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Author Topic: Changelog 10/08/2012  (Read 29979 times)

Ox-Skull

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Re: Changelog 10/08/2012
« Reply #90 on: August 13, 2012, 11:46:46 am »

True, but main fact is, what it causes.

Critters fleeing the player im sure wasnt intented.
Unbalanced combat.

Im no pvper, but when kilgore or someone known for PvP/TC says its shit, I trust their opinions.

Yeah, its Fonline:2238, but i thought you guys where keeping a strict adherence to Fallout1 and 2 mechanics/canon?
Johnny Nuclear has said it will be fixed, so end discussion on AC.
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Vilgefortz

  • not playing but still loving this game :)
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Re: Changelog 10/08/2012
« Reply #91 on: August 13, 2012, 12:17:37 pm »

did you read what i wrote ?
No offence, from certain point it just looks as i said ;)
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Billy Carter

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Re: Changelog 10/08/2012
« Reply #92 on: August 13, 2012, 03:03:21 pm »

Ok. Few words. But this is last call guys. I mean it

1. 24 lvlcap - not enough. There is not enouth >skill points< to create decent, playable character. Guys what are you thinking? For example - you want to be a crafter. So, you need that new feature - blueprints. To open lockers you need high lockipck skill. Not repair, not science - lockpick. And what about other skills? I dont have spare skillpoints left. I m useless - can't fight, can't barter, nothing. I ve just create my new alt character - Lockpicker. And that's it. Fun's over. He's unplayable.
And i need another alt.
2. Blueprints - what for? I have to play solo. And that means i m never be able to go alone to Glow, Ares, take Gun Runners mutant quest, ore earn some incredible ammount of cash to buy one. From i don't know who... But gangs, yeah. Why not. They even can affort to create lockipcker "character". Right, guys? ;) Don't be shy. Tell'em.
Blueprint give some funny advantage, yes. But not for US - normal players. Guys, think for god sake. Because game goes unplayable now. For many players
3. Crafting - Whats wrong was with old crafiting system that you decide to change everithing now? Why, on earth, base dummy alt can create every gun, armor, and ammo type at 100% repair? That's unfair to other players. You need science/reapir requirements Preety high too. And only after that game-system will be fair. To every ingame players (and dummy alts :P)
And why it is fair? Because one man, even if he actually CAN craft every gun,armor,ammo type  can collect only limited ammout of resources. Whole bunch of men - "few" more. Got it?
There is the smile.

And i give you one idea.
Let' say you need blueprits for every gun. EVERY. Because making gun without schematics its... like... difficult?. Repairing them to 100% too (after all i make that one, particular gun from scrath, right? So, in theory about this piece i now everything. About others.. yeah, but not everything..)
And now - To understand  schematics you need science skill. To make that fancy gizmo from schems - repair. It dosent matter what kind of stuff you try to understand, or make. If you understand something, you now how to build it. Because you are smart. Right? :P

And where you can get some useful blueprints? From guys, who know something about that kind of stuff. For cash.
Not in Glow, Ares, or Gur Runners quests. ITS not FAIR guys.

But, when you give us both systems - cash or luck, well i think we can give a try. Ok?
But still, don't forget. Gangs got many hands ; )

4. Barter. Why, to hell i can't sell everything, what i want, in so called General Stores? Why they call them Stores? In general... Because they got everything. Or can.
Everything that could be useful. Radios or locks, were useful? Not so much. So maybe things that no one need shouldn't be in stores.... But every other things that can be - player should be able to sell. And some players - buy from that store.
After all they call them stock. Ups, sorry - Stores.

Ok, Thats it. For now. Be good, and make useful updates. Cheers.
And sorry for ang. I don't care...
« Last Edit: August 13, 2012, 11:44:06 pm by Billy Carter »
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jacky.

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Re: Changelog 10/08/2012
« Reply #93 on: August 13, 2012, 04:59:30 pm »

24 isnt enought? Hahaha man if do u know what are you talking about? If lvl cap was 27-30 i would Have ultimate op pvp alt and you will start crying you cant do shit against drugged pvp alt...:)
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Re: Changelog 10/08/2012
« Reply #94 on: August 14, 2012, 12:19:48 am »

Drugs and higher level cap are two things that you can't put together and make some sense out of.

Higher level cap without the ability to gain health points and perks would be nice?! for some extra skill points, but yeah in terms of PvP that would mean more sophisticated mini-maxed 1 int powerbuilds, currently the bare minimum for ... let's say RL/Gatling/lsw/m60 builds is 2 int(1 if no brof), with higher level cap that would be 1, the ugly, stupid and sometimes even close to blind grunts are going to become more stupid. Don't actually know if this is good or bad, haven't thought that far before, more dumpstats are bad for sure as i said that is just more mini-maxing, but it won't decrease the amount of alts (still need a different alt for a RL build, sniper, sneaker etc. etc. to enjoy certain style of game play what those specialized builds provide), because of current level cap any player can make pretty good all around characters who can do all, be average at everything, of course not compete with powerbuilds, but that will always be the case no matter how high the level cap is.

