful lot of work ... improving general game quality and stability

;D ;D ;D

I'm speechless.
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Wipe

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Re: Changelog 10/08/2012
« Reply #12 on: August 10, 2012, 10:12:39 pm »

I don't feel like saying thanks this time. Big, fat change log and that's it, just fat with no muscle behind it. Game play improvements are below everything it seems, no thanks.

First three lines of fixes (and, ofc, last one in changes) is enough reason for update.
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avv

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Re: Changelog 10/08/2012
« Reply #13 on: August 10, 2012, 10:21:01 pm »

Quote
- Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.

Nice. But abusers are still step ahead.

Best fix to get rid of these abuses would be to drop enclave hps to around 170-200 and reduce their aps to 10. In addition to putting some terrain obstacles so that players could fight them in tb or rt "the normal way".

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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Changelog 10/08/2012
« Reply #14 on: August 10, 2012, 10:23:11 pm »

I had been kicked up by a brahmin in the pen xDD

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