fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 09:17:45 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 ... 3 4 [5] 6 7 ... 12

Author Topic: Scrap PvP Stealing  (Read 20315 times)

Re: Scrap PvP Stealing
« Reply #60 on: March 04, 2011, 12:49:30 am »

Quote
Hence while WoW has millions of players, Fonline had at some point 600 players max?
Yep, comparing WoW to FOnline seems very logical..  ;D
Re: Scrap PvP Stealing
« Reply #61 on: March 04, 2011, 02:30:23 am »

He is comparing mmo to mmo
Logged
Re: Scrap PvP Stealing
« Reply #62 on: March 04, 2011, 02:32:54 am »

Well as we're testing this game, we know that stealing is broken.  Much of the zero consequence parts of the game are.  So lets see if we can help the devs by putting our heads together and posting possible options and ways it may work better.
« Last Edit: March 04, 2011, 02:42:53 am by Trokanis »
Logged
City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
Fuel CC:  0
Special Encounters:  0
Data collection start: 1-24-13
Re: Scrap PvP Stealing
« Reply #63 on: March 04, 2011, 05:13:00 am »

I am comparing MMOS and figures.  Its quite clear that folks do not like having their time wasted by lulz kiddies and non-sensical cooldowns. 

If the devs have no plans to reach higher goals for this game then more power to them.
Logged
Re: Scrap PvP Stealing
« Reply #64 on: March 05, 2011, 04:41:39 am »

Hey everyone, I've been playing for a couple of days now, making and remaking my account until I found the perfect balance. I finally started to play for real today, I am minding my own business, avoiding confrontations with players (got me killed once already) and working on my crafts.

Everything was going fine until someone decided to steal from me, fine I said. This guy deserves a hole in his chest.

So I take my shot, but wouldn't you know it, the NCR cops come and kill me, then the cops loot me!! I said fine, maybe they didn't see him rob me. So I start over again, 30 minutes later, some guy in his vault suit with no weapons steals my gunpowder from me. I shoot him, and the cop standing right there did nothing, 'great, this guy is dead!' I said. But then from out of freaking nowhere comes the NCR police!! And they killed me, and the thief looted me again, taking my entire inventory!

So ALL cops in the town have to somehow see you? Should I stand up on a platform so every single police officer in Shady Sands can see me getting robbed before I can defend myself?

This is a broken game mechanic, nothing more, nothing less.  >:(


Make it so even if the guards don't see the person steal, you can shoot them and the cops won't do a thing.

Also, these were the most recent times it happened, but when I was messing around with my build, the SAME thing happened in the other starting areas multiple times, I have died over 10 times in 2 days from hub and NCR guards.
Logged
Re: Scrap PvP Stealing
« Reply #65 on: March 05, 2011, 05:18:16 am »

Hence while WoW has millions of players, Fonline had at some point 600 players max?

lol saying a game that's available on stores and is advertised to be better just because it has more players
Logged
Re: Scrap PvP Stealing
« Reply #66 on: March 05, 2011, 05:55:46 am »


...

So ALL cops in the town have to somehow see you? Should I stand up on a platform so every single police officer in Shady Sands can see me getting robbed before I can defend myself?

This is a broken game mechanic, nothing more, nothing less.  >:(


Make it so even if the guards don't see the person steal, you can shoot them and the cops won't do a thing.

Also, these were the most recent times it happened, but when I was messing around with my build, the SAME thing happened in the other starting areas multiple times, I have died over 10 times in 2 days from hub and NCR guards.

Seeing and "seeing" are 2 different things.
If guards "see" in the sense of their PE score/proximity register it, they will have a text line appear over them.
Then you can shoot the thief.
Also, if a thief fails you can shoot them even if a guard didn't seem to see.

Logged
I wish there were bags, backpacks, etc. in Fonline.
Re: Scrap PvP Stealing
« Reply #67 on: March 05, 2011, 06:43:20 am »

Non Thief Arguement: Thieving drains on gameplay, and is an in general annoyance. Remove it.

Thief Arguement: Thief is a very serious part of the game, this game will be dead to me if I can't take other people's hard earned items.





YEP!
Logged
Re: Scrap PvP Stealing
« Reply #68 on: March 05, 2011, 08:42:44 am »

Thieving and anti thieving are the past time of many people at NCR, it's almost like a game of cat and mouse.

