fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 10:04:31 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog

Poll

Does millitia ruins your pvp experience?

Yes
- 39 (41.1%)
No
- 56 (58.9%)

Total Members Voted: 93


Pages: [1] 2 3 ... 9

Author Topic: Millitia ruins pvp  (Read 20172 times)

Marko69

  • SLASH!
  • Offline
Millitia ruins pvp
« on: July 11, 2010, 08:06:08 pm »

Millitia is not needed, it only ruins pvp in towns. Vote...
Logged
Anti-pk, protector of the law in wasteland.
Re: Millitia ruins pvp
« Reply #1 on: July 11, 2010, 08:33:47 pm »

As I understand it, militia was designed by the devs as a buffer for when gangs are not online (remember before TC was during certain hours prior to militia being implemented), so that towns cannot be taken with blue suits. However, with the new mechanics, blue suits cannot take towns, as there are now requirements, not to mention, when PCs are not present, the militia is easily exploitable and defeatable. So now militia is primarily used (and in fact its only effective purpose) as additional defenses. Whether this use for militia, while not the devs original intent, is good or bad is up to the devs to decide, but personally I do not agree with it, because PvP should be just that player vs. player.
Logged
Re: Millitia ruins pvp
« Reply #2 on: July 11, 2010, 08:34:00 pm »

Well in some situation yes... but sometime.. its defend you i dont know what to vote.
Logged

Pozzo

  • Tim Tom & Ted Lawyer Agency
  • Offline
Re: Millitia ruins pvp
« Reply #3 on: July 11, 2010, 10:29:19 pm »

I voted NO because militia is very useful to help anti-PK factions to secure a town and it allows single players to come in the city and trade with merchants or some other things. It is a bit boring to wait all day long in a town waiting for something to happen but it is a way to give more life to towns.
Logged

Arry

  • TTTLA
  • Offline
Re: Millitia ruins pvp
« Reply #4 on: July 12, 2010, 12:13:21 am »

I voted NO, militia is a good thing to keep a town 'quite' safe. It's a good feature
Logged
Re: Millitia ruins pvp
« Reply #5 on: July 12, 2010, 12:33:56 am »

I believe it is a good feature, but like many other things it requires some more polishing it.
Logged

Nice_Boat

  • I shot a man in Reno just to watch him die.
  • Offline
Re: Millitia ruins pvp
« Reply #6 on: July 12, 2010, 05:28:23 am »

Militia ruins bluesuit takedowns... whooops, I've said it again.

Solar

  • Rotator
  • Offline
Re: Millitia ruins pvp
« Reply #7 on: July 12, 2010, 03:00:24 pm »

I'm not a great fan of the single guy sitting in a town using the Militia to kill anyone who comes in, I think its more a problem with their being no reason to allow "stuff" in a town more than with Militia themselves.

For example if you got a cut of the Brahmin trade in a town, there would be a reason for the holders of the town to allow bluesuits to go about their business unmolested.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Shangalar

  • Dictatorial Tyrant
    • Generation Fallout
  • Offline
Re: Millitia ruins pvp
« Reply #8 on: July 12, 2010, 03:06:43 pm »

As we had some time ago. But it never worked properly. It was always more interesting to kill the guy and loot his stuff than wait him to trade to obtain a little part of what he dealt. But it may be possible to change that fact...

Pozzo

  • Tim Tom & Ted Lawyer Agency
  • Offline
Re: Millitia ruins pvp
« Reply #9 on: July 12, 2010, 04:36:39 pm »

Quote
As we had some time ago. But it never worked properly.

But at that moment militia did not exist. Maybe know we could do something interesting with that.

In fact, life in wasteland cities should more depends of TC. It should be interesting for all sides :
- Interesting for raiders gangs who want to rule a town with terror.
- Interesting for peaceful gangs who want to allow players to come safely in towns.
- Interesting forsmall gangs or lonely wastelanders who just want to stay or trade or roleplay in cities
Logged

Izual

  • Roaming entertainer.
    • Youtube
  • Offline
Re: Millitia ruins pvp
« Reply #10 on: July 12, 2010, 05:06:47 pm »

Quote
- Interesting for raiders gangs who want to rule a town with terror.
Satisfaction of having uber-e-powers and loot from bluesuits they kill should be enough for them, really.


Quote
- Interesting for peaceful gangs who want to allow players to come safely in towns.
- Interesting forsmall gangs or lonely wastelanders who just want to stay or trade or roleplay in cities

With the solutions given above (% of traded items goes to faction that controls the town, etc, etc), it can really happen. Militia should, by then, give the option to become like guarded-towns guards (around the same script, or maybe only towards players that hit NPCs for example). Militia can become, more than a pking tool, a tool that makes the trades and so on in a city quite safe.
Logged
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer
Re: Millitia ruins pvp
« Reply #11 on: July 12, 2010, 05:15:16 pm »

Militia should, by then, give the option to become like guarded-towns guards (around the same script, or maybe only towards players that hit NPCs for example). Militia can become, more than a pking tool, a tool that makes the trades and so on in a city quite safe.

I agree with every single word. Militia should be like guards, so if a "good" clan takes the city, they can be instructed of just standing and defending players like guards do;
otherwise if a pk clan takes it, guards should attack on sight every enemy, at least permitting to players to realize that they are going to be pwned and give them a hope to run :D
tbh the first time i went to Den (to complete jezus quest) i found this crappy bluesuit who punched me (note, i was totally naked except for the suitcase) and i got insta pwned by the militia... frustrated nerds like to ruin others game just for fun...
Logged

Pozzo

  • Tim Tom & Ted Lawyer Agency
  • Offline
Re: Millitia ruins pvp
« Reply #12 on: July 12, 2010, 05:25:41 pm »

In my opinion, what militia needs now :

- Faction owning the town should be able to give orders to militia and decide some ennemies factions to shoot on sight (we enter a faction name with "say" and all players from this faction are shoot on sight, for example)
- If militia become more intelligent, and by the way more powerful, it needs to be nerfeed on the other side. One idea (maybe good or bad) : when you buy a milician he starts unarmed (with at least a good unarmed skill). Then the faction owning the town should have to "give" weapons to milicians for fighting (at the condition that they still have infinite ammos, I guess). It may be hard to script but it can be way easier if all combat skills of milcians are the same (150% unarmed, 150% small guns, 150% big guns, and so on).



Logged

Izual

  • Roaming entertainer.
    • Youtube
  • Offline
Re: Millitia ruins pvp
« Reply #13 on: July 12, 2010, 05:39:36 pm »

Two good ideas Pozzo !
Logged
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Pozzo

  • Tim Tom & Ted Lawyer Agency
  • Offline
Re: Millitia ruins pvp
« Reply #14 on: July 12, 2010, 05:42:23 pm »

Stop it Izual. People will think that we make love together  :-*
Logged
Pages: [1] 2 3 ... 9
 

Page created in 0.114 seconds with 24 queries.