@rejfylread my idea from the bottom of the page@brad smallsbeen there done that, it ended in exploting back then. Also I as a thief never steal for money. I do it because a) it's the most interesting thing this game provides b) I love when people like Pluto rage, makes me moist@everyone elsedeal with it kids
for a 12 years old,
Oh look, a 12 years old.
Need writers, kids?
Yeah kido
a crying manchild
deal with it kids
Ammount of people at the crimescene
I don't want to spot a thief when he is stealing something, because we're working together, should I look at opposite direction everytime if thieves working together/have someone to hold thier items?If you say about party tagging, then thief can tag thier victim.So it won't work until party-system will be changed like Izual suggested at one old thread.
I kinda meant that more people means less chances to get caught because guards have more targets to watch.
Oh, ok, then how a thief can steal something from a guy, when 5 his friends looking at this thief? ^_^
It's about the final moment when you either feel someone lifting your pockets or don't.
What about a check against the victims free carry weight? If they have a >50% full backpack then they don't get this bonus, but if they have 99% empty backpack they get a 49% bonus against a steal attempt. It was suggested before and it would definitely factor into this.
About other players seeing thieves, maybe if they have more than -200 town reputation they could report it to a guard. I don't know how you could let them know they saw it though, probably just a message in the messagebox
You may hate thieves, play 1 for a while before you start talking about nerving it.
Nothing needs nerfing or buffing, but changing so that steal is less dependent on passive factors and more dependent on player's personal cleverness. It's actually buff because player's cleverness holds no limits so your thieving skills can be infinitely good. However if you're bad player it may seem like a nerf.