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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Crit. on August 28, 2011, 04:02:04 am
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I've been on the server for a quite long time today, it's becoming really annoying to let someone run in a huge group and blow themselves up, while the other people surrounding are sitting there, rushing for the loot that people tried so hard for, it's annoying just to speak in a small conversation, then the next moment, someone makes a fuse, then they explode, fucking frustrating.
I lost about a bunch of armors, some heavy weaponary, and a lot and lot of caps due to these fuckers, I was thinking of making something, for example, if someone kills themselves during the explosive they have, if they've died using their own source of explosive, they cannot use the character anymore, the person who actually blew themselves up, which consists within suicide. I'd be happy if these rules happen to go listed, if not, fine by me.
Thanks for reading, hope this issue will be resolved sooner or later.
P.S: I lost many, many shit, don't see me cryin'.
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I've been on the server for a quite long time today, it's becoming really annoying to let someone run in a huge group and blow themselves up, while the other people surrounding are sitting there, rushing for the loot that people tried so hard for, it's annoying just to speak in a small conversation, then the next moment, someone makes a fuse, then they explode, fucking frustrating.
I lost about a bunch of armors, some heavy weaponary, and a lot and lot of caps due to these fuckers, I was thinking of making something, for example, if someone kills themselves during the explosive they have, if they've died using their own source of explosive, they cannot use the character anymore, the person who actually blew themselves up, which consists within suicide. I'd be happy if these rules happen to go listed, if not, fine by me.
Thanks for reading, hope this issue will be resolved sooner or later.
P.S: I lost many, many shit, don't see me cryin'.
So planting a bomb on someone won't be permadeath?
Anyway, this idea would result in skyrocketing prices of cheap mercs, dogs, cows.
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Planting a bomb won't be so bad, you'll just kill yourself again in the bomb radius, but killing yourself with the bomb is what I'm mostly talking about in this category.
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if they've died using their own source of explosive, they cannot use the character anymore
I don't think we want thing like this. (Jet, ugh...)
Solution is simple. Don't stay in big crowds and don't carry anything expensive with you.
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Rules for staying alive in NCR
1: Don't have anything expensive on you.
2: Don't hang around crowds.
3: Don't let anyone stand close to you.
4: Don't stand around for too long.
5: Don't go enter town through the main entrance.
Do this and you'll maximize your chances of survival in town.
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Rules for staying alive in NCR
1: Don't have anything expensive on you.
2: Don't hang around crowds.
3: Don't let anyone stand close to you.
4: Don't stand around for too long.
5: Don't go enter town through the main entrance.
Do this and you'll maximize your chances of survival in town.
Basically, don't socialize any. The exact opposite goal for guarded towns.
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P.S: I lost many, many shit, don't see me cryin'.
wait what?
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This is long time problem. Not only suicide bombing, but "karma PKs", ... .
Devs tried to create some rules to avoid PK, but players are still finding new solutions. Maybe the way is different. On other servers, there are not "guarded cities" and this fact forces players to create their own militia. In 2238, there was Modoc militia (but it was created because of different reasons), so i believe it could work here.
Of course there would exist raids,.. but still, players could recognize you or they can kill you even before you can do something wrong.
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It won't solve anything, as long as you can make TrololoAlt564 and use it to suicide bombing. Getting a dynamite is a matter of having another alt, with Demolition Expert profession or someone that can give it for you.
People still can't learn to NOT enter NCR with valuable crap.
* sighs *
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Yeah it sucks that people have to not enter guarded towns with the stuff they earned. I mean that's the best part of a game right, working your tail off for great stuff just to hide it away and never take it anywhere?
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Yeah it sucks that people have to not enter guarded towns with the stuff they earned. I mean that's the best part of a game right, working your tail off for great stuff just to hide it away and never take it anywhere?
Stay focused please. Not "guarded towns", but "NCR", shithole full of trolls, retards and bored kids with acne. I've never seen any suicide bomber in Hub, VC or SF.