Im no pvper, but when kilgore or someone known for PvP/TC says its shit, I trust their opinions.

Thank god there is still someone in this forum who can respect other player opinion, especially if they aren't related to that certain style of game play witch is being discussed, reminds me of players who never touched TC but are talking how PvP goes in it and how it should be.
« Last Edit: August 14, 2012, 12:28:03 am by T-888 »
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Billy Carter

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Re: Changelog 10/08/2012
« Reply #95 on: August 14, 2012, 12:27:10 am »

@Jacky
Sure, bro, i m gonna start crying. With possibility to create character at - for example - 35 lvl. Because then there will be so much to cry about... Do math. You get some sp spares then. And maybe, who knows you gonna start to teach yourself something else.

You are unarmed, right? AC max, jinxed, don't give a fuck about learnig stuff?
Guys, you have so good builds. I m truly envy you.
But still want some real character. So its not really your business now. Mind yours.
But you are good pvp, should be proud somewhere else.
« Last Edit: August 14, 2012, 03:02:27 am by Billy Carter »
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Re: Changelog 10/08/2012
« Reply #96 on: August 14, 2012, 12:30:14 am »

Real character, mind to share what that even means?
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falloutdude

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Re: Changelog 10/08/2012
« Reply #97 on: August 14, 2012, 12:36:35 am »

Real character, mind to share what that even means?
i think he means like in fallout 1,2 when you can make a character good in everything and not just in 1 thing like in 2238. for pve ,crafters and noobs alike this is their dream.
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Billy Carter

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Re: Changelog 10/08/2012
« Reply #98 on: August 14, 2012, 12:40:31 am »

I don't know. Learn stuff. You know, like science, repair, doctor or something. Damn, that should be cool. :P
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jacky.

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Re: Changelog 10/08/2012
« Reply #99 on: August 14, 2012, 01:35:23 am »

Why if i can make 10int 3ch 10str educated skilled loner alt on 5th lvl and i will be able craft anything
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Alexandrite

  • Never trust a Game Master with a big smile.
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Re: Changelog 10/08/2012
« Reply #100 on: August 14, 2012, 04:29:32 am »

I love the updates.
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Pvt.Hudson

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Re: Changelog 10/08/2012
« Reply #101 on: August 14, 2012, 04:54:06 am »

The latest updates instead of improve the game situation only make this game worse. Looks like Devs prefer to update shoveling shit system than fixing AC or improve game mechanics. If they won't change this stupid updates i can only say 3 words:R.I.P. FONLINE 2238
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Ville

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Re: Changelog 10/08/2012
« Reply #102 on: August 14, 2012, 06:28:45 am »

Thing is, 2238 is not Fallout 1, nor Fallout 2.

1. 24 lvlcap - not enough. There is not enouth >skill points< to create decent, playable character. Guys what are you thinking? For example - you want to be a crafter. So, you need that new feature - blueprints. To open lockers you need high lockipck skill. Not repair, not science - lockpick. And what about other skills? I dont have spare skillpoints left. I m useless - can't fight, can't barter, nothing. I ve just create my new alt character - Lockpicker. And that's it. Fun's over. He's unplayable.

Speaking of this not being fallout1/2... Fallout1/2 was never game which was meant to have a jack of all trades character it was about creating new character each playthrough with something you didn't take before to discover something new each time.

If you want a higher level cap there is the russian server tlamk2 with a 36 level cap which has been wiped.

The rest of your post is just beating a dead horse, and I agree the barter and crafting sucks. The ups of the crafting is now its more difficult to supply a 20 alt army, which gets ridiculous and tiresome after a while when you try to PvP agiasnt a guy with 20 alts on the world map, this slows the fast log abuse down. Hell I hate the barter system also its like nobody takes anything but its better than the idiots who flooded all the shops last wipe with BBs and there wasn't any way of getting caps.

Look you cannot convince the developers to change anything they well just change what they want without really giving a shit about what players think. They well just continue to say stop complaining deal with it, and they have the mindset that this game isn't about making carpets of gear with an unlimited crafting timer and easy trading. They want to make your gaming experience a living hell.

But anyways you don't need to barter or have a higher level cap to have the uber l337 character now you can just run around blue suit and not die, gear is not needed for the ulitimate can't die build.
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S.T.A.L.K.E.R

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Re: Changelog 10/08/2012
« Reply #103 on: August 14, 2012, 07:15:14 am »

FIXES:
- Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.
Noooooooo!! this did not work, I lost my favorite BG traveler, 127 Hp, 5 HP per lvl, and raised to 192 and lost her. :(
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Re: Changelog 10/08/2012
« Reply #104 on: August 14, 2012, 07:50:16 am »

Noooooooo!! this did not work, I lost my favorite BG traveler, 127 Hp, 5 HP per lvl, and raised to 192 and lost her. :(

Was she already yours before the update? If you read back, the fix only works for new followers.
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