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Author Topic: A Vault Roleplay Project  (Read 22974 times)

Izual

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Re: A Vault Roleplay Project
« Reply #30 on: February 14, 2010, 08:59:55 pm »

According to the Fallout Canon, in year 2238 the water chip hasn't broke yet =p
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Re: A Vault Roleplay Project
« Reply #31 on: February 14, 2010, 09:01:23 pm »

Wait, I'm a little confused, how does NCR exist already if the vault hasn't been opened and re-sealed?
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Surf

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Re: A Vault Roleplay Project
« Reply #32 on: February 14, 2010, 09:03:18 pm »

Yep, also think that it would be better to start a fictional vault first.

Izual

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Re: A Vault Roleplay Project
« Reply #33 on: February 14, 2010, 09:05:28 pm »

Ah, wait, my bad. I got confused =) Game is before Fallout 2, not fallout 1. In 2161, V13's only functioning water chip breaks.
Enclave is coming only in 2242, so you were actually right ;p
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Surf

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Re: A Vault Roleplay Project
« Reply #34 on: February 14, 2010, 09:10:02 pm »

Yeah, you got me confused. :D

The problem is - that "normal" RP doesn't let the people stay there. If you only stay around the whole day and chat nothing will happen and players lose interest. There need to be little "events" even when they are small, like a computer got destroyed and the inhabitants must repair etc. Or give the players a little daily job, just a tiny one asided from the chatting. Otherwise it will be the same like what happened in the hub - no progress - the players lose interest.

Also you need to have very much stronger personalities than in the hub f.e. Remember that everyone in the vault has the same history, they know each other since they were born. So one has to be the shy guy, others the macho, etc etc. Everyone needs a task for the special person so that it's not becoming boring.
« Last Edit: February 14, 2010, 09:12:30 pm by Surf Solar »
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Re: A Vault Roleplay Project
« Reply #35 on: February 14, 2010, 09:11:17 pm »

Ah ok hehe.

Then that would be perfect I think the struggle of the people wanting to leave the vault and those wanting to stay.

I think this would be good because, at this point the overseer is starting to loss power over the vault as population splinters and this new group wants to leave. I think maybe he makes it into more of a democracy to show this splinter group that they are wrong since so many people want to stay (but they are people either under the influence of the overseer or are scared to leave. So this splinter group has to try and convince the others to leave, since they can't make it on their own and they need to follow the "democracy" that has been setup.

So the roleplay would all revolve around the splinter group trying to convince the others to leave and the others trying to convince them to stay. The struggle behind this disenfranchised splinter group and maybe some of them go on strike which would cause huge issues inside a closed society like that. Also, the other side of the coin, the fear of braving the wasteland and trying to start a new leaving the safety of the vault.

Yeah, you got me confused. :D

The problem is - that "normal" RP doesn't let the people stay there. If you only stay around the whole day and chat nothing will happen and players lose interest. There need to be little "events" even when they are small, like a computer got destroyed and the inhabitants must repair etc. Or give the players a little daily job, just a tiny one asided from the chatting. Otherwise it will be the same like what happened in the hub - no progress - the players lose interest.

I agree, I think the point is that, using my scenario for example, you need to have a GM who is maybe the overseer, and a GM who is maybe the leader of the splinter group and they have to kind of give out the tasks and events that occur, directing the story that evolves. This sounds like it is suppose to be RP not just a safe place to chat. If it is RP then I would assume there would be events and an ongoing story that is changed and played out through the players actions.
« Last Edit: February 15, 2010, 01:06:24 am by Lexx »
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Nyan

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Re: A Vault Roleplay Project
« Reply #36 on: February 15, 2010, 12:56:10 am »

I thought Izual said it will happen in v13 but we can create our own vault experiment. Or maybe it wasn't Izual. Anyway, the best thing you guys should do right now is create an idea for the plot and priv it to Izual. Writing all the ideas here will spoil the fun, don't you think?

vedaras

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Re: A Vault Roleplay Project
« Reply #37 on: February 15, 2010, 02:02:30 am »

Ah, wait, my bad. I got confused =) Game is before Fallout 2, not fallout 1. In 2161, V13's only functioning water chip breaks.
Enclave is coming only in 2242, so you were actually right ;p

make a deathclaw vault of v13 :D and your job would be to unseal vault and attack humans, wow what a scenario :D

Surf

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Re: A Vault Roleplay Project
« Reply #38 on: February 15, 2010, 02:17:58 am »

Yeah, another killing spree.  ::)

Reconite

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Re: A Vault Roleplay Project
« Reply #39 on: February 15, 2010, 10:48:57 am »

Yay, another enclosed roleplaying ghetto. "No contact with the outside world", kinda sounds like the Hub.
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Lexx

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Re: A Vault Roleplay Project
« Reply #40 on: February 15, 2010, 12:05:50 pm »

Except that the Hub got the contact and was plagued with lulz-players with rocket launcher, miniguns and explosives.
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Re: A Vault Roleplay Project
« Reply #41 on: February 15, 2010, 01:52:08 pm »

How about occasional problems in the power room that leaks radiation. And someone has to go fix the terminal from time to time, exposing to radiation. And each time they visited the power room they would need to go get checked at the doctor's room incase of mutation.
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Nyan

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Re: A Vault Roleplay Project
« Reply #42 on: February 15, 2010, 02:25:29 pm »

How about occasional problems in the power room that leaks radiation. And someone has to go fix the terminal from time to time, exposing to radiation. And each time they visited the power room they would need to go get checked at the doctor's room incase of mutation.
sounds like this submarine movie, nice :3 but as I said, priv it to izual so we dont know the whole scenario before playing it

Izual

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Re: A Vault Roleplay Project
« Reply #43 on: February 15, 2010, 02:27:34 pm »

This idea require work from scripters, and I bet they have more important things to work on at the moment. In my opinion, we should concentrate on ideas that can be set up by players, and eventually mapper - e.g. if you got a scenario/background idea and you need something special in the map to make it work.
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JovankaB

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Re: A Vault Roleplay Project
« Reply #44 on: February 15, 2010, 03:03:13 pm »

In my opinion, we should concentrate on ideas that can be set up by players, and eventually mapper

And, of course, by GMs...
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