Total Members Voted: 32
Btw it'll be abusable, because you can store there items, just make thier price 999999 caps (or for special player only where name of that player is yours) and noone will buy it, so you can use it instead of tent.So number of items per player should be limited and again dependant on reputation, so storage-alts will be useless, or pain in ass to operate with reputation.Or you'll need to pay to trader instantly after placing item there and he won't take % after selling.
Biggest propblem with player to player economy are alts.
If you want to make enemies, try to change something.
Our problem is that we are free, will always have to be free and controlling alts without being able to charge a fee is next to impossible.
Only way to create demand for certain items is to make it harder to get them.
Somethings including:Stripping away higher tier stuff from easy encounters (Particularly ammo)Moving towards blueprints for higher tier items (Needs the new quest writers for the quests to gain these) - Think Level 2 professions + Blueprint instead of Level 3 professions.Specific places in the wasteland to craft items (Think the concept for the MFC machine in Sierra expanded Perhaps, if it still remains too easy with these things, a limit on how much each workbench can produce in an hour.One day, after much moaning about how "I can't craft X!" we will create player demand
Or it can lead to people completely ignoring the high tier stuff because it takes so long to get and it'd be easier to do many runs with medium stuff than one long prepared run with good stuffs. Unless staying alive was more important than stuff so that players would absolutely want to wear the best gear to protect their lives.
Just encourage and reward players from playing a single char so that it's more profitable to play single than many alts.
This can also lead to stocking.
Then we have the same problem, but all alts combined into one. It doesn't really matter if its alts or one super char, except to the people who limit themselves to one char. For a problem such as this those two things are indentical.
Im just wondering why e-mail registration or registration confirmed by GM is impossible. Because this is my first though when i hear about alting.
Only way to create demand for certain items is to make it harder to get them. First step was unguarded mines. It made this only slightly harder because its still very easy to get whatever you need, but further things will be done a long this path until desirable items are hard to get so everyone can't just whip himself up an alt and craft away whatever he wants.Somethings including:Stripping away higher tier stuff from easy encounters (Particularly ammo)Moving towards blueprints for higher tier items (Needs the new quest writers for the quests to gain these) - Think Level 2 professions + Blueprint instead of Level 3 professions.Specific places in the wasteland to craft items (Think the concept for the MFC machine in Sierra expanded Perhaps, if it still remains too easy with these things, a limit on how much each workbench can produce in an hour.One day, after much moaning about how "I can't craft X!" we will create player demand
Our problem is that we are free, will always have to be free and controlling alts without being able to charge a fee is next to impossible.Currently its really easy to level an alt up to be able to craft Level 3 stuff, so its easy to supply everything you need yourself.Only way to create demand for certain items is to make it harder to get them. First step was unguarded mines. It made this only slightly harder because its still very easy to get whatever you need, but further things will be done a long this path until desirable items are hard to get so everyone can't just whip himself up an alt and craft away whatever he wants.Somethings including:Stripping away higher tier stuff from easy encounters (Particularly ammo)Moving towards blueprints for higher tier items (Needs the new quest writers for the quests to gain these) - Think Level 2 professions + Blueprint instead of Level 3 professions.Specific places in the wasteland to craft items (Think the concept for the MFC machine in Sierra expanded Perhaps, if it still remains too easy with these things, a limit on how much each workbench can produce in an hour.One day, after much moaning about how "I can't craft X!" we will create player demand
Then we have to invent a completely different mechanism, build it, balance it. In the end we get something which only mirrors what we can naturally achieve in the way of limiting where it can be made etc (ie making you have to earn the ability to craft these things), but in a much more gamey and time consuming way.
Just making systems a lot less geared towards alts is the only real way it'll get solved. For example how Barter changed, the skill remained somewhat usefull, yet you don't need an alt in order to buy stuff.
Are you even serious? This will only SLOW DOWN the process, it's not a solution. Remember those 5 minutes cooldowns after previous wipe? People started making shitloads of alts. And when I say "shitloads" I mean it, they were making like 50 characters named miner01; miner02; miner03; and so on and so on. This system back then lead to nowhere. I remember BBS had Combat Armors in the very first day - and that's not you wanted. Of course now no one will try to make so many alts because relogging from one to another is pain in the ass and you can be banned easily if you abuse it. There are better solutions and one of them is to remove professions limit. If you have enough skills to take both Armorer lvl 3 and Small guns craffter lvl 3 why wouldn't you do that? Now it only leads to more alts.