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Stay focused please. Not "guarded towns", but "NCR", shithole full of trolls, retards and bored kids with acne. I've never seen any suicide bomber in Hub, VC or SF.
Then you should spend more time there, as it's exactly the same in these cities. Idiocy isn't mutually exclusive to Shady Sands.
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omg Surf ur just wrong as always couse u just DONT PLAY THIS GAME xD
bombing exiests only in NCR period.
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Then you should spend more time there, as it's exactly the same in these cities.
We are speaking about suicide bombers, not idiocy. I can agree with Rascal - as you don't play this game, how can you know anything about it?
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Ah, so you have a magical devise which tells you whenever I am online in the game or not? Interesting!
I was playing quite often in the last week, and I've seen 2 guys getting bombed in vault city (right at the entrance) 3 people in Hub and already seen a fair share of such dumbfuckery in SF aswell.
"BUT OFCOUZ U DUN KNOW CUZ U DUN PLAY TEH GAEM XDDDD."
Strike for trolling.
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bombing exiests only in NCR period.
It will exist anywhere with lots of people and npcs deciding who's protected.
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I was playing quite often in the last week, and I've seen 2 guys getting bombed in vault city (right at the entrance) 3 people in Hub and already seen a fair share of such dumbfuckery in SF aswell.
Wandering around after "~getaccess admin" command doesn't count as "playing", my dear.
Speaking of bombing in other places - I've seen a dude who took a set dynamite with him to Gecko mine. After he died and nasty PKs came to get "teh l00t", bomb exploded. But it was once, not every 15 minutes daily, as you can see it in NCR and on forum with "omg they bombed me assholioz ban dem nao!!11" threads.
Calling me "troll" every time when you disagree won't help either.
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Are you dense? When I say "playing" I mean loging on several normal characters. But ofcourse, Wichura knows it better, etc, pp. I wasn't even calling YOU a troll, fyi, but you seem to earn your self proclaimed title very well reading the last messages.
Speaking of bombing in other places - I've seen a dude who took a set dynamite with him to Gecko mine. After he died and nasty PKs came to get "teh l00t", bomb exploded. But it was once, not every 15 minutes daily, as you can see it in NCR and on forum with "omg they bombed me assholioz ban dem nao!!11" threads.
Ofcourse there ain't bombs exploding every 15 minutes in aforementionend cities, but that's just because that they aren't as populated as the others. As avv said, the more people go there, the same will happen.
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People will be bombed as Avv said 'ANYWHERE' there is a group of people. I've eaten dynamite in VC, the Hub, my fave was the time in the boneyard at the vender, least when the guy came back someone blew him away. And the 'guarded' towns also refers to NCR which is where the majority of it happens because of higher population. So long as there are targets for some lulz seeker there will be childish griefing. In fact people make a game out of just how much grief they can give. Which ok great, but seems to take away from everyone else who want's to play the rest of the game. This problem isn't exclusive to NCR, it's in the GAME.
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There should be NPC suicide bombers, in encounters but also sometimes appearing at random in the towns.
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There should be NPC suicide bombers, in encounters but also sometimes appearing at random in the towns.
And NPC sucuide bombers guards sucuide bombing only sucuide bombers before they cen sucuide bomb.
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Let's just get rid of players and make it be NPCs trolling other NPCs. NCR can be robot town. Grieving problem solved.
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Well I think that bombers are just bored kiddos. "Oh look, how boom boom is funny, hurr!" Please... I don't try to make serious buisness but... I don't understand how blowing themselfs to bits can bring them fun in any ways.
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I don't understand how blowing themselves to bits can bring them fun in any ways.
Topic is rather about blowing up other people than yourself. There, you could start looking for source of that "fun".
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It's just another way to kill time. Some use drugs, some blow explosives in FOnline. I prefer FOnline explosives personally, even if i never seen one.
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From the Fallout dialogue file (http://fallout.wikia.com/wiki/JON.MSG) for Jon Zimmerman:
Well, the Regulators keep them from attacking us outright,
but it's all they can do to keep our little community safe.
