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Author Topic: A Vault Roleplay Project  (Read 22995 times)

Arminius

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Re: A Vault Roleplay Project
« Reply #75 on: February 18, 2010, 04:39:05 pm »

There shouldn't be a currency imho, each and every person had daily rations and water, and their jobs were necessary for Vault survival so they worked anyway. A currency wouldn't be necessary, just like in a small commune. Vault 13 in Fallout had no currency.

gordulan

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Re: A Vault Roleplay Project
« Reply #76 on: February 18, 2010, 04:43:01 pm »

well, this is a big vault
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Re: A Vault Roleplay Project
« Reply #77 on: February 18, 2010, 04:46:34 pm »

Quote
There shouldn't be a currency imho,
I think so too.
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Lexx

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Re: A Vault Roleplay Project
« Reply #78 on: February 18, 2010, 05:21:41 pm »

I wonder what people want to buy anyway. It's not like there are stores and stuff in a vault.
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Re: A Vault Roleplay Project
« Reply #79 on: February 19, 2010, 12:08:38 am »

Quote
I wonder what people want to buy anyway. It's not like there are stores and stuff in a vault.

Quote
Remember that vaults were designed to host a thousand people. Vault was organized like a little town, with weaponry, shops, rooms for each inhabitant...

About Vault Roleplay Project from FOnline Wiki
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Re: A Vault Roleplay Project
« Reply #80 on: February 19, 2010, 12:50:23 am »

I could see a vault operating on a bureaucratic system where you need to fill out an application form to get items from the quartermaster.
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Re: A Vault Roleplay Project
« Reply #81 on: February 19, 2010, 12:27:32 pm »

hmmmm lets seee, vault role play, we need civiland police, food prepares, doctors, nurses to sleep with the doctors, angry relative who must beat the doctors for sleeping with their family members ( its a small place everybody is jealous over everybody), we neeeed god what else? i thimk this is pretty much it, oh wait maybe some tunnels were some worms and rats grow (good source of protein) we need energy for the power generators, techs to repair generator, the local ccrazy man soo people can have something interesting to talk about (not to mention gossiping about the nurse sluts) but see its a tight loop. i donno if this could work. but if it did it would be great.

cya
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Izual

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Re: A Vault Roleplay Project
« Reply #82 on: February 19, 2010, 12:31:45 pm »

metzger777 : That's it, yes.

For the shops, I'm only supposing. There are shops on boats, nowadays, I don't see why there shouldn't be some shops - galleries - into a big vault.
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Re: A Vault Roleplay Project
« Reply #83 on: February 19, 2010, 01:20:24 pm »

How technical are the devs? Can you add in things such as a 'food and water requirement' kind of situation? As in...make the vault litterally a mini-sim of ACTUAllY being in a vault and having all the challenges? (Food dispensers break down, fights over items, power struggles, skills being places, 'teams' and 'jobs'

Rabbling off ideas off the top of my head:
Technicians working shifts to keep a dispenser running, OUTDOORSMAN to simulate food preparation (chefs), Security guards to keep the order, necessity to sleep, and thus having locking doors and 'goods' to steal from rooms, Pets to look after, Science to do to improve the vaults technology (Research rat-anatomy before understanding how to extract rat-meat for the outdoorsmen to prepare in to more efficient meals) Fight arenas for entertainment, 'Services' (Instead of dispensers, food/drinks must be 'created' by a trained individual, training can be done via a 'class', perhaps taken via a terminal? no other means of leveling up) Controls for a moderator 'overseer' to carry out random experiments on the vault.

Probably most of these have already been listed, I haven't read past page 2 of this thread.
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Lexx

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Re: A Vault Roleplay Project
« Reply #84 on: February 19, 2010, 01:33:09 pm »

Quote
How technical are the devs? Can you add in things such as a 'food and water requirement' kind of situation? As in...make the vault litterally a mini-sim of ACTUAllY being in a vault and having all the challenges? (Food dispensers break down, fights over items, power struggles, skills being places, 'teams' and 'jobs'

We will not add additional scripts in the beginning. Everything that will go on somehow, will be managed by game masters.

We will see, how this will turn out.
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gordulan

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Re: A Vault Roleplay Project
« Reply #85 on: February 23, 2010, 01:23:56 pm »

so, any deadline for joining in the event?
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Bartosz

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Re: A Vault Roleplay Project
« Reply #86 on: February 24, 2010, 08:18:07 am »

I wonder what people want to buy anyway. It's not like there are stores and stuff in a vault.

Guns, lots of guns.
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Re: A Vault Roleplay Project
« Reply #87 on: February 25, 2010, 12:07:45 pm »

shiv, craftable out of roughly anything.
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Re: A Vault Roleplay Project
« Reply #88 on: February 25, 2010, 09:46:48 pm »

Damn I'd like to be in this but Forestnet doesn't work.
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Re: A Vault Roleplay Project
« Reply #89 on: February 27, 2010, 08:10:10 pm »

Any news on this?
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