The latest trick plant dynamite on someone, 2 possible outcomes, they don't notice and die, they do notice drop the bomb from their bags get shot by guards and die, either way you get their gear and nothing bad happens to you.
3rd they notice it and drop the bomb on worldmap and nothing happens. Btw it's very old.
Yeah that works great when you're no where near an exit grid..
It just comes down to majority vs minority, Majority get their lulz and caps/gear from griefing others, stealing/shop shooting/bombing/farming bluesuits. Minority are the people who face the previous actions thus supplying the Majority. Choices, join the troll/grief crowd, or hide away from 89% of the game that you're trying to test/play. And as Avv said, all gain no pain, you think anyone's gonna want that to change? The Majority is so frightened of having to work for what they get now so easily. Stealing is soo bad, not just because of the exploiters in hub, but people everywhere. The latest trick plant dynamite on someone, 2 possible outcomes, they don't notice and die, they do notice drop the bomb from their bags get shot by guards and die, either way you get their gear and nothing bad happens to you. Sure there are 'ways' of avoiding thieves, (oh shit someones near me, I just was trading with Sha, damn it /click away. Try again, here they come /click away.) Yeah that has been great game play so far...
use trap skill on it and hope you still have enough hp so you aren't unconscious or dead.
Snackish: pks pks pks. Kilgore: BBS is here, town is safe
You're always at risk of losing your loot.You're talking about the risk of losing a highly detoriorated smg from an encounter?
That 1 succesful steal can make the day.
The mehod is the same. You start by standing next to someone.It's hard to deal with bursters when you've just been killed.
No. I admit players pretend to use it for grieving.
What I meant was that when a player wants to rob another player with violence, he might lose his own gear if the victim manages to kill the robber. However in steal situation the thief doesn't risk any material because he is bluesuit, yet his victim still has the possibility to lose stuff. It doesn't matter if the thief has spent hours failing, it doesn't net him some sort of "steal points" that justify him to take items from players without risk.
So it's just fun? The fun is too biased towards the thief.
I meant that we can find methods to alter the features when it comes to suicide bursters, it's up to devs. In addition, suicide bursters are much better enemies than thieves. At least you can protect yourself against them by having high hp and good armor, you can even shoot back when you're under attack. In addition suicide burster risks his gear, even if he has friend to loot stuff, he still risks the stuff.
So there is absolutely no case where player don't use steal to grief? Never ever? I met a player in ncr who literally chased the same people over and over with steal, got killed every now and then but always returned and kept chasing. Isn't that griefing?
Sadly the current population, thieves and griefer thieves are pretty much the same. I haven't bumped into a thief that didn't chase me around, haunt me at every vendor or in most cases try to blow me up!
Risking an encounter SMG with not even a full clip doesn't sound like much of a risk of losing gear to me.
You risk bad rep, your risk wasting time.
It might just be satisfying finally having a successful steal.[sarcasm]There are so many things fun in this game, leveling, alts, PK, hanging out with other people, ... Let's nerve it all.[/sarcasm]
Tell that to the low level characters getting shot by bursters. Most characters used for trading aren't power builds. Often they're crafters. They don't have high HP.
Thieves can be avoided much more easily. If people armor up, the burster and looter become several bursters and a looter.
As for shooting back, it requires you to close the trade windows. Meaning you already received 2 bursts point blank range. As said before, the only thing suicide bursters risk is an encounter gun and the ammo in it. Like thieves, they're not wearing armor, etc.
It's grieving, not stealing.They're exploiting the fact that the animation is the same. Blame the grievers, not the thieves. They're 2 different things.
No see I go to NCR, The Hub, Vault City, and to a lesser extent San Fran. In all these places I and my buddy have been hounded by thieves, I have a large note pad next to my computer with one page FULL of names of thief/griefers.