Total Members Voted: 57
(and let's face it, they are only online when their buddies need some items spawned; you can forget about getting any help)
Apart from first one, all reasons are just plain stupid.
- you want to quickly drop a huge amount of loot on the floor
no all of them are good. what you want to wait for gm to come save you? have fun buddy.
All right, so there is one fairly good reason to vote "yes" and not a single reason to vote "no." Yet you decided to vote "no."Congratulations.
Supported because of this. Now we need dual log to shoot our haulers.
random spawns anyone ? Just like before.
Actually this is a really good idea, it stops a lot of bull-shitting during TC especially.you know what I'm talking about. Putting 300% outdoorsman 10 ch alt and killing it to be at spawn to pick up every character there and bring them back into the fight in less than 2 minutes.Always hated that shit. Would make killing the enemy actually... you know... matter.
Better is to build a base right on top of spawn, fill it with cars and there you go. But fastrelog is better.
Kill random troll who has came back the #9459 time => suddenly, klamath spawn => winCertainly some good pros with such a feature, but also a lot of cons. New players dying and appearing too far from their first tent or whatever, well you can imagine, though that could be solved with some timer that would exist for newly created characters who would spawn normally, temporarily. Never bad to dream, i wouldn't mind random spawns. Maybe a new suggestion worthwhile, involving a lot die hard discussion just for fun.That's practiced by us already, at least was. FR is good until you have characters who are geared.
Or just cumulative Death cooldown, if it's active -> random respawn or longer death. If your last death was long time ago, you'll respawn near, if you just died and died again, you'll be respawn in random place or you'll lie dead for longer time.