You made a lot of stupid assumptions along the way. I already said I don't craft. I chose to play alone this session.
The game is broad and deep enough for anyone to be able to play however they like. You are a spoiled idiot because instead of coming up with a solution you whine and moan that the game is hard.
The only noobs that leave are the too stupid to figure it out and/or too spoiled to put an effort into figuring it out. I'm not against that because it shakes off people like you and improves the quality of the player base.
The only thing more entertaining than a retard has got to be a retard that calls others retards.
Wait wait what?
You are a loner. You dont craft. You do PvP.
Well unless you are cheating somehow I assume that by PvP you mean "I stay hidden in map corners and burst people when they enter the map" or some similar PKing (not PvPing) bull-sh*t.
Cause even more serious, dedicated people than yourself say this cant be done... they suggest joining a clan and crafting a bit first (there we go, thats your first alt right there) before doing anything else.
Newbs too stupid or spoiled to come up with a solution? Wait what? You know what makes a game succesful right? Not giving stuff out (for example Raiding in WoW at TBC was really hard and that was the whole reward) but being playable.
FOnline doesnt just start harsh, it starts absurdly difficult. You die so easily in this game and thats ok if you are a melee or unarmed character. But if you are a BG/EW/SG then it means that to craft weapons you need to mine. You spend time mining and crafting ONLY TO LOSE EVERYTHING IN THE NEXT ENCOUNTER!
At first levels you die from BRAHMIN! And all you have is your 10m gun or bb gun while the raging 2 headed bulls eat you up! So yea its one thing to be harsh and another to be pointlesly difficult.
What Solar says could work. Have a small starter area with the crafting gun quest (that is now not actually working due to the lady asking different things than what the gun is made off!) from Boneyard, a quest for gathering hides easily (there is a wild group of brahmin in mah field shitting all over the place, go kill them!) and a quest that has them do some basic game stuff and giving enough XP to get them to level 2 (some mining, some crafting, some dialogues, some killing).
That way there is a sense of protected accomplishment while at the same time they get a feel of the game itself and a few HP and stuff to push them forward. All this they can store in their new tent without much worrying...
You can even make it "tag" specific. BG gets the weakest Big Gun, SG gets a 10mSMG, EW gets a laser pistol, Unarmed gets spiked knuckles etc in a quantity of 3 to 5 so he can have the opportunity to die without losing everything.
Overall I really do hope the above (based on what Solar said) is implemented... so that you dont up giving the advise to new players.
"First play an unarmed build that MUST BE like this. After you collect some stuff and gear THEN make the character you want to actually play and transfer the goods to him via dual logging or fast logging..."
Unless off course if using such methods IS the aim and what is expected from the devs...