fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 12:56:39 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 3 [4] 5 6 ... 8

Author Topic: Changelog 10/08/2012  (Read 29992 times)

Mike Crosser

  • Gambling: 60%
  • Offline
Re: Changelog 10/08/2012
« Reply #45 on: August 11, 2012, 08:30:20 pm »

just because i quit the game doesn't mean i shouldn't still read/post on this forum.
No actually it does mean that and you should.

S.T.A.L.K.E.R

  • Some random guy
  • Offline
Re: Changelog 10/08/2012
« Reply #46 on: August 11, 2012, 08:32:37 pm »

Uh maybe im missing something... but this didnt seem to have happened....
yes it has, it is very cool to no longer need radio in hand

Edit: what jovanka said, only new helmets you can use and change station, the ones are automatically channel 0 but you can only listen and not talk
« Last Edit: August 11, 2012, 08:38:07 pm by S.T.A.L.K.E.R »
Logged
Back In-Game :D

JovankaB

  • Guest
Re: Changelog 10/08/2012
« Reply #47 on: August 11, 2012, 08:33:04 pm »

Uh maybe im missing something... but this didnt seem to have happened....

It may be only for new helmets, not sure.
Logged
Re: Changelog 10/08/2012
« Reply #48 on: August 11, 2012, 09:10:25 pm »

I don't play the game much currently, almost don't at all, now come on ... someone try to convince me i shouldn't post anything at all, something more than just a simple insult, i'm waiting to be amused.
Logged

avv

  • Offline
Re: Changelog 10/08/2012
« Reply #49 on: August 11, 2012, 09:14:40 pm »

Quote
- Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.

Still do. Just left encounter with pigrats and one out of 3 mutants didn't follow. It plain vanished from party.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

DeputyDope

  • ǝdopʎʇndǝp
  • Offline
Re: Changelog 10/08/2012
« Reply #50 on: August 11, 2012, 09:38:25 pm »

I don't play the game much currently, almost don't at all, now come on ... someone try to convince me i shouldn't post anything at all, something more than just a simple insult, i'm waiting.

yeah biggest insult comes from devs that focus on brahmin shit rather than focusing on what's really important. i'm gonna break it for them, since they didn't understand anything from what i've told them on #2238, moreover they banned me for no reason there.

LIST OF THINGS THAT NEED FIXING:
- 220 AC. seriously.
- blueprint hunting imo shouldn't exist. i said it on another thread BPs should be buy-able from NPCs at various costs. better guns, more caps, lamer guns, less caps. no more grind-fest.
- more variety in encounters, because most of them drop lame loot (10mm SMG is almost impossible to find now. why? now only one raider carries FNFAL. why?)
- craft cooldown of 1 hour. grinding those materials takes plenty of time as it is, why the cooldown?
- new stealing formula which makes it harder to steal.
- very limited amount of resources ranging from ores to detonator parts to blueprints.

i really don't know what the devs are aiming for in this session. harder farming, combined with harder crafting, combined with harder stealing, combined with overpowered bluesuits result in a waste of time. getting gear this session has been made almost obsolete and more of a punishment. some crafting formulas are bogus (especially stimpak, that should stick to the fallout 2 formula imo,  and super stimpak).

maybe you should understand already that this is a GAME, and a game should be FUN. you give us a game for free. we test it out  in our spare time, we tell you what's wrong with the game, we urge you to not implement a feature that would fuck up the game. what do you do? you implement it, obviously. there is a SEVERE lack of communication between devs and players and an impenetrable barrier of arrogance from the developer side (not all devs though, let's not generalize here)

and i've said it before. THIS GAME HAS ALOT OF POTENTIAL! ALOT! after wipe there were about 400 players online!! people follow this game's progress from the sidelines and are eager for a finished product.
« Last Edit: August 11, 2012, 09:45:00 pm by DeputyDope »
Logged
Re: Changelog 10/08/2012
« Reply #51 on: August 11, 2012, 09:41:48 pm »

^Amen
Logged

Tomowolf

  • Cute Kittens and stuff.
  • Offline
Re: Changelog 10/08/2012
« Reply #52 on: August 11, 2012, 09:50:14 pm »

*No fun allowed pic here*.

Really, who does care?
"Fine as it is."
It ain't that bad, there are enough exploits and you can find more(just look around) to get the stuff, if its limited in any way you don't like.
I feel ashamed that I need to use exploits to beat other players, no matter how way they play.
Change something, please.
Logged
h

DeputyDope

  • ǝdopʎʇndǝp
  • Offline
Re: Changelog 10/08/2012
« Reply #53 on: August 11, 2012, 10:07:11 pm »

Really, who does care?
you know who DOES fucking care? the people that were on the server and then left. i care. because this game is one-of-a-kind. there's nothing like it, i TRIED looking for something similar, but to no avail. if anyone got some good suggestions of a game similar like this, please PM.

