Ha, what an unusal way of replying to someone agreeing with you.
I really don't think your views coincide with mine.
I am not quite ready yet to provide a comprehensive answer as to why, but let me share one long-time observation of mine with you.
There is no division between
easy and
hard things in online games. The two categories are, rather than that,
easy and
impossible, where
easy can be broken down into
time-consuming easy and
non-time-consuming easy, and
impossible can be divided into
only possible when cheating and
outright impossible.
In addition to that, things can be divided into
enjoyable and
not enjoyable.
For players to welcome any change, the change has to introduce something that is 1) enjoyable; 2) not outright impossible.
Nearly all the changes that have been recently introduced qualify as changing the status of things from
enjoyable to
not enjoyable, and, more often than not, from
non-time-consuming to
time-consuming. Also, many things have been made
impossible for loners.
Therefore, especially granted that many things that worked before now no longer work, there really is hardly any tendency to exaggerate present in the complaint threads that many players have started recently.
The bottom line: no changes > changes for the worse.