Well, there is a solution. Add a minimum fuse duration of 15-20 seconds. I dunno if this will really solve the problem, but atleast there wont be a NO-WEAPON zone.
Chi si ritira dalla lottaE' un gran figlio di mignotta!
I think it's much better now. It's strange to see how everyone is a millionare in a wasteland..
People already steal and burst... if the people that used to bomb are now bursters, it would still be better than if those people were bombing - they can only kill 1 or 2 at a time, not 5. I don't see how that is a bad thing. The only thing that will come out of restricting bombing is less grieving, which is the way it should be.
I know, but the fact that a guard is in there doesnt mean that weapons-explosives cannot be used. Guards will attack if they notice, nothing easier. Just say NO because guards are around is like making a zone where simply you cannot use weapon.
It is a guarded town, why would making it that way in more than just name be a bad thing? I understand that there will have to be some measures implemented to deal with the thieving that will arise from not being able to kill unprotected thieves but maybe they can just rig the guards to do that instead.
Guards in towns shouldnt be gods, able to change the way you think so drastically.
Junktown guards are the only "mortal" guards in all the guarded towns.
About that... I think guards in every guarded town should have around 200 hit points just like most powerbuilds. It's really weird when you see extremely high hit points with awareness. This could even apply for NPCs in respawn maps, what do they need 9999 hit points for? are they afraid of crit unarmed powerbuilds?