Also, i have one point and one point alone to make...

If you're letting someone stand there stealing from you than it's like you're standing there and letting someone shoot you...

You wouldn't let someone shoot you, don't let people steal from you, if you cant deal with them, dodge them. or to the hub, NCR is a death trap.

-Ulrek-
Logged
Re: Scrap PvP Stealing
« Reply #69 on: March 05, 2011, 10:19:20 am »

Quote from: cannotspace
lol saying a game that's available on stores and is advertised to be better just because it has more players

Yeah because good game design and interesting gameplay has absolutely nothing to do with the huge playerbase.  Its just all hype that WoW has beaten all competitors out there.  Man, if hype was all that was needed then FPOS and Age Of Conan should be selling like hotcakes off the shelves. ::)

Of course hype and advertising helps sales.  But to blindly ignore the high points of WoW is just foolish and ignorant.  Again, if the devs want to keep this game as kill happy monkey fest more power to them.  Do not change gameplay concepts for the better like TC.  Instead, rely on a broken ass system where victory is all about having fast relog, dual logging, proxy, etc.  Keep thieving mechanic as is and allow some asshole with too much time on his hand to continuously fuckup your ability to interact with merchants simply with paranoia or a myriad of other actions that use the same graphic as the steal skill.

Hooray with stagnation.



« Last Edit: March 05, 2011, 10:21:06 am by Keldorn »
Logged
Re: Scrap PvP Stealing
« Reply #70 on: March 05, 2011, 03:03:29 pm »

Yeah because good game design and interesting gameplay has absolutely nothing to do with the huge playerbase.  Its just all hype that WoW has beaten all competitors out there.  Man, if hype was all that was needed then FPOS and Age Of Conan should be selling like hotcakes off the shelves. ::)

wow is boring lol

too easy too childish
Logged

avv

  • Offline
Re: Scrap PvP Stealing
« Reply #71 on: March 05, 2011, 03:14:52 pm »

By the way, what comes to game becomeing too easy if pvp thieves were removed from towns, isn't the game too easy for the thieves at the moment? Safe towns are actually safe towns for griefers and small criminals.
« Last Edit: March 05, 2011, 11:45:10 pm by avv »
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Solar

  • Rotator
  • Offline
Re: Scrap PvP Stealing
« Reply #72 on: March 05, 2011, 03:43:12 pm »

I don't think we will see Thievery going. It would be nice to significantly reduce its ability to be used as a griefing tool though.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Scrap PvP Stealing
« Reply #73 on: March 05, 2011, 06:37:20 pm »


If we are on to suggestions for Devs to implement to balance the mechanic of thieving I propose these:

1)  Player has the option to shout "Thief!"  If the thief PC has attempted to thieve then the police in civilized areas will react and the thief must evade the police.  Capture by police = 10% exp reduction due to lack of being able to practice skills during "jail time."  Thief must avoid that town for the next 30 real time minutes if they do successfully evade.

2)  Player manages to kill thief.  On their corpse they find a "map" to thief's tent.  When at the tent they get to take 25% of whatever they find there.


I am in love with myself for these new ideas. ;D

Logged
Re: Scrap PvP Stealing
« Reply #74 on: March 05, 2011, 11:57:24 pm »

If we are on to suggestions for Devs to implement to balance the mechanic of thieving I propose these:

1)  Player has the option to shout "Thief!"  If the thief PC has attempted to thieve then the police in civilized areas will react and the thief must evade the police.  Capture by police = 10% exp reduction due to lack of being able to practice skills during "jail time."  Thief must avoid that town for the next 30 real time minutes if they do successfully evade.

2)  Player manages to kill thief.  On their corpse they find a "map" to thief's tent.  When at the tent they get to take 25% of whatever they find there.


I am in love with myself for these new ideas. ;D




I like it! Except for stealing from the thieves tent.

Getting sent to prison and getting banned from the city for 15 real life minutes, and a chance of them getting killed by you is enough. It's semi realistic, and very wastelandish. This probably would never happen though.
Logged
Pages: 1 ... 3 4 [5] 6 7 ... 12
 

Page created in 0.104 seconds with 21 queries.