"Fine as it is."
might i ask, who is the author of this quote?

It ain't that bad, there are enough exploits and you can find more(just look around) to get the stuff, if its limited in any way you don't like.
yeah so far it's limited until devs find the holes then plug them. like they do with every update. because fun is too mainstream. anyway, care to give some examples to back your shit up?

I feel ashamed that I need to use exploits to beat other players, no matter how way they play.
Change something, please.
wait, wait, wait! lemme get this straight. you "play it cool" on the forum and on IRC that you don't give a shit about the game and some other blabla, yet YOU CARED ENOUGH to use exploits to level up. and now you're proud of it. people like you just fuel my fire.
« Last Edit: August 11, 2012, 10:11:58 pm by DeputyDope »
Logged

Tomowolf

  • Cute Kittens and stuff.
  • Offline
Re: Changelog 10/08/2012
« Reply #54 on: August 11, 2012, 10:11:54 pm »

The first half of my answer was sarcasm, so you've faild at whole line.
Im not proud of using exploits, I m sad there ain't npc which gives you free caps or exp at NCR just like on CBT, because it have no sense, if some players got source of unlimited amount of items, and others not, and now I've found new exploit(probably wont be repaired soon hue hue) and encourage me to report it please.
Logged
h

greenthumb

  • Surprisingly, the location has moved.
  • Offline
Re: Changelog 10/08/2012
« Reply #55 on: August 11, 2012, 10:17:53 pm »

this is very interesting situation,

all high speech people here are annoyed with not sufficient update.

iam not sure what exactly does it mean.

Me personaly likes this update, and i believe there will be more usefull changes in next month.
Logged

avv

  • Offline
Re: Changelog 10/08/2012
« Reply #56 on: August 11, 2012, 10:24:42 pm »

- blueprint hunting imo shouldn't exist. i said it on another thread BPs should be buy-able from NPCs at various costs. better guns, more caps, lamer guns, less caps. no more grind-fest.

Also the unlockpickable chests still exist. Their existence is pointless same with failing to pick a lock overall because that means we have to wait 2 mins next to the chest while doing nothing, or bring 6 lockpickers with multi/fastrelog. In addition it has been busted that lockers spawn in waves. Why does there have to be waves? Can't there just be a locker in every urban map where you meet mobs?
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

DeputyDope

  • ǝdopʎʇndǝp
  • Offline
Re: Changelog 10/08/2012
« Reply #57 on: August 11, 2012, 10:34:16 pm »

Also the unlockpickable chests still exist. Their existence is pointless same with failing to pick a lock overall because that means we have to wait 2 mins next to the chest while doing nothing, or bring 6 lockpickers with multi/fastrelog. In addition it has been busted that lockers spawn in waves. Why does there have to be waves? Can't there just be a locker in every urban map where you meet mobs?

yeah! the thing with this BP searching/treasure hunting could've been AWESOME if implemented properly. instead you get chests once every 10 encounters, some chests are hidden behind walls, blueprints are so rare they aren't worth looking for, most blueprints aren't WORTH looking for anyway (weapons like CAWS for example) and the content of these chests is just pure crap - crowbars, flamer fuel, 10mm ammo and some really really USELESS STUFF for the ammount invested in treasure hunting. what would've happened if you could find some DECENT weapons and/or chems in these chests?
« Last Edit: August 11, 2012, 10:36:43 pm by DeputyDope »
Logged

TKs-KaBoom

  • The Usual Suspect (according to Surf)
  • Offline
Re: Changelog 10/08/2012
« Reply #58 on: August 11, 2012, 11:05:15 pm »

2238 after years of careful honing and tweaking has become the perfect shit shoveling simulation.  Enjoy and mods why do I need approval to post this, because I'm not on your "favorite" ass kissing list?
Logged
It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?
Re: Changelog 10/08/2012
« Reply #59 on: August 11, 2012, 11:08:09 pm »

i really don't know what the devs are aiming for in this session

What don't you comprehend? They work on things that they consider fun and what they can work depending on what the person developer is able to do. What more do you expect from that kind of attitude if they don't have any priorities? Our concerns are dully noted on the paper and are set in some far future until developers satisfy their own needs to implement something, selfish, but yeah they own this server and players aren't the most pressing matter, they don't need to run after us, actually they just simply don't want to come forward, that's why the demotivating, whining and everything else happens. Once that is understood any compromise is not possible, just have faith they will do the right thing eventually, someday, any day, next year maybe, next wipe whenever it comes?

Playground i expect, nothing more.
« Last Edit: August 11, 2012, 11:18:33 pm by T-888 »
Logged
Pages: 1 2 3 [4] 5 6 ... 8
 

Page created in 0.166 seconds with 25 queries.