They try to sneak in at night to kill our citizens, or to,
to kidnap our children . . . and . . .
[He stops a moment to compose himself before continuing]
Just last week one of them burst through the north gate in the middle
of the night with dynamite strapped to his body to blow up the Regulator's
barracks . . . no doubt to weaken us enough so that they could launch
a full scale attack.
As I guess we all remember, that was a story made up by the Regulators but I had forgotten about that little detail until I replayed the first game again months ago.
Maybe, instead of rooting out suicide bombing (which sounds extremely hard anyway), there could be a way to give it a little space in Domination Mode, where you can do suicide bombing missions in certain maps -against players of an enemy faction, not (only?) against NPCs-.
[EDIT]
Also, the "Parts of a detonator" item can only be bought in Redding which is an unguarded (and TC) town. And Demolition Expert is given by NPCs from TC towns as well, so one of the things that gangs controlling those towns could do is watch these NPCs and only allow known and trusted names to talk to them, or not allow anyone to talk to them, or give access to anyone. This would be a rather player-run control of suicide bombing. But of course it all depends on what the gangs are insterested in, anyway.
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Just lengthen the suicide-respawn timer and also put in all of the FoT explosives.
And jack up the reputation system and implement a Karma system.
Still ways around, but lulz will be lulz.
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Just lengthen the suicide-respawn timer and also put in all of the FoT explosives.
Planting bomb on peoples will become even better.
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If you lengthen it beyond 8 minutes people will just relog.
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There, you could start looking for source of that "fun".
It isn't even fun if you're blowed up with 'em. It's just most FOnliners' idiocy.
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It isn't even fun if you're blowed up with 'em. It's just most FOnliners' idiocy.
Why not? Running in a group of random people shouting "MUAHHAHAHA" and then exploding in center is fun from my point of view, than more people will be exploded with you, than more fun.
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Mine record is 7 people :)
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My record row of people planted with dynamite and killed without dying is 5 so far.
Not much for the "ALLUH AKBAR!!!!!!!!!" stuff people tend to do.
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Maybe the devs just need to make a troll server with npc "noobs" that the GMs can send griefers to so they don't bother others and deplete playerbase. Oh or the griefers can just grow the f*ck up a bit and go play CoD since its "plot" consists entirely of running around and shooting/exploding people :P
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Ah yeah gotta love the open freedom, 10% of people have a ton of fun, 90% are the ones used as fodder for the first 10%. It's worked so well so far, oh wait... But it's been here, people will always use it to abuse others for their own lulz. But other than the fact you can't go to towns, and really shouldn't travel the wastes with your good gear, the rest of the game really has some fun. And if you manage to get into a large gang that can help carry your losses the worry about lost hours of time isn't as bad, so you can even enjoy the rest of stuff, like pvp, exploring and scavving.
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you cant realy say thet NCR is a shit hole or a bombers paradice. I spend nealy all my time there i have 2 tents there and my alt's are there too i dont see alot of bommers or bursters but what i do see is VC extremests that like to disrupt NCR at its kind state.
i dont know if it is posible for next wipe for devs to make NPC gards kill any one actervating a bomd or in posetion of an active one as well as nades then gard loot it (some how not kiling gard) so every one can be happy.
P.S is not that bad.
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Suicide tactics are general problem in all aspects of fonline and could be reduced by having death mean something than 1min respawn and weakening. Suiciding is caused by the mentality of "haahaa I lost nothing but you did".
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Suicide tactics are general problem in all aspects of fonline and could be reduced by having death mean something than 1min respawn and weakening. Suiciding is caused by the mentality of "haahaa I lost nothing but you did".
Then you need to do something with... alts!
Oh noes I'm dead, something really bad happened to me, no problem, relog on another alt.
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Then you need to do something with... alts!
Oh noes I'm dead, something really bad happened to me, no problem, relog on another alt.
Not if the harm remains after you relog back.
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Not if the harm remains after you relog back.
