Whoa, a vault RP? Now things are getting interesting! Being it Vault 13, there are a few things we should bear in mind:
-It's 2238, way after the Dweller left, and the overseer, according to vault dwellers interrogated in the Enclave Rig, might be dead or missing due to a mob that judged him guilty for expelling the Vault Dweller. I'm not sure if we should take Fallout 2's cannon as a scenario, but instead of that supercomputer occupying the overseer's room, as it was in Fallout 2, perhaps someone could be the overseer, sitting down in that room all day and dispatching orders. Overseer skin walks, right? By the way, let's forget about all that talking deathclaw crap!
-The song remains the same: we need a central plot, and it could be as well the old question: if we have a new overseer, why can't we leave yet? Of course, part could be wanting to leave, part could be wanting to stay, and why not, let's innovate with other sorts of alignment: Vault Dweller radical worshipers, nationalists, megalomaniacs, pacifists, environmentalists preventing human interference, who knows?
-Everyone will need a role: a Vault is a small community, thus to earn their rations and water everyone needs to have a job. There'll be need for security guards, doctors, nurses, computer technicians, librarians (for the computer data), mechanics, storage keepers, scientists (all sorts of science), perhaps entertainers, perhaps a chaplain, and whatever else you guys can come up with. For the roles in a rather enclosed society, we might as well look upon the example of the Brotherhood and its Knights, Scribes and Paladins. It's too simple, but we can develop those classes further specifying more job roles.
-There'll be couples for most people in vaults form families, it's basic survival. This is where lies a big behavioral problem, aforementioned above, so players will have to be mature to rp ADEQUATELY these situations. And maybe the vaults could have kids (only they wouldn't wear jumpsuits I'm afraid).Each room would go to a family, they would work on wherever floor they do, then return to the second to sleep. Assuming a Vault's 2nd level has 8 rooms, we'd have maximum capacity at ~16. That without taking into account that not many women will play.
-Speaking of jobs, crafting would have, the way I see it, less importance within the Vault's walls. Most raw materials are outside the vault, and inside the vault there are processors of all sorts of equipment and food, so the most important jobs wouldn't be those who create, but those who maintain the machinery that creates. Again, pre-war society was very automated.
That's all I can think of saying right now. Will be watching this very closely! [/iliketopost]