Doesn't matter, the block/weakened, how do we know if these thiefs are really weakened? We don't, they could easily doc themselves and stay at -10-11-12 hp to make it look like so and seem like they're just tryin to grief you and BAM. There goes 50% or more of your inventory.
Heaven forbid some fairness in a game with other players. The stealing block while weakened isn't bad, but will not slow it down at all. *Steal* *get Caught, and killed* *Return to town, /y 'need doc/fa* *Steal again*--- Basically will just add a few seconds more to the timer of people. And slow down a little in less populated areas like mines, which who goes there anymore anyhow?!
If you want to make enemies, try to change something.
I still like weakened. If anything it should be made to affect more rather than go.As for weakened affecting thief, it stops them from being a constant pest and causes and effect to their getting caught and killed.
I get that, but they'll still be a pest. The problem's still there, it's just slightly more stretched out. To me it feels like you're just trying to frustrate thieves. I don't think it adds meaningful consequences, and thieves still aren't risking anything but their time. Which they're perfectly happy to do anyway.As for weakened, I think it's just a blip on the radar for most people. I don't get how it improves gameplay. I don't think it adds meaningful consequences for death (which I think was the original intention) - death is either a pain in the ass if you don't have a huge stash of gear, or just a minor inconvenience if you do. As such, I don't really know what good it serves.
I don't see how you can just write off an 8 minute wait before they can steal again as opposed to the 2 minutes it is now, 1 for respawn and 1 to make it back to the city. They'll have to be more selective about who they hit and what they take. Nobody wants to run in, steal whatever they can, get shot, die, wait 8 minutes, come and do it again, etc.... Nobody's interested in playing a game every ten minutes and waiting out the rest.
I agree with TheGreenHand.People will turn to fast relogging or dual logging using proxies. No difference from what most do already.
I don't think that's what he was saying. He was saying that an 8 minute stealing cooldown will be a significant deterrent for thieves, as to play as they do now (trying to steal everything) would lead to constant dying/cooldowns.
Make them persona non grata for 30-60 minutes, depending on rep with that town, for that town.
You can't avoid dying in this game, so you can't avoid being weakened.You will die while leveling, it's basically inevitable.Most deaths occur in encounters and during TC.Being punished for that makes no sense.Just like being punished for being killed by a suicide bomber or suicide burster makes no sense.
You want to punish people for doing bad things in a town?Make them persona non grata for 30-60 minutes, depending on rep with that town, for that town.Have guards shoot them when they enter in that period.They die, respawn close to that town, but can't enter it.Which means they're forced to take their business to another town.
How about a fine system - if you're caught in the NCR, you have to pay off a fine $100, otherwise your character is shot on sight in the NCR indefinitely.
This doesn't. Can't come up with 100 caps one time and you can never enter a major city again? That's insane.
I don't know if I agree with this. Yes, with the part about suicide bombers, but I think gameplay would benefit from making actual consequences for dying. It will make people think more about the creation of their players, as well as make you lose more while dying than one of your hundred 10mm SMG's you farmed off of NPCs and a handful of ammo. Combat skills definitely shouldn't be null during weakened, but something like a percentage decrease to them, whether a flat percentage drop or a percentage of your individual skill. Would you really be at top capacity to shoot a minigun immediately upon release from the hospital?Yes deaths are inevitable, but the way they are now they hardly mean anything at all.
I don't see what's so insane about it. The only issue I can see is making it clear to the thief that's what they need to do after they've been caught and shot in the face. Maybe just have the guards at every entrance shout it, and if they come any further into the city they get shot.