What if I'm not going to relog back? I need demo expert to craft and activate dynamite and some 1 lvl bluesuiter who will explode it or plant it or whatever, the same with 1st level burster.
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We will change the way explosives are working in the future, so suicide bombings will still be possible, but much harder than right now. Can't say when exactly this will be in the game, though. Just wanted to drop a line and tell that we are trying to do something against this issue.
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What if I'm not going to relog back? I need demo expert to craft and activate dynamite and some 1 lvl bluesuiter who will explode it or plant it or whatever, the same with 1st level burster.
Sounds pretty time consuming. You have to walk that bluesuit to the target location and then transfer the items. There are always ways to grief no matter how many obstacles. But punishing death and rewarding living would greatly affect the way players played in general, not only suicide bombing.
And moreover, suicide bombing isn't even that big deal. People choose to be targets of such actions when they stand in guarded location and chat or idle. It would be a big deal if it seriously damaged some gameplay activity like stealing does for bartering. Atm it's just mostly retarded because the bomber suicides and that's all.
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Right now, there is a bug that allows you to blow up other people in NPC-guarded locations without even seeing a respawn or any karma/protected status loss. Dunno if it was fixed or not; if it wasn't, I can send a description of it to any of 2238 devteam, but the thing is pretty obvious, so I bet it is fixed already.
If considering any records, mine is 5 kills at once in NCR and 2 kills during TC (previous session, lots of HPs :( ). Too bad that explosives aren't too much useful in PvP, it would probably save partially guarded towns as explosives would be better used elsewhere.
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I was making 1st level alt just to go to NCR, take rail line gang quest, then go there, take flare, return, just to make Sha Enin a bit brighter. Making an alt just to come to NCR and let your friend activate dynamite and give it to you isn't that hard, especially when you know that exploding people in NCR is much funnier. The same about bursters, you can even make permadeath for suiciders, it won't change anything, the only problem that 200+ hp CA/BA guys will be most likely unkillable by them, because of lack of BRD and only 10% critical chance, but you can use a friend and do 2 1st level suicidal noobabursters! In case if you really want to kill someone in guarded town and punishment is too heavy. Also why do you want punishment for suicidal killers when you can just suggest to prevent it? Like "unable to attack in guarded towns" or "guards are extrasenses and instakill you before you pull a trigger". Suicidal killers are ok, atleast they make guarded towns somewhat alive, even when it sounds really weird, but it's true.
Right now, there is a bug that allows you to blow up other people in NPC-guarded locations without even seeing a respawn or any karma/protected status loss. Dunno if it was fixed or not; if it wasn't, I can send a description of it to any of 2238 devteam, but the thing is pretty obvious, so I bet it is fixed already.
And how will they fix it? If you're talking about disarming of course ^_^ Unable to disarm?
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Right now, there is a bug that allows you to blow up other people in NPC-guarded locations without even seeing a respawn or any karma/protected status loss. Dunno if it was fixed or not; if it wasn't, I can send a description of it to any of 2238 devteam, but the thing is pretty obvious, so I bet it is fixed already.
really is it bug? I finished Fallout 2 using trick like that... twice :)
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We will change the way explosives are working in the future, so suicide bombings will still be possible, but much harder than right now. Can't say when exactly this will be in the game, though. Just wanted to drop a line and tell that we are trying to do something against this issue.
Something like... Demolition Expert needed to operate explosives?
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Something like... Demolition Expert needed to operate explosives?
... But it wouldn't need skillpoint investments, just a certain level and quest to get it? That would be great.
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Something like... Demolition Expert needed to operate explosives?
But this would make traps skill useless when it comes to explosives. Too limiting, imo. We have plans to change the bomb activation mechanics. If I'll find the time, I might write something about it on the blog.
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i like the idea of suicide bombers but i dont understand why you arent shot on sight for activating a bomb in a guarded town. furthermore, the whole planting a bomb on a player and them getting a 8 minute replication timer doesnt make sense. the 8 minute timer is there for suicide, but now for murder in this case.
