Well, I think the bigger concern was getting pick pocketed by blue suits with nothing to lose.
I made a suggestion of "putting thieves in jail."Their sprite does not actually get sent anywhere. They just get docked 10% exp for getting busted. If at max exp, they lose 10% of total in other words they get de-leveled to 20. Then they get booted for 30 real-time minutes.The "map" idea- every thief I see takes stuff, runs off map to their tent, comes back with nothing to lose. If they got killed while stealing, and you could go to their tent and get a one-time only, take whatever you can carry from their tent. Caps, armor, whatever. Balances out the thieves no-loss for stealing. Of course I guess that they could use a friend to empty out that tent to another place of storage on another toon.
Possibly make it so that a thief can't steal while he's weak
If you want to make enemies, try to change something.
Thats possibly the first thing of worth this thread has thrown up
Block skill use while weakened (except Doctor) is a good idea.The other suggestions are standard MMO "fairness overrides".
Heaven forbid some fairness in a game with other players. The stealing block while weakened isn't bad, but will not slow it down at all. *Steal* *get Caught, and killed* *Return to town, /y 'need doc/fa* *Steal again*--- Basically will just add a few seconds more to the timer of people. And slow down a little in less populated areas like mines, which who goes there anymore anyhow?!
Which is why protected status shouldn't be restored directly after dying.Plenty of people go to mines: PK, crafters, players needing ammo, players needing caps, ...