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Author Topic: Changelog 10/08/2012  (Read 29479 times)

greenthumb

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Re: Changelog 10/08/2012
« Reply #75 on: August 12, 2012, 07:43:08 am »

Changelog is missing note about nerfed stealing formula, complete changelog is really good thing.

please post formula here or add to wiki.

Thank you
« Last Edit: August 12, 2012, 07:46:22 am by greenthumb »
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AtomicWrangler

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Re: Changelog 10/08/2012
« Reply #76 on: August 12, 2012, 10:13:26 am »

Thx for update...ok...AC will be reworked...good. But what about crafting cooldown? Is that 1hour CD really necessary?
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Hasteland is warch

Wichura

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Re: Changelog 10/08/2012
« Reply #77 on: August 12, 2012, 10:24:04 am »

Many of you act like jerks.
I don't want to be a jerk, but hey, where did your avatar go? I really like it, finally something fresh after all these guns and violent stuff I can see on other people's avatars.
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Nie biegaj za stadem.

DeputyDope

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Re: Changelog 10/08/2012
« Reply #78 on: August 12, 2012, 10:36:27 am »

already said hundred times, AC will get changed, do you understand ? It will get changet ? shall i repeat it again ?

you know who else said that the AC shouldn't be uncapped about a hundred times? the players. on a 20 page-long thread. but now it doesn't matter anymore. it's good to hear that it's getting reworked. ;D
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Re: Changelog 10/08/2012
« Reply #79 on: August 12, 2012, 10:42:48 am »

Is it possible to create polls with this forum engine? I would be curious to see what the masses are thinking about this AC thingy and about other features which are criticized by several. If it is possible to do polls, players can be notified about running polls in game by GMs.
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JovankaB

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Re: Changelog 10/08/2012
« Reply #80 on: August 12, 2012, 10:54:05 am »

Is it possible to create polls with this forum engine? I would be curious to see what the masses are thinking about this AC thingy and about other features which are criticized by several. If it is possible to do polls, players can be notified about running polls in game by GMs.

Abusable with alts, besides I think it would be bad to give impression that it's some kind of democracy.
Majority can be wrong and voting result doesn't provide any rational arguments.
« Last Edit: August 12, 2012, 10:59:12 am by JovankaB »
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Re: Changelog 10/08/2012
« Reply #81 on: August 12, 2012, 11:15:56 am »

Abusable with alts, besides I think it would be bad to give impression that it's some kind of democracy.
Majority can be wrong and voting result doesn't provide any rational arguments.

Direct democracy voted Hitler for chancellor, so yeah.

On contrary, what is it now on forums, a meritocracy?
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Re: Changelog 10/08/2012
« Reply #82 on: August 12, 2012, 03:49:17 pm »

- Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.

Not a small one, actually. Had a couple of incidents since the update that would have resulted in lost companions most of the time prior to the update. This time, no problem. Sample size is too small for me to feel 100% secure right now, but I've talked to a bunch of people who were rather frustrated about companion disappearance, to say the least, and if this fix turns out to be consistent, you've resurrected a lot of their trust into a great new feature. Well done.

Figured it wouldn't hurt to have at least some positive feedback.

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JovankaB

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Re: Changelog 10/08/2012
« Reply #83 on: August 12, 2012, 04:15:01 pm »

Not a small one, actually. Had a couple of incidents since the update that would have resulted in lost companions most of the time prior to the update. This time, no problem. Sample size is too small for me to feel 100% secure right now, but I've talked to a bunch of people who were rather frustrated about companion disappearance, to say the least, and if this fix turns out to be consistent, you've resurrected a lot of their trust into a great new feature. Well done.

Figured it wouldn't hurt to have at least some positive feedback.

It's not safe for companions who existed before update, only for new ones.
Should be fixed with next update AFAIK.
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Mayck

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Re: Changelog 10/08/2012
« Reply #84 on: August 12, 2012, 04:27:27 pm »

It's not safe for companions who existed before update, only for new ones.
Should be fixed with next update AFAIK.
To be more exact it's not safe for companions who died atleast once before update, (i'll add fix for preupdate companions in next update)
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Re: Changelog 10/08/2012
« Reply #85 on: August 12, 2012, 08:59:43 pm »

 people need to stop bitching about ac, its fine as is. Maybe if you tried it in game other than being a forum pvper you'd realize this. Everyone complains they make good scouts but no one ever says "I love scouting with my ac build". Wall of text from T888 yet he says he doesn't play the game.
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BenKain

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Re: Changelog 10/08/2012
« Reply #86 on: August 12, 2012, 09:17:23 pm »

Great fixes! The companion one is much needed, as it is a fun feature that has been blunted somewhat by the fear of you friend just disappearing. Also thanks for the MrK2 Flamer junk, it will be used!
Are you guys planning to add the HQ Chems in the next update as well?

Although I'm still pretty hot about the crafting cooldowns (no one among the devs has explained the reasoning behind this), it is very nice to see new craftables added to the game.

And JovankaB, I send you waves of love, motivation, and anti-troll shields!
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Ville

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Re: Changelog 10/08/2012
« Reply #87 on: August 13, 2012, 02:54:07 am »

I have yet to really see the changes in this update I don't really go to glow or ares so the whole nerfing of blue print thing hasn't really affected me. There is nothing in this update that has made me furiously mad yet like the previous ones.

I guess its way of the world the changes have not affected me so I have no legitimate complaints or arguements just like all those people who trolled those who hated the last update... If there is nothing that affects your playstyle or game play nothing to bitch about so I guess I well go troll all the complainers of this new update :D

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I am the guy who likes to make rage topics so I can bring out the trolling idiot in all of us.

Ox-Skull

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Re: Changelog 10/08/2012
« Reply #88 on: August 13, 2012, 09:10:04 am »

people need to stop bitching about ac, its fine as is. Maybe if you tried it in game other than being a forum pvper you'd realize this. Everyone complains they make good scouts but no one ever says "I love scouting with my ac build". Wall of text from T888 yet he says he doesn't play the game.

This.....

Quote
220 AC was a bug in fallout 1

Most or all critters flee from the player, wearing bluesuit.

220 AC really is laughable.

I wouldnt waste my time to make this build in the first place.
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Lexx

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Re: Changelog 10/08/2012
« Reply #89 on: August 13, 2012, 09:33:01 am »

Thing is, 2238 is not Fallout 1, nor Fallout 2.
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