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Dynamite only use is griefing, timer is simply unusable in PvP fight (well, maybe it could work, but it would need an AoE three times bigger...) I see only two way to make explosives finally useful:
Ability to set up traps (at doors)
Add mines and plastic
But having only actual dynamite is pretty much useless in PvP.
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Dynamite only use is griefing
Orly?
What if I said I can alone plant bombs on people, animals, and slaves and use them to make a big profit when bombing people with gear to loot without me dying or getting harmed whatsoever?
And have been doing so for the past several days.
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What if I said I can alone plant bombs on people, animals, and slaves and use them to make a big profit when bombing people with gear to loot without me dying or getting harmed whatsoever?
I would respond it's a smart use, but still unusable for "real" PvP.
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I would respond it's a smart use, but still unusable for "real" PvP.
It's a good situational weapon.
Scenario, redding mine has been invaded by a pk gang and they hold both entrances very heavily guarded. Every team you send down there ends up dead, but you refuse to give up. What do you do?
you have 2 choices.
1. Spam frag grenade slaves down there to allow your team some time to come in.
2. Dyanmite Bomb the shit out of them while they're grouped together, and one of them will likely try to loot you after the insta kill, so thats 1 character literally killed altogether for the remainder of the battle more or less.
This same concept is good for normal grid camps as well, seeing as either they will insta loot you without paying attention or you can quickly get within range or take an odd route in order to reach them.
I can agree it isn't meant for general pvp but dynamite as ALOT more uses than most people seem to realize.
All of which, sadly, are strictly situational because of the mechanics of the weapon.
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I can agree it isn't meant for general pvp but dynamite as ALOT more uses than most people seem to realize.
All of which, sadly, are strictly situational because of the mechanics of the weapon.
True. That's why I believe the best way to fight dynamite trolls is to try to control the NPCs who sell parts for a detonator and give the demolition expert profession as much as possible. It would be just one more little reason to control a town.
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A few thoughts. (http://fonline2238.blogspot.com/2011/09/walking-way-of-bombs.html)
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I would respond it's a smart use, but still unusable for "real" PvP.
Open doors. Isnt useful?
A few thoughts. (http://fonline2238.blogspot.com/2011/09/walking-way-of-bombs.html)
Mmm... and if instead of "No, he is a guard, i will be fucked for sure if i activate an explosive" what about "I roll my Sneak skill to determine if i can activate an explosive if someone sees me"?
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I see a new possible abuse danger in this. Sure, it's harder to level up a sneaker enough to make it really useful (with current sneak use), but at some point you will be able to easily continue suicide bombing like it is in the moment. After all, it's not very hard to level up a character. It just needs a little dedication.
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I know, but the fact that a guard is in there doesnt mean that weapons-explosives cannot be used. Guards will attack if they notice, nothing easier. Just say NO because guards are around is like making a zone where simply you cannot use weapon.
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Well, see Dynamite right now. It needs a second to activate and explode the item. No guard is fast enough to react in this short time, so the bomb explodes in any case.
Now, with the rules written in the blogpost, you can use the explosives, but you have to go out of guard range to be able to activate the explosives and then you go back... and try not to get killed by guards who might have noticed the activated bomb. The detection grade still depends on guard perception and skills, etc. You only aren't able anymore to ninja-explode a bomb at your target with nobody being able to intervene.
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Well, there is a solution. Add a minimum fuse duration of 15-20 seconds. I dunno if this will really solve the problem, but atleast there wont be a NO-WEAPON zone.
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You don't need sneak to activate dynamite, if only activating will be disabled on WM. But still you need sneak to not instantly die from dog-nose guards when you enter bazaar with already activated dynamite. So you need to be sneaker in a party with demo expert friend who will give you activated dynamite, so yes, it'll be harder to suicide. The only good thing is last sentence in blog, because if "soon" means not very soon, then that sentence shows that it'll take even more time than "soon", so everyone will have enough time to bomb common way like now.
