Total Members Voted: 93
Yeah militia should have especially smg, assault rifles, miniguns, p90c - weapons with which you can make the city "None" so easy! Great idea Michaelh!Anyway, why you all wanna nerf militia if they are already too weak, 10 well armed people can bit 20 militians in max. 3 minutes?
I didn't understood it really, you mean that who can win if 10 well-armored people will be inside with militia?
I said it clear, can 10 people win against 10 people + militia? And this is fair fight.
Yes, because that's a realistic scenario Militia is good as it is, it makes defending and actually controlling a city possible and its primary purpose is buying some time to the faction in control. Anyone who says militia is a determining factor in most TC battles is a liar - because by the time those battles even start, they're generally all dead. The only bad things about militia are the result of bugs which wouldn't even be there if a few dumb suggestions (the "None" thing) weren't made.
I think militia should be only for night time , and its good for . For big TC battle it do PVE not PVP :/
So you're saying that if you control 5 towns you got also 10 people in each town for guarding it together with militia? Nice waste of players.
Does it makes sense for Klamath town militia to have gauss guns or miniguns, pulse wepaons.. why don't you give them power armors and vindicators? Is this Klamath's underground technology? More realistic would be for militia to have weapons that are available in that town (weapons and armors that caravans and patrols of that town use - ghouls with spears and snipers in Gecko for example).