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Well, there is a solution. Add a minimum fuse duration of 15-20 seconds. I dunno if this will really solve the problem, but atleast there wont be a NO-WEAPON zone.
It is not a no-weapon zone. Like I wrote above, you are only unable to activate the explosives when a guard is around. I don't see how this is a big deal. It makes the life easier for everyone in a guarded town and even suicide bombers can still do what they think is fun. It just became more difficult.
@soon: I try to not use the word anymore, as players tended to overexaggerate it into the sillyness a bit too often.
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Well, after all it's up to you. For me adding a (quite high, around 200-250) sneak requirement to activate a bomb in guard sight (obiviously at a certain distance) is quite logic, but you are the dev.
@soon: why stopping? reading all what people think of "soon" is something that gives a few good laughs ;)
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Well, what about pre-arming? They can still detect "Terrorist!".
Also- just having detonation seems like an odd thing to not be able to do on a suicide bomber.
The fuse is already in the bomb.
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Ill tell you whats gonna happen. Suicide bombing will require sneakers, which will increase the sneakers population (and bring back a forgotten way of playing).
A big deal All of the bombers will cry and bitch, some will quit, but the bigger lot will find something else to abuse.... Like say, Bursting?, stealing? stealing and bursting with that brand new sneak character you just did because you cant get more lulz?. This is all about escalation, the more drastic the answer the harder will be the consequence. And all this because you are trying to change a community you helped to build. Congratulations, Ill be around when that gets instated (I sure hope anyway) and recap everything as it happens, summarize it up and link it to this post, just to show off a point ive been trying to get ACROSS for a while
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People already steal and burst... if the people that used to bomb are now bursters, it would still be better than if those people were bombing - they can only kill 1 or 2 at a time, not 5. I don't see how that is a bad thing. The only thing that will come out of restricting bombing is less grieving, which is the way it should be.
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People already steal and burst... if the people that used to bomb are now bursters, it would still be better than if those people were bombing - they can only kill 1 or 2 at a time, not 5. I don't see how that is a bad thing. The only thing that will come out of restricting bombing is less grieving, which is the way it should be.
I give +1 and so does Ben
I know, but the fact that a guard is in there doesnt mean that weapons-explosives cannot be used. Guards will attack if they notice, nothing easier. Just say NO because guards are around is like making a zone where simply you cannot use weapon.
It is a guarded town, why would making it that way in more than just name be a bad thing? I understand that there will have to be some measures implemented to deal with the thieving that will arise from not being able to kill unprotected thieves but maybe they can just rig the guards to do that instead.
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People already steal and burst... if the people that used to bomb are now bursters, it would still be better than if those people were bombing - they can only kill 1 or 2 at a time, not 5. I don't see how that is a bad thing. The only thing that will come out of restricting bombing is less grieving, which is the way it should be.
Its true people will cluster more since suicide bombers will be far less, however trust me on this, people resigned to grief by bursting are way way way more annoying that bombers. Sure a bomber can pull off a good one and take out 5 or 6 people singlehandedly (And that even looks awesome!) however that will be the end of it, and more often than not they will just take 2 or 3 out at most, however bursters have this nasty habit of coming back over and over and over again. There was someone called Death, who I found quite admiring, bursted and died well over 100 times in a couple hours... The NCR was at its best.
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It is a guarded town, why would making it that way in more than just name be a bad thing? I understand that there will have to be some measures implemented to deal with the thieving that will arise from not being able to kill unprotected thieves but maybe they can just rig the guards to do that instead.
I just said what i think. For me just the fact of a guard nearby stops your character to move it's fingers it's stupid. Feel free to think it the way you want. Guards in towns shouldnt be gods, able to change the way you think so drastically.
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Guards in towns shouldnt be gods, able to change the way you think so drastically.
I think that the guards should be more responsive but yes they are way too powerful. I remember trying to kill some asshole in a guarded town and being dead before I even shot. Junktown guards are the only "mortal" guards in all the guarded towns.
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Junktown guards are the only "mortal" guards in all the guarded towns.
About that... I think guards in every guarded town should have around 200 hit points just like most powerbuilds. It's really weird when you see extremely high hit points with awareness. This could even apply for NPCs in respawn maps, what do they need 9999 hit points for? are they afraid of crit unarmed powerbuilds?
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About that... I think guards in every guarded town should have around 200 hit points just like most powerbuilds. It's really weird when you see extremely high hit points with awareness. This could even apply for NPCs in respawn maps, what do they need 9999 hit points for? are they afraid of crit unarmed powerbuilds?
Most funniest in this all is that 9999 hp guards can be instant killed xD
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Are there any 9999hp guards in the game? Because there shouldn't be any.
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Well, i saw them in a few respawn point, but if you mean in cities, no, i havent seen any.
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Klamath and redding respawn if i good remember
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Another silly tactic is to get next to someone, then shoot a guard, then the guard will burst the fuck out of both troll and victim
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Another silly tactic is to get next to someone, then shoot a guard, then the guard will burst the fuck out of both troll and victim
An oldie but a goodie.
It was better when you could get guards to splash each other with burst weapons, and their AI would go into a feedback loop.
Carnage!
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You can chat, blah, blah, blah.
On this thread, I've seen some trolling and griefing, and some of the comments to the topic, but I hope the situation might be resolved later on, in the future, I'm hoping.
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Well i got to say that several days ago i had a real blast! (both literally and not)
I went to NCR to roleplay a bit and talk to some people. Then i see someone doing something suspicious near me. Seconds after that i see me taking 288 damage!
Dang! No kind of armor would safe my life back there...
I dunno when explosives got so powerful but the way they are now they do need to be nerfed
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I went to NCR to roleplay a bit and talk to some people. Then i see someone doing something suspicious near me. Seconds after that i see me taking 288 damage!
Dang! No kind of armor would safe my life back there...
You're totally wrong. A BA for example, widely available, would reduce your 288 damage to 112 damage, which almost any char at lvl 21 would survive.
I dunno when explosives got so powerful but the way they are now they do need to be nerfed
I died because of it, NERF!
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Wallace, that was a dynamite bomb. That's 6 sticks of DYNAMITE. Those things especially at full skill + perks, can I believe, kill any player, in just about any kind of armor. (kind of reasonable though. 6 sticks.) Unless they're an absolute TANK.
Besides, suicide bombing is time-taking, that is, if your nothing but one of those alluh-akbar guys. There are some... more professional bombers. But they don't seem to play often.
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Oh please don't use realism as an argument. But, anyway, even with dedicated max skill, as Crazy said, I dont think I've ever seen it do over 150 damage to a person in BA anyway. Of course, the damage formula for Dynamite isn't certain, but it can't do 253 damage to a guy in 0% BA, I'm sure of that. Looking at this as use in PvP, not some grieving method, I've seen it used in PvP a couple times, but mostly just by dedicated tanks that spawn near mercs, or a group of people camping the spawn point.
You can chat, blah, blah, blah.
On this thread, I've seen some trolling and griefing, and some of the comments to the topic, but I hope the situation might be resolved later on, in the future, I'm hoping.
Well, if you actually did read it, there are plans from devs to make grieving via dynamite in guarded cities a lot more challenging. It's not a good idea to just be standing still in NCR with gear, anyway.
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IN my very own point of see, Dynamites with enough perks and skill must make something like 1000dmg. why? because then only weak players, n00bs or beginners will get annoyed by dynamite, Big gang members and Rich guys (wich means almost everyone now, but im talking about after wipe) are able to survive, the result is NCR full of high tier armored guys talking about TC and begginers evading cityes (after wipe).
Lets say it this way: Dinamite is like death she doesnt cares if you are rich or poor, n00b or PRO.
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Wallace, that was a dynamite bomb. That's 6 sticks of DYNAMITE.
Quite deadly uh?
Looking at this as use in PvP, not some grieving method, I've seen it used in PvP a couple times, but mostly just by dedicated tanks that spawn near mercs, or a group of people camping the spawn point.
Bah, as far i know, (personally i havent took place in any "serious" PvP, only a few minor battles around, no TC and stuff), Dynamite is used almost only for Suicide Bombing in cities/around. I NEVER heard of someone using it seriously as a PvP tool/weapon.
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I have a 300 Traps character.
With Demolition Expert.
It is an incredible pain in the ass to level a character like that.
With the max skill and Demo Expert, damage is 360. (Traps skill plus 20% for Demo Expert)
With 40% DR from BA (45% for CA mk2) you get 144 point reduction.
So you take 216, minus whatever reduction you may get from Toughness perk.
This is point blank blast damage- it goes down with distance, it appears.
This is FAR more damage than the average bomber can ever hope to inflict, and still it will not kill the heaviest of the tanks.
No point in nerfing something that can only be achieved under the most extreme circumstances, and even then can still be ressisted.
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Thougness dont give a shit about explosion dmg ;) And it deal same dmg on every hex blast dmg what make
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Correction: max seems to be 330 not 360.
So even easier to survive.
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Correction: max seems to be 330 not 360.
So even easier to survive.
so plant it twice, or just put it in someone's inventory. It *HAS* some uses in PvP like blowing up doors, but it is heavily situational.
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Can you plant 2 dynamites to explode at the same time and a damage will be fused? Never tested it very precisely, but always thought it doesn't cumulate.
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You can set a bomb with timer 3 sec then another with timer 2 sec, I killed a guy with russian name wearing a ba today at Ncr this way, it is not so easy because first explosion could push him away so the second explosion should be very soon
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Yes. That's why I asked. If you set 1st for 3 and 2nd for 2, after first recoil guy still has much time to stay aside. The point is, it's not easy to kill with the dynamite. No idea, how one could make using the dynamite even harder and what for. Except guarded towns, but if possible, even under more restrictive conditions, it will be present. Actually, you're not even able to re-log, until all bombs, you set will explode (or at least it seems like to me). :)
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... you're not even able to re-log, until all bombs, you set will explode (or at least it seems like to me). :)
That really annoyed me.
It keeps people from using "good bomber" to arm a pile of dynamite and store in container for alts to take.
"And I would have gotten away with it, too, if it weren't for those meddling Devs!"
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Wait, i didnt understood. You mean that if i craft Dynamite, i cannot change character till it blows up?
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You're totally wrong. A BA for example, widely available, would reduce your 288 damage to 112 damage, which almost any char at lvl 21 would survive.
I died because of it, NERF!
NOT EVERYONE IS 21 LEVEL CHAR WEARIN' BA!!!
I'm Level 15 now and i'd still die from it! Even wearing that freaking brand new BA i just crafted (not many are so lucky to have a shiny new BA very often)
Plus - i told you i had a blast when i got dismembered, laughed and all... But this thing is just sooo freaking unbalanced
I'm no idiot whose only reason to nerf something is because i died from it
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You can very easily kill character, that has lower level than 21st with literally anything. Especially when it doesn't have high endurance. Radius of dynamite effect is 3 hexes. For me it's only 3. I think, mostly people instinctively keep distance of those 3 hexes, during conversation (if we're talking about NCR). Nowadays BA is matter of 10 minutes in the worst case. One has to be very unlucky, if he doesn't possess it. Also, I caught, there will be changed something about it (vide blog).
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I'm Level 15 now and i'd still die from it! Even wearing that freaking brand new BA i just crafted (not many are so lucky to have a shiny new BA very often)
If you're level 15, I can kill you with pretty much almost every bursting weapon without difficulty, even if you're in PA. So, please, stop whining and go level your char, or if you prefer staying level 15, be a bit cautious will be enough... No imbalance here.
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Wait, i didnt understood. You mean that if i craft Dynamite, i cannot change character till it blows up?
Only after you set timer.
It does damage by the Trap skill of the